Ascension: Developing your factions
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Re: Ascension: Developing your factions
I will check it out. Thanks for feedback.
EDIT: Fixed.
Re: Ascension: Developing your factions
I have replaced some of the worse graphics and added new stuff to the side panels. I have also finally figured out how to make countdowns, so you can now see times till something happens tick instead of being occasionally updated.
Screenshot of new UI:
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- Posts: 1
- Joined: January 19th, 2019, 9:43 am
Re: Ascension: Developing your factions
Not bad! Not bad at all, Dugi! Have you continued upgrading it since then? I'd love to see what you came up with if you have.Dugi wrote: ↑October 24th, 2018, 2:36 pmI will check best mig welders out. Thanks for feedback.
EDIT: Fixed.
Last edited by Mcnicholas on May 29th, 2023, 10:22 am, edited 2 times in total.
Re: Ascension: Developing your factions
I am taking occasional breaks, I am still developing it. However, currently my main problem is lack of feedback, mainly about the user interface that's reported to be insufficiently intuitive. I wanted to ask a friend who plays a similar game to show me how it's done elsewhere, but she's sick.Mcnicholas wrote: ↑January 21st, 2019, 12:07 pm Not bad! Not bad at all, Dugi! Have you continued upgrading it since then? I'd love to see what you came up with if you have.
So I would greeeaatly appreciate if you told me whatever you think could be improved.
Re: Ascension: Developing your factions
I have decided to shut it down. The main problem was that the software architecture was bad and I have found a better solution and successfully made the necessary proofs of concept. I will rebuild it once I finish other stuff I have been neglecting because of working on these proofs of concept.
Less important stuff: