Era of Empires (Progress and feedback)
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- The_Quixotic_King
- Posts: 61
- Joined: May 6th, 2020, 6:37 pm
Era of Empires (Progress and feedback)
Howdy folks, I have begun work on my first era, it'll probably take a long time to finish, but that's why I want to make this post, for feedback, and any assistance possible. So, i present to you,
The Era of Empires
More will be edited into this top post later on, future replies to this thread will include:
A post for each faction, going into deeper depth, for gameplay and lore.
A post going into detail on any custom abilities or modding i have to do
And whatever other posts need be made ¯\_(ツ)_/¯.
Feel free to respond and make any suggestions.
Cheers.
The Era of Empires
General
The Six Factions
Want to Help?
A post for each faction, going into deeper depth, for gameplay and lore.
A post going into detail on any custom abilities or modding i have to do
And whatever other posts need be made ¯\_(ツ)_/¯.
Feel free to respond and make any suggestions.
Cheers.
Last edited by The_Quixotic_King on May 20th, 2021, 6:56 pm, edited 9 times in total.
“Truly I was born to be an example of misfortune, and a target at which the arrows of adversary are aimed.” -Donquixote
developer of era of empires (In progress)
developer of era of empires (In progress)
- Atreides
- Posts: 1090
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: Era of Empires (Progress and feedback)
The first 3 seem to be Austro-Hungary, France and Germany. Perhaps a little too obvious? I don't mind per se, just pointing out that their inspiration is obvious.
- Temuchin Khan
- Posts: 1801
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: Era of Empires (Progress and feedback)
Sounds like it could be interesting.
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https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
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- The_Quixotic_King
- Posts: 61
- Joined: May 6th, 2020, 6:37 pm
Re: Era of Empires (Progress and feedback)
For the dwarves, the inspiration should be very obvious, and I will make them look very Prussian.
As for Camaria,if anything they'll probably end up more british, but they are simply just meant to be an ambiguous colonial empire.
As for Pyrrho-Weinburgish empire, besides the name, which is a double just like Austria-hungary, they won't have much in similar with them, if anything they will be more Holy Roman Empire-esque, once again, they are simply meant to represent some continental empire, nothing really in specific.
“Truly I was born to be an example of misfortune, and a target at which the arrows of adversary are aimed.” -Donquixote
developer of era of empires (In progress)
developer of era of empires (In progress)
- The_Quixotic_King
- Posts: 61
- Joined: May 6th, 2020, 6:37 pm
Re: Era of Empires (Progress and feedback)
Pyrrho-Weinburgish Empire: faction overview
I'd love some feedback for this faction. More faction overviews will be added later.
I'd love some feedback for this faction. More faction overviews will be added later.
lore
units
Last edited by The_Quixotic_King on February 1st, 2021, 1:12 am, edited 9 times in total.
“Truly I was born to be an example of misfortune, and a target at which the arrows of adversary are aimed.” -Donquixote
developer of era of empires (In progress)
developer of era of empires (In progress)
- MoonyDragon
- Posts: 149
- Joined: November 29th, 2017, 5:46 pm
Re: Era of Empires (Progress and feedback)
Meep meep! Feedback has arrived <3
Anyways, I doodled a little and came to the following results:
And btw, your new profile image is awesome
Anyways, I doodled a little and came to the following results:
Changes
Roles
Default L0 Era - Level 1 leaders with level 0 recruits!
- The_Quixotic_King
- Posts: 61
- Joined: May 6th, 2020, 6:37 pm
Re: Era of Empires (Progress and feedback)
Much appreciated! I agree that the field gun should go. That would leave me with 6 units in the faction, which isn't a problem. with these 6 units the faction seems relatively well rounded, but if you or anyone can think of a potential 7th unit that would be appreciated.
“Truly I was born to be an example of misfortune, and a target at which the arrows of adversary are aimed.” -Donquixote
developer of era of empires (In progress)
developer of era of empires (In progress)
- Temuchin Khan
- Posts: 1801
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: Era of Empires (Progress and feedback)
I have to say, I like the idea of the Pyrrho-Weinburghish Empire. But being half Austrian, I suppose I'm biased in favor of any faction based on the Holy Roman Empire!
However, I would recommend making the Pyrrhic Cavalry the scout, certainly not the dwarf. The dwarf is a rough terrain specialist, and should probably be identified as a fighter or a mixed fighter.
Also, maybe should the Cuirassier have charge instead of the Pyrrhic Cavalry. Light cavalry were usually scouts, archers, or skirmishers. Heavy cavalry did the charging.
Just some thoughts. You have the final decision. It's your Era.
However, I would recommend making the Pyrrhic Cavalry the scout, certainly not the dwarf. The dwarf is a rough terrain specialist, and should probably be identified as a fighter or a mixed fighter.
Also, maybe should the Cuirassier have charge instead of the Pyrrhic Cavalry. Light cavalry were usually scouts, archers, or skirmishers. Heavy cavalry did the charging.
Just some thoughts. You have the final decision. It's your Era.
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
- The_Quixotic_King
- Posts: 61
- Joined: May 6th, 2020, 6:37 pm
Re: Era of Empires (Progress and feedback)
Thanks for the feedback! As for the scout, of course the Pyrrhian cavalry simply by having more move points will serve as a scout, however Cavalry always has the disadvantage of being bad at traversing heavy terrain, so I agree that the Sudenberg dwarf will serve as more of a mixed fighter unit as you say.Temuchin Khan wrote: ↑October 21st, 2020, 2:30 pm I have to say, I like the idea of the Pyrrho-Weinburghish Empire. But being half Austrian, I suppose I'm biased in favor of any faction based on the Holy Roman Empire!
However, I would recommend making the Pyrrhic Cavalry the scout, certainly not the dwarf. The dwarf is a rough terrain specialist, and should probably be identified as a fighter or a mixed fighter.
Also, maybe should the Cuirassier have charge instead of the Pyrrhic Cavalry. Light cavalry were usually scouts, archers, or skirmishers. Heavy cavalry did the charging.
Just some thoughts. You have the final decision. It's your Era.
As for the charge attack, my reasoning was as follows. The light cavalryman is meant to be squishy, if he fails a charge he will most likely die, but the Cuirassier is more robust, if he fails a charge he can live to fight another day. How much damage a defender does in a charge can vary greatly between what unit is defending, and so rather than give the cuirassier a boat load of health, I'd just rather not have him take as much damage, as a consequence of the charge trait. Plus I want to make him different from the Mainline Horseman. As the Pyrrho-Weinburgish empire shares some traits with the loyalists.
“Truly I was born to be an example of misfortune, and a target at which the arrows of adversary are aimed.” -Donquixote
developer of era of empires (In progress)
developer of era of empires (In progress)
- The_Quixotic_King
- Posts: 61
- Joined: May 6th, 2020, 6:37 pm
Re: Era of Empires (Progress and feedback)
So, just so it helps me hurry up, I will say it now, a beta with atleast four of the six promised factions will be released in March 2021
Update 1# I definitely won't be able meet this date, if y'all think it would be good to release a highly incomplete era with only lvl1 sprites and 4 or 3 factions please let me know. Otherwise you can expect around summertime for a proper release.
Update 1# I definitely won't be able meet this date, if y'all think it would be good to release a highly incomplete era with only lvl1 sprites and 4 or 3 factions please let me know. Otherwise you can expect around summertime for a proper release.
Last edited by The_Quixotic_King on February 20th, 2021, 7:01 pm, edited 1 time in total.
“Truly I was born to be an example of misfortune, and a target at which the arrows of adversary are aimed.” -Donquixote
developer of era of empires (In progress)
developer of era of empires (In progress)
- The_Quixotic_King
- Posts: 61
- Joined: May 6th, 2020, 6:37 pm
Re: Era of Empires (Progress and feedback)
Kingdom of Zwergenland recruit and lore overview
Feedback would be most appreciated!
Feedback would be most appreciated!
Lore
Recruits
Last edited by The_Quixotic_King on May 6th, 2021, 5:08 pm, edited 7 times in total.
“Truly I was born to be an example of misfortune, and a target at which the arrows of adversary are aimed.” -Donquixote
developer of era of empires (In progress)
developer of era of empires (In progress)
- MoonyDragon
- Posts: 149
- Joined: November 29th, 2017, 5:46 pm
Re: Era of Empires (Progress and feedback)
Here is my take:
Units
Some Notes
Default L0 Era - Level 1 leaders with level 0 recruits!
Re: Era of Empires (Progress and feedback)
I did take a look thru statistics of unit and I noticed something interesting. Could you tell me how balancing for them was done? Just comparing to default? Because they feel right this way? Or maybe something entirely different?
- MoonyDragon
- Posts: 149
- Joined: November 29th, 2017, 5:46 pm
Re: Era of Empires (Progress and feedback)
I suppose you mean my version of the units...
The values I used are not really primed for balance. Instead, they are more like a suggestion, in which direction the unit might be changed. My focus was on the faction playstyle and what roles the units will have, rather than balance. Whether the factions will be exactly as strong as default and how their matchups go can only be determined once all of them have been released. Until then, I'm more or less just guessing.
Default L0 Era - Level 1 leaders with level 0 recruits!
Re: Era of Empires (Progress and feedback)
On first sight they look quite decent for an add-on era when it comes to balance, but I'm here to talk about something different. I noticed this quite fast but balance for them is done like for default environment, for resistances and damage types I guess its ok, it seems like this part of this era will be quite similar, but for melee / ranged its different story. The fact that you were guessing shows me that ranged units are treated like ranged units of default era and melee units are treated like melee units of default era (I can say with confidence that this is the case because it simply applies to all of them), from what I can currently see and heard about this era, this treatment should be reversed. I really find this interesting for some reason.
For the author:
Also please have melee then ranged attack, it's so unintuitive at least for me right now.
In general I find this era more climatic than I thought it is going to be.
For the author:
Also please have melee then ranged attack, it's so unintuitive at least for me right now.
In general I find this era more climatic than I thought it is going to be.