Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
(Version 1.15.0 and later only) All weapon specials except for , , and can be placed in the tag. These weapon specials as abilities will give that weapon special to all attacks the unit has if matches with .
Cool, but how? I'm guessing that the wiki omitted mentioning the tag, and I want...
When the status field in the right panel contains too much to fit on the screen, an ellipsis (...) is created and you can hover the mouse over the area to get a full list of the tooltips. At least, it does so when something like slowed or poisoned (presumedly statuses which are built-in) is added....
Hi
For S03 of my campaign, I'm planning some heavy time lifts and changes...
...
I already know how to alter the reality when starting the game (global variables, and map changes for example)
That's useful for me but it's not good enough for all of my ideas.
Hi
How should I save game into global variable in a way I can load it using WML/Lua API?
Maybe I could copy/reproduce code for saving and loading regular savefiles?
Thanks (in advance, becouse I may forget to thank later ^^)
I'm building a preferences menu. Preferences can take multiple forms, such as the simple bool for which I am using a checkbox/button. I use a table to hold preferences, along with things like their default value, range, etc. These will be displayed in a tree_view, with the node type depending on...
Hi,
I'd like to create a message which would like
WML and Lua gui.show_narration,
except with custom(my own) background instead of that blue box with golden sides.
How to do so?
Shows a 1) text and background, text has that golden bar/line above
----------- 2) when no background is given it shows a text on black background WITHOUT THAT GOLDEN BAR/LINE!!!
An I'd like to display text WITH background, but WITHOUT golden bar/line . . .
How to do so?
How to show a...
At this point, I simply detest trying to get anything to line up nicely in a gui. After countless hours of error and trial, I've come no closer to having even a theory about how this stuff works.
I have two lists of units. In the right column, a header and a list of units on the recall list. It's...
I've asked this question already... but got no answer.
Is there way for add-on to register when key is pressed on keyboard while gui.show_dialog is active?
I'd like to dialog:close() when >space< is pressed, just like in
Hi,
I've finally bitten the bullet and decided to make a coherent attempt at learning lua.
It's slow, but I'm making progress.
I have some very basic lua that works, I'd just like to sanity check my approach.
All I wanted the code to do initially was confirm the value of some lua variables in a -...
some assistance with lua is welcome here.
an auction between human side and 3 ai.
the unexpected behavior is that:
1. at the label draw, there is still one unit with more than one bet (they are supposed to be merged)
2. the sum of bets of the AI side is still superior to 1 while they are supposed...
I'm trying to create an example of using a spinner, since I can't find one. I had a hard time figuring out how to get the value out of it, and while it works, I'm not really happy what I did. So, what is the right way to do this? It seems like there should be a spinner.text, not...
Hi,
I need to understand the difference between and
I have two functions here:
I get two arrays, one from to , the other from to .
I will use wml.fire but I want to understand why gave different result?
also, any comment on the code itself is welcome ofc
Is there a widget that provides text search, and maybe some docs/examples?
I'm looking at data/gui/window/unit_recruit.cfg. It has a text_box, with that promising FILTER_TEXT_BOX_HINT. But I can't find the stuff that actually acts on said text.
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