Search found 11 matches
- May 30th, 2019, 3:45 pm
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Re: Archers and Range
The characters you are referring are heroes, and in this game heroes also mustn't die. Everything else you said is unfair. Mods are also used in those games you referred to, aren't they? So, in Wesnoth you have choice to play with and without that mod. No, I don't believe so. Most of those are cons...
- May 30th, 2019, 1:57 pm
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Re: Archers and Range
Haven't you ever played any game like this? Final Fantasy Tactics, Fire Emblem, Shining Force, etc? There is no such thing as an acceptable loss in those games. Instead you use your tactical knowledge to ensure your army survives the battle. If characters die, it's because you screwed up and did som...
- May 30th, 2019, 12:06 pm
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Re: Archers and Range
If you're judging by the tutorial alone, it's meant to teach the game mechanics, but not challenge the player. The strategy and tactics tutorials are the first few campaigns. Please have a read of https://r.wesnoth.org/t47702 , particularly the section VI. ACCEPTABLE BATTLE LOSSES . Speaking as som...
- May 30th, 2019, 4:14 am
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Re: Archers and Range
I guess. It just feels less about tactics when you can treat your units as expendable. Nearly every Tactical game I've seen like this has been typically where if your unit dies, it's gone forever, and that was something to be avoided at all cost. But that's also what made them worthwhile to play. Th...
- May 30th, 2019, 3:54 am
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Re: Archers and Range
I've always found the ranged vs melee thing in Wesnoth a bit odd. They're basically just keywords that determine who can counterattack against whom. You can call them apple and orange and it makes no difference. Ranged units just don't feel like actual ranged units when you still have to go up clos...
- May 29th, 2019, 3:44 pm
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Re: Archers and Range
Ah, okay.
Thanks a lot.
Maybe I can try fixing a campaign up with this now.
Thanks a lot.
Maybe I can try fixing a campaign up with this now.
- May 29th, 2019, 2:57 pm
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Re: Archers and Range
Only one in the Addons Manager is what I installed. Ranged Attacks Mod (simplified) It says in it, this version is intended for default multiplayer era. Tried in all of the stuff listed under Campaigns in my game. The only two mods in the dropdown are Advanced Order Canceling and Armory Mod. Just go...
- May 29th, 2019, 2:33 pm
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Re: Archers and Range
I think I found the one mod for this. But it only seems to be available in MP campaigns and not SP ones. I couldn't even find where the mod was installed into Wesnoth to look at the files it used.
- May 29th, 2019, 1:17 pm
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Re: Archers and Range
Yeah, I looked over some. The archer thing, to me, seems like the biggest. Seems like they could put it in as optional, and just disable it for their main campaigns. So those wanting to make a single player campaign that used that feature, would be able to do so. I primarily downloaded Wesnoth becau...
- May 29th, 2019, 11:12 am
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Re: Archers and Range
Yeah. What I don't understand is the reason behind it. To say it was taken out because it made it difficult to prevent units from dying. When that is generally the entire point of a tactical game to begin with. Making decisions to keep your units alive. Just feels like there is a fundamental flaw in...
- May 29th, 2019, 1:56 am
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11832
Archers and Range
Before you start in, yes I know that this was removed from the game due to survivability issues, from all I've read. I just want to discuss the matter and understand -why- this was decided. I downloaded the game today. Was fairly shocked when I realized I had to move an archer unit into melee range ...