Rethink the text-part!
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- Posts: 3
- Joined: April 6th, 2023, 9:00 am
Rethink the text-part!
Hi guys, a big fan of the game and for a long time, but I do think that the text-part, the form in which the stories are told, is a bit outdated.
Make the text graphic and accompanied by cool drawings - a picture says more than a thousand words.
I think that would the game even more appealing and perhaps people will even read the hole thing! )
All the best.
ML
Make the text graphic and accompanied by cool drawings - a picture says more than a thousand words.
I think that would the game even more appealing and perhaps people will even read the hole thing! )
All the best.
ML
- Spannerbag
- Posts: 537
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: Rethink the text-part!
Sorry to be dim, but not sure how you want things changed?
At present text appears in all sorts of places but I presume you are primarily concerned with how
At present BfW uses pango markup for text formatting.
Images can be associated with text, albeit via fixed methods within WML.
TBH I doubt the inclination or spare capability exists amongst the (volunteer) developers to make radical changes to the existing setup (however I could be wrong here, I'm just a regular punter).
However if you want to make your case I'd suggest you explain:
Cheers!
-- Spannerbag
At present text appears in all sorts of places but I presume you are primarily concerned with how
[story]
and/or [message]
content is rendered?At present BfW uses pango markup for text formatting.
Images can be associated with text, albeit via fixed methods within WML.
TBH I doubt the inclination or spare capability exists amongst the (volunteer) developers to make radical changes to the existing setup (however I could be wrong here, I'm just a regular punter).
However if you want to make your case I'd suggest you explain:
- What and where are the problems/limitations/omissions of the current implementation in detail (just saying the form is outdated doesn't really help me understand what you are suggesting)
- How mitigating/resolving these issues would improve gameplay and/or player enjoyment (the primary criterion IMHO)
- Your method to implement these changes, ideally with visual examples such as screen mock-ups or examples of text to illustrate the new interface's capabilities and look/feel plus, if possible, some suggestion of how this might technically be accomplished - though this second point isn't essential IMHO
Cheers!
-- Spannerbag
Re: Rethink the text-part!
There were some relevant bugs about text display and image display that I was going to dig on up GitHub, but then I got distracted and forgot... maybe later...
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: Rethink the text-part!
If I understand correctly, the suggestion is to make all the official campaigns look as good as the add-on campaign To Lands Unknown. It would be nice, but we don't have enough volunteers to do that.