Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • [project] wmlxgettext - python3 version
    by Nobun »
    2 Replies
    1745 Views
    Last post by Nobun
  • Starting wesnoth from the command line with AI sides
    by Pentarctagon »
    4 Replies
    2566 Views
    Last post by Pentarctagon
  • multiplayer game, network controller
    by ChaosRider »
    2 Replies
    2033 Views
    Last post by ChaosRider
  • wml parser
    by g6b0r »
    1 Replies
    1539 Views
    Last post by Elvish_Hunter
  • What is a tick?
    by Pentarctagon »
    4 Replies
    2702 Views
    Last post by gfgtdf
  • Possible UI improvement: select multiple addons to download
    by Shekeen »
    1 Replies
    1440 Views
    Last post by gfgtdf
  • schema.cfg outdated
    by macabeus_br »
    1 Replies
    1553 Views
    Last post by macabeus_br
  • Exercises in Formula and Lua AI and AI-demos add-on feedback
    by mattsc »
    472 Replies
    133097 Views
    Last post by mattsc
  • 1.12.4 on iOS..how to compile for it?[wrong area, pls move]
    by CoreXreation »
    0 Replies
    1496 Views
    Last post by CoreXreation
  • SDL2 movement
    by Aginor »
    1 Replies
    7647 Views
    Last post by Aginor
  • Python Toolchain - Moving forward.
    by Tetha »
    20 Replies
    15647 Views
    Last post by GunChleoc
  • (1.12) When are GUI CFG loaded?
    by doofus-01 »
    6 Replies
    3240 Views
    Last post by Iris
  • Team colors - how are they done?
    by kazi »
    2 Replies
    2110 Views
    Last post by kazi
  • On the passphrase announcement
    by xhh2a »
    3 Replies
    2273 Views
    Last post by iceiceice
  • I'm studying lua AI, and I have problems with the following
    by pku_ai_study »
    1 Replies
    1762 Views
    Last post by mattsc
  • Cross-platform C++ SDK originates in wesnoth
    by ancientcc »
    7 Replies
    3960 Views
    Last post by ancientcc
  • GUI Tool for Editing gui2::twidget
    by ancientcc »
    2 Replies
    2979 Views
    Last post by ancientcc
  • gui2: modify reduce logic
    by ancientcc »
    2 Replies
    1779 Views
    Last post by ancientcc
  • Preliminary Evaluation: AI Development Questions
    by KaptinKurk »
    2 Replies
    2104 Views
    Last post by KaptinKurk
  • WesWorkshop: Wesnoth Unit Editor released
    by Yomar »
    5 Replies
    5195 Views
    Last post by Yomar
  • What map good for detecting unit spam strength in 1vs1 mode?
    by gavenkoa »
    0 Replies
    2387 Views
    Last post by gavenkoa
  • Questions about the Google Summer of Code
    by macabeus_br »
    0 Replies
    3616 Views
    Last post by macabeus_br
  • Behaviour Tree Genetic Algorithm
    by BTree »
    13 Replies
    8517 Views
    Last post by Wender_BR
  • Cross-Platform C++ SDK derived from Wesnoth
    by ancientcc »
    3 Replies
    3377 Views
    Last post by ancientcc
  • graphincludes/project/wesnoth.pm
    by techtonik »
    1 Replies
    2371 Views
    Last post by iceiceice
  • Results of GSoC project: SDL2 transition
    by lipk »
    1 Replies
    2727 Views
    Last post by techtonik
  • Proposal for a YAMG integration in Wesnoth
    by pyrophorus »
    8 Replies
    4602 Views
    Last post by iceiceice
  • Support for using the Qt & QtQuick gui toolkit
    by fabi »
    10 Replies
    6533 Views
    Last post by iceiceice
  • How does the AI know when to retreat?
    by Bob_The_Mighty »
    2 Replies
    2805 Views
    Last post by mattsc
  • Yet another map generator (removed)
    by pyrophorus »
    45 Replies
    27364 Views
    Last post by pyrophorus
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