Undead 'traits'
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Undead 'traits'
Undead are a pretty bland lot. They're rotting, shambling corpses, so I understand why they don't get your usual assortment of personality-type traits. What's to make one skeleton distinct from another? But on the other hand, higher-level Undead units are often semi-intelligent (Revenants, Death Knights, Wraiths, etc), even semi-unique.
How about a set of Undead Traits of which they'll gain one when advancing to Level 2? I have a couple which seem appropriate -
Frightening - This unit is particularly fearsome, gaining an increased bonus at night (perhaps 40%)
Unrelenting - This unit just won't lie down. +5HP.
Enervating - This unit now drains in hand to hand combat.
Chilling - This unit is surrounding by a freezing aura, and does cold damage in hand to hand combat.
Nightstalker - This unit now disappears at night (this is already an ability, right?)
Of course, this means the increase in power during advancement will be more dramatic, but this could be balanced. Thoughts?
How about a set of Undead Traits of which they'll gain one when advancing to Level 2? I have a couple which seem appropriate -
Frightening - This unit is particularly fearsome, gaining an increased bonus at night (perhaps 40%)
Unrelenting - This unit just won't lie down. +5HP.
Enervating - This unit now drains in hand to hand combat.
Chilling - This unit is surrounding by a freezing aura, and does cold damage in hand to hand combat.
Nightstalker - This unit now disappears at night (this is already an ability, right?)
Of course, this means the increase in power during advancement will be more dramatic, but this could be balanced. Thoughts?
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Re: Undead 'traits'
Of these, only Unrelenting seems like it would not be overpowering as a trait, and it seems weak. why not have it so they got traits but they were called different names, so:Sangel wrote:Undead are a pretty bland lot. They're rotting, shambling corpses, so I understand why they don't get your usual assortment of personality-type traits. What's to make one skeleton distinct from another? But on the other hand, higher-level Undead units are often semi-intelligent (Revenants, Death Knights, Wraiths, etc), even semi-unique.
How about a set of Undead Traits of which they'll gain one when advancing to Level 2? I have a couple which seem appropriate -
Frightening - This unit is particularly fearsome, gaining an increased bonus at night (perhaps 40%)
Unrelenting - This unit just won't lie down. +5HP.
Enervating - This unit now drains in hand to hand combat.
Chilling - This unit is surrounding by a freezing aura, and does cold damage in hand to hand combat.
Nightstalker - This unit now disappears at night (this is already an ability, right?)
Of course, this means the increase in power during advancement will be more dramatic, but this could be balanced. Thoughts?
quick=(?)
strong=(?)
resilient=unrelenting
loyal=(?)
intelligent=trainable (as in rats-running-mazes trainable. yeah, its stupid, think of something better.)
for undead units
(yeah, i'm not the most creative when it comes to names)
and they each get 2 traits, as opposed to making up new traits, which would be unbalanced.
(i'd like to say that although these sound bad as traits, they would work fine as abilities)
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The exact effect of the traits isn't really so important - that's just a matter of balancing, which can easily be done by comparing them to the current traits in play. What I'm more interested in is if people like the idea of Undead having traits, and if gaining them at 2nd level seems appropriate. To me, your average run-of-the-mill skeleton shouldn't have any distinguishing features.
And I'd definitely want to have a different trait list than to "normal" creatures. While some (resilient, strong) we could rename and reuse, I think the more differentiation, the more uniqueness we can add to each side, the better.
And I'd definitely want to have a different trait list than to "normal" creatures. While some (resilient, strong) we could rename and reuse, I think the more differentiation, the more uniqueness we can add to each side, the better.
I don't like the idea of giving the same traits different names in each race -- not only do you end up having to generate lots of extra trait names, it makes things confusing for the player, who has to remember that "strong" for humans is "frightening" for undead is "brutish" for orcs is "stout" for dwarves....
I do like the idea of race-specific traits, but I think shared traits should have a single name.
Daniel
I do like the idea of race-specific traits, but I think shared traits should have a single name.
Daniel
It actually does matter what the exact traits are, because traits have to have small effects. Considering how long people have been trying to come up with additional traits to the original four, and only one being accepted (loyal) shows that it's actually rather difficult to come up with traits that either don't have over-complicated rules, don't seem contrived, and aren't over powerful.Sangel wrote:The exact effect of the traits isn't really so important - that's just a matter of balancing
Concur.Integral wrote: I do like the idea of race-specific traits, but I think shared traits should have a single name.
David
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Point taken. What I meant is that the exact traits the Undead get doesn't matter at all to me - so long as they're balanced.
Speaking of additions to the "basic five" - how about "Brave" for Lawful Units? Reduces or eliminates the night penalty?
Speaking of additions to the "basic five" - how about "Brave" for Lawful Units? Reduces or eliminates the night penalty?
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Imagine the look on its face when my quick great mage teleports into a near bye village, charges forward and torches it to ash.Sangel wrote:Yes, I'd thought of that. Perhaps that would be a better use of the word Relentless. Imagine a relentless, resilient Revenant bearing down on your troops...
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