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  • [solved] Using WFL or similar in a filter
    by white_haired_uncle »
    11 Replies
    2103 Views
    Last post by Spannerbag
  • [modification] and preprocessor
    by Spannerbag »
    4 Replies
    1696 Views
    Last post by Spannerbag
  • [solved] Using [avoid]
    by white_haired_uncle »
    3 Replies
    1605 Views
    Last post by Celtic_Minstrel
  • [solved]order of processed traits
    by Mabuse »
    3 Replies
    763 Views
    Last post by Mabuse
  • Early finish bonus
    by white_haired_uncle »
    4 Replies
    850 Views
    Last post by lhybrideur
  • Tooltip text or extra buttons in WML UI for [message]
    by LordAwsomeness »
    7 Replies
    1363 Views
    Last post by Celtic_Minstrel
  • village names
    by hermestrismi »
    4 Replies
    1761 Views
    Last post by hermestrismi
  • units de-pixelizing code?
    by ChrundleTheGreat »
    2 Replies
    753 Views
    Last post by ChrundleTheGreat
  • Persistent multi-hex animation query
    by Spannerbag »
    15 Replies
    1701 Views
    Last post by beetlenaut
  • what exactly is jamming?
    by ChrundleTheGreat »
    2 Replies
    646 Views
    Last post by dwarftough
  • how to replace AMLA?
    by ERROR1025 »
    7 Replies
    868 Views
    Last post by ERROR1025
  • Error Meassage, need a hint
    by Mabuse »
    8 Replies
    770 Views
    Last post by Mabuse
  • Walkable chasm terrain -- need help
    by arobinson »
    9 Replies
    1350 Views
    Last post by dystroy
  • Disable opponent weapon during fight
    by Xardas666 »
    3 Replies
    488 Views
    Last post by Ravana
  • Mutiple events of the same type - when?
    by white_haired_uncle »
    6 Replies
    510 Views
    Last post by white_haired_uncle
  • Looping through units to obtain their movement area and then implementing it into AI.
    by BajMic »
    3 Replies
    414 Views
    Last post by BajMic
  • Filterning terrains without overlay doesn't work as intended?
    by BajMic »
    5 Replies
    920 Views
    Last post by Celtic_Minstrel
  • Filter unit with object
    by Spannerbag »
    5 Replies
    2696 Views
    Last post by Pentarctagon
  • Make unit stay where it is.
    by BajMic »
    3 Replies
    431 Views
    Last post by beetlenaut
  • Abilities clause
    by hermestrismi »
    7 Replies
    581 Views
    Last post by hermestrismi
  • [message] behaviour check
    by Spannerbag »
    21 Replies
    1198 Views
    Last post by Spannerbag
  • Teleport
    by Wecth »
    1 Replies
    333 Views
    Last post by Toranks
  • Turn timer limit policy clarification
    by Spannerbag »
    4 Replies
    472 Views
    Last post by Spannerbag
  • [solved] Getting numbered item lists to align correctly
    by white_haired_uncle »
    2 Replies
    376 Views
    Last post by white_haired_uncle
  • Please help me with the filter.
    by BajMic »
    5 Replies
    762 Views
    Last post by Celtic_Minstrel
  • Counting owned villages in capture event.
    by JetScootr »
    3 Replies
    524 Views
    Last post by Celtic_Minstrel
  • Cancelling [avoid] in the side [ai].
    by BajMic »
    3 Replies
    552 Views
    Last post by Celtic_Minstrel
  • Running wmlindent 1.17.16
    by white_haired_uncle »
    4 Replies
    506 Views
    Last post by Soliton
  • [solved] Adding a message instead of an option in menu
    by white_haired_uncle »
    3 Replies
    449 Views
    Last post by white_haired_uncle
  • Multiple Attacks
    by Wecth »
    1 Replies
    349 Views
    Last post by beetlenaut
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