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  • WML Syntax Highlighting for various editors index
    by Forum Moderators Team »
    8 Replies
    138251 Views
    Last post by Descacharrado
  • WML FAQs
    by Pentarctagon »
    2 Replies
    14887 Views
    Last post by ghype
  • How to solve WML errors
    by zookeeper »
    18 Replies
    44140 Views
    Last post by gavenkoa
  • WML Reference Guide
    by Development Team »
    0 Replies
    21030 Views
    Last post by Development Team
  • fire event in teleport
    by hermestrismi »
    4 Replies
    101 Views
    Last post by hermestrismi
  • Testing WML actions more often without reloading cache
    by Ravana »
    4 Replies
    5801 Views
    Last post by Ravana
  • Annoying error: <lua> Repeated [endlevel] execution, ignored
    by Spannerbag »
    4 Replies
    136 Views
    Last post by Spannerbag
  • [solved] [unit_type] hide_help=
    by white_haired_uncle »
    2 Replies
    137 Views
    Last post by white_haired_uncle
  • Event stored in save file twice
    by white_haired_uncle »
    0 Replies
    88 Views
    Last post by white_haired_uncle
  • [solved] How to change scenario win-condition?
    by CraZCanuck »
    1 Replies
    168 Views
    Last post by Pentarctagon
  • StandardUnitFilter, adjacent to tile
    by white_haired_uncle »
    4 Replies
    198 Views
    Last post by Celtic_Minstrel
  • Nearly impassably terrain
    by white_haired_uncle »
    3 Replies
    192 Views
    Last post by Celtic_Minstrel
  • What is the easiest way to set defence value on specific tile?
    by BajMic »
    2 Replies
    195 Views
    Last post by Dalas120
  • sound_source clarification
    by Spannerbag »
    2 Replies
    187 Views
    Last post by Spannerbag
  • negative ai aggression
    by white_haired_uncle »
    2 Replies
    217 Views
    Last post by Celtic_Minstrel
  • The layer value of water waves.
    by BajMic »
    1 Replies
    233 Views
    Last post by beetlenaut
  • [solved] comma = or syntax
    by white_haired_uncle »
    4 Replies
    237 Views
    Last post by Celtic_Minstrel
  • [solved] where I can use [lua] and it's return value, what I can do in modify_unit
    by white_haired_uncle »
    12 Replies
    551 Views
    Last post by white_haired_uncle
  • [closed] Merge unit animaions
    by ZombieKnight »
    19 Replies
    805 Views
    Last post by ZombieKnight
  • AI terrain affinity
    by white_haired_uncle »
    2 Replies
    238 Views
    Last post by white_haired_uncle
  • [solved] result of conditional with invalid qualifier
    by white_haired_uncle »
    4 Replies
    326 Views
    Last post by white_haired_uncle
  • [anitmation] conditionals
    by white_haired_uncle »
    5 Replies
    323 Views
    Last post by Celtic_Minstrel
  • Terrain - cave path, castle overlay, lit
    by white_haired_uncle »
    3 Replies
    307 Views
    Last post by Celtic_Minstrel
  • traits
    by KanoFromMK »
    15 Replies
    590 Views
    Last post by Duke_Anax
  • Filter weapon special in attack_anim
    by white_haired_uncle »
    1 Replies
    229 Views
    Last post by gnombat
  • Let the gold rain down!
    by malthaussen »
    13 Replies
    642 Views
    Last post by lhybrideur
  • status invulnerable
    by KanoFromMK »
    14 Replies
    3248 Views
    Last post by KanoFromMK
  • [solved] Artificial Inteligence more [avoid] tags
    by ZombieKnight »
    4 Replies
    275 Views
    Last post by Celtic_Minstrel
  • Clone unit in WML
    by white_haired_uncle »
    5 Replies
    569 Views
    Last post by Heindal
  • variable expansion
    by white_haired_uncle »
    4 Replies
    449 Views
    Last post by Celtic_Minstrel
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