Search found 50 matches

by Sofronius
January 13th, 2004, 3:39 pm
Forum: Users’ Forum
Topic: The Second Wesnoth Challenge: Rise of the Mages
Replies: 34
Views: 9965

It was indeed very easy

I finished twelve turns early despite many obvious mistakes I had made. I was a little bit careless at the end so I have lost two experienced mages - I ended with only one white mage and an army of common mages.
(I used only mages :wink: )
by Sofronius
January 13th, 2004, 11:09 am
Forum: Developers’ Discussions
Topic: Unit experience indicator?
Replies: 4
Views: 1226

fmunoz wrote:I dont really see the point in adding more clutter to the unit...
maybe a one key toggle to exchange the hp bar with a blue one showing xp only when you are pressing it..
Very good idea !! I agree with fmunoz.
by Sofronius
December 27th, 2003, 4:23 pm
Forum: Release Announcements, Compiling & Installation
Topic: Configuring hotkeys with GUI
Replies: 7
Views: 3334

:oops: it was my mistake :oops: Now I have downloaded from CVS and recompiled properly again and I see that you are right, configuring hotkeys via GUI is working no longer. I have to leave town just now (my train would not wait) and I'll be offline till Monday evening, then I will be able to repair ...
by Sofronius
December 27th, 2003, 10:23 am
Forum: Release Announcements, Compiling & Installation
Topic: Configuring hotkeys with GUI
Replies: 7
Views: 3334

Thanks for report. The bad thing is that I am not able to reproduce (or to notice) reported behavior. Setting appends to file so it's getting larger and larger. Which file ? After game restart all setting are lost ... I'm new, but I love this game and I'm using hotkeys all the time. I know that you ...
by Sofronius
December 18th, 2003, 4:37 am
Forum: Technical Support
Topic: SDL Problem with MDK 9.2
Replies: 7
Views: 2842

Re: SDL Problem with MDK 9.2

: libSDL_gfx8-2.0.8-1mdk libSDL_image1.2-1.2.3-3mdk libSDL_mixer1.2-1.2.5-3mdk libSDL_net1.2-1.2.5-2mdk libSDL_ttf2.0-2.0.6-3mdk perl-SDL-1.20.0-6mdk It seems to me that you don't have SDL installed. These names looks like names of various additions to core SDL library. Have you tried to install so...
by Sofronius
December 15th, 2003, 10:55 pm
Forum: Users’ Forum
Topic: Features for 0.7?
Replies: 161
Views: 33554

poundsmack wrote:should cut to a battle screen that shows just those 2 units and the one attacking the other and have those units hi res and 3d
This is thread for features in 0.7, but feel free to start a thread about features in 7.0 :wink:
by Sofronius
December 12th, 2003, 6:46 pm
Forum: Art Contributions
Topic: New sprite proposal : Orcish shaman
Replies: 11
Views: 5993

I think he's too big.
by Sofronius
December 4th, 2003, 12:25 am
Forum: Music & Sound Development
Topic: Some music propostion
Replies: 40
Views: 13178

It is great, heh, but as for me... way too glorious. When I close my eyes I see a man with his coat wet, falling to his knees onto muddy earth, kneeling in rain raising his hand, whilst he had finally broken his darkest days. He has finally won, though he has lost everything. Yet won. Still it is o...
by Sofronius
December 3rd, 2003, 8:55 pm
Forum: Technical Support
Topic: How to get CVS
Replies: 17
Views: 7591

Dave: what about cygwin? or using a free windows C++ compiler? DevX? I can try to compile BfW with easy to install Bloodshed Dev-C++ (Compiler: Mingw/GCC 3.2, that's just GCC ported for Windows), when I get to Windows box. I once worked with it (before switching to Linux ;-)), and it was without an...
by Sofronius
December 2nd, 2003, 8:46 am
Forum: Music & Sound Development
Topic: Some music propostion
Replies: 40
Views: 13178

It' really good.

It's very good. :P Go on. At first, I had found it little difficult to listen to it, because I was little surprised by the style of your music. But I have listened to it once more and since then I am sure, that it is good music. I think it should be included, including original _good_ music is anoth...
by Sofronius
November 30th, 2003, 9:47 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign
Replies: 129
Views: 24543

Re: Undead Campaign

Question of moment: Is there a map editor available? There is MapEditor at least in CVS(/src/editor/editor.cpp). It's under development, so for example map scrolling is possible only with arrow keys atm, but editing maps with it would be probably more effective then editing maps with some text edit...
by Sofronius
November 24th, 2003, 4:02 pm
Forum: Translations & Internationalization
Topic: The list of translators
Replies: 76
Views: 20505

hook wrote: ...maybe even Latin if i'll feel like it (not many games are translated into latin ...would be a nice touch IMO :D)
It would be very nice !
If you make it, I would surely sometimes play in Latin, just in (probably vain) attempt to refresh my Latin knowledge from high school.
by Sofronius
November 22nd, 2003, 1:18 pm
Forum: Release Announcements, Compiling & Installation
Topic: Configuring hotkeys with GUI
Replies: 7
Views: 3334

Configuring hotkeys with GUI

I have added some code to CVS so configuring hotkeys with GUI is possible. This feature wil be probably seldom used by most of you, but I will be happy if it can be tested also by other people than me before next release. So please, when you update from CVS next time, try to customize hotkeys, try t...
by Sofronius
November 22nd, 2003, 1:16 am
Forum: Strategies & Tips
Topic: Ford of Abez
Replies: 13
Views: 6093

My unsuccesful attempts were all made in hurry, because I thought that I should reach the other side of river as soon as I can (some of NPC had gave me this advice and I believed it) My successful strategy was to wait on my side of the ford until all of sea monsters are dead i.e. not to fight them i...
by Sofronius
November 21st, 2003, 11:51 am
Forum: Developers’ Discussions
Topic: Need new music?
Replies: 17
Views: 4536

Romi wrote:... i'll be putting on my server a the first versions of 2 musics. I hope you will enjoy it and i'll be glad to hear a few critics. So until then....
It seems that you have forgotten to tell us where is your server :wink:
So until then....