campaigns/maps: looking for mutiplayer addon to edit and complete

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needmoreplayers
Posts: 67
Joined: November 17th, 2023, 7:33 pm

campaigns/maps: looking for mutiplayer addon to edit and complete

Post by needmoreplayers »

am looking for any multiplayer campaign or 'scenario' that are not in the 'addons' screen in game
going to complete that multiplayer campaign or 'scenario'

2 or more players
has to be 2 more players (aka: multiplayer), thats the main thing


looking for multiplayer campaign or 'scenario' that has not been updated in any significant way in like last 2 years or w/e

am looking for either

- campaign that hasnt been updated
- or campaign that hasnt been completed but had good progress but whoever made it just quit and left and never came back

can be campaigns/maps that were done or nearly done, or incomplete or was like halfway done
it'll be easier to edit something already made



prefer any of these, if there are any:

- something more fully done thats good to learn from

- something not done (incomplete) but had good progress and has very good code as a base

- prefer multiplayer campaign with comments
comments or extensive comments within code preferred over campaigns 'scenarios' that dont have comments

- if there any completed pvp campaigns or pvp campaigns that has a really good learning base, thats preferred also

ref: https://www.wesnoth.org/forum/viewtopic.php?t=42715

- prefer multiplayer campaign or 'scenarios' that has good lua code in it

any landscape or anything for anything eles



a campaign or 'scenario' that has all basic aspects features of what a 'campaign' in games stuff is , like:

- story
- dialogue
- diversity of world 'campaigning' in
- various other things
- etc

ref: https://en.wikipedia.org/wiki/Campaign?useskin=vector
double ref: https://www.youtube.com/watch?v=o9v0L0nPCNw

code files could be in on google drive link, could download from there, or itch .io,
or anywhere else where i can just click 'download' anywhere

if none of above asked exist for things not in the 'addons' screen of the game, then any thing in addons that fits all above works also



also for clarity are there any significant or big differences when it comes to coding or the code within campaign vs 'scenario' (campaign relative to 'scenario' )

or are they basically the same thing in wesnoth when it comes specifically to the code

if theyre the same thing code-wise, it really doesnt matter
if theyre very very different in a big way code-wise, then it does matter


also no multiplayer addon campaign or 'scenarios' will work in 'campaign' (aka: singplayer) option of wesnoth, is that correct
if no multiplayer addon campaign or 'scenarios' works via 'campaign' button in wesnoth, is that just a problem with wesnoth code however it was coded?
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