Wesnoth Organizational Updates Permanent archive for updates on decisions or reports made by the Battle for Wesnoth Project Council and the Wesnoth, Inc. Board of Directors. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Lame INTRO:
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Today I recovered 149 MB of my precious /home disk space by purging
most of my (mostly bad ;-)) wesnoth screenshots that had accumulated.
Now, I realise that there is only me to blame for forgetting to check
and do something with them... but then again, being in a...
Trying to realize a more comfortable replay, i started coding this myself. I took off with the gui, not expecting many problems. I remember one post of Dave saying something like often the biggest part of implementing a feature is making a fancy gui for it .
Hi all,
a little question.
Since on AmigaOS4 we haven't the /usr/local path format i need to change the path where wesnoth load the archives.
Now, when i run the game it ask for usr: drive. I must change it. Where i can find this variable? i've searched for a #define but nothing.
In case any one else is updating regularly from svn on a *nix OS, here is what I use to do updates:
This script updates the current directory to the latest version and installs in /usr/local/wesnoth-cvs:
#!/bin/sh
make uninstall clean distclean
svn update
./autogen.sh
./configure --enable-server...
I am about to split my wesnoth rpms into
wesnoth
wesnoth-tools
wesnoth-editor
wesnoth-server
wesnoth-campaign-server
since I don't host games, I rarely need the server. Now my question is:
what differs the wesnoth-server from wesnoth-campaign-server ?
Is it ok to pack them into one package?
Wesnoth is a hard game, and intentionally so. Its game mechanics and rules are often brutally unforgiving.
This is okay: Wesnoth was aimed at people who want 'tough' games. Many people like Wesnoth not inspite of this, but because of it: a game that will brutally punish them for their mistakes,...
I've committed a small change to After Max Level Advancement (AMLA).
Previously, only a unit's maximum hitpoints were increased by 3, but not their actual hitpoints. This is not only strange, but it could cause a bug where units would sometimes actually lose hitpoints when advancing. (If we wanted...
First sorry for jumping straight in with a first post containing dev suggestions. Been hacking a campaign together and while fun, finding it more and more difficult, for a variety of reasons.
Anyway - may be useful thought or not but have you looked at Mozilla's spidermonkey Javascript engine?...
OK... this is a quick rundown on how to compile Wesnoth on a Mac.
Things you will need:
* A compiler. This really should be Apple's free XCode. Available from developer.apple.com . Please note the Apple tools use gcc the same cross platform compiler used to develop Wesnoth.
I had always thought this was simply in the image file itself - that the title image of wesnoth had had its color table collapsed to 256 colors or less (to save lots of space), and thus lacked a nice smooth gradient in the sky. Thus, I really thought nothing of it.
Instead of inuit , it should be intuit , but I suppose you'd have to violate the string freeze to fix this... (73 new unit descriptions to go, and Latin is ready for 1.0.0! :wink: )
Is it possible to obtain the script used to generate this page? With my primitive knowledge of FTP, I tried to obtain it, but it said I needed a password to access the files on the server. Obviously someone has access to it...
Ok, the title is not so good, so i have to explain well what i mean.
I play the game in Italian (i also translated something about 1 year ago) and today i noticed a bad thing for a 1.0 release....
In the intro of a scenario the text is cutted away (too long to fit in the area) and there are no...
A thing for developers to consider. After just a few games I was able to have Elvish units with 80hp. This is starting to become more and more unbalanced, since Elvish Units with so many hitpoints will be, of course, used more and they will be, of course have quite easy to get another 100 xp needed...
When is the graphics libary going to be sorted out, i have a page except it's not on the mainpage, and so it thinks i am 2 people under the same name (1 page and a small bit on the main page)... Well it bugs me at least.
Well, we all (hopefully) are aware that the unit descriptions are all being rewritten. This is my proposal for that of the Berserker. For comparison, here is the old:
Dwarves are an ancient race of powerful fighters. Their Berserkers forget all defense in exchange for massive damage against their...
This post is not in regard to development of the music, but as to how the music works in the game. As I've been composing and thinking of making Wesnoth an enjoyable listening experience, I've been trying to imagine what might be the best way to use gameplay music.
My wife tells me that she would play Wesnoth more if it was available on a console, because she much rathers lazing back on the couch playing a game than sitting in front of a screen.
We have an XBox and I understand one can get GNU/Linux for that, and probably get Wesnoth on there....but that...
This is a proposal for a new section for the in-game help. There would basicallly be a page for each race similar to the information contained on the RaceDescription wiki page . Whenever different races are mentioned in different pages, for example, the Forest page mentioning elves, it would link...
I was readin the javelineer unit description recently:
Javelineers have mastered the use of the pointy sticks they were given as recruits. Dangerous in melee, they have also developed their skill at throwing their javelins, making them potent in both demesnes of combat. Because of the length of...
Feel free to tell me if this is not the place to post.
I have been playing Wesnoth for a while and I feel I could add something to the music aspect of this project. Please let me know what I need to do to get involved in the team.
The Elvish Shaman now has slow on melee. The Elvish Druid now has slow on melee. The Elvish Shyde now violates RIPLIB. Therefore, I think the shyde should get a 4-2 slowing melee impact attack. Ugh.
That, or the shaman's and druid's melee slow could be removed, or someone could finally implement...
Just to let everyone know, since Kamahawk hasn't been around recently, I've taken it upon myself to become the unofficial historian of Wesnoth. I've updated the WesnothHistory page to have the dates actually make sense, and to put it into more of a timeline, and less of a storytelling,...
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