Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
EDIT: I split this out from my terrain thread since it is an involved topic that could get lost in my main thread .
It's often been said (and even more often ignored) that cave terrains don't belong on outdoors maps. It's true that many cave terrains don't make sense outside of caves, and that...
Besides the TC project, and the project to make north-facing frames, another thing we need to do around here is to improve a lot of the current animations we've got. Unfortunately, this one or two-frame crap we have generally doesn't cut it for a lot of units. It can work for some, but for units...
Wesnoth, in a complete reversal of fortunes (pun intended), has been receiving a surprising amount of money from iPhone sales. Since we are a non-profit, we have to spend this money on improving Wesnoth. Amongst other things , (WSAS-type-people, I'm looking at you, don't worry, we'll get to...
We really need another game in town. I've actually had a lot of good things to say about Paint.net - it's on my short-list of mandatory installs on a new PC, amongst other things because it's got a mac-like level of 'ease of use'. Good thing to see a clone of it coming to linux, too, because this...
Most of our sprites are in what we consider a final form, and are free for the community to improve the animations of. However there are a few that we're still doing a couple last-minute tweaks to, and which should be avoided:
Mainline:
Human Footpad - base frame is done, animations are...
Eg, which units are done, and which are not. Making the base frames for these is not an easy task, and should probably be left to Jetryl/Neoriceisgood/Eternal/Fmunoz. If someone else considers themselves skilled, they are welcome to try, but don't be surprised if the work gets rejected.
I am all new here, so hello all and nice to meet you =)
I have agreed to work on Heir To The Throne campaign story screens, so without further ado here is first sketch/draft of the first image. Critique and suggestions are very welcome.
EDIT : the loyalist portrait gallery is now complete. The final version of all portraits have been gathered on this page in order to allow for easier access
Our new drakes are shaping up well, but one thing I'm noticing is that they have a LOT of frames.
For each flying drake by the end of the summer there will be 7 flight frames, 4 takeoff/landing frames, 10 fire frames, a minimum of 5 or 6 melee frames, and 2 defend frames, and leadership for the...
Google's Summer of Code program, which started in 2005, has been a resounding success for notable open-source projects across the world, but we, as a game project, have lamented the lack of a similar project for an equally important cornerstone of our...
With Wesnoth 1.6 we introduced new message dialogs in Wesnoth and I want to
discuss them a bit now.
The location of the portraits is now left or right and the (raw) image is
always 400 x 400 (or close to that). The question is do we want to keep it that
way or do we want to allow more features in...
I'm not sure about the provenance of the current state of organisation, but I ran into a slight issue with committing the Death Knight portrait - it's a collaboration between Girgistan and myself, but the folders are arranged by artist, of course. I stuck it into my directory for the moment...
Often good art work gets lost in the many pages of the forums.
Please post links here to art that hasn't been commited, but you think should be. If you have access to both, please post here rather than in the open forum version of this sticky.
Please post the URL of the image in a tag. *
If it is...
I've come to realize that we don't need as much in the directional department as I'd thought, and that actually having four unique facings for each unit would be worse , believe it or not, than having two (except in cases of long-bodied units like horsemen and wolves). The simple trick is that...
I want to add some new toponyms to the main map: the Estmark Hills, the River Listra, the Arkan-thoria, etc. To do this, I need to know what font Kestenvarn used for the map legends. Can anyone identify it?
(I have PMed Kestenvarn, but I'm also asking here because he doesn't seem to be around...
the generic portraits for the human wizards are my new project, like I already stated...
i want to do the dark and the nice ones likewise - to keep the task interesting and varied for me and because i imagine both of them to be comparable orders with certain attributes, ornamentation and so on....
We have overlay terrains for some time and I'd like to discuss which terrains could/should be converted to overlays.
I also just committed a change, which makes it possible to define a default base for overlay terrains. This means that such a terrain will behave like a normal terrain with...
Let me say that I am mightily impressed by the general increase in style and graphical polish that's occurred in Wesnoth of late - after having not played since 1.2.something, 1.4.1 is quite an upgrade. My hat is off to all of you fine artists.
I'm planning to do a major reorganisation of the terrain macros. I'd like to make them more consistent and remove a lot of the duplicated functionality we currently have (and if I'm doing that I can as well document the system, possibly making it comprehendable for mere mortals).
:| I don't think I have any issues with my eyes, so I assumed that after Jetryl's change of main menu background on revision r26200 to use Kest's new Wesnoth map many of us would not see correctly the version text on screen.
Therefore, I quickly made a small fix in the C++ side to cast a 75%...
I've been busy with changing the render engine, the goal of the changes
is to get a z-order (layer) based system. I just finished converting all existing
rendering to use the new system. I did some initial testing and it seems to
look oke but more testing will be required.
Recently I made a baseframe for a custom UMC unit of mine that was based on Liberty's Death Squire, because the latter was so uglyly outdated :) that I don't believe it is still in mainline.
However, I don't feel capable of animating it, so I was wondering...
Hmm, is one of you people active in the art forum? Can you ask if mk-edges from the tools is still used by people?
That is. I'm asking here because I really doubt that any of the regulars make use, or even know of the existence, of the art tools we currently ship. I suppose terrain artists do...
There is some confusion under which version of the GPL the artwork should be released:
The first post only says GPL (without version) and links to a page with the GPLv3, which is not what we want. As the code is GPLv2+, we probably want the same license for our artwork.
Yes, there's the item image. To me, however, it looks a bit...odd. It's short as heck, for one. How is one supposed to hold it, from the middle or somehow from the bottom? How big is it?
The reason I'm asking is because I started doing some alternate frames for Konrad and Li'sar when they have the...
Hello everybody, I'm totally new here and don't know about customs, so please be patient with me little poor toddler. Well, I thought recently it could be an idea to make new attack buttons, and I tried to draw some of them.
Don't be afraid to shoot me down, it'll be a pleasure to die this way! Now...
I've scanned a set of 11 folded-paper images; I'll be using them in Wercator as a multiply layer to give the impression the underlying parchment is folded. I thought they might be of use to other folks, so here they are:
EDIT: The URLs have changed. I had forgotten about this post when I moved...
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