I have problem with MP scenario
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- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
what the...tomsik wrote:YEEEEEAAAAHHHAAA
Just place "name=prestart" before "[event]" tag
Could you show what the code looks like now?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
my english... not before, after.If you wanna see code
CODE:
CODE:
Code: Select all
[multiplayer]
id=def
name= _ "defend"
map_data="{maps/multiplayer/def}"
description= _ ""
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
[multiplayer_side]
side=1
team_name=1
canrecruit=1
controler=ai
type=Ancient Lich
description=Lich King
recruit=Walking Corpse
[/multiplayer_side]
[multiplayer_side]
side=2
team_name=2
canrecruit=1
controller=human
[/multiplayer_side]
[multiplayer_side]
side=3
team_name=2
canrecruit=1
controller=human
[/multiplayer_side]
[multiplayer_side]
side=3
team_name=2
canrecruit=1
controller=human
[/multiplayer_side]
[event]
name=prestart
[store_starting_location]
side=1
variable=location
[/store_starting_location]
[kill]
x=$location.x
y=$location.y
[/kill]
[unit]
x=$location.x
y=$location.y
side=1
canrecruit=1
type=Ancient Lich
description=Lich King
[/unit]
[set_recruit]
side=1
recruit=Soulless
[/set_recruit]
[modify_side]
side=1
team_name=the_evil_lich_guy
[/modify_side]
[unit]
x=14
y=2
type=Soulless
[/unit]
[unit]
x=14
y=3
type=Soulless
[/unit]
[unit]
x=14
y=4
type=Soulless
[/unit]
[unit]
x=15
y=3
type=Soulless
[/unit]
[unit]
x=14
y=4
type=Soulless
[/unit]
[unit]
x=15
y=5
type=Soulless
[/unit]
[unit]
x=16
y=2
type=Soulless
[/unit]
[unit]
x=16
y=3
type=Soulless
[/unit]
[unit]
x=17
y=2
type=Soulless
[/unit]
[unit]
x=17
y=4
type=Soulless
[/unit]
[unit]
x=18
y=2
type=Soulless
[/unit]
[unit]
x=18
y=3
type=Soulless
[/unit]
[/event]
[/multiplayer]
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
But in the last copy of the code you posted, that was there!
tomsik wrote: CODE:
[scenario]
id=def
name= _ "def"
map_data="{maps/multiplayer/def}"
description= _ ""
turns=90
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
[side]
side=1
team_name=1
canrecruit=1
controller=ai
type=Ancient Lich
description=Lich King
recruit=Walking Corpse
[/side]
[side]
side=2
team_name=2
canrecruit=1
controller=human
[/side]
[side]
side=3
team_name=2
canrecruit=1
controller=human
[/side]
[side]
side=3
team_name=2
canrecruit=1
controller=human
[/side]
[event]
name=prestart
[store_starting_location]
side=1
variable=location
[/store_starting_location]
[kill]
x=$location.x
y=$location.y
[/kill]
[unit]
x=$location.x
y=$location.y
side=1
canrecruit=1
type=Ancient Lich
description=Lich King
[/unit]
[set_recruit]
side=1
recruit=Walking Corpse
[/set_recruit]
[modify_side]
side=1
team_name=the_evil_lich_guy
[/modify_side]
[/event]
[/scenario]
Do you dont see my signature?
I really dont be good in english.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.