Search found 282 matches
- Today, 1:25 pm
- Forum: Lua Labs
- Topic: Lua location syntax
- Replies: 17
- Views: 474
Re: Lua location syntax
He said that get/find doesn't work. The only thing that worked was setting the facing direction manually on the unit before animating. However, that same code also passes the facing direction as the target, which doesn't seem like it could work. True, it doesn't work without manually setting facing...
- Today, 12:55 pm
- Forum: Lua Labs
- Topic: Combat Animation
- Replies: 2
- Views: 55
Re: Combat Animation
It doesn't...Celtic_Minstrel wrote: ↑Today, 12:48 pm That seems like something that might not be possible, unless the slide automatically occurs any time you set health.
But maybe harm_unit does that?
- Today, 12:29 pm
- Forum: Lua Labs
- Topic: Combat Animation
- Replies: 2
- Views: 55
Combat Animation
Hi,
How to animate my "combat" (abilities) same way the real combat is animated (with that sliding health decrease)?
Thanks
How to animate my "combat" (abilities) same way the real combat is animated (with that sliding health decrease)?
Thanks
- Today, 5:25 am
- Forum: Lua Labs
- Topic: Lua location syntax
- Replies: 17
- Views: 474
Re: Lua location syntax
The documentation is here for the record. Hmm. I think we can tell that the wiki is wrong and it should be "target", not "facing" from src/scripting/game_lua_kernel.cpp. And it appears target= needs a location, but I can't find a solid definition of location. It should accept &q...
- Yesterday, 3:49 pm
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 150
- Views: 119530
Re: The Great Steppe Era (1.16,1.18 add-on server)
Hiii, I'm "inspiring" by some of your abilities. And I've noticed Ability AWE (in abilities_misc) is setup wrongly You add a negative value, rather than sub positive value, resulting in the lower level of ability winning over a stronger one (If you have a lvl0 unit adjacent to lvl1 and lvl...
- Yesterday, 11:29 am
- Forum: Lua Labs
- Topic: Lua location syntax
- Replies: 17
- Views: 474
Re: Lua location syntax
Doesn't workwhite_haired_uncle wrote: ↑Yesterday, 11:21 am Did/could you try this:
Code: Select all
animation:add(attacker, "attack", "miss",{with_bars = false, primary = attacker.attacks[v["attacker_stats.name"]], secondary = attacker.attacks[v["attacker_stats.name"]], target = wesnoth.map.find{x = 17, y = 30}[1])
- Yesterday, 10:53 am
- Forum: Lua Labs
- Topic: Lua location syntax
- Replies: 17
- Views: 474
Re: Lua location syntax
Got it!!! Got to dig inside WML tag implementation to find it. Now it's clear animation:add() DOESN'T take facing as a parameter, but target. The whole doc of the animation:add should be added (where to contact someone who can edit docs?) My Working code: local facing = {x = 17, y = 30} local unit =...
- Yesterday, 10:13 am
- Forum: Lua Labs
- Topic: Lua location syntax
- Replies: 17
- Views: 474
Re: Lua location syntax
Like thiswhite_haired_uncle wrote: ↑June 1st, 2024, 4:31 pm Try "target" instead of "facing", and probably use { x = X, y = Y }.
target = {x=19,y=28}
?Doesn't work
- June 1st, 2024, 7:08 pm
- Forum: Lua Labs
- Topic: Lua location syntax
- Replies: 17
- Views: 474
Re: Lua location syntax
Thanks, I'll try tommorrow!
(sry for delay, internet wasn't really working today)
(sry for delay, internet wasn't really working today)
- June 1st, 2024, 3:47 pm
- Forum: Lua Labs
- Topic: Lua location syntax
- Replies: 17
- Views: 474
Re: Lua location syntax
Try the name of a direction, for example facing = 'nw' . It doesn't work for me :( ... animation:add(attacker, "attack", "miss",{with_bars = false, primary = attacker.attacks[v["attacker_stats.name"]], secondary = attacker.attacks[v["attacker_stats.name"]],fa...
- May 31st, 2024, 3:30 pm
- Forum: Lua Labs
- Topic: Lua location syntax
- Replies: 17
- Views: 474
Re: Lua location syntax
Is this not enough? animator:add(unit, flag, hits, { facing = {x = 3, y = 12} }) No, this code doesn't work (playies animation, but doesn't care what is in facing) animation:add(attacker, "attack", "miss",{with_bars = false, primary = attacker.attacks[v["attacker_stats.name...
- May 31st, 2024, 11:29 am
- Forum: Lua Labs
- Topic: Lua location syntax
- Replies: 17
- Views: 474
Re: Lua location syntax
Thanks ^^
I couldn't find the right syntax.
I couldn't find the right syntax.
- May 31st, 2024, 5:35 am
- Forum: Lua Labs
- Topic: Lua location syntax
- Replies: 17
- Views: 474
Lua location syntax
Hi
how to set facing in animation:add?
https://wiki.wesnoth.org/LuaAPI/wesnoth ... e_animator
(I'd like unit to face x,y)
how to set facing in animation:add?
https://wiki.wesnoth.org/LuaAPI/wesnoth ... e_animator
(I'd like unit to face x,y)
Code: Select all
... , facing = ???
- May 29th, 2024, 7:30 pm
- Forum: Lua Labs
- Topic: [solved] Fight between units
- Replies: 2
- Views: 124
Re: Fight between units
Good!
I've animated it using harm_unit and create_animation already, but I kimda thought I can't do that,
Thanks
I've animated it using harm_unit and create_animation already, but I kimda thought I can't do that,
Thanks
- May 29th, 2024, 6:07 pm
- Forum: Lua Labs
- Topic: [solved] Fight between units
- Replies: 2
- Views: 124
[solved] Fight between units
Hey,
how to make a fight between units using Lua/WML?
Thanks
how to make a fight between units using Lua/WML?
Thanks