Scenario 12: Walking Trees
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Scenario 12: Walking Trees
(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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- Posts: 16
- Joined: June 19th, 2017, 4:07 pm
Re: Scenario 12: Walking Trees
(1) Difficulty level & Version?
(4) What were the major challenges you faced?
- Corrupt (Challenging) 1.13.8
- 2
- Passive elf sorceress was a nice fake out. I thought she was going to arcane my undead units back to hell.
(4) What were the major challenges you faced?
- Avoiding ambushes was tricky. I like that you can see where the wose spawn, but tracking their movement was harder than I expected. Keeping the ship's captain and the new saurian alive was the hardest part. (Ship's captain died.)
- Would have been impossible without spamming ghost units.
- 7. But I like any scenario with wose.
Re: Scenario 12: Walking Trees
1) 1.14.1, difficult
2) 7 - very similar to first scenario - really tough pass through forest scenario to the northern-eastern corner
3) It was nice
4) Pass through the forest and not get slayed by the crazy trees they were very numerous and on my first tries managed to slaughter the entire party. I found it best to walk around the edge of map, because the woses are slow and are not able to reach the party with enough numbers
5) 10
6) Leave it this way! I especially liked the possibility to track, where the woses were spawn from.
2) 7 - very similar to first scenario - really tough pass through forest scenario to the northern-eastern corner
3) It was nice
4) Pass through the forest and not get slayed by the crazy trees they were very numerous and on my first tries managed to slaughter the entire party. I found it best to walk around the edge of map, because the woses are slow and are not able to reach the party with enough numbers
5) 10
6) Leave it this way! I especially liked the possibility to track, where the woses were spawn from.
Re: Scenario 12: Walking Trees
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Diabolic, 1.14.3
(2) How difficult did you find the scenario? (1-10)
5. Ghosts + Woses = stronger Ghosts
(3) What did you think about the dialog and story?
It was very weird for that Elf to arrive, tell me I'm in trouble and just go away. You'd almost think my Ghosts were invisible.
(4) What were the major challenges you faced?
Realizing that the Trees are alive everywhere in this forest. Protecting my leader.
(5) How fun do you think the scenario is? (1-10)
7
(6) What suggestions do you have to make it more fun?
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Diabolic, 1.14.3
(2) How difficult did you find the scenario? (1-10)
5. Ghosts + Woses = stronger Ghosts
(3) What did you think about the dialog and story?
It was very weird for that Elf to arrive, tell me I'm in trouble and just go away. You'd almost think my Ghosts were invisible.
(4) What were the major challenges you faced?
Realizing that the Trees are alive everywhere in this forest. Protecting my leader.
(5) How fun do you think the scenario is? (1-10)
7
(6) What suggestions do you have to make it more fun?
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- Attachments
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Re: Scenario 12: Walking Trees
(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.14.5, Corrupt (Challenging), 313 gold
(2) How difficult did you find the scenario? (1-10)
7.
(3) What did you think about the dialog and story?
Good.
(4) What were the major challenges you faced?
I only recruited for two rounds and had a hard time keeping key units from dying - wose during the day with a lucky double hit can get through a defensive line easily. I restarted a couple times due to key units dying. Perhaps I should have recruited a third round of fodder?
(5) How fun do you think the scenario is? (1-10)
7, nice tactical challenges.
(6) What suggestions do you have to make it more fun?
Good as is.
1.14.5, Corrupt (Challenging), 313 gold
(2) How difficult did you find the scenario? (1-10)
7.
(3) What did you think about the dialog and story?
Good.
(4) What were the major challenges you faced?
I only recruited for two rounds and had a hard time keeping key units from dying - wose during the day with a lucky double hit can get through a defensive line easily. I restarted a couple times due to key units dying. Perhaps I should have recruited a third round of fodder?
(5) How fun do you think the scenario is? (1-10)
7, nice tactical challenges.
(6) What suggestions do you have to make it more fun?
Good as is.
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- Posts: 216
- Joined: September 30th, 2018, 7:31 am
Re: Scenario 12: Walking Trees
(1) What difficulty level and version of Wesnoth have you played the scenario on?
- 1.14.5, Normal
(2) How difficult did you find the scenario? (1-10)
- 6
(3) What did you think about the dialog and story?
- Seems fine enough.
(4) What were the major challenges you faced?
- Locating woses as quicky as possible so I could waste them
(5) How fun do you think the scenario is? (1-10)
- 6
(6) What suggestions do you have to make it more fun?
- It's fine as it is
- 1.14.5, Normal
(2) How difficult did you find the scenario? (1-10)
- 6
(3) What did you think about the dialog and story?
- Seems fine enough.
(4) What were the major challenges you faced?
- Locating woses as quicky as possible so I could waste them
(5) How fun do you think the scenario is? (1-10)
- 6
(6) What suggestions do you have to make it more fun?
- It's fine as it is
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- Posts: 37
- Joined: April 24th, 2021, 11:52 am
Re: Scenario 12: Walking Trees
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Diabolic (Difficult) and Version 1.14.16
(2) How difficult did you find the scenario? (1-10)
7
(3) What did you think about the dialog and story?
Very good. The enemy leader running away and leaving you to deal with the woses was cool story-wise.
(4) What were the major challenges you faced?
Lost a few units due to ambushes but nothing major.
(5) How fun do you think the scenario is? (1-10)
6
(6) What suggestions do you have to make it more fun?
I can't think of anything.
Diabolic (Difficult) and Version 1.14.16
(2) How difficult did you find the scenario? (1-10)
7
(3) What did you think about the dialog and story?
Very good. The enemy leader running away and leaving you to deal with the woses was cool story-wise.
(4) What were the major challenges you faced?
Lost a few units due to ambushes but nothing major.
(5) How fun do you think the scenario is? (1-10)
6
(6) What suggestions do you have to make it more fun?
I can't think of anything.