[engine] Wesnoth Simultaneous Game mode
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[engine] Wesnoth Simultaneous Game mode
Everyone makes their move and it all gets executed via a priority stack and the interface can be similar to planning mode. The planning phase can have a configurable timer to keep the game moving.
https://policonomics.com/simultaneous-game/
https://en.wikipedia.org/wiki/Simultaneous_game
https://policonomics.com/simultaneous-game/
https://en.wikipedia.org/wiki/Simultaneous_game
Re: [engine] Wesnoth Simultaneous Game mode
I have been informed that Wesnoth's engine was designed for sequential turns. Civs support Simultaneous Game modes though.