Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
After two and a half years of development and thousands of commits made by dozens of contributors, the Battle for Wesnoth development team is proud to announce the availability of version 1.18.0 on...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
As mentioned in the Wesnoth 1.14.4 release announcement, all previous Wesnoth versions including Lua scripting support are affected by a security vulnerability which potentially allows a malicious party to execute arbitrary code through the Lua engine by using specially-crafted code in...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
We have new development release: Two new scenarions for Heir to the Throne Campaign, Son of the Black Eye (orcish) campaign, new units, user interface improvements, graphics improvements, multiplayer improvements, scenario and unit balancing, bug fixes - check...
Is that normal to have the damage appearing only when more than 3 hit points are done to an ennemy, or should it be displayed every time a hit is done?
I often play with the latest cvs by linking a standard OS X install to cvs directories.
So anyway, just tonight I lost a lot of text in the game, for buttons and things, as far as I can tell. So the opening screen has all 8 buttons, but none of them have any text on them.
Im on windows using mingw and msys. When i used the ./configure, when it gets to testing for png support it incorrectly was telling me my sdl_image did not have png support.
the problem is in the test program's declaration of main.
Notice: many of the unit images were drawn using a SNES game graphics as basis: all images which we thought might be considered as derived work have been redrawn.
In this fifth release of 0.6.99-series many new units march on the battlefield among them long...
I'm finding that when I save and load games with 6.99.4, lots of units have their hit-points reset. I've only tried it a few times, but it's been everybody but the trolls and characters who have had their hit-points restored.
I have just added a new CVS binary of the MacOSX version to the files page.
This version represents a move from a non-nib to a nib based application so the Mac specific part has changed a lot under the hood. I'd be grateful if Mac users could test this to ensure that these changes haven't affected...
In this fourth release of 0.6.99-series Knalgan Alliance has been formed , alpha channel has been implemented, new tutorial, theme update and as usual bugs have been fixed... Changelog can be found at
It is still good time to contribute and enhance...
Wesnoth Players may well be familiar with the HP bar irregularities that crept into wesnoth somewhere around version 0.6. My own observations as a tester on MacOS 10.3.2 with the wesnoth-embedded SDL files is that this problem has been fixed. I'm sure the coders would like to hear anything to the...
In this third release of 0.6.99-series AI has been trained new skills, random map generator works better , orcs are faster on hills and mountains, dwarves are less slow on forest, elves are less slow on mountains, undeads can now enter mountains and move a bit...
our journey for getting new stable release has begun. We have new developers and contributors - with them we hope to reach our destination sooner or later. It Is Ready When It Is Ready.
0.6.99-series is our path to 0.7 - this release is the beginning. There are...
From time to time during any scenario, the map start to scroll by itself full speed always in one direction, usually right or down and keep doing it till except if I hold on the key for the opposite direction. Quiting the scenario and loading it again doesn't solve the problem but quiting the game...
This is only a small thing but i noticed in playing the most recent version (0.6.2-CVS) for some reason the terrain description when you mouse-over a tile ( Grassland , Mountains ) etc doesn't seem to be there anymore. Was this intentional? I found it was useful to see what the terrain...
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