Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I'm creating a suicide bomber. When it attacks on offense it explodes, killing itself and damaging all adjacent units for the attacker's hitpoints. I have all this working, but I can't get the sounds right. I want it to use explosion.ogg when the special is active, and lightning.ogg when it is not...
I want to give Side 2 a one-time infusion of 100 gold on Turn 20. Not finding any simple syntax to accomplish this, and everything I search just takes me farther down a rabbit hole.
there is a scenario named Pebbles_in_the_Flood
from The_South_Guard campaign
there are such enemies with invulnerable status
where is this status defined? how can i use it in my campaigns or to attach this status to my created units
I have to be missing something here. Without using lua, how do I simply clone a unit? I want to make a copy of a leader, and then change a few things (like canrecruit).
I could make a new unit and copy all its attributes. I guess that's simple, but tedious.
As you can see, the whole modify_unit block is pretty redundant, which bothers me (there are a more s, just showing two as an example). I'd like to do something like this (code is wrong, hopefully my intent will be clear):
I want to print a message only if the number of undead, both on the map and on the recall list. This has led me to some questions. So many it's time to ask for help.
(I know, use lua. But I want to learn some stuff)
Only somewhat related, can I ever use count as anything but a filter? Seems...
Hi I try to build an ability who deal adjacent damage at the end the of turn, based on the owner current HP.
With my event i have an error message in the game debug console when the event triggers (and match filters) :
attempt to perform arithmetic on a nil value (local 'base_damage')
I'd like to set multiple objectives which all must be met for a side's victory. eg, take cities a AND b, AND kill the enemy leader. It appears from what I've been looking at that all objectives are mutually exclusive, eg take city a OR b, OR kill the enemy leader. I want victory to happen when all...
Supposing a side's leader earns enough XP during a scenario to advance in rank. But the next scenario has him set up as his previous rank. How does the game handle this?
eg, suppose Side 1's leader is a Dragoon but kills enough bad guys to qualify for Cavalier. But the next scenario's .cfg has him...
I store some side=7 units into units_to_micro_ai array, hat works fine.
But the works unexpected(leader starts moving to 36,7 while units on units_to_micro_ai array keep fighting)
(I'm working on retreat micro-ai for nagas that aren't in water, then I want to add them lurker micro_ai so they'll...
I want to play a short bugle call and show a picture on the scenario start screen.
Picture works fine. (well, it won't scale; can the picture's size be changed? The text window covers the bottom, would like the pic not to overflow into the text window) Music won't play. It was placed in the...
To no surprise of mine, when I tried to start my campaign from the campaign menu, it returned a very verbose error message. So verbose, I wanted to take a screenshot so I wouldn't get it wrong.
There is no default hot key for a screenshot, so I went into Preferences and assigned f12 to the job. I...
I'm looking at creating a few units whose mission is to target a human-controlled leader. At the moment, using the simple_attack micro_ai. Each time I create one of these units, I create a CA for it, so I end up with something like this:
In this particular case, I doubt I have to worry about...
I'm looking at ai for the first time, and I'm a bit overwhelmed. The wiki seems like more of a reference than a guide, describing some interesting pieces, but not how to put them together.
I have a scenario which I think will provide a good example to get me started, as I have the same basic need...
Hi,
1. Any idea how to display long text on multiple lines, rather than with slider? ... and then all the lines align in center?
(like when you type long string into )
...
2. How to display it only in top of map, not on top of the right panel?
...
I have included some standard macros in my scenario .cfg file.
They are macros used in virtually every scenario supplied with the game.
The Campaigns folder for these games do not define any of these macros (eg, GOLD or even DEFAULT_SCHEDULE ), they only define custom...
I finally started to dwell into the WML stuff and successfully created a _main.cfg and a first scenario file which worked fine for some time until I tried to make an moveto event which killed my file. Now I can´t find where to locate the is missing name or id field.
It worked before, but it seems I...
I want to place a castle in a swamp. I want it to be clear to the player that this is a castle tile (I assume this means not using 'castle overlay'). I want the defense to be that of a swamp, no benefit from the castle. I would have thought that's what a ruined castle does, but I guess that's just...
Hi, I encounter an error when i try to set my arrays that say in the debug console Error : is not supported at scenario toplevel (3)
I've search in the wiki but I can't figure out my problem
so my 3 set_variables don't work but it seems to be the correct syntax, my code here:
Hi,
I'd like to filter if unit with id=$my_unit_id is visible for side=1 in name=last breath id=$my_unit_id
And apparently , doesn't recognize units with HP<0
How to do so?
I have an issue with this code, i know my mistake. So I explain what goes wrong, I want to save the name of the cloak in a variable with the name sideX_cape where X is the $side_number. I custom a MOBA-like add-ons, so each side control only 1 leader and can't recruit. If you have an alternative it...
The only place I could find a list of variations was in the in-game help for walking corpses, which lists Wose, which does not work (wose does). Are these documented somewhere?
It seems to me that either the help should be updated or the variation, or make variation case-insensitive, but they...
I can't find an event that occurs on healing. Kind of surprising. I'd like to make a healer who takes damage when healing others. I've also thought about having healing experience where for example a shaman who heals N units or M amount of damage advances to druid (why would a unit on a path...
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