Search found 822 matches
- July 18th, 2009, 3:01 am
- Forum: Game Development
- Topic: Travelnoth (Portable Wesnoth RPG)
- Replies: 2
- Views: 3149
Re: Travelnoth (Portable Wesnoth RPG)
it looks good
- July 18th, 2009, 1:34 am
- Forum: Faction & Era Development
- Topic: Is Napoleonnoth Dead?
- Replies: 13
- Views: 4528
Re: Is Napoleonnoth Dead?
AS far as I know, it is dead. I think there are a few of us who would appreciate another Napoleonic era, but time will tell, I guess. My 18th century warfare era has the same theme. Check my signature. As for the files, I don't have them all, Gunpowder age(which is another era with the same theme) ...
- July 17th, 2009, 6:41 pm
- Forum: WML Workshop
- Topic: Changing HP WML?
- Replies: 4
- Views: 854
Re: Changing HP WML?
What I want is the units to respect the MAX HP value for the infantry when it lands. And I don't think I can use {MODIFY_UNIT (x,y=$x1,$y1) hitpoints 50} What about using "max_hitpoints" instead of "hitpoints"? Note that you will also need some code to make sure that current HPs...
- July 17th, 2009, 3:46 pm
- Forum: WML Workshop
- Topic: Changing HP WML?
- Replies: 4
- Views: 854
Changing HP WML?
Alright in my 18th century era I've got two units which change depending on the terrain where they stand. Naval Infantry(land)-Frigate(water) Pirate(land)-Pirate Ship(water) NI have got 50 hp and frigates have 80 hp, there is a similar case with the pirates and pirates ship. What I want is the units...
- July 17th, 2009, 5:29 am
- Forum: Multiplayer Development
- Topic: 4p Berutzia for Mainline
- Replies: 1
- Views: 652
4p Berutzia for Mainline
I would like to propose my 4P maps called "4P Berutzia" to be added. Here is a picture of it
Spoiler:
- July 17th, 2009, 1:00 am
- Forum: Faction & Era Development
- Topic: 18th Century Warfare Era
- Replies: 216
- Views: 102879
18th Century Warfare Era
18th Century Era units Comments and feedback would be appreciated. ----------------------------------------------- Credits: PapaSmurfReloaded: Art, Planning, Creation, Map Design, Animating. Velensk: Most of the units base images were taken from his Gunpowder Era. As well the model the very old bug...
- July 16th, 2009, 9:11 pm
- Forum: Art Workshop
- Topic: Request: Hot Air Balloon
- Replies: 2
- Views: 950
Request: Hot Air Balloon
I'd be thankful if somebody would be kinda enough draw a hot air balloon with a little guy in the basket, but it has to be something that would look normal in the early 19th century. It's a single image so no animations or whatsoever are needed.
If you are interested please send me a private message.
If you are interested please send me a private message.
- July 16th, 2009, 3:57 am
- Forum: WML Workshop
- Topic: Help with custom abilities and general-movetypes
- Replies: 4
- Views: 759
Beep
Problem solved, please close this topic.
- July 15th, 2009, 8:16 pm
- Forum: WML Workshop
- Topic: Help with custom abilities and general-movetypes
- Replies: 4
- Views: 759
Re: Help with custom abilities and general-movetypes
Is there any kind of guide about how to make a main config file?
- July 15th, 2009, 7:16 pm
- Forum: Multiplayer Development
- Topic: PapaSmurf's MP Maps(For 1.9.X Wesnoth)
- Replies: 48
- Views: 14080
- July 15th, 2009, 6:02 pm
- Forum: WML Workshop
- Topic: Recruiter Units
- Replies: 23
- Views: 2690
Re: Recruiter Units/WML Problems
Well I made something like this [event] name=recruit first_time_only=no [filter] type=PSRME_Officer [filter_location] terrain=Ke,Kh,Kv,Kud,Khr,Khw,Khs [/filter_location] [/filter] canrecruit=yes [/event] Now how do I actually choose the types of units this unit in particular can recruit, and how do ...
- July 15th, 2009, 5:40 pm
- Forum: WML Workshop
- Topic: Help with custom abilities and general-movetypes
- Replies: 4
- Views: 759
Help with custom abilities and general-movetypes
Alright I made a abilities.cfg and a general-movetypes.cfg in the macros folder of my era.
How make I them take effect? I already added them to the units but it seems I need something else.
How make I them take effect? I already added them to the units but it seems I need something else.
- July 15th, 2009, 3:52 am
- Forum: WML Workshop
- Topic: Recruiter Units
- Replies: 23
- Views: 2690
Re: Recruiter Units/WML Problems
Alright everyone I've located the problems, it had to do with the leadership ability in a few units.
Anyway back to the recruiters, in the unit file I have to make an event and there a "canrecruit=yes"?
Anyway back to the recruiters, in the unit file I have to make an event and there a "canrecruit=yes"?
- July 15th, 2009, 12:48 am
- Forum: WML Workshop
- Topic: Recruiter Units
- Replies: 23
- Views: 2690
Re: Files
terrain_liked=Gg, Ww, Wo This is part of the problem right here. those terrain codes are not correct(someone correct me if i'm mistaken) Grassland, Shallow Water, Deep Water? The error message points at the first cfg file. [binary_path] path=data/campaigns/Modern_MP_era [/binary_path] #ifdef MULTIP...
- July 14th, 2009, 10:58 pm
- Forum: WML Workshop
- Topic: Recruiter Units
- Replies: 23
- Views: 2690
Re: Recruiter Units/WML Problems
Does anybody have any kind of answer or useful comment to make about the problem?