[engine] ruined village suggestion
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- Spannerbag
- Posts: 537
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: [engine] ruined village suggestion
Well, if mainline campaigns have this message and work OK that confirms my experience; I haven't had any issues relating to that terrain in gameplay or editor. I do have a problem with terrain masks (in another campaign I'm working on) but will revisit that when I resume developing that (I want to get this current campaign almost done then will decide whether to release on 1.16 or tweak for 1.18).gnombat wrote: ↑February 25th, 2023, 11:16 am I think maybe the error message is spurious, or perhaps it's a bug in Wesnoth, because I can see the same error message in mainline. For example, the following save file gives me the error messageError while loading the map: Unknown tile in map: (Cyd) 'Cyd'
. But it still loads OK...
Thanks for the comment, good to know
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- beetlenaut
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Re: [engine] ruined village suggestion
I haven't been able to find any information confirming this. Is it supported in the game's code, or does it just tend to work because of where _main.cfg is usually located?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: [engine] ruined village suggestion
Just because of where the scenarios are relative to _main.cfg, when using the de-facto standard layout for campaigns.
Re: [engine] ruined village suggestion
The error probably comes from trying to show the minimap when loading the save. When you actually load the save the terrain will be defined because the campaign define will be set. After you loaded the save once (or started the campaign some other way) the error should be gone and you should see the minimap in the load dialog because the terrain is now known.gnombat wrote: ↑February 25th, 2023, 11:16 am I think maybe the error message is spurious, or perhaps it's a bug in Wesnoth, because I can see the same error message in mainline. For example, the following save file gives me the error messageError while loading the map: Unknown tile in map: (Cyd) 'Cyd'
. But it still loads OK...
UtBS-A Stirring in the Night-Auto-Save1.gz
It's documented here. It's a relative include so it does indeed depend on where the include is.beetlenaut wrote: ↑February 27th, 2023, 3:54 amI haven't been able to find any information confirming this. Is it supported in the game's code, or does it just tend to work because of where _main.cfg is usually located?
"If gameplay requires it, they can be made to live on Venus." -- scott