Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • Fix order of units stored by [store_unit]
    by mattsc »
    10 Replies
    5527 Views
    Last post by AI
  • Workaround to make custom C++ ais available to wesnoth
    by iceiceice »
    0 Replies
    1259 Views
    Last post by iceiceice
  • Modify in process_queue(void* shard_num)
    by ancientcc »
    1 Replies
    1298 Views
    Last post by Iris
  • WeSpell - A Python .po spellchecker
    by Elvish_Hunter »
    6 Replies
    5034 Views
    Last post by Elvish_Hunter
  • Patch Submission Format
    by rogue »
    11 Replies
    13364 Views
    Last post by fabi
  • Something that really annoys me
    by Adamant14 »
    8 Replies
    3829 Views
    Last post by Anonymissimus
  • A question of unit_animation::get_end_time()
    by ancientcc »
    5 Replies
    3480 Views
    Last post by Boucman
  • Problem with an added attack
    by Lehor »
    7 Replies
    3493 Views
    Last post by Lehor
  • Poison Code
    by Lehor »
    29 Replies
    12075 Views
    Last post by Ravana
  • unit defense modifier
    by Talash »
    2 Replies
    2082 Views
    Last post by Talash
  • AI never buys spearmen
    by nivius »
    4 Replies
    3431 Views
    Last post by wolkenwand
  • Village naming
    by kelpy »
    1 Replies
    1480 Views
    Last post by Max
  • wesnoth translation method
    by arshpreet »
    3 Replies
    2111 Views
    Last post by arshpreet
  • bug #17220 help
    by ToyBoy »
    16 Replies
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    Last post by ToyBoy
  • Questions about the Source Code
    by jieverson »
    16 Replies
    5352 Views
    Last post by 8680
  • AI changes on Windows
    by jieverson »
    10 Replies
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    Last post by Alarantalara
  • Help drawing to the screen at any time
    by DevEight »
    4 Replies
    2464 Views
    Last post by SkeletonCrew
  • List of mutiplayer campaign bugs
    by Coffee »
    1 Replies
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    Last post by lipk
  • Alternate recruit/recall interface
    by Coffee »
    3 Replies
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    Last post by Coffee
  • Simplifying animation frame wml
    by Coffee »
    41 Replies
    16767 Views
    Last post by Coffee
  • What happened to MP (UMC/ML) campaign support development?
    by Coffee »
    1 Replies
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    Last post by FAAB
  • wmllint++ - wmllint improved!
    by Groggy_Dice »
    8 Replies
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    Last post by AI
  • UMC-Dev vs Github?
    by Groggy_Dice »
    6 Replies
    3052 Views
    Last post by Anonymissimus
  • Resume music instead of playing from start
    by techtonik »
    0 Replies
    1333 Views
    Last post by techtonik
  • WML vs lua Speedtest
    by Dugi »
    15 Replies
    5931 Views
    Last post by Dugi
  • Specify scenario options from command-line
    by yieldthought »
    2 Replies
    2544 Views
    Last post by yieldthought
  • Contribute
    by Loremoth »
    1 Replies
    1518 Views
    Last post by 8680
  • Feasibility of Coding new abilities(double attack,trample,.)
    by Silux »
    14 Replies
    4511 Views
    Last post by Silux
  • Question about AI and ships...
    by junoslord »
    6 Replies
    3112 Views
    Last post by mattsc
  • Is there an utility to have a full rendering of a map?
    by Aramel »
    8 Replies
    3309 Views
    Last post by pyrophorus
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