Search found 79 matches
- April 15th, 2021, 4:47 pm
- Forum: Art Contributions
- Topic: New portraits in the campaigns
- Replies: 14
- Views: 4688
Re: New portraits in the campaigns
For the Rogue Mage line, there are portraits here that I like for them: viewtopic.php?t=47765
They follow the Liberty sprites and I think they could work as at least a base.
They follow the Liberty sprites and I think they could work as at least a base.
- April 9th, 2021, 11:07 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 126923
Re: The Earth's Gut for BfW 1.14
Small addition to what I last wrote. In scenario 5b, "Unknown Tunnels", the trolls are at the south of the map while the undead are at the north. However, the next scenario with Dulatus, scenario 08, "Lost", occurs *north* of these last caverns, and the trolls seem to have a sett...
- April 9th, 2021, 8:09 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 126923
Re: The Earth's Gut for BfW 1.14
Those are my thoughts on campaign development. From what I remembered already, the one issue that bugged me the most was the insanely short "Lost" turn limit, which you said you corrected in Discord. I'm going to give it a go on my non-modded Wesnoth soon. Correction: I meant "prison...
- April 9th, 2021, 5:35 am
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 126923
Re: The Earth's Gut for BfW 1.14
Hey. I'm going to be testing out TEG; haven't in years. I talked a little on Discord about it, and I do remember it being fun. I like Knightmare's ideas for the final scenario(s). I tested a bit of it out on a 1.12 I use for modding; and as this is, of course, modded, I don't get the full real exper...