Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • OpenGL Backend - Aprils fool day joke
    by Woodwizzle »
    8 Replies
    5287 Views
    Last post by Yogibear
  • Is anybody working on editors for Wesnoth?
    by kshinji »
    4 Replies
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    Last post by doctored
  • compiling with mingw
    by arevelation »
    2 Replies
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  • Help pages for units to include cost?
    by irrevenant »
    6 Replies
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    Last post by irrevenant
  • Code wish
    by toms »
    5 Replies
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    Last post by zookeeper
  • [random_kill]
    by Skizzaltix »
    0 Replies
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  • Looking for code...
    by SmokemJags »
    17 Replies
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    Last post by Yogibear
  • C++ Books
    by Skizac »
    4 Replies
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    Last post by hunterkillr
  • recruit and recall dialogs
    by Infinisearch »
    1 Replies
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    Last post by Tomsik
  • Multiple leaders?
    by deserter »
    16 Replies
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    Last post by Starglider
  • Whispers.
    by Tomsik »
    9 Replies
    3980 Views
    Last post by Tomsik
  • Perl / Scripting / *nix / Database / Sysadmin work
    by Skizac »
    12 Replies
    5432 Views
    Last post by Skizac
  • coding
    by Bball_24 »
    7 Replies
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    Last post by appleide
  • OO coding, graphics and wesnoth
    by gandalf »
    2 Replies
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    Last post by Boucman
  • Looking for someone who understands the Wesnoth architecture
    by GreyDragoon »
    4 Replies
    2820 Views
    Last post by gandalf
  • Newbie aspiring to code for Wesnoth
    by JW »
    11 Replies
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    Last post by eradicus
  • Improved weapon selection
    by decker »
    9 Replies
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    Last post by Sapient
  • More variation per unit: Male (Black/White), Female (B/W)
    by Creative Mechanism »
    22 Replies
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    Last post by turin
  • Building 1.02 with VC++6
    by Galsiah »
    3 Replies
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  • unit tests
    by Yogibear »
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  • Easy job for non-dev programmers
    by Boucman »
    2 Replies
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    Last post by Boucman
  • Problems with [message]?
    by Puck6633 »
    6 Replies
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    Last post by ott
  • Looping and Arrays
    by Wevilspore »
    1 Replies
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    Last post by Puck6633
  • [store_unit] should not clear variable if filter not matched
    by ott »
    0 Replies
    1163 Views
    Last post by ott
  • theme definition bug
    by Yogibear »
    1 Replies
    1650 Views
    Last post by ott
  • An awesome idea for Wesnoth
    by grand921 »
    13 Replies
    5584 Views
    Last post by freecraft
  • Perl and Command Line interface to the campaign server
    by Dave »
    8 Replies
    8205 Views
    Last post by ott
  • voiceover support
    by capitol »
    1 Replies
    1781 Views
    Last post by lpassos
  • Gui drawing
    by Yogibear »
    2 Replies
    2115 Views
    Last post by Yogibear
  • game code architecure
    by Yogibear »
    3 Replies
    3150 Views
    Last post by Yogibear
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