Search found 114 matches
- November 11th, 2021, 8:37 pm
- Forum: Scenario & Campaign Development
- Topic: The Three Sisters Saga (SP campaign for 1.14)
- Replies: 48
- Views: 23703
Re: The Three Sisters Saga (SP campaign for 1.14)
The Three Sisters Saga now is available for BfW 1.16.
(Damn! It is easier to find a girlfriend than a campaign's maintainer )
Have fun!
(Damn! It is easier to find a girlfriend than a campaign's maintainer )
Have fun!
- November 11th, 2021, 8:02 pm
- Forum: Scenario & Campaign Development
- Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
- Replies: 51
- Views: 26160
- November 6th, 2021, 11:54 am
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 71
- Views: 34161
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16
Just finished, BfW 1.16, normal difficulty.
It's all OK, but, at least in my opinion, scenario 06 Alone Again it's really too hard for a normal difficulty. Always in my opinion it would be better balanced if the dunefolk didn't start with half the villages.
Thank you for your work.
It's all OK, but, at least in my opinion, scenario 06 Alone Again it's really too hard for a normal difficulty. Always in my opinion it would be better balanced if the dunefolk didn't start with half the villages.
Thank you for your work.
- November 2nd, 2021, 9:46 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 84741
Re: A Vision Blinded (15 scenarios, all complete and working)
Just finished to play the whole campaign, with BfW 1.16.0, difficulty normal. I would like to point out one drawbacks, which are, however, irrelevant, in the scenario 06 Emerging from the deep : When a Great Troll moves in sector 26,47 then he destroys the cave wall in sector 25,48, as expected; but...
- October 28th, 2021, 9:11 am
- Forum: Scenario & Campaign Development
- Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
- Replies: 51
- Views: 26160
Re: The Garardine Ascendancy (SP campaign for BfW 1.14)
I just posted version 3.0.4 of the campaign; Why is this relevant? This is relevant because I have merged the Italian translation into a single file. Keeping the translation in multiple files, the BfW 1.16 version did not accept the language change in Italian when the add-on was installed. Now every...
- October 15th, 2021, 6:14 pm
- Forum: Technical Support
- Topic: Language changes problem
- Replies: 8
- Views: 864
Re: Language changes problem
Note also that you do not need to use .mo files at all any more - since Wesnoth 1.14 was released, it can read .po files directly. That might make things simpler to maintain. However, if you want to omit the .mo file, you will have to place the .po file in the new location, as documented here . For...
- October 15th, 2021, 6:32 am
- Forum: Technical Support
- Topic: Language changes problem
- Replies: 8
- Views: 864
Re: Language changes problem
Are there any error messages in your log file? The log file was the first thing I see when the problem first arose, but I found nothing. probably I saw the wrong log file, because now I found this: 20211014 20:20:34 error general: Invalid mo-format, encoding is not specified Caught general 'St13run...
- October 14th, 2021, 6:50 pm
- Forum: Technical Support
- Topic: Language changes problem
- Replies: 8
- Views: 864
Re: Language changes problem
I tried to delete all the add-ons from the add-ons/data folder for BfW 1.15, then I put them back one at a time trying to change the language. The problem arose with the following add-ons: The Return of the Sea Hag Tales of the Rubies The Garardine Ascendancy They are all campaigns created by me, th...
- October 14th, 2021, 11:14 am
- Forum: Technical Support
- Topic: Language changes problem
- Replies: 8
- Views: 864
Re: Language changes problem
From the extraordinary interest that this post had I deduced that I expressed myself badly.
When I write 'it works' it means that only after deleting the 'preferences' file does the game work again, but it does not mean that it is possible to change the language.
When I write 'it works' it means that only after deleting the 'preferences' file does the game work again, but it does not mean that it is possible to change the language.
- October 9th, 2021, 11:27 am
- Forum: Technical Support
- Topic: Language changes problem
- Replies: 8
- Views: 864
Language changes problem
Using BfW 1.15.18 in Windows 10 Home When I selected the Italian Language from the icon in the left-down of the main screen, the game ended without messages of any kind. When I try to play again the game abruptely ended after the reading unit files To play again I deleted the preferences file into M...
- September 15th, 2021, 8:12 pm
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 56
- Views: 57115
A mistake in scenario 14 Human Alliance Objective?
I played the campaign with BfW 1.15.16, like single player, difficulty Lord (Challenge). In the scenario 14 Human Alliance , in the objective there are: victory: Last for the end of turns gold carryover: no early finish bonus and 40% of gold carried over to the next scenario I defeated all the enemy...
- September 10th, 2021, 6:50 pm
- Forum: Sceptre of Fire
- Topic: Scenario Review: SoF 8 - The Dragon
- Replies: 43
- Views: 47820
Re: Scenario Review: SoF 8 - The Dragon
I have to rectify my previous post; I tried a new approach (I no longer try to resist near the altar, but in an intermediate point of the cave).
The result is that the scenario is not too difficult, it is too easy.
The result is that the scenario is not too difficult, it is too easy.
- September 9th, 2021, 6:26 pm
- Forum: Sceptre of Fire
- Topic: Scenario Review: SoF 8 - The Dragon
- Replies: 43
- Views: 47820
- September 9th, 2021, 6:33 am
- Forum: Sceptre of Fire
- Topic: Scenario Review: SoF 8 - The Dragon
- Replies: 43
- Views: 47820
Re: Scenario Review: SoF 8 - The Dragon
Played difficulty steelclad (Challenge) with BfW 1.15.17
Need balancing, it's simply impossible; the right difficulty definition is Nightmare; to play to prove it, I stop here.
Need balancing, it's simply impossible; the right difficulty definition is Nightmare; to play to prove it, I stop here.
- August 28th, 2021, 9:05 am
- Forum: Mainline Campaign Development
- Topic: Son of the Black Eye
- Replies: 59
- Views: 71134
Not recallable trolls in scenario 15
I'm playing SotBE in windows, difficult difficulty, BfW version 1.15.16 (or 1.16.3) In the scenario 15 (Civil War) I can recall only the trolls that Gruu used in the previous scenario (14 - Back Home). if it is unwanted, I think it's necessary to add some code like this at the end of the scenario 14...