Ageless Era - Current Version: 4.34
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Re: Ageless Era - Current Version: 4.33
btw Temuchin Khan I'd recommend you to take a time to view the Ageless version of imperial era units as many things are different from the original project because certain things were too abusable in XP mod / orocia shrine upgrade (like Legionaries shield + pilum attacks with extra strikes, particularly if BOTH attacks have SLOWS special and with extra strikes unit is most likely to use this attack always in retaliation) , which was pretty overpowered that pilum dealt as much damage as a lv1 archer strike...) , as well some lv3 late game Sidhe got flat defense of 50% because it was required to make them to not underperfom this much to even default (as well of a important XP reductions to some units).
Lastly, in 2024 we got more resources to nerf stuff like pilum attack being too powerful... for example the attack could be changed to 6-1 and be still a +slowing attack if for example it has a cons of -10% accuracy modifier, which would make it a GREAT attack if fighting on flat, but being terrible if something at very high defense uses a ranged attack againist legionaries. This would also fix lv2 legionaries to not be absurdly too OP in flat terrain which is most common terrain tile in the game , and finally allowing them to have either less cold weakness (which it was massive in Laviginian legionaries) OR at having more HP in lv2-lv3 and to not be massively OP in flat.
I still remember very old times which altering flat defense was something very uncommon and still a powerful feature that been used to buff some Ageless units that without this bonus, they would not have any unique feature and still low stats.
As well as the accuracy/parry stat exists, which can be used to buff/nerf things in convenience. In 1.18 elvish champion only gains +1 strike (to 8-5) in comparation of lv2 hero but gains +10% accuracy on their melee attacks , meaning they miss less often while taking a while to deal their full damage.
Lastly, in 2024 we got more resources to nerf stuff like pilum attack being too powerful... for example the attack could be changed to 6-1 and be still a +slowing attack if for example it has a cons of -10% accuracy modifier, which would make it a GREAT attack if fighting on flat, but being terrible if something at very high defense uses a ranged attack againist legionaries. This would also fix lv2 legionaries to not be absurdly too OP in flat terrain which is most common terrain tile in the game , and finally allowing them to have either less cold weakness (which it was massive in Laviginian legionaries) OR at having more HP in lv2-lv3 and to not be massively OP in flat.
I still remember very old times which altering flat defense was something very uncommon and still a powerful feature that been used to buff some Ageless units that without this bonus, they would not have any unique feature and still low stats.
As well as the accuracy/parry stat exists, which can be used to buff/nerf things in convenience. In 1.18 elvish champion only gains +1 strike (to 8-5) in comparation of lv2 hero but gains +10% accuracy on their melee attacks , meaning they miss less often while taking a while to deal their full damage.
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Re: Ageless Era - Current Version: 4.33
Commenting that the first confirmed wave of changes been officially added, which will occur in the next release, still there are some points I would like to listen an opionion about certain things.
But in short in case you don't want to view each exact detail of all changes, can mention a short list of changes in each faction.
AE - Dark Legion / Stronger riders (lv2/lv3) , minor buffs in some other places.
AE - Deep Elves / HP increases and XP reductions (both buffs)
AE - Frozen / Minor buffs
AE - Steelhive / Recon rework , minor buffs in very secondary units
AE - Yokai / Healing Leshis HP increase, higher XP for lv1 swarms
Archaic - Despair / Minor damage buffs , very moderate XP reductions
Archaic - Kthon / Ranged units rework (toads/ducks) , they will now be debuffers (-5% physical res and cold/fire if duck or toad)
Archaic - Menagenerie / Arcane performance big buff, some XP decreases, more extras
Archaic - Phantom / Archers fewe XP and stronger secondary ranged damage, minor buffs in somewhere
Archaic - Primeval / Minor XP adjustment (both increases and decreases) , few buffs
Archaic - South Seas / some HP increases and XP decreases (buffs)
Archaic - Ukians / XP reductions around multiple units, lv2/lv3 no commander fighters buffs , lv3/lv4 commander nerfs
BEEM - Wood Warriors / A pair of XP redutions
EFM - Dalefolk / Buffs around all non Channeler lines
EFM - Darklanders / XP reductions at most
EFM - Freemen / XP decreases, fix inconsistencies in lv2 to lv3 upgrades, kept the crazy but fun things in adventurer : )
EFM - Highlanders / Lv1/Lv2 decreases, standarized AMLA XPs
EFM - Imperlists / Lv1/Lv2 decreases, standarized AMLA XPs
EFM - Pygmies / Buffs split around non-witches lines
EFM - Sea States / Lv1/Lv2 decreases, standarized AMLA XPs at most
EFM - Whites / XP decreases , Scout & Warden line buffs in lv+2 , AMLA XP standarize
Changes in detail
Other stuff
But in short in case you don't want to view each exact detail of all changes, can mention a short list of changes in each faction.
AE - Dark Legion / Stronger riders (lv2/lv3) , minor buffs in some other places.
AE - Deep Elves / HP increases and XP reductions (both buffs)
AE - Frozen / Minor buffs
AE - Steelhive / Recon rework , minor buffs in very secondary units
AE - Yokai / Healing Leshis HP increase, higher XP for lv1 swarms
Archaic - Despair / Minor damage buffs , very moderate XP reductions
Archaic - Kthon / Ranged units rework (toads/ducks) , they will now be debuffers (-5% physical res and cold/fire if duck or toad)
Archaic - Menagenerie / Arcane performance big buff, some XP decreases, more extras
Archaic - Phantom / Archers fewe XP and stronger secondary ranged damage, minor buffs in somewhere
Archaic - Primeval / Minor XP adjustment (both increases and decreases) , few buffs
Archaic - South Seas / some HP increases and XP decreases (buffs)
Archaic - Ukians / XP reductions around multiple units, lv2/lv3 no commander fighters buffs , lv3/lv4 commander nerfs
BEEM - Wood Warriors / A pair of XP redutions
EFM - Dalefolk / Buffs around all non Channeler lines
EFM - Darklanders / XP reductions at most
EFM - Freemen / XP decreases, fix inconsistencies in lv2 to lv3 upgrades, kept the crazy but fun things in adventurer : )
EFM - Highlanders / Lv1/Lv2 decreases, standarized AMLA XPs
EFM - Imperlists / Lv1/Lv2 decreases, standarized AMLA XPs
EFM - Pygmies / Buffs split around non-witches lines
EFM - Sea States / Lv1/Lv2 decreases, standarized AMLA XPs at most
EFM - Whites / XP decreases , Scout & Warden line buffs in lv+2 , AMLA XP standarize
Changes in detail
Spoiler:
Other stuff
Spoiler:
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Re: Ageless Era - Current Version: 4.34
Ageless Era 4.34 is out on the 1.18 add-on server
Code: Select all
Version 4.34:
* Units and Factions
* Era of Magic update
* Rashy Era update
* Balance
* Many small balance changes. Detailed notes can be found from github - ProditorMagnus/Ageless-for-1-14
* Bug Fixes
* FL summon
* EFM trample interaction with other addons
Maintainer of Ageless Era. Ravana's Multiplayer Works
Re: Ageless Era - Current Version: 4.34
Will 4.34 or later be released on the 1.16 server?
Here "no" is the easier answer for me - I'm wondering whether I'll need to do further uploads of SXC to 1.16. I have to do one last one anyway, having missed the deprecation, and in 4.31 removal, of AE_myh_Mistress.
Here "no" is the easier answer for me - I'm wondering whether I'll need to do further uploads of SXC to 1.16. I have to do one last one anyway, having missed the deprecation, and in 4.31 removal, of AE_myh_Mistress.
Re: Ageless Era - Current Version: 4.34
It will run in 1.16 if someone wants to copy it over, but not planning to upload.
Maintainer of Ageless Era. Ravana's Multiplayer Works