Search found 5266 matches
- March 22nd, 2024, 2:38 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 50
- Views: 10832
Re: Wesnoth 1.18.0 — Draconic Invasions Update
I'm seeing two different values for the Windows installer SHA256 sum: 83d2bcc05612b1d3377934935274836e45b27def35510cfe0a46d96e4303fb67 in the post above on the wiki Download page 5920aaa24828ff9048f59bed49ab1ba670209333aa114a98d1643a88cfc7c7f8 in in the file https://files.wesnoth.org/releases/wesno...
- March 22nd, 2024, 3:27 am
- Forum: News
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 0
- Views: 11306
Wesnoth 1.18.0 — Draconic Invasions Update
With more than two and a half years passing since 1.16.0, it's now time for a a new stable release and the new features and fixes that come along with it. The development team is proud to present The Battle for Wesnoth 1.18.0 (Draconic Invasions Update) , the first release of a new stable series con...
- March 22nd, 2024, 3:26 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 50
- Views: 10832
Wesnoth 1.18.0 — Draconic Invasions Update
Wesnoth 1.18.0 — the Draconic Invasions Update — has arrived! 1.18.0-1 1.18.0-2 1.18.0-3 1.18.0-4 1.18.0-5 1.18.0-6 1.18.0-7 1.18.0-8 1.18.0-9 1.18 Release Notes After two and a half years of development and thousands of commits made by dozens of contributors, the Battle for Wesnoth development tea...
- March 19th, 2024, 3:10 pm
- Forum: WML Workshop
- Topic: Reset achievements for UMC campaign?
- Replies: 27
- Views: 2956
Re: Reset achievements for UMC campaign?
Wesnoth doesn't actually have a concept of a specific playthrough for a campaign - it can't tell if you're playing a campaign for the first time or the eighth time, so if you want something that's specific just to the particular playthrough then you would need to implement that yourself.
- March 18th, 2024, 2:35 pm
- Forum: WML Workshop
- Topic: Reset achievements for UMC campaign?
- Replies: 27
- Views: 2956
Re: Reset achievements for UMC campaign?
Is there a reason that it needs to be a WML-based solution?
- March 17th, 2024, 6:18 pm
- Forum: WML Workshop
- Topic: Reset achievements for UMC campaign?
- Replies: 27
- Views: 2956
Re: Reset achievements for UMC campaign?
A button or a command line option wouldn't be too hard. Doing it via WML/lua wouldn't be hard either, but I wouldn't want to add that functionality there due to the risk of achievements accidentally getting cleared when they shouldn't be due to a bug or someone deciding to intentionally try to wipe ...
- March 12th, 2024, 10:19 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Activity Report - 2024
- Replies: 7
- Views: 2791
Re: Multiplayer Activity Report - 2024
It looks like both the add-on ID and era ID are "ANLEra"?
- March 10th, 2024, 4:31 pm
- Forum: WML Workshop
- Topic: Reset achievements for UMC campaign?
- Replies: 27
- Views: 2956
Re: Reset achievements for UMC campaign?
It's not currently possible aside from manually editing the preferences file.
- March 10th, 2024, 4:31 pm
- Forum: Technical Support
- Topic: Wasn't able to play campaign Comrad In Arms
- Replies: 3
- Views: 1503
Re: Wasn't able to play campaign Comrad In Arms
You'll need to contact the add-on author to fix their add-on.
- March 8th, 2024, 7:07 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 17
- Views: 9739
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
Alright, added as well.
- March 8th, 2024, 5:07 pm
- Forum: WML Workshop
- Topic: How to use a custom font in my add-on?
- Replies: 17
- Views: 2546
Re: How to use a custom font in my add-on?
I don't know of anyone planning to work on it currently. Commenting there as someone who would use the feature would increase the likelihood though.
- March 8th, 2024, 5:31 am
- Forum: WML Workshop
- Topic: How to use a custom font in my add-on?
- Replies: 17
- Views: 2546
Re: How to use a custom font in my add-on?
As far as I know, there isn't one.
- March 7th, 2024, 9:02 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Activity Report - 2024
- Replies: 7
- Views: 2791
Re: Multiplayer Activity Report - 2024
That could be queried, sure.
- March 7th, 2024, 9:02 pm
- Forum: WML Workshop
- Topic: How to use a custom font in my add-on?
- Replies: 17
- Views: 2546
Re: How to use a custom font in my add-on?
Because either the fonts need to be installed on your system or Wesnoth needs to load them, and letting Wesnoth load custom fonts hasn't been a priority.
- March 7th, 2024, 7:06 pm
- Forum: WML Workshop
- Topic: How to use a custom font in my add-on?
- Replies: 17
- Views: 2546
Re: How to use a custom font in my add-on?
Mostly it just hasn't been implemented yet - the github issue for it is https://github.com/wesnoth/wesnoth/issues/1386