Search found 4451 matches

by Pentarctagon
May 4th, 2021, 10:06 pm
Forum: Technical Support
Topic: Wesnoth Crashes as first turn starts
Replies: 8
Views: 1081

Re: Wesnoth Crashes as first turn starts

If you go to Preferences > Advanced > Compress saved games, and change that from "Gzip" to either "Bzip2" or "No", does the problem still happen?
by Pentarctagon
May 4th, 2021, 9:54 pm
Forum: Technical Support
Topic: Wesnoth Crashes as first turn starts
Replies: 8
Views: 1081

Re: Wesnoth Crashes as first turn starts

So other's don't need to open a separate document: ------ OS X el capitan version: 10.11.6 (15G22010) Wesnoth Version 1.14.16, English language configured The Battle for Wesnoth version 1.14.16 Running on Apple OS X 10.11.6 (15G22010) Distribution channel: SourceForge Game paths ========== Data dir:...
by Pentarctagon
April 28th, 2021, 7:30 pm
Forum: Technical Support
Topic: Game freezes while trying to display game info in the lobby
Replies: 8
Views: 1124

Re: Game freezes while trying to display game info in the lobby

Alright, can you open an issue for that over on github?
by Pentarctagon
April 28th, 2021, 2:21 am
Forum: Technical Support
Topic: Choosing less common languages
Replies: 7
Views: 812

Re: Choosing less common languages

I'm not sure how to do this on macOS for Wesnoth that's not downloaded from Steam - I've only ever used Windows and Linux before.
by Pentarctagon
April 28th, 2021, 12:44 am
Forum: Technical Support
Topic: Choosing less common languages
Replies: 7
Views: 812

Re: Choosing less common languages

You'd need to open the command line, type cd <path to folder with wesnoth.exe> and click enter, then wesnoth.exe --all-translations and click enter. Alternatively, for Steam you can go to the game's Properties in your library and put %command% --all-translations into the Launch Options textbox.
by Pentarctagon
April 28th, 2021, 12:25 am
Forum: Technical Support
Topic: Choosing less common languages
Replies: 7
Views: 812

Re: Choosing less common languages

The current Russian translation completeness is nearly 100%, so I'd suggest you update to 1.14.16 in order for that to be easily selectable. To show all languages regardless of completeness, such as Latin which is at just under 40% complete, you need to start Wesnoth with the --all-translations opti...
by Pentarctagon
April 26th, 2021, 10:28 pm
Forum: Technical Support
Topic: Help menu doesn't work
Replies: 10
Views: 636

Re: Help menu doesn't work

Alright, I've emailed the Italian translation maintainer asking them to update that text.
by Pentarctagon
April 26th, 2021, 7:47 pm
Forum: Technical Support
Topic: Help menu doesn't work
Replies: 10
Views: 636

Re: Help menu doesn't work

I'm not sure if this is the issue, but in the Italian translation , the help markup looks malformed. The translation sometimes uses <italic>text='Battle for Wesnoth'</italic> and sometimes <italic>Battle for Wesnoth</italic> Perhaps a stupid question, but which of those is malformed? I'd normally a...
by Pentarctagon
April 26th, 2021, 2:55 am
Forum: Technical Support
Topic: Help menu doesn't work
Replies: 10
Views: 636

Re: Help menu doesn't work

Can you post the game logs after clicking the Help button from the main menu? Also, does the F1 key bring up the in-game help?
by Pentarctagon
April 22nd, 2021, 6:27 pm
Forum: WML Workshop
Topic: Create object storm trident
Replies: 17
Views: 825

Re: Create object storm trident

So, the first thing, is the warning at the top of the file is very important: # This file was generated using the scenario editor. # # If you edit this file by hand, then you shouldn't use the # scenario editor on it afterwards. The editor completely # rewrites the file when it saves it, which will ...
by Pentarctagon
April 22nd, 2021, 5:53 pm
Forum: WML Workshop
Topic: Create object storm trident
Replies: 17
Views: 825

Re: Create object storm trident

Can you attach the entire file you're using this in?
by Pentarctagon
April 22nd, 2021, 5:15 pm
Forum: WML Workshop
Topic: Create object storm trident
Replies: 17
Views: 825

Re: Create object storm trident

In your code then, all you should need to do is {OBJ_TRIDENT_STORM 5 5 some_unique_id}, where the two 5s are the x and y coordinates of the hex the trident should be placed on.