Search found 3 matches

by AAAAAAA
June 15th, 2021, 6:46 pm
Forum: Multiplayer Development
Topic: Unit price balancing
Replies: 5
Views: 960

Re: Unit price balancing

Awesome, thank you so much!
by AAAAAAA
June 14th, 2021, 4:43 pm
Forum: Multiplayer Development
Topic: Unit price balancing
Replies: 5
Views: 960

Re: Unit price balancing

I made a formula for the cost. It's crude but it seems to sort of work. I came up with it by assuming cost was relative to 3 main factors. HP, Moves and Maximum Damage from attacks. I weighted them until they roughly seemed to correspond to some mainline units. Later on I added multipliers for weap...
by AAAAAAA
June 13th, 2021, 8:45 pm
Forum: Multiplayer Development
Topic: Unit price balancing
Replies: 5
Views: 960

Unit price balancing

Hey everyone, I'm not sure if this is the right forum for this question, but it seems closest. Hopefully I'm in the right place? Anyway, I've been working on making a few new units for a campaign, and I was wondering if there are any guidelines for pricing units based on their abilities and general ...