Search found 7 matches
- January 15th, 2023, 4:38 am
- Forum: Multiplayer Development
- Topic: Afterlife (with XP mod) Statistics
- Replies: 20
- Views: 10260
Re: Afterlife Statistics: P2 advantage
Another interesting thing is the P2 advantage. Stats show that P2 has a bit better chance of winning, for 1600+ it reaches 54%. The supposed reason is that AI makes its turn first against P1, so P1 may fall earlier. For lower ratings P2 advantage seems to be less visible, although on lower ratings ...
- April 16th, 2021, 3:50 am
- Forum: Ideas
- Topic: [interface] Mouse/Scrolling behavior with multiple monitors
- Replies: 4
- Views: 1523
Re: [interface] Mouse/Scrolling behavior with multiple monitors
Thanks Soliton. Obviously, that was the ticket. I don't know why I didn't see that.
All of my excessive explanation, and it was already there... *sigh*
All of my excessive explanation, and it was already there... *sigh*
- April 16th, 2021, 3:47 am
- Forum: Ideas
- Topic: [interface] Notify or Continue gameplay in background when dialog is in focus
- Replies: 4
- Views: 1206
Re: [interface] Notify or Continue gameplay in background when dialog is in focus
Thanks for the clarification, Iris.
I guess I'll just try to keep remembering to close dialogs for now!
I guess I'll just try to keep remembering to close dialogs for now!
- April 8th, 2021, 4:22 am
- Forum: Ideas
- Topic: [interface] Notify or Continue gameplay in background when dialog is in focus
- Replies: 4
- Views: 1206
Re: [interface] Notify or Continue gameplay in background when dialog is in focus
Thanks for the reply @Pentarctagon. I checked, and that is set correctly. I think this has something to do with the core UI/main loop function, unfortunately. FTR, I'm using 1.14.11, so if this is changed in a later version, that would be great news... If I have a dialog, such as the Wesnoth help or...
- April 8th, 2021, 2:39 am
- Forum: Ideas
- Topic: [interface] Notify or Continue gameplay in background when dialog is in focus
- Replies: 4
- Views: 1206
[interface] Notify or Continue gameplay in background when dialog is in focus
Frequently, in multiplayer I find myself unaware that it is my turn to take some action while looking at statistics, the help, or planning mode (maybe planning mode deserves its own thread?). I would like the turn indicator or some visual indicator to occur in this condition. I understand that you r...
- April 8th, 2021, 2:18 am
- Forum: Ideas
- Topic: [interface] Mouse/Scrolling behavior with multiple monitors
- Replies: 4
- Views: 1523
Re: Mouse/Scrolling behavior with multiple monitors
To clarify, using the arrow keys, etc. isn't absolutely awful, but I really, really like using the mouse. It works so well, except for this complication with multiple monitors or windows.
- April 8th, 2021, 1:27 am
- Forum: Ideas
- Topic: [interface] Mouse/Scrolling behavior with multiple monitors
- Replies: 4
- Views: 1523
[interface] Mouse/Scrolling behavior with multiple monitors
I'm not really sure if this is the right place to post this, but I *think* it is a new request... When playing on multiple monitors (or with Wesnoth in windowed mode on a large screen with other applications open), I am faced with a dilemma: Leave mouse-position-based scrolling turned on and watch t...