Dawn of Thunder [SP campaign for 1.16.x]
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Re: Dawn of Thunder [SP campaign for 1.14.x]
So... if I'm going to write future scenarios for this campaign... where exactly should it go from here?
changelog.txt
says there are supposed to be 5 chapters in all eventually, but the campaign is only about halfway through chapter 3 as it is currently... I'm assuming that next would be taking back the Ka'lian in Wesmere, but... after that? There are so many plot threads to be tied up that I'm not sure which way to take it long-term...Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Dawn of Thunder [SP campaign for 1.16.x]
Dawn of Thunder 0.2.0 is now available on the BfW 1.16 add-on server! I don't have a GitHub tag to link to yet, but I'll edit one in once I've gotten it pushed.
Edit: here we go, the corresponding GitHub tag for this release:
https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.0
Edit: here we go, the corresponding GitHub tag for this release:
https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.0
Last edited by egallager on July 5th, 2022, 11:59 pm, edited 2 times in total.
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
- Lord-Knightmare
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Re: Dawn of Thunder [SP campaign for 1.14.x]
why is the addon size doubled now?
I distinctly remember it was only 22 MB.
I distinctly remember it was only 22 MB.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Dawn of Thunder [SP campaign for 1.16.x]
Ancient dragon sprites; it was easier for me to just copy them over from Library of Kratemaqht than it would have been to figure out how to get that "Irdya Dragon" resource pack working as a dependency... if you can figure out the latter approach, well, pull requests welcome!Lord-Knightmare wrote: ↑July 5th, 2022, 11:16 pm why is the addon size doubled now?
I distinctly remember it was only 22 MB.
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
- Lord-Knightmare
- Discord Moderator
- Posts: 2373
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Dawn of Thunder [SP campaign for 1.16.x]
it's already there on the addons server. You can just use the same implementation code as Elvish Dynasty or whatever it was called.egallager wrote: ↑July 5th, 2022, 11:58 pmAncient dragon sprites; it was easier for me to just copy them over from Library of Kratemaqht than it would have been to figure out how to get that "Irdya Dragon" resource pack working as a dependency... if you can figure out the latter approach, well, pull requests welcome!Lord-Knightmare wrote: ↑July 5th, 2022, 11:16 pm why is the addon size doubled now?
I distinctly remember it was only 22 MB.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Dawn of Thunder [SP campaign for 1.16.x]
Hm, so, from looking at that, it looks like I just need to copy theLord-Knightmare wrote: ↑July 6th, 2022, 12:02 amit's already there on the addons server. You can just use the same implementation code as Elvish Dynasty or whatever it was called.egallager wrote: ↑July 5th, 2022, 11:58 pmAncient dragon sprites; it was easier for me to just copy them over from Library of Kratemaqht than it would have been to figure out how to get that "Irdya Dragon" resource pack working as a dependency... if you can figure out the latter approach, well, pull requests welcome!Lord-Knightmare wrote: ↑July 5th, 2022, 11:16 pm why is the addon size doubled now?
I distinctly remember it was only 22 MB.
Code: Select all
[binary_path]
path=data/add-ons/Irdya_Dragon
[/binary_path]
Code: Select all
[+units]
{~add-ons/Irdya_Dragon/units}
[/units]
_main.cfg
, and then I can delete the Ancient Dragon stuff? Or is there anything else?Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
- Lord-Knightmare
- Discord Moderator
- Posts: 2373
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Dawn of Thunder [SP campaign for 1.16.x]
pretty much thategallager wrote: ↑July 6th, 2022, 2:08 amHm, so, from looking at that, it looks like I just need to copy theLord-Knightmare wrote: ↑July 6th, 2022, 12:02 amit's already there on the addons server. You can just use the same implementation code as Elvish Dynasty or whatever it was called.egallager wrote: ↑July 5th, 2022, 11:58 pmAncient dragon sprites; it was easier for me to just copy them over from Library of Kratemaqht than it would have been to figure out how to get that "Irdya Dragon" resource pack working as a dependency... if you can figure out the latter approach, well, pull requests welcome!Lord-Knightmare wrote: ↑July 5th, 2022, 11:16 pm why is the addon size doubled now?
I distinctly remember it was only 22 MB.andCode: Select all
[binary_path] path=data/add-ons/Irdya_Dragon [/binary_path]
lines into myCode: Select all
[+units] {~add-ons/Irdya_Dragon/units} [/units]
_main.cfg
, and then I can delete the Ancient Dragon stuff? Or is there anything else?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Dawn of Thunder [SP campaign for 1.16.x]
Ok so done in this commit: https://github.com/cooljeanius/dawn_of_thunder/commit/c60395f87432dbcd9173ff5bc47f7753cfb52fe2.Lord-Knightmare wrote: ↑July 6th, 2022, 3:11 ampretty much thategallager wrote: ↑July 6th, 2022, 2:08 amHm, so, from looking at that, it looks like I just need to copy theLord-Knightmare wrote: ↑July 6th, 2022, 12:02 am You can just use the same implementation code as Elvish Dynasty or whatever it was called.andCode: Select all
[binary_path] path=data/add-ons/Irdya_Dragon [/binary_path]
lines into myCode: Select all
[+units] {~add-ons/Irdya_Dragon/units} [/units]
_main.cfg
, and then I can delete the Ancient Dragon stuff? Or is there anything else?
Should I cut a new release just for it?
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
- Lord-Knightmare
- Discord Moderator
- Posts: 2373
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Dawn of Thunder [SP campaign for 1.16.x]
Well, yes! A release that cuts down size is always required.egallager wrote: ↑July 6th, 2022, 5:50 amOk so done in this commit: https://github.com/cooljeanius/dawn_of_thunder/commit/c60395f87432dbcd9173ff5bc47f7753cfb52fe2.Lord-Knightmare wrote: ↑July 6th, 2022, 3:11 ampretty much thategallager wrote: ↑July 6th, 2022, 2:08 amHm, so, from looking at that, it looks like I just need to copy theLord-Knightmare wrote: ↑July 6th, 2022, 12:02 am You can just use the same implementation code as Elvish Dynasty or whatever it was called.andCode: Select all
[binary_path] path=data/add-ons/Irdya_Dragon [/binary_path]
lines into myCode: Select all
[+units] {~add-ons/Irdya_Dragon/units} [/units]
_main.cfg
, and then I can delete the Ancient Dragon stuff? Or is there anything else?
Should I cut a new release just for it?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Dawn of Thunder [SP campaign for 1.16.x]
OK done: https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.1Lord-Knightmare wrote: ↑July 6th, 2022, 7:39 amWell, yes! A release that cuts down size is always required.egallager wrote: ↑July 6th, 2022, 5:50 am Ok so done in this commit: https://github.com/cooljeanius/dawn_of_thunder/commit/c60395f87432dbcd9173ff5bc47f7753cfb52fe2.
Should I cut a new release just for it?
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
- Lord-Knightmare
- Discord Moderator
- Posts: 2373
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Dawn of Thunder [SP campaign for 1.14.x]
Playing on challenging. I am a bit disappointed in the map quality since most of the maps (especially the first one) looks very...plain and low-effort.
A first scenario is supposed to be good enough to draw in players to continue the campaign but this one made me lose interest. Also, the player economy could use a boost in challenging as the orcs severely outnumber the player to an unwinnable state. Like a 5:1 ratio...plus the Poison Spread CA made it rather intolerable at a point.
Okay, so I got to the scenario where you fight the murder faeries so far. The story is gripping and makes several references to TSG, HttT, TRoW, and AToTB which is nice.
One more point, is there any added benefit to getting an upgrade AMLA instead a level up? I tried taking one for Fiannon but I regretted since getting one for level 1 was a mistake. Getting some for level 2 and beyond seems better.
I like the Elven Spearman. Took it.
A first scenario is supposed to be good enough to draw in players to continue the campaign but this one made me lose interest. Also, the player economy could use a boost in challenging as the orcs severely outnumber the player to an unwinnable state. Like a 5:1 ratio...plus the Poison Spread CA made it rather intolerable at a point.
Okay, so I got to the scenario where you fight the murder faeries so far. The story is gripping and makes several references to TSG, HttT, TRoW, and AToTB which is nice.
One more point, is there any added benefit to getting an upgrade AMLA instead a level up? I tried taking one for Fiannon but I regretted since getting one for level 1 was a mistake. Getting some for level 2 and beyond seems better.
I like the Elven Spearman. Took it.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Dawn of Thunder [SP campaign for 1.14.x]
Well, you get to keep the Level 1 AMLAs if you take them, but otherwise you lose them and they get replaced by the next level's AMLAs. So if you're a completionist trying to get everything you need to get all the lower-level AMLAs first before leveling up.Lord-Knightmare wrote: ↑July 7th, 2022, 7:36 pm One more point, is there any added benefit to getting an upgrade AMLA instead a level up? I tried taking one for Fiannon but I regretted since getting one for level 1 was a mistake. Getting some for level 2 and beyond seems better.
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Dawn of Thunder [SP campaign for 1.16.x]
New version released on the 1.16 add-on server: 0.2.2: https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.2
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Dawn of Thunder [SP campaign for 1.16.x]
New version released on the 1.16 add-on server: 0.2.3: https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.3
It contains this new winter falconer portrait from Kordov (ThroneGame):
It contains this new winter falconer portrait from Kordov (ThroneGame):
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
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Re: Dawn of Thunder [SP campaign for 1.16.x]
Hi,
great campaign and storyline so far.
Love the additional ALMAs, wished more characters got these.
Got no bugs or whatsoever.
Hope you continue.
great campaign and storyline so far.
Love the additional ALMAs, wished more characters got these.
Got no bugs or whatsoever.
Hope you continue.