17 - Breaking the Siege
Moderator: Forum Moderators
Re: 17 - Breaking the Siege
Wesnoth 1.14.11, High Lord (Challenging), no reloading during campaign, probably played the scenario at least twice(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
5 with knowledge of the 'reserve' popups, comparison with rest of campaign(2) How difficult did you find the scenario? (1-10)
Bad - it doesnt tell me that there will be units popping out of thin air.(3) How clear did you find the scenario objectives?
Telling the allied leader where to move to is very powerful. This should be properly explained if it isnt - not sure - in the replay I cant find an explanation at least.
Clear.(4) How clear and interesting did you find the dialog and storyline of the scenario?
None.(5) What were your major challenges in meeting the objectives of the scenario?
6 with knowledge of the popups(6) How fun do you think the scenario is? (1-10)
Dont create units out of nothing - especially not in such a manner that is potentially fatal for the player.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- Attachments
-
- LoW-Breaking the Siege replay.gz
- (89.67 KiB) Downloaded 251 times