A Magicians Tale (SP campaign for 1.14)
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Re: A Magicians Tale
Posted the 3.0.4 version of the campaign
In the scenarios 02 and 03 the turns are changed:
old (3.0.3 version) easy: 36 normal: 30 hard: 24
new(3.0.4 version) easy: 36 normal: 32 hard: 28
In the scenarios 02 and 03 the turns are changed:
old (3.0.3 version) easy: 36 normal: 30 hard: 24
new(3.0.4 version) easy: 36 normal: 32 hard: 28
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- Posts: 6
- Joined: July 2nd, 2018, 6:44 pm
Re: A Magicians Tale (SP campaign for 1.14)
I just played your campaign and it was good fun. However I feel like it could really improve if someone went through and checked your English. Please don't take this personally. It's just my honest opinion.
Re: A Magicians Tale (SP campaign for 1.14)
Don't worry, I am the first to be aware of the weakness of my EnglishDornteufel wrote: ↑July 22nd, 2018, 8:37 am I just played your campaign and it was good fun. However I feel like it could really improve if someone went through and checked your English. Please don't take this personally. It's just my honest opinion.
I'm making attempts to improve it, but I fear that I would need someone to check my texts, but I don't find anyone
However, I'm glad you liked the campaign, english a part.
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- Posts: 31
- Joined: January 29th, 2016, 11:10 pm
Re: A Magicians Tale (SP campaign for 1.14)
"A Magician's Tale" is a splendid campaign, full of original features. Thus, I offer both my thanks, and my gratitude, to Argesilao.
In the course of playing the scenario called "A Raid into the Mist" I have found that the Shadow Mage is extraordinarily difficult to find. That is, while he sometimes pops up when I occupy a village with one of my units, there have been many occasions when I have been able to occupy all villages, and kill all orcs on the board, without causing the Shadow Mage to appear.
What am I doing wrong?
In the course of playing the scenario called "A Raid into the Mist" I have found that the Shadow Mage is extraordinarily difficult to find. That is, while he sometimes pops up when I occupy a village with one of my units, there have been many occasions when I have been able to occupy all villages, and kill all orcs on the board, without causing the Shadow Mage to appear.
What am I doing wrong?
Re: A Magicians Tale (SP campaign for 1.14)
Unfortunately it's my mistake, an 's' absent in the name of a variable to clearTrossknecht wrote: ↑July 23rd, 2018, 10:20 pm In the course of playing the scenario called "A Raid into the Mist" I have found that the Shadow Mage is extraordinarily difficult to find. That is, while he sometimes pops up when I occupy a village with one of my units, there have been many occasions when I have been able to occupy all villages, and kill all orcs on the board, without causing the Shadow Mage to appear.
What am I doing wrong?
I'm sorry for this inconvenience, especially in a particularly long scenario
I already fixed the problem, at least I hope so, and I released the corrected version of the campaign.
My thanks for your report
Re: A Magicians Tale (SP campaign for 1.14)
Wow, playing through this campaign was really fun. Such a lot of fascinating and unusual ideas. Thank you for this great campaign. Good job.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
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- Posts: 31
- Joined: January 29th, 2016, 11:10 pm
Re: A Magicians Tale (SP campaign for 1.14)
Thank you so much for the update!
Re: A Magicians Tale (SP campaign for 1.14)
Posted the 3.1 version
Added the italian translation, some error fixed, some little improvement here and there, a new demons bunch in the last scenario.
Have fun!
Added the italian translation, some error fixed, some little improvement here and there, a new demons bunch in the last scenario.
Have fun!
Re: A Magicians Tale (SP campaign for 1.14)
I played the campaign with Subord in it.
I'm really impressed with Subord's ability (take 50% hp from enemy) but damn i can't even make him attack anyone. He needs to always protected because his low hp, his attack isn't very impressive too. Idk how many times he killed by an enemy when I'm playing, he's really useless.
The low hp gryphon is better than him for stealing kill.
I'm really impressed with Subord's ability (take 50% hp from enemy) but damn i can't even make him attack anyone. He needs to always protected because his low hp, his attack isn't very impressive too. Idk how many times he killed by an enemy when I'm playing, he's really useless.
The low hp gryphon is better than him for stealing kill.
Re: A Magicians Tale (SP campaign for 1.14)
The Orc Shaman is a weak unit in the campaign "Son of the Black Eye", so I did not want to twist it; I think it is still an interesting unit.Meong wrote: ↑December 11th, 2018, 2:35 pm I played the campaign with Subord in it.
I'm really impressed with Subord's ability (take 50% hp from enemy) but damn i can't even make him attack anyone. He needs to always protected because his low hp, his attack isn't very impressive too. Idk how many times he killed by an enemy when I'm playing, he's really useless.
The low hp gryphon is better than him for stealing kill.
Re: A Magicians Tale (SP campaign for 1.14)
The Mime Palace
Happens when you move on 25,17. Looks like a simple typo to me.
Infrantryman -> Infantryman
Happens when you move on 25,17. Looks like a simple typo to me.
Infrantryman -> Infantryman
Re: A Magicians Tale (SP campaign for 1.14)
Fixed (3.1.2 version)
Thank you
Last edited by Argesilao on February 10th, 2019, 12:59 pm, edited 1 time in total.
Re: A Magicians Tale (SP campaign for 1.14)
Sorry for noticing this only now, but all of those prisoners you free there have the 'loyal' marker but demand upkeep.
And Arthos 'Last Breath' message is missing at least one period at the end of the sentence.
And Arthos 'Last Breath' message is missing at least one period at the end of the sentence.
Re: A Magicians Tale (SP campaign for 1.14)
Fixed (3.1.3 version)
I always forget that IS_LOYAL only puts the marker and doesn't add the trait loyal
Why do you think this?
Re: A Magicians Tale (SP campaign for 1.14)
Because it ends with '... falconer'. Instead of '... falconer.' or '... falconer...' And usually sentences do have one period at their end.
EDIT:
beliver -> believers
in me -> in me.
The blue potion doesn't modifiy max hp, instead it modifies actual hp.
The 'Armory Guardians Dwarven' (orange) do not move until my first unit enters their attack range.
EDIT 2:
7,19 belongs to side 6 instead of side 5 (which is weird).
There is a Dragon Statue on 14,14 which should probably be on 15,14.
My Direwolf Rider is somehow unable to use the healing potion.
EDIT 3:
Towards the Dread Swamp
monilith -> monolith
Why do Demons have 'Monster' as race instead of 'Demon'?