Search found 3 matches
- June 15th, 2021, 6:46 pm
- Forum: Multiplayer Development
- Topic: Unit price balancing
- Replies: 5
- Views: 960
Re: Unit price balancing
Awesome, thank you so much!
- June 14th, 2021, 4:43 pm
- Forum: Multiplayer Development
- Topic: Unit price balancing
- Replies: 5
- Views: 960
Re: Unit price balancing
I made a formula for the cost. It's crude but it seems to sort of work. I came up with it by assuming cost was relative to 3 main factors. HP, Moves and Maximum Damage from attacks. I weighted them until they roughly seemed to correspond to some mainline units. Later on I added multipliers for weap...
- June 13th, 2021, 8:45 pm
- Forum: Multiplayer Development
- Topic: Unit price balancing
- Replies: 5
- Views: 960
Unit price balancing
Hey everyone, I'm not sure if this is the right forum for this question, but it seems closest. Hopefully I'm in the right place? Anyway, I've been working on making a few new units for a campaign, and I was wondering if there are any guidelines for pricing units based on their abilities and general ...