Boucman wrote:Ok, I have a first patch ready to go,
however, the music is changed not when you see the ennemy leader, but when you see the first ennemy unit.
I can change that if you think it's better....
Nope, don't change it...
I think that's the way it should be. Although there is a problem: both Rebels and Loyalists have identical mages. So how is this handled? What happens when the first unit you see is mage?
Thanks for coding that. Well... in the game some rebel and loyalist units may look identical, but I guess there might be slight distictions in their speech, dress, or insignia that give them away. So, I like the change.
OK, the change has been commited. there is a new tag in game.cfg to configure the music, which is currently wired to the main lobby theme... I posted in the music developement forum, so hopefully another music will replace it soon
Well, well, well... Seems to be that here are some wise people after all maybe i will download latest patch and make a comeback )... is this changed in version 1.0.2?
I suggest using underground.ogg rather than the main menu music. The big intro to the main menu music barely has time to play before the next turn starts. It's like stop-and-go traffic. Underground.ogg starts out low and just builds slowly, so it's less abrupt on short turns but works well for longer turns.
STNA NarSissi wrote:Well, well, well... Seems to be that here are some wise people after all maybe i will download latest patch and make a comeback )... is this changed in version 1.0.2?
STNA NarSissi wrote:Well, well, well... Seems to be that here are some wise people after all maybe i will download latest patch and make a comeback )... is this changed in version 1.0.2?
The reason you got a harsh response at first was because you threatened to stop playing if it wasn't changed. Even if true, it is impolite.
STNA NarSissi wrote:Well, well, well... Seems to be that here are some wise people after all maybe i will download latest patch and make a comeback )... is this changed in version 1.0.2?