Ghostly Calls
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Re: Ghostly Calls
Oh... which scenario?
Thanks!
Suukorak
Thanks!
Suukorak
He who is still learning WML, can still make a campaign. (or at least try)
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
Re: Ghostly Calls
Sorry, the final scenario, the end stuff.
Re: Ghostly Calls
Fixed (Sorry! I've been really busy with school and such!).
Thanks for bringing it to my attention.
Suukorak
Thanks for bringing it to my attention.
Suukorak
He who is still learning WML, can still make a campaign. (or at least try)
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
-
- Posts: 31
- Joined: February 17th, 2014, 8:08 pm
Re: Ghostly Calls
Since the last reply was months ago, I'm not sure you will still read this, but I thought I'd still give my view on the campaign. I have played it up to scenario 5 thus far. I find the story kinda interesting, but I noticed a few places for improvement.
1- None thus far.
2- Hard (that may be why I didn't finish it yet).
3- The textdomain for the drake necromancer unit is badly set. It should be something like this (as you can see, I have put three textdomain arguments to ensure that the "claws" and "fire breath" strings rely on mainline's textdomain, and that everything else rely on the campaign's) :
4-Ahab is a former mage from the academy right? Then why is he just like any other dark adept? I think he should have abilities reminiscent of both his studying at the academy and the darker powers granted to him by the book.
5-The map of the third scenario is unusually maze-like. When I play a campaign, I have the habit of exploring all the map, but it is impossible to do so without losing from lack of time. Thus, I cannot kill all the guardians. It is not so much of a problem in the fifth scenario as you have more money to recruit, can recruit on more tiles at once, and have plenty of high-level units from the fourth scenario.
As for the fourth scenario, it is tempting to take the cave path, fight the two trolls, and walk all the way across the map to find Nave Dna'Niloc's altar, but it cannot realistically be done in 50 turns, forcing the player to take the path with the mages. Not that fighting red mages is too hard ; I did so quite nicely with ghouls and a fair amount of save scumming. But given that you are giving two options to the player, I'd prefer if both of them were viable.
6- For that I'd need to finish the campaign first, and maybe know in which year the action of the first campaign takes place.
1- None thus far.
2- Hard (that may be why I didn't finish it yet).
3- The textdomain for the drake necromancer unit is badly set. It should be something like this (as you can see, I have put three textdomain arguments to ensure that the "claws" and "fire breath" strings rely on mainline's textdomain, and that everything else rely on the campaign's) :
Code: Select all
#textdomain wesnoth-Campaign_GC
[unit_type]
id=Drake Necromancer
name= _ "Drake Necromancer"
race=drake
image="necro-drake.png"
profile="userdata/data/campaigns/Ghostly_Calls/"
hitpoints=55
movement_type=drakefly
movement=6
experience=150
level=2
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
undead_variation=drake
cost=45
usage=archer
description= _ "The same as humans, some drakes are drawn by the prospect of reign over the undead hordes. Those who survive long enough and collect enough knowledge of their chosen black magic become necromancers, raising the dead to serve their every whim."
die_sound=drake-die.ogg
{DEFENSE_ANIM "necro-drake-defend.png" "necro-drake.png" {SOUND_LIST:DRAKE_HIT}}
{DRAKE_FLYING_ANIM "necro-drake.png" "necro-drake-flying.png"}
[movement_anim]
[frame]
begin=0
end=150
image="necro-drake-flying.png"
[/frame]
[/movement_anim]
[death]
[frame]
begin=0
end=130
image="necro-drake-die1.png"
[/frame]
[frame]
begin=130
end=320
image="necro-drake-die2.png"
[/frame]
[frame]
begin=320
end=450
image="necro-drake-die3.png"
[/frame]
[frame]
begin=450
end=600
image="necro-drake-die4.png"
[/frame]
[frame]
begin=600
end=750
image="necro-drake-die5.png"
[/frame]
[frame]
begin=750
end=900
image="necro-drake-die6.png"
[/frame]
[frame]
begin=900
end=1050
image="necro-drake-die7.png"
[/frame]
[/death]
[attack]
name=claws
#textdomain wesnoth-units
description=_"claws"
icon=attacks/claws-drake.png
type=blade
range=melee
damage=7
number=2
[/attack]
[attack]
name=fire breath
description=_"fire breath"
icon=attacks/fire-breath-drake.png
type=fire
range=ranged
damage=5
number=3
[/attack]
[attack]
name=shadow breath
#textdomain wesnoth-Campaign_GC
description=_"shadow breath"
icon=attacks/dark-missile.png
type=arcane
range=ranged
damage=9
number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=plague breath
description=_"plague breath"
icon=attacks/curse.png
type=arcane
range=ranged
damage=3
number=5
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_PLAGUE}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=fire breath
[/filter_attack]
{MISSILE_FRAME_FIRE_BREATH 12,-34 12,15 25,-22 27,10}
start_time=-400
[if]
hits=no
[frame]
duration=100
image="necro-drake.png"
sound=flame-big-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
duration=50
image="necro-drake.png"
sound=flame-big.ogg
[/frame]
[/else]
[frame]
duration=200
image="necro-drake-range.png"
[/frame]
[frame]
duration=150
image="necro-drake.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
start_time=-200
[frame]
duration=100
image="image/necro-drake-flying.png"
[/frame]
[if]
hits=yes
[frame]
duration=150
image="necro-drake-attack-melee.png"
sound=claws.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=150
image="necro-drake-attack-melee.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=50
image="necro-drake-defend.png"
[/frame]
[frame]
duration=125
image="necro-drake-flying.png"
[/frame]
[frame]
duration=50
image="necro-drake.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
type=arcane
[/filter_attack]
start_time=-100
[missile_frame]
start_time=-100
duration=150
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
duration=100
image="necro-drake-range.png"
[/frame]
[if]
hits=yes
[frame]
duration=50
image="necro-drake-range.png"
sound=magic-dark-big.ogg
halo=halo/undead/black-magic-2.png
[/frame]
[frame]
duration=150
image="necro-drake.png"
[/frame]
[/if]
[else]
hits=no
[frame]
duration=50
image="necro-drake-range.png"
sound=magic-dark-big-miss.ogg
halo=halo/undead/black-magic-2.png
[/frame]
[frame]
duration=150
image="necro-drake.png"
[/frame]
[/else]
[/attack_anim]
[/unit_type]
5-The map of the third scenario is unusually maze-like. When I play a campaign, I have the habit of exploring all the map, but it is impossible to do so without losing from lack of time. Thus, I cannot kill all the guardians. It is not so much of a problem in the fifth scenario as you have more money to recruit, can recruit on more tiles at once, and have plenty of high-level units from the fourth scenario.
As for the fourth scenario, it is tempting to take the cave path, fight the two trolls, and walk all the way across the map to find Nave Dna'Niloc's altar, but it cannot realistically be done in 50 turns, forcing the player to take the path with the mages. Not that fighting red mages is too hard ; I did so quite nicely with ghouls and a fair amount of save scumming. But given that you are giving two options to the player, I'd prefer if both of them were viable.
6- For that I'd need to finish the campaign first, and maybe know in which year the action of the first campaign takes place.
Re: Ghostly Calls
Thanks for the feedback! No one else has posted for a while, but I still get notification emails, so yes, I will respond.
I don't fully understand everything I wrote as far as "textdomains" and so on. I hope you don't mind if I just copy your code into my unit. Thank you for the help.
Ahab was pretty peaceful until the book twisted him. He had learned no magic that would be practical in battle.
It was never necessary to kill all the guardians; it's in fact rather superfluous to your goal in scenario 3. The point is to force you to explore – that's what makes it fun! Plus, it was a really fun map to make. That and scenario 13's map, but I won't spoil anything for you. Just be on the lookout for "New Orc City".
In scenario 4, you could consider the cave path a sort of decoy, or special case. My co-creator says that, though exploration is a noble goal, it is hardly practical on hard mode. He also says that he intended it to be a decoy route for hard, while it's viable for easier modes. I'm still ambivalent, though; it's open for debate, I suppose.
Thanks for playing, and I'm glad you like the story! If you're on scenario 5 you've got a long ways to go still. Good luck!
– Suukorak
I don't fully understand everything I wrote as far as "textdomains" and so on. I hope you don't mind if I just copy your code into my unit. Thank you for the help.
Ahab was pretty peaceful until the book twisted him. He had learned no magic that would be practical in battle.
It was never necessary to kill all the guardians; it's in fact rather superfluous to your goal in scenario 3. The point is to force you to explore – that's what makes it fun! Plus, it was a really fun map to make. That and scenario 13's map, but I won't spoil anything for you. Just be on the lookout for "New Orc City".
In scenario 4, you could consider the cave path a sort of decoy, or special case. My co-creator says that, though exploration is a noble goal, it is hardly practical on hard mode. He also says that he intended it to be a decoy route for hard, while it's viable for easier modes. I'm still ambivalent, though; it's open for debate, I suppose.
Thanks for playing, and I'm glad you like the story! If you're on scenario 5 you've got a long ways to go still. Good luck!
– Suukorak
He who is still learning WML, can still make a campaign. (or at least try)
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
-
- Posts: 31
- Joined: February 17th, 2014, 8:08 pm
Re: Ghostly Calls
Nice to see you replied so fast. I'll try to make myself more clear as to the textdomain thing. As of the current version (1.4.2, right?), the unit was only using the units textdomain, which would make some of the strings translated, and the other un-translatable. I have basically taken the advice from here on the wiki to ensure that all strings can be translated (and not just those from mainline).
I didn't think of the other things you said. I think it makes sense, so if you think it is good as it is, I won't disagree with you.
I didn't think of the other things you said. I think it makes sense, so if you think it is good as it is, I won't disagree with you.
Re: Ghostly Calls
I am currently playing scenario 8 (lawless forest).
1. No
2.Easy or medium (I don't remember it that well)
3.Yes, but no.
4.It would be nice if Ahab had a unit or three that weren't undead. That way you would get a bigger variety.
5.No
6.Something with coming back to life as a ghost after death. He was then summoned by a beginner with a small army who was going to take on a detachement of the army. Ahab, who has much more experience, leads the adapt and together they win. Then Ahab takes over the adept. He can now become much more powerfull, because who knows more about death then someone who came back after death?
I really enjoyed your game so far, even though I'm progressing rather slow at the moment, but that could just be me.
1. No
2.Easy or medium (I don't remember it that well)
3.Yes, but no.
4.It would be nice if Ahab had a unit or three that weren't undead. That way you would get a bigger variety.
5.No
6.Something with coming back to life as a ghost after death. He was then summoned by a beginner with a small army who was going to take on a detachement of the army. Ahab, who has much more experience, leads the adapt and together they win. Then Ahab takes over the adept. He can now become much more powerfull, because who knows more about death then someone who came back after death?
I really enjoyed your game so far, even though I'm progressing rather slow at the moment, but that could just be me.
by 'Thor the God'
The Yeti - A peace loving creature that lives on his own. Yet, when necessary, he can deal an unbelievable amount of violence.
The Yeti - A peace loving creature that lives on his own. Yet, when necessary, he can deal an unbelievable amount of violence.
Re: Ghostly Calls
Hello! Thanks for the feedback.
Honestly, I hadn't thought of giving him some non-undead. I'm not sure how they would fit into the storyline, but I'll give it some thought. I'll get back to you on that.
And the sequel idea is very good. Thanks for sharing it!
Glad you enjoyed the game. Good luck finishing it!
Suukorak
Honestly, I hadn't thought of giving him some non-undead. I'm not sure how they would fit into the storyline, but I'll give it some thought. I'll get back to you on that.
And the sequel idea is very good. Thanks for sharing it!
Glad you enjoyed the game. Good luck finishing it!
Suukorak
He who is still learning WML, can still make a campaign. (or at least try)
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
Re: Ghostly Calls
This is one of my favorite campaigns. I've gotten to where I can win pretty fast (I don't have to explore in replays), & accumulate a tremendous amount of gold, over 20,000.
I just wanted to say that I appreciate your efforts & look forward to a sequel.
Thank you for the enjoyment that you have given me.
I just wanted to say that I appreciate your efforts & look forward to a sequel.
Thank you for the enjoyment that you have given me.
-
- Posts: 3
- Joined: September 20th, 2018, 6:33 pm
Re: Ghostly Calls
First of all, sorry for my bad English.
I'm playing the flame of honor scenario and I can't find the way to finish it although I've killed all the enemy leaders (and the rest of them) and search everywhere.
Some advice please.
I'm playing the flame of honor scenario and I can't find the way to finish it although I've killed all the enemy leaders (and the rest of them) and search everywhere.
Some advice please.
Re: Ghostly Calls
[quote=Paco_Jones post_id=633528 time=1537781656 user_id=167247]
First of all, sorry for my bad English.
I'm playing the flame of honor scenario and I can't find the way to finish it although I've killed all the enemy leaders (and the rest of them) and search everywhere.
Some advice please.
[/quote]
You must move either Nave or Ahab to one of the Drake's keeps (x,y = 69,20) to seize the Gem of the Flameheart and win the scenario.
First of all, sorry for my bad English.
I'm playing the flame of honor scenario and I can't find the way to finish it although I've killed all the enemy leaders (and the rest of them) and search everywhere.
Some advice please.
[/quote]
You must move either Nave or Ahab to one of the Drake's keeps (x,y = 69,20) to seize the Gem of the Flameheart and win the scenario.
He who is still learning WML, can still make a campaign. (or at least try)
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.