Semi-intelligent AI goals in multiplayer

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telex4
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Semi-intelligent AI goals in multiplayer

Post by telex4 »

I'd like to be able to provide scripted incentives for the AI to do certain things that it might normally not do. For example:

- Move the leader to a specified location
- Hold a specified location with troops
- Avoid a specified location, or area

They'd obviously have to be a little intelligent so they don't, for example, rush a small force with the leader towards a location that has lots of the enemy's troops, or at least withdraw if it's not a good battle to fight.

Either of those three, but in particular the first one, would really improve my King of the Hill map, since after about 6 goes at the map, the AI has never moved to occupy the hill, and only once has an AI leader moved off his castle to attack another AI leader.

And I should imagine those, plus no doubt other things, would open the doors to lots of interesting multiplayer scenarios.
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