Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I think the chat text should have the same alpha transparent background that tool tip text gets. The reason being it is very hard to read the white text sometimes against light backgrounds, especially in the day.
Why does the enemy leader sleep all time?
I mean, after move 1 (when The Boss goes capturing the nearest village) the enemy leader sits and waits for our armies to storm the keep.
Is there a reason for keeping the (usually) strongest unit at bay?
My Konrad sometimes fights!
I'd like to see 'Random' in the Race selection menu, should be an easy addition.. I don't like to know who my computer-foes are, amongst being able to randomly select my own race when I don't know whom to choose.
1. orcish medicine man => orcish priest doctor
both have heals, advancement has some kind of magic attack. used as a support unit. (i thought of it as a support unit when i was playing orcs and realized they didn't have one).
OK, I've been working on a graphic for an upgraded Shock Trooper, and it's almost finalised. But the question remains - should it remain in the same greys as the previous two levels, or should it have golden highlights to demonstrate its superiority? Opinions please.
I've been thinking that a hotkey that showed at one time the hexes where all enemy units can reach would be useful. It wouldn't matter which or how many units could get to which hex (though I suppose the latter could be done with increasing opacity).
For those times when I want to place my unit in...
Unit abilities such as 'heals', 'cures', 'regenerates', 'ambush', etc, are difficult to make flexible. To make a system that would allow anyone to define any ability they want in WML would require a full-fledged programming language, that'd probably be so complicated that anyone who could use it...
I have the idea that you could issue defend action to a unit that hasn't attacked. It ends its move at that moment and has +30% defense during opponent round. Something like fortify in civilization.
I can be useful, because often I want units to just hold their ground while some other units are...
Would it be possible to make multiple hexes that are inside the castle blend with each other, so only the outer walls are visible. IMHO, it would look much nicer. Only the keep should be drawn as it is now.
I've been pondering ways to make it easier to advance tricky units like the Elvish Shaman, without unbalancing the current XP progression system too much. Anyway, one concept I came up with is vicarious XP.
It's simple enough: If a unit is beside a friendly unit when it makes a kill, it gains 1XP...
I don't know if any of you played Ogre Battle . it is one of the best games i've ever played. In fact, the first time i saw Wesnoth i saw a similarity to this game! Anyway, i wanted to know how people would feel having a different battle system. Here are some shots of Ogre Battle:
OK, call me dumb, but I am thinking of producing a Mac Campaign Editor. It could be amusing and would be a proper attempt to support the project. It has previously been agreed that tools do not need to be cross-platform and as Cocoa is laughably easy to get an app up and running it will allow me to...
Undead are a pretty bland lot. They're rotting, shambling corpses, so I understand why they don't get your usual assortment of personality-type traits. What's to make one skeleton distinct from another? But on the other hand, higher-level Undead units are often semi-intelligent (Revenants, Death...
First of all, this is the IDEAS forum, so don't get mad at me if you really hate this idea.
I have always thought that advancing scouts (as in the Elvish Scout unit and the Cavalry unit) was not really worth it, since the upgrade is not much better, and the experience was better used on other...
It's just a thought, but I was wondering if we could make the damage done after each successful block float above the target in small numbers, perhaps in the same colour as their health has been reduced to after the blow.
I know you can already tell by watching the health drop, but I think it...
Why is the Princess so much weaker than the Lord? She's a level three unit, he's a level three unit, but they're so far from equal. Not only does he have 20 more hitpoints, his sword does more damage and he has a bow attack as well.
At the very minimum, I think she should have a 12-5 sword attack...
Continuing another one from the 0.8 features request thread...
WRT Miyo's comment about KISS here: I find attacking fairly complicated already and really don't try to do much calculating. Often I simply move the unit and check out the stats, then undo if necessary. Now you can't do that all the...
To continue the thought from the now abandoned 0.8 ideas thread....
I don't see any reason why it would not be possible to impliment both a wise trait and a wise ability, since most of the mechanism could be shared. I do think that if that was done, it probably would be a good idea to give them...
Lots of people seem to want the possibility to advance further after the maximum level. One way of doing this is increasing hitpoints and/or damage for every n xp after max-levelling.
This is a feasible way to do it, but I think there is a more interesting way to do it.
I think bridges should have thier own terian type so water based units can move under them without a movement penalty and Land units can move over them normaly.
This thread is for people to suggest features they want for version 0.8 of the game.
This MAY be the last version with new features in it before we release 1.0. That is, if a feature doesn't get into 0.8, don't expect to see it for a long time.
Allow the player to set wich attack a unit defends with if it has multiple attacks of the same range. Its stupid that the Shyde defends with her ensnare attack when she has a more powerfull thorn attack. The same with Konrad defending with his bow when he has the scepter (or Sword of Fire).
i am not sure if anything like this has been proposed before, i think it has not.
this is an idea for whenever the campaign is finished (who knows when that will be). i think we should have a high-scores table or something, listing:
name of campaign
name of winner (they type this in)
amount of...
I think a unit should not be listed if it makes no sense to recall it.
This is the case e.g if you can recall a level-1 unit with 0 exp for 20 gold while recruiting costs e.g. 15.
Proposal: Do not list a unit if
- recruiting costs are lower or equal to recalling costs
- it has less than 10% exp
-...
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