Graziani WML Questions
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Re: Graziani WML Questions
Sorry to re-up the topic, but i really can't find what is the problem in this event:
In the game, when the player is supposed to make his choice, nothing happens. No dialogs, nothing.
In the game, when the player is supposed to make his choice, nothing happens. No dialogs, nothing.
Code: Select all
[event]
name=last breath
[filter]
id=ghost
[/filter]
[store_unit]
[filter]
id=$second_unit.id
[/filter]
variable=second_unit
kill=no
[/store_unit]
[message]
speaker=unit
message= _ "bla"
[/message]
[kill]
id=ghost
animate=yes
[/kill]
[message]
speaker=second_unit
message= _ "bla"
[/message]
[remove_shroud]
side=1
x=8-16
y=18-23
[/remove_shroud]
[unit]
x,y=11,22
side=4
id=elve
type=Elvish Shaman
[/unit]
[message]
type=Elvish Shaman
message= _ "bla"
[/message]
[message]
speaker=second_unit
message= _ "bla"
[/message]
[message]
speaker=Kark
message= _ "bla"
[/message]
[message]
type=Elvish Shaman
message= _ "bla"
[/message]
[message]
speaker=second_unit
message= _ "bla!"
[/message]
[message]
speaker=Forx
message= _ "bla"
[/message]
[message]
speaker=second_unit
message= _ "bla"
[/message]
[message]
type=Elvish Shaman
message= _ "bla"
[/message]
[message]
speaker=second_unit
message= _ "bla"
[/message]
[message]
type=Elvish Shaman
message= _ "bla"
[/message]
[message]
speaker=second_unit
message= _ "bla"
[/message]
{MOVE_UNIT id=$second_unit.id 12 21}
[message]
speaker=Kark
message= _ "bla"
[/message]
[message]
type=Elvish Shaman
message= _ "bla"
[/message]
[message]
id=$second_unit.id
message= _ "bla"
[/message]
[message]
speaker=second_unit
message= _ "bla"
[option]
message= _ "bla"
[command]
[message]
type=Elvish Shaman
message= _ "bla"
[/message]
[kill]
id=elve
animate=yes
[/kill]
[message]
speaker=second_unit
message= _ "bla"
[/message]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=second_unit
message= _ "bla!"
[/message]
[message]
speaker=Kark
message= _ "bla"
[/message]
[gold]
side=1
amount=100
[/gold]
[/command]
[/option]
[option]
message= _ "bla"
[command]
[message]
type=Elvish Shaman
message= _ "bla!"
[/message]
[message]
speaker=second_unit
message= _ "bla!"
[/message]
{PLACE_IMAGE "items/potion-red.png" 11 22}
{MOVE_UNIT id=elve 1 1}
[kill]
id=elve
animate=no
[/kill]
[message]
speaker=second_unit
message= _ "bla"
[/message]
[message]
speaker=second_unit
message= _ "bla!"
[/message]
[remove_item]
x=11
y=22
[/remove_item]
[message]
speaker=Kark
message= _ "bla!"
[/message]
[set_variable]
name=second_unit.hitpoints
add=30
[/set_variable]
[message]
speaker=second_unit
message= _ "bla!"
[/message]
[message]
speaker=Kark
message= _ "bla"
[/message]
[sound]
name=gold.ogg
[/sound]
[gold]
side=1
amount=40
[/gold]
[message]
speaker=second_unit
message= _ "bla!"
[/message]
[unstore_unit]
variable=second_unit
[/unstore_unit]
[/command]
[/option]
[/message]
[/event]
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
- Elvish_Hunter
- Posts: 1585
- Joined: September 4th, 2009, 2:39 pm
- Location: Lintanir Forest...
Re: Graziani WML Questions
One thing that I see is that you're using a last breath event, but the ghost unit doesn't speak in it; not only this, but you kill it shortly after the event is fired. Just rename the event as die and delete the [kill] tag.
That said, for now I have no idea why the event isn't fired. Are you sure that there is a unit with id=ghost on the field? I'm asking, because typos (like writing Ghost instead of ghost) happen.
That said, for now I have no idea why the event isn't fired. Are you sure that there is a unit with id=ghost on the field? I'm asking, because typos (like writing Ghost instead of ghost) happen.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
Re: Graziani WML Questions
I'm sorry, but people get help really fast once they put any effort at all into making it easy for others to help them, and/or seem like they actually tried to solve it themselves. You just dump hundreds of lines of code here and say "it doesn't do anything".
Re: Graziani WML Questions
zookeeper wrote:I'm sorry, but people get help really fast once they put any effort at all into making it easy for others to help them, and/or seem like they actually tried to solve it themselves. You just dump hundreds of lines of code here and say "it doesn't do anything".
I guess what you are missing is ID in the [option] tag. So try something like:Graziani wrote:In the game, when the player is supposed to make his choice, nothing happens. No dialogs, nothing.
Code: Select all
[option]
id=first_choice
message= _ "bla"
[command]
Code: Select all
[option]
id=second_choice
message= _ "bla"
[command]
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Re: Graziani WML Questions
An id= in an [option] has no meaning.
Re: Graziani WML Questions
Aaa... You are right. Missing the ID at a different place. It should be here:zookeeper wrote:An id= in an [option] has no meaning.
Code: Select all
[message]
id=option_choice
speaker=second_unit
message= _ "bla"
[option]
message= _ "bla"
[command]
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
- James_The_Invisible
- Posts: 538
- Joined: October 28th, 2012, 1:58 pm
- Location: Somewhere in the Northlands, fighting dark forces
- Contact:
Re: Graziani WML Questions
@Elvish_Hunter The ghost is speaking in his last breath event:
It is after [store_unit] tag.
@SkyOne id used in [message] selects the speaker (as a part StandartUnitFiler)
@Graziani I can see nothing wrong with your code but the [store_unit] is useless because exactly this is done automatically by Wesnoth.
Code: Select all
[message]
speaker=unit
message= _ "bla"
[/message]
@SkyOne id used in [message] selects the speaker (as a part StandartUnitFiler)
@Graziani I can see nothing wrong with your code but the [store_unit] is useless because exactly this is done automatically by Wesnoth.
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Re: Graziani WML Questions
Hmmm... You are probably right. Now I am not sure how I solved this one before: - http://forums.wesnoth.org/viewtopic.php ... 28#p517628James_The_Invisible wrote:@SkyOne id used in [message] selects the speaker (as a part StandartUnitFiler)
At the time, it did not work without the ID under my testing. I probably tested incorrectly.
Just to make sure, we don't need the [store_unit] anymore to do this?James_The_Invisible wrote:but the [store_unit] is useless because exactly this is done automatically by Wesnoth.
Code: Select all
[set_variable]
name=second_unit.hitpoints
add=30
[/set_variable]
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
- James_The_Invisible
- Posts: 538
- Joined: October 28th, 2012, 1:58 pm
- Location: Somewhere in the Northlands, fighting dark forces
- Contact:
Re: Graziani WML Questions
As far as I know, no but just in this situation. If the unit is not involved in the event (as primary or secondary unit) you need to store it.Just to make sure, we don't need the [store_unit] anymore to do this?
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Re: Graziani WML Questions
Hi! It's been a long time that i didn't work on my campaigns.
I'm still on two projects, troll campaign and goblin campaign.
I've finaly done my troll campaign (yeaaahhhhh!!), units, 23 scenarios, everything is fine.
There are two difficulties mode in this campaign, NORMAL and HARD.
I just have a problem about my main file i think.
When i launch my camapign in HARD, it's not working, i've got the "UNKNOW SCENARIO ERROR".
But in NORMAL, everything is fine.
Do you think there is a problem in this main_file ?
It's such a problem for me because even if the scenarios are done, i can't test them in HARD. I search in every scenario but i can't figure it out, i don't think the problem is there...
Thank you for your precious help everytime, it's very nice.
I'm still on two projects, troll campaign and goblin campaign.
I've finaly done my troll campaign (yeaaahhhhh!!), units, 23 scenarios, everything is fine.
There are two difficulties mode in this campaign, NORMAL and HARD.
I just have a problem about my main file i think.
When i launch my camapign in HARD, it's not working, i've got the "UNKNOW SCENARIO ERROR".
But in NORMAL, everything is fine.
Do you think there is a problem in this main_file ?
It's such a problem for me because even if the scenarios are done, i can't test them in HARD. I search in every scenario but i can't figure it out, i don't think the problem is there...
Thank you for your precious help everytime, it's very nice.
Code: Select all
#textdomain wesnoth-frab
[textdomain]
name="wesnoth-frab"
[/textdomain]
# wmlscope: set export=no
[campaign]
id=From_rocks_and_blood
icon="data/add-ons/From_rocks_and_blood/images/units/trolls/godug.png~RC(magenta>red)"
image="data/add-ons/From_rocks_and_blood/images/campaign_image.png"
name= _ "From Rocks And Blood"
abbrev= _ "FRAB"
rank=15
first_scenario="01_Un_nouveau_chef"
difficulties="NORMAL,HARD"
difficulty_descriptions={MENU_IMG_TXT2 "units/trolls/grunt.png~RC(magenta>red)" _"Warrior" _"(Normal)"} + ";" +
{MENU_IMG_TXT2 "units/trolls/warrior.png~RC(magenta>red)" _"Leader" _"(Challenging)"}
define="CAMPAIGN_FROM_ROCKS_AND_BLOOD"
description=_ "Il est temps d'unifier les trolls et de faire taire les querelles incessantes avec les voisins! Que ce soit pacifiquement ou dans le sang n'a plus d'importance!
" + _"(Advanced level, 23 scenarios.)"
[/campaign]
#ifdef CAMPAIGN_FROM_ROCKS_AND_BLOOD
[binary_path]
path=data/add-ons/From_rocks_and_blood
[/binary_path]
[+units]
{~add-ons/From_rocks_and_blood/units/}
[/units]
{~add-ons/From_rocks_and_blood/utils}
{~add-ons/From_rocks_and_blood/scenarios}
{~add-ons/From_rocks_and_blood/maps}
#endif
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: Graziani WML Questions
I think that your problem does not lie in that file. Tell us the full error report. I think that you have a syntax error between an #ifdef HARD and #endif somewhere.
It's pretty cool that you get a new chef at the beginning of the campaign, all units will enjoy their meals and the player will be happy seeing them.
It's pretty cool that you get a new chef at the beginning of the campaign, all units will enjoy their meals and the player will be happy seeing them.
Re: Graziani WML Questions
Okay, thanks for reply. It was strange, but after a long research in my senario files, i realized that i type a wrong code, like this.
[side]
Blablabla
[/side]
[/side]
I really don't know why it was disturbing the Hard difficulty and not the normal, really strange.
Thanks again!
[side]
Blablabla
[/side]
[/side]
I really don't know why it was disturbing the Hard difficulty and not the normal, really strange.
Thanks again!
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: Graziani WML Questions
Code: Select all
# while Spectral Ixthala is alive, replace any defeated ghosts
[event]
name=new turn
first_time_only=no
[if]
[have_unit]
id=demon2
[/have_unit]
[then]
[set_variable]
name=ghost1
value=1
[/set_variable]
[set_variable]
name=ghost2
value=1
[/set_variable]
[set_variable]
name=ghost3
value=1
[/set_variable]
[set_variable]
name=ghost4
value=1
[/set_variable]
[set_variable]
name=ghost5
value=1
[/set_variable]
[set_variable]
name=ghost6
value=1
[/set_variable]
[if]
[have_unit]
id=ghost1
[/have_unit]
[then]
[set_variable]
name=ghost1_dead
value=0
[/set_variable]
[/then]
[/if]
[if]
[have_unit]
id=ghost2
[/have_unit]
[then]
[set_variable]
name=ghost2_dead
value=0
[/set_variable]
[/then]
[/if]
[if]
[have_unit]
id=ghost3
[/have_unit]
[then]
[set_variable]
name=ghost3_dead
value=0
[/set_variable]
[/then]
[/if]
[if]
[have_unit]
id=ghost4
[/have_unit]
[then]
[set_variable]
name=ghost4_dead
value=0
[/set_variable]
[/then]
[/if]
[if]
[have_unit]
id=ghost5
[/have_unit]
[then]
[set_variable]
name=ghost5_dead
value=0
[/set_variable]
[/then]
[/if]
[if]
[have_unit]
id=ghost6
[/have_unit]
[then]
[set_variable]
name=ghost6_dead
value=0
[/set_variable]
[/then]
[/if]
[if]
[variable]
name=ghost1_dead
numerical_equals=1
[/variable]
[or]
[variable]
name=ghost2_dead
numerical_equals=1
[/variable]
[/or]
[or]
[variable]
name=ghost3_dead
numerical_equals=1
[/variable]
[/or]
[variable]
name=ghost4_dead
numerical_equals=1
[/variable]
[or]
[variable]
name=ghost5_dead
numerical_equals=1
[/variable]
[/or]
[or]
[variable]
name=ghost6_dead
numerical_equals=1
[/variable]
[/or]
[then]
[message]
speaker=demon2
message= _ "blabla"
[/message]
[/then]
[/if]
[if]
[variable]
name=ghost1_dead
numerical_equals=1
[/variable]
[then]
[unit]
type=Ghost
side=3
id=ghost1
x=10
y=44
[/unit]
[/then]
[/if]
[if]
[variable]
name=ghost2_dead
numerical_equals=1
[/variable]
[then]
[unit]
type=Ghost
side=3
id=ghost2
x=10
y=45
[/unit]
[/then]
[/if]
[if]
[variable]
name=ghost3_dead
numerical_equals=1
[/variable]
[then]
[unit]
type=Ghost
side=3
id=ghost3
x=10
y=46
[/unit]
[/then]
[/if]
[if]
[variable]
name=ghost4_dead
numerical_equals=1
[/variable]
[then]
[unit]
type=Ghost
side=3
id=ghost4
x=13
y=44
[/unit]
[/then]
[/if]
[if]
[variable]
name=ghost5_dead
numerical_equals=1
[/variable]
[then]
[unit]
type=Ghost
side=3
id=ghost5
x=13
y=45
[/unit]
[/then]
[/if]
[if]
[variable]
name=ghost6_dead
numerical_equals=1
[/variable]
[then]
[unit]
type=Ghost
side=3
id=ghost6
x=13
y=46
[/unit]
[/then]
[/if]
[/then]
[/if]
[/event]
In this event, any defeated ghost is replace by another one.
i'm trying to fire this event but nothing happens. I tried many issues without success. The dead ghost... stay dead
Maybe the quote [have_unit] at the beginning is not good for this kind of event.
Any ideas?
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: Graziani WML Questions
You're initially setting the variable ghost1 to 1, if ghost1 is dead you set ghost1_dead to 0 and then you check for ghost1_dead. That means that ghost1_dead is never equal to 1, because you have mistaken the variable name.
The whole thing could be done in a much shorter way:
The whole thing could be done in a much shorter way:
Code: Select all
[event]
name=new turn
first_time_only=no
[if]
[have_unit]
id=demon2
[/have_unit]
[then]
#define GHOST_CHECK NUM X Y
[if]
[have_unit]
id=ghost{NUM}
[/have_unit]
[else]
[message]
speaker=demon2
message= _ "Rise, fallen soul, return from thy undeserved rest. Thy eternal rest hast not cometh yet. Return and haunt thy comrades again."
[/message]
[unit]
type=Ghost
side=3
id=ghost{NUM}
x={X}
y={Y}
[/unit]
[/else]
[/if]
#enddef
{GHOST_CHECK 1 10 44}
{GHOST_CHECK 2 10 45}
{GHOST_CHECK 3 10 46}
{GHOST_CHECK 4 13 44}
{GHOST_CHECK 5 13 45}
{GHOST_CHECK 6 13 46}
#undef GHOST_CHECK
[/then]
[/if]
[/event]
Re: Graziani WML Questions
Code: Select all
[event]
name=new turn
first_time_only=no
[if]
[have_unit]
id=demon2
[/have_unit]
[then]
#define GHOST_CHECK NUM X Y
[if]
[have_unit]
id=ghost1
[/have_unit]
[else]
[message]
speaker=demon2
message= _ "Rise, fallen soul, return from thy undeserved rest. Thy eternal rest hast not cometh yet. Return and haunt thy comrades again."
[/message]
[unit]
type=Ghost
side=3
id=ghost1
x={X}
y={Y}
[/unit]
[/else]
[/if]
[if]
[have_unit]
id=ghost2
[/have_unit]
[else]
[message]
speaker=demon2
message= _ "Rise, fallen soul, return from thy undeserved rest. Thy eternal rest hast not cometh yet. Return and haunt thy comrades again."
[/message]
[unit]
type=Ghost
side=3
id=ghost2
x={X}
y={Y}
[/unit]
[/else]
[/if]
[if]
[have_unit]
id=ghost3
[/have_unit]
[else]
[message]
speaker=demon2
message= _ "Rise, fallen soul, return from thy undeserved rest. Thy eternal rest hast not cometh yet. Return and haunt thy comrades again."
[/message]
[unit]
type=Ghost
side=3
id=ghost3
x={X}
y={Y}
[/unit]
[/else]
[/if]
[if]
[have_unit]
id=ghost4
[/have_unit]
[else]
[message]
speaker=demon2
message= _ "Rise, fallen soul, return from thy undeserved rest. Thy eternal rest hast not cometh yet. Return and haunt thy comrades again."
[/message]
[unit]
type=Ghost
side=3
id=ghost4
x={X}
y={Y}
[/unit]
[/else]
[/if]
[if]
[have_unit]
id=ghost5
[/have_unit]
[else]
[message]
speaker=demon2
message= _ "Rise, fallen soul, return from thy undeserved rest. Thy eternal rest hast not cometh yet. Return and haunt thy comrades again."
[/message]
[unit]
type=Ghost
side=3
id=ghost5
x={X}
y={Y}
[/unit]
[/else]
[/if]
[if]
[have_unit]
id=ghost6
[/have_unit]
[else]
[message]
speaker=demon2
message= _ "Rise, fallen soul, return from thy undeserved rest. Thy eternal rest hast not cometh yet. Return and haunt thy comrades again."
[/message]
[unit]
type=Ghost
side=3
id=ghost6
x={X}
y={Y}
[/unit]
[/else]
[/if]
#enddef
{GHOST_CHECK 1 10 44}
{GHOST_CHECK 2 10 45}
{GHOST_CHECK 3 10 46}
{GHOST_CHECK 4 13 44}
{GHOST_CHECK 5 13 45}
{GHOST_CHECK 6 13 46}
#undef GHOST_CHECK
[/then]
[/if]
[/event]
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"