Search found 822 matches

by PapaSmurfReloaded
July 18th, 2009, 3:01 am
Forum: Game Development
Topic: Travelnoth (Portable Wesnoth RPG)
Replies: 2
Views: 3149

Re: Travelnoth (Portable Wesnoth RPG)

it looks good
by PapaSmurfReloaded
July 18th, 2009, 1:34 am
Forum: Faction & Era Development
Topic: Is Napoleonnoth Dead?
Replies: 13
Views: 4528

Re: Is Napoleonnoth Dead?

AS far as I know, it is dead. I think there are a few of us who would appreciate another Napoleonic era, but time will tell, I guess. My 18th century warfare era has the same theme. Check my signature. As for the files, I don't have them all, Gunpowder age(which is another era with the same theme) ...
by PapaSmurfReloaded
July 17th, 2009, 6:41 pm
Forum: WML Workshop
Topic: Changing HP WML?
Replies: 4
Views: 854

Re: Changing HP WML?

What I want is the units to respect the MAX HP value for the infantry when it lands. And I don't think I can use {MODIFY_UNIT (x,y=$x1,$y1) hitpoints 50} What about using "max_hitpoints" instead of "hitpoints"? Note that you will also need some code to make sure that current HPs...
by PapaSmurfReloaded
July 17th, 2009, 3:46 pm
Forum: WML Workshop
Topic: Changing HP WML?
Replies: 4
Views: 854

Changing HP WML?

Alright in my 18th century era I've got two units which change depending on the terrain where they stand. Naval Infantry(land)-Frigate(water) Pirate(land)-Pirate Ship(water) NI have got 50 hp and frigates have 80 hp, there is a similar case with the pirates and pirates ship. What I want is the units...
by PapaSmurfReloaded
July 17th, 2009, 5:29 am
Forum: Multiplayer Development
Topic: 4p Berutzia for Mainline
Replies: 1
Views: 652

4p Berutzia for Mainline

I would like to propose my 4P maps called "4P Berutzia" to be added. Here is a picture of it
Spoiler:
by PapaSmurfReloaded
July 17th, 2009, 1:00 am
Forum: Faction & Era Development
Topic: 18th Century Warfare Era
Replies: 216
Views: 102879

18th Century Warfare Era

18th Century Era units Comments and feedback would be appreciated. ----------------------------------------------- Credits: PapaSmurfReloaded: Art, Planning, Creation, Map Design, Animating. Velensk: Most of the units base images were taken from his Gunpowder Era. As well the model the very old bug...
by PapaSmurfReloaded
July 16th, 2009, 9:11 pm
Forum: Art Workshop
Topic: Request: Hot Air Balloon
Replies: 2
Views: 950

Request: Hot Air Balloon

I'd be thankful if somebody would be kinda enough draw a hot air balloon with a little guy in the basket, but it has to be something that would look normal in the early 19th century. It's a single image so no animations or whatsoever are needed.

If you are interested please send me a private message.
by PapaSmurfReloaded
July 16th, 2009, 3:57 am
Forum: WML Workshop
Topic: Help with custom abilities and general-movetypes
Replies: 4
Views: 759

Beep

Problem solved, please close this topic.
by PapaSmurfReloaded
July 15th, 2009, 8:16 pm
Forum: WML Workshop
Topic: Help with custom abilities and general-movetypes
Replies: 4
Views: 759

Re: Help with custom abilities and general-movetypes

Is there any kind of guide about how to make a main config file?
by PapaSmurfReloaded
July 15th, 2009, 6:02 pm
Forum: WML Workshop
Topic: Recruiter Units
Replies: 23
Views: 2690

Re: Recruiter Units/WML Problems

Well I made something like this [event] name=recruit first_time_only=no [filter] type=PSRME_Officer [filter_location] terrain=Ke,Kh,Kv,Kud,Khr,Khw,Khs [/filter_location] [/filter] canrecruit=yes [/event] Now how do I actually choose the types of units this unit in particular can recruit, and how do ...
by PapaSmurfReloaded
July 15th, 2009, 5:40 pm
Forum: WML Workshop
Topic: Help with custom abilities and general-movetypes
Replies: 4
Views: 759

Help with custom abilities and general-movetypes

Alright I made a abilities.cfg and a general-movetypes.cfg in the macros folder of my era.
How make I them take effect? I already added them to the units but it seems I need something else.
by PapaSmurfReloaded
July 15th, 2009, 3:52 am
Forum: WML Workshop
Topic: Recruiter Units
Replies: 23
Views: 2690

Re: Recruiter Units/WML Problems

Alright everyone I've located the problems, it had to do with the leadership ability in a few units.
Anyway back to the recruiters, in the unit file I have to make an event and there a "canrecruit=yes"?
by PapaSmurfReloaded
July 15th, 2009, 12:48 am
Forum: WML Workshop
Topic: Recruiter Units
Replies: 23
Views: 2690

Re: Files

terrain_liked=Gg, Ww, Wo This is part of the problem right here. those terrain codes are not correct(someone correct me if i'm mistaken) Grassland, Shallow Water, Deep Water? The error message points at the first cfg file. [binary_path] path=data/campaigns/Modern_MP_era [/binary_path] #ifdef MULTIP...
by PapaSmurfReloaded
July 14th, 2009, 10:58 pm
Forum: WML Workshop
Topic: Recruiter Units
Replies: 23
Views: 2690

Re: Recruiter Units/WML Problems

Does anybody have any kind of answer or useful comment to make about the problem?