Search found 117 matches
- February 7th, 2024, 6:23 pm
- Forum: Users’ Forum
- Topic: This game is ridiculous
- Replies: 10
- Views: 6204
Re: This game is ridiculous
For single player asking whether you want your unit to stop counter attacking if the next single hit would kill the attacker would be a fairly simple solution. When a unit gets a level up with more than one choice there is already a precedence for interruption. The AI would have to be changed to pr...
- February 5th, 2024, 5:51 am
- Forum: Users’ Forum
- Topic: This game is ridiculous
- Replies: 10
- Views: 6204
Re: This game is ridiculous
From my POV this (attacker dies while attacking and gets replaced with another attacker) is a design failure. Never liked it. Almost dead units being particularly dangerous does not agree with my understanding of fluff/immersion. .... When patch? What form would you like this patch to take? How woul...
- October 31st, 2021, 4:53 pm
- Forum: Users’ Forum
- Topic: Suggestion: Retaliation Priority
- Replies: 3
- Views: 480
Re: Suggestion: Retaliation Priority
I share the dislike for the current mechanic. If the rules are not properly clear it doesnt fit with a TBS. (And "look at the source" or something like that I dont really consider a properly clear rule.) But I would also be ok with a more simple solution. From my POV it would be enough for...
- October 1st, 2021, 7:10 am
- Forum: Strategies & Tips
- Topic: Recruit vs Recall of L1 units with partial experience
- Replies: 16
- Views: 5160
Re: Recruit vs Recall of L1 units with partial experience
In some scenarios it is possible to trade gold for XP. So, generically, what would you say a recall XP percentage (or XP point) is worth in Gold? I mean, the entire difference is under 10 Gold anyway; would you pay, say, 5 Gold for 25% XP? 50% XP? 75% XP? (Of an L1 unit, so something between 30 and...
- September 30th, 2021, 1:14 am
- Forum: Strategies & Tips
- Topic: Recruit vs Recall of L1 units with partial experience
- Replies: 16
- Views: 5160
Re: Recruit vs Recall of L1 units with partial experience
Do you use some threshold formula? In some scenarios it is possible to trade gold for XP. Like 'Isle of Anduin' in HttT. If I let the enemy have more villages it costs me gold but it will be able to recruit more units which I can then turn into more XP. Interestingly here the formula depends on the...
- September 16th, 2021, 12:46 pm
- Forum: Strategies & Tips
- Topic: Novice+intermediate campaigns on permadeath
- Replies: 28
- Views: 10312
Re: Novice+intermediate campaigns on permadeath
Though very frustrating at times, I also learned a lot of new strategies, and I've saved all replays in case anyone is interested, even though there is no way to prove that I did not reload. For HttT I borrowed strategies from other users for several scenarios, but for most intermediate campaigns I...
- February 3rd, 2021, 7:23 pm
- Forum: Coder’s Corner
- Topic: External AI control
- Replies: 8
- Views: 12154
Re: External AI control
There are at least 3 ideas of how to connect with an external AI listed here. But which one is the easiest/best? Are these methods still viable? Will they work in future Wesnoth versions? I am looking for some way to do the following: 1) Make an external AI program. For now this would be a Windows ....
- January 26th, 2021, 6:33 am
- Forum: Users’ Forum
- Topic: [Poll] Recall List Compositions for Long SP Campaigns
- Replies: 17
- Views: 4681
Re: [Poll] Recall List Compositions for Long SP Campaigns
[*] Having a sub-commander role unit who gives you access to certain recruits/recalls but you lose them all if this special commander dies? As long as this is properly communicated to the player and the 'dieing' part isnt scripted (and unpredictably so) this may make sense - I wouldnt have an issue...
- January 22nd, 2021, 5:00 pm
- Forum: Users’ Forum
- Topic: [Poll] Recall List Compositions for Long SP Campaigns
- Replies: 17
- Views: 4681
Re: [Poll] Recall List Compositions for Long SP Campaigns
This was brought up in a conversation and I am curious to know what the thoughts of the community are on the topic of recall list compositions? This is mostly for long campaigns, which I have meant a campaign that might be over 13 scenarios in length. I just took 13 as an arbitrary number of scenar...
- December 10th, 2020, 2:06 pm
- Forum: Users’ Forum
- Topic: What does these words (tree-shagger, wose-spawned, wose-born) mean?
- Replies: 8
- Views: 1751
Re: What does these words (tree-shagger, wose-spawned, wose-born) mean?
Far as I remember these are used by orcs (and some others maybe, not 100% sure its orc also) and intended as insults. But I think these arent (or shouldnt be) actually insulting to elves. So from orc perspective "wose spawned" is similar to "your mother was an orc" from elf persp...
- December 9th, 2020, 11:16 pm
- Forum: Legend of Wesmere (single player)
- Topic: 23 - End of War
- Replies: 19
- Views: 22348
Re: 23 - End of War
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? Wesnoth 1.14.11, High Lord (Challenging), no reloading during campaign, probably my only play of this scenario (2) How difficult did you find the scenario? (1-10) 2 in comparison with the rest of the campaign (3...
- December 9th, 2020, 11:04 pm
- Forum: Legend of Wesmere (single player)
- Topic: 22 - Northern Battle
- Replies: 3
- Views: 6098
Re: 22 - Northern Battle
The Legend of Wesmere, scenario 22 - Northern Battle: (1) What difficulty levels have you played the scenario on? Wesnoth 1.14.11, High Lord (Challenging), no reloading during campaign, probably my only play of this scenario (2) How difficult did you find the scenario? (1-10) 5 in comparison with t...
- December 9th, 2020, 10:41 pm
- Forum: Legend of Wesmere (single player)
- Topic: 21 - Elvish Assassins
- Replies: 14
- Views: 16008
Re: 21 - Elvish Assassins
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? Wesnoth 1.14.11, High Lord (Challenging), no reloading during campaign, played scenario at least once (2) How difficult did you find the scenario? (1-10) No idea. I dont think this is a proper scenario. (3) How ...
- December 9th, 2020, 9:28 pm
- Forum: Legend of Wesmere (single player)
- Topic: 19 - Costly Revenge
- Replies: 20
- Views: 22740
Re: 19 - Costly Revenge
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? Wesnoth 1.14.11, High Lord (Challenging), no reloading during campaign, probably played the scenario at least twice (2) How difficult did you find the scenario? (1-10) 9 in comparison with the rest of the campai...
- December 9th, 2020, 8:46 pm
- Forum: Legend of Wesmere (single player)
- Topic: 17 - Breaking the Siege
- Replies: 15
- Views: 18662
Re: 17 - Breaking the Siege
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? Wesnoth 1.14.11, High Lord (Challenging), no reloading during campaign, probably played the scenario at least twice (2) How difficult did you find the scenario? (1-10) 5 with knowledge of the 'reserve' popups, c...