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  • [solved] result of conditional with invalid qualifier
    by white_haired_uncle »
    4 Replies
    457 Views
    Last post by white_haired_uncle
  • [anitmation] conditionals
    by white_haired_uncle »
    5 Replies
    434 Views
    Last post by Celtic_Minstrel
  • Terrain - cave path, castle overlay, lit
    by white_haired_uncle »
    3 Replies
    427 Views
    Last post by Celtic_Minstrel
  • traits
    by KanoFromMK »
    15 Replies
    758 Views
    Last post by Duke_Anax
  • Filter weapon special in attack_anim
    by white_haired_uncle »
    1 Replies
    337 Views
    Last post by gnombat
  • Let the gold rain down!
    by malthaussen »
    13 Replies
    761 Views
    Last post by lhybrideur
  • status invulnerable
    by KanoFromMK »
    14 Replies
    3370 Views
    Last post by KanoFromMK
  • [solved] Artificial Inteligence more [avoid] tags
    by ZombieKnight »
    4 Replies
    371 Views
    Last post by Celtic_Minstrel
  • Clone unit in WML
    by white_haired_uncle »
    5 Replies
    645 Views
    Last post by Heindal
  • variable expansion
    by white_haired_uncle »
    4 Replies
    551 Views
    Last post by Celtic_Minstrel
  • [solved] [have_unit], count, recall list, WFL syntax and wildcards
    by white_haired_uncle »
    4 Replies
    507 Views
    Last post by white_haired_uncle
  • Ability damage %HP owner help needed
    by Soshen_ »
    10 Replies
    2058 Views
    Last post by Celtic_Minstrel
  • Next question: how to trigger a "sighted" event.
    by malthaussen »
    5 Replies
    555 Views
    Last post by white_haired_uncle
  • Setting multiple objectives
    by malthaussen »
    5 Replies
    356 Views
    Last post by lhybrideur
  • What happens if a leader is promoted?
    by malthaussen »
    2 Replies
    463 Views
    Last post by malthaussen
  • WML messenger_ai problem
    by ZombieKnight »
    5 Replies
    544 Views
    Last post by ZombieKnight
  • Next next question
    by malthaussen »
    3 Replies
    468 Views
    Last post by Spannerbag
  • Now THIS is funny
    by malthaussen »
    9 Replies
    624 Views
    Last post by malthaussen
  • [AI] performance cost of mutliple CAs
    by white_haired_uncle »
    1 Replies
    332 Views
    Last post by lhybrideur
  • [AI] my first attempt at altering goals
    by white_haired_uncle »
    4 Replies
    1710 Views
    Last post by Spannerbag
  • Custom dialog questions
    by ZombieKnight »
    6 Replies
    1621 Views
    Last post by ZombieKnight
  • Okay, what's up with the macros
    by malthaussen »
    19 Replies
    1321 Views
    Last post by Pentarctagon
  • Problems with [filter_ability]
    by Numero »
    6 Replies
    2231 Views
    Last post by Numero
  • [resolution] documentation [closed]
    by ZombieKnight »
    3 Replies
    1887 Views
    Last post by ZombieKnight
  • Tarcils WML Questions
    by Tarcil »
    48 Replies
    7928 Views
    Last post by Ravana
  • text alignment in [message]
    by ZombieKnight »
    18 Replies
    2974 Views
    Last post by ZombieKnight
  • Defense of (ruined?) castle tiles
    by white_haired_uncle »
    5 Replies
    1663 Views
    Last post by Atreides
  • [set_variables] not supported at scenario toplevel
    by Soshen_ »
    4 Replies
    1361 Views
    Last post by Soshen_
  • [closed] Last breath [have_unit]
    by ZombieKnight »
    5 Replies
    1440 Views
    Last post by ZombieKnight
  • [closed] How to filter if units side is allied with side 1
    by ZombieKnight »
    10 Replies
    1511 Views
    Last post by ZombieKnight
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