The Altaz Mariners (2p pirate RPG) now with French translation!
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- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
Re: SPOILERS: Altaz Mariners stuck on the storm barrier
I'm not entirely sure where you've got to, but...
p.s. can a mod merge this with the main campaign thread?
Spoiler:
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
- Pentarctagon
- Project Manager
- Posts: 5597
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: SPOILERS: Altaz Mariners stuck on the storm barrier
FYI your post has been merged into the Altaz Mariner's thread.DwarvenRogue wrote: ↑February 21st, 2023, 2:39 am I have been to every island above the storm barrier andThe last hint that I received about Marco leads me into the storm barrier, butSpoiler:. Please help.Spoiler:
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Atreides
- Posts: 1090
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: The Altaz Mariners (2p pirate RPG) now with French translation!
Yep, I do. It's caused by some PNG's not complying with some "standard" for a colour profile. I've forgotten some of the details now, heh. But what it means is that the colours may be a bit off.Bob_The_Mighty wrote: ↑October 30th, 2021, 10:34 pm I'm also getting lots of this: "libpng warning: iCCP: known incorrect sRGB profile" - any idea what that means?
My solution was a Linux program called trimage that not only corrects the colour profile for you but also maximally compresses PNG's as well as purging out any "useless metadata". I've run it on many of the sprites in the addons I've worked on and it saved a LOT of space as well as killing that annoying log warning.
- Atreides
- Posts: 1090
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: The Altaz Mariners (2p pirate RPG) now with French translation!
Cool, I installed debian back in 2019 (although I'd used Linux in 1999 and Unix in, errr, 1984) and find the modern version is quite user friendly. If you are looking for a editor to use for modding Wesnoth I can't recommend Kate highly enough. Powerful and a very useful ability to colourize WML which has I'm sure saved my butt many a time.EUGordy wrote: ↑February 23rd, 2023, 6:44 pmThanks for the great advice. I recently started using Ubuntu. Now I'm studying what programs can be installed to make it comfortable to use.Atreides wrote: ↑February 22nd, 2023, 5:00 amYep, I do. It's caused by some PNG's not complying with some "standard" for a colour profile. I've forgotten some of the details now, heh. But what it means is that the colours may be a bit off.Bob_The_Mighty wrote: ↑October 30th, 2021, 10:34 pm I'm also getting lots of this: "libpng warning: iCCP: known incorrect sRGB profile" - any idea what that means?
My solution was a Linux program called trimage that not only corrects the colour profile for you but also maximally compresses PNG's as well as purging out any "useless metadata". I've run it on many of the sprites in the addons I've worked on and it saved a LOT of space as well as killing that annoying log warning.
Re: The Altaz Mariners (2p pirate RPG) now with French translation!
The Altaz Mariners is one of my most favorite addons. However, I have some improvement requests.
Ratty’s undead variation (Dog and War Dog) is set to saurian for no reason. It should be wolf instead.
The Naga sprites used in this campaign are very outdated. It would be great to add the units from the Naga Dirkfang line, which could replace TAM’s Naga Hunter line.
Some other units could be replaced with the core ones, e. g. Horse and Dwarvish Miner (Gremlock). Fire Wisp is also proposed for addition to main, see PR #5532.
It also seems that the Khalifate images at ./images/units/khalifate can be removed, now where Dunefolk is part of the core.
Ratty’s undead variation (Dog and War Dog) is set to saurian for no reason. It should be wolf instead.
The Naga sprites used in this campaign are very outdated. It would be great to add the units from the Naga Dirkfang line, which could replace TAM’s Naga Hunter line.
Some other units could be replaced with the core ones, e. g. Horse and Dwarvish Miner (Gremlock). Fire Wisp is also proposed for addition to main, see PR #5532.
It also seems that the Khalifate images at ./images/units/khalifate can be removed, now where Dunefolk is part of the core.