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  • units de-pixelizing code?
    by ChrundleTheGreat »
    2 Replies
    742 Views
    Last post by ChrundleTheGreat
  • Persistent multi-hex animation query
    by Spannerbag »
    15 Replies
    1659 Views
    Last post by beetlenaut
  • what exactly is jamming?
    by ChrundleTheGreat »
    2 Replies
    637 Views
    Last post by dwarftough
  • how to replace AMLA?
    by ERROR1025 »
    7 Replies
    835 Views
    Last post by ERROR1025
  • Error Meassage, need a hint
    by Mabuse »
    8 Replies
    758 Views
    Last post by Mabuse
  • Walkable chasm terrain -- need help
    by arobinson »
    9 Replies
    1344 Views
    Last post by dystroy
  • Disable opponent weapon during fight
    by Xardas666 »
    3 Replies
    477 Views
    Last post by Ravana
  • Mutiple events of the same type - when?
    by white_haired_uncle »
    6 Replies
    498 Views
    Last post by white_haired_uncle
  • Looping through units to obtain their movement area and then implementing it into AI.
    by BajMic »
    3 Replies
    404 Views
    Last post by BajMic
  • Filterning terrains without overlay doesn't work as intended?
    by BajMic »
    5 Replies
    905 Views
    Last post by Celtic_Minstrel
  • Filter unit with object
    by Spannerbag »
    5 Replies
    2467 Views
    Last post by Pentarctagon
  • Make unit stay where it is.
    by BajMic »
    3 Replies
    422 Views
    Last post by beetlenaut
  • Abilities clause
    by hermestrismi »
    7 Replies
    568 Views
    Last post by hermestrismi
  • [message] behaviour check
    by Spannerbag »
    21 Replies
    1169 Views
    Last post by Spannerbag
  • Teleport
    by Wecth »
    1 Replies
    323 Views
    Last post by Toranks
  • Turn timer limit policy clarification
    by Spannerbag »
    4 Replies
    465 Views
    Last post by Spannerbag
  • [solved] Getting numbered item lists to align correctly
    by white_haired_uncle »
    2 Replies
    362 Views
    Last post by white_haired_uncle
  • Please help me with the filter.
    by BajMic »
    5 Replies
    755 Views
    Last post by Celtic_Minstrel
  • Counting owned villages in capture event.
    by JetScootr »
    3 Replies
    512 Views
    Last post by Celtic_Minstrel
  • Cancelling [avoid] in the side [ai].
    by BajMic »
    3 Replies
    548 Views
    Last post by Celtic_Minstrel
  • Running wmlindent 1.17.16
    by white_haired_uncle »
    4 Replies
    493 Views
    Last post by Soliton
  • [solved] Adding a message instead of an option in menu
    by white_haired_uncle »
    3 Replies
    441 Views
    Last post by white_haired_uncle
  • Multiple Attacks
    by Wecth »
    1 Replies
    340 Views
    Last post by beetlenaut
  • Foreach location in each position of an array.
    by BajMic »
    4 Replies
    420 Views
    Last post by BajMic
  • Filter for hidden unit
    by Vyncyn »
    0 Replies
    645 Views
    Last post by Vyncyn
  • Random movement of units
    by Kal_Ultor »
    2 Replies
    437 Views
    Last post by Heindal
  • Getting started with my first campaign
    by ChrundleTheGreat »
    23 Replies
    1335 Views
    Last post by Spannerbag
  • Terrain Defense
    by Wecth »
    8 Replies
    527 Views
    Last post by newfrenchy83
  • Ability giving abilities
    by Wecth »
    2 Replies
    444 Views
    Last post by Celtic_Minstrel
  • Struggling with first campaign
    by Kal_Ultor »
    11 Replies
    694 Views
    Last post by Spannerbag
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