We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
After a long hiatus, I've recently started tinkering with Wesnoth again and I'm trying out a couple tweaks and additions that I think might allow for a different style of gameplay. One of these things is real ranged attacks, i.e. being able to hit enemies from multiple tiles away....
Load the autosave of the turn with Cancel orders checked in the load dialog. That will prevent automatic movement at the beginning of the turn right after it loads.
Would be nice to know how many opponents a unit killed and maybe also the names.
Again in 2vs2 multiplayer game, some units could have something like the berserk trait: they attack like a ulf.
But that only would be triggered if their leader gets killed and would last for the turn in which the...
It would be nice to apply different skin for unit or fraction. With this option the same default unit with strict original stats has another appearance. There are a lot of image resources from different eras. Some are not appropriate for new units but ok for skins. Just stay in a mood :D
I know there's been a lot of discussion on this and I don't want to reopen it. However the new implementation adopted for 1.15, which I believe is the one described here , presents some inconsistencies. On the positive side, the modification required should be trivial.
I propose having a new wml tag for creating roads.The end result would connect some source to some destination by doing a change along a cost based path.
What I have in mind is something similar to how the pre-existing map generation roads do their thing.
Everyone makes their move and it all gets executed via a priority stack and the interface can be similar to planning mode. The planning phase can have a configurable timer to keep the game moving.
My proposal is for walking corpses created by killing enemy units with a weapon that has Plague special to keep names they had before dying.
It's a purely cosmetic change, but it would make undead feel to be unit-stealing faction to a greater extent.
Note that recruited Walking Corpses should...
Abstract: Make a visually appealing real-time project management dashboard that is stickied in the wesnoth website and forum for all the public to look at, and possibly even influence to a certain degree.
I have an idea to develop KDEConnect integration, so in hotseat mode players will get message if one's turn appear. Additionally, they could unlock screen, when it will currently play (one's turn appear; screen will be automatically locked on turn end). Another solution is to unlock screen by...
In mainline, almost every cave terrain type has a corresponding tile in an earthy style. This is true of:
Cave Floor (Uu) and Earthy Cave Floor (Uue),
Regular Chasm (Qxu) and Earthy Chasm (Qxe), and
Natural Cave Wall (Xu) and Natural Earthy Cave Wall (Xue).
1. In einer offiziellen Kampagne gibt es den Gelände Typ: Sumpf/Wald. Ich schlage vordiesen Geländetyp auch im Karteneditor zur Verfügung zu stellen.
2. In einer offiziellen Kampagne gibt es den Gelände Typ: Hügel/Wald. Ich schlage vordiesen Geländetyp auch im Karteneditor zur Verfügung zu...
Here's an idea for Wesnoth: create a client for Wesnoth which is playable in
a web browser. This will give more people easy access to playing Wesnoth.
What do you think of this idea? Would it even be possible, given Wesnoth's architecture?
Since Wesnoth uses clients and servers, I would...
As someone who frequently posts and views other people's replays, one feature I would love to see is the ability to annotate (add comments to certain turns) replay files. Most players who post replays on the forum also post some kind of summary, which ends up being completely forgotten by the time...
In standard meaning a marksman is defined as a person skilled in shooting.
The Arif line in the Khalifate have marksman on melee attacks, which bugs me a bit. It's not a world-ending problem, but if others agree that it's an issue then we might as well look at how to resolve it.
The previous thread discussing the faction name, among a variety of other things, is here . his thread is meant solely for discussing what the Dunefolk's unit prefix+names should now be.
Whether the prefix is the name of the race (e.g. Dunefolk) versus a shorter descriptor (e.g. Dune, Sand)...
There's a few changes I have in mind about Dunefolk since I looked into translating the names to German these days.
1) The Level 4 unit of Dunefolk — I want to remove it:
Simply as is: there is no need for it. I don't see a reason why one of the three advancement lines of the Dune Soldier should...
I recently tried playing in MP with friends and ran into the problem that one had diligently downloaded the latest version (1.14.11) while both of us had just installed the latest debian package (1.14.9). But currently, it's impossible to play together with different versions, although I suspect...
3Lorde wrote: ↑Yesterday, 9:03 am
Pentarctagon wrote: ↑October 17th, 2019, 12:41 am
At the very least, the Ideas forum would be a better place to propose adding something new to the game.
I just would like to see something new in this release, as I said before and I agree with Pentarctagon that the...
The game's name generator is quite good, but I think that in some cases, it produces quite ridiculous names. Either extremely long names, or names that contain improbable groups of letters or syllables that make it sound alien.
To fix the issue, I've come up with an idea:
How about using a...
Ranged attacks need arrows, mana potions or something else. That's why they, both offensively and defensively, cost a few gold pieces. The exact amount is total damage (not considering chance to miss, time of day, leadership nor enemy resistances) divided by ten. For example, spearman's ranged...
Instead of your units automatically advancing, you can (on your turn) click them to make them advance if they have enough exp. This would be very useful an option because units full heal when advancing.
You might want to adjust AMLAs so that they don't make the next advancement even harder and,...
Keeping it short:
After updating to 1.14.11 i noticed a change in the recruitment dialog.
Unit's attack types (blade, pierce etc) are shown via a red and white icon.
I cannot find any settings to switch back to text labels.
Dear devs, could you please add such an option for people...
I have been thinking about this for quite some time now. How would I go about getting the approval, if that's necessary from the creators. Ideally, I would have their help if they think it's a good idea. Anyway, this is something I really want to do. I am a...
I'm relatively new to the game. I have just finished several campaigns and scenarios and fiddled with the map editor. I am aware that my suggestions are often over the top, but dreaming is free for now, so I'll just post a long rant and hope something about it will inspire something.
Hello,
1-)Make Hakeem & Herbalist have Healthy trait
it fits that he can stay healthy himself (due to proper nuetrietions, not due to bodily strength like dwafs)
2-) Make Dark adept have strong trait:
currently, what makes adept much stronger than other mages, is that it has very high chance to...
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