Drarvish miners

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holypaladin
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Drarvish miners

Post by holypaladin »

Since the dwarvish miner has become a part of mainline units maybe make the dwarvish equivalent of a human peasant? (I think that's what a standard dwarf could do). He could be advanced to a dwarvish warrior, a dwarvish thunderer or a dwarven scout.
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Duke_Anax
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Re: Drarvish miners

Post by Duke_Anax »

Why is it even L1? The stats look like it should be L0, which would fit the role as a base for other dwarven units.
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holypaladin
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Re: Drarvish miners

Post by holypaladin »

I agree! Dwarfes has no L0 units in database while miner looks like ideal for this. At least cost was reduces from 19 to 5, that's a good change.
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fishrose
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Re: Drarvish miners

Post by fishrose »

holypaladin wrote: March 31st, 2024, 4:18 pm Since the dwarvish miner has become a part of mainline units maybe make the dwarvish equivalent of a human peasant? (I think that's what a standard dwarf could do). He could be advanced to a dwarvish warrior, a dwarvish thunderer or a dwarven scout.
I like this idea!

Relatedly, I don't like the use of the word "grunt" in the unit description:
Dwarvish miners are the grunt workers of dwarvish society.


I feel like the word "grunt" is thematically associated with the orcs, so it's not stylistically optimal. We also probably shouldn't use a word that could be interpreted by some to be derogatory when describing a legitimate profession with real-life equivalence (i.e. players who are miners in real life may not appreciate the profession being described as "grunt work").

Edit: perhaps something similar to the description for human peasants? "Miners are the primary producers of dwarvish society. They extract ores and other raw materials for weapons and artefacts, but do not participate in the crafting process itself. They have no military training, but can still do some damage with their picks." (compare to humans: "peasants are the backbone of the rural economy")
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holypaladin
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Re: Drarvish miners

Post by holypaladin »

fishrose wrote: April 15th, 2024, 3:14 pm
holypaladin wrote: March 31st, 2024, 4:18 pm Since the dwarvish miner has become a part of mainline units maybe make the dwarvish equivalent of a human peasant? (I think that's what a standard dwarf could do). He could be advanced to a dwarvish warrior, a dwarvish thunderer or a dwarven scout.
I like this idea!

Relatedly, I don't like the use of the word "grunt" in the unit description:
Dwarvish miners are the grunt workers of dwarvish society.


I feel like the word "grunt" is thematically associated with the orcs, so it's not stylistically optimal. We also probably shouldn't use a word that could be interpreted by some to be derogatory when describing a legitimate profession with real-life equivalence (i.e. players who are miners in real life may not appreciate the profession being described as "grunt work").

Edit: perhaps something similar to the description for human peasants? "Miners are the primary producers of dwarvish society. They extract ores and other raw materials for weapons and artefacts, but do not participate in the crafting process itself. They have no military training, but can still do some damage with their picks." (compare to humans: "peasants are the backbone of the rural economy")
That is also accurate fact, making miners L0 dwarf unit with possibility of advance may also result in including them to some dwarf campainings. And yes, I like the proposed describtion :)
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Jagedew
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Re: Drarvish miners

Post by Jagedew »

Good idea :)
Dalas120
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Re: Drarvish miners

Post by Dalas120 »

Agreed that they'd make more sense as the dwarvish equivalent to a peasant. In the HttT revision I'm working on, we currently have their stats as:

level 0
11 gold, 19xp, 4 moves,
25 hitpoints (10% resistance to everything)
5x3 pierce melee
advances to Dwarvish Fighter, Dwarvish Guardsman, Dwarvish Ulfserker

"Miners are the grunt workers of dwarvish society. They take precious ores out of the ground, but do not take part in the crafting of weapons or artifacts. Despite having no military training, their weighty pickaxes can deal substantial damage, and their naturally sturdy build makes them more resilient than the civilians of other races."
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Spannerbag
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Re: Drarvish miners

Post by Spannerbag »

Dalas120 wrote: May 27th, 2024, 6:28 pm Agreed that they'd make more sense as the dwarvish equivalent to a peasant. In the HttT revision I'm working on, we currently have their stats as:

level 0
11 gold, 19xp, 4 moves,
25 hitpoints (10% resistance to everything)
5x3 pierce melee
advances to Dwarvish Fighter, Dwarvish Guardsman, Dwarvish Ulfserker

"Miners are the grunt workers of dwarvish society. They take precious ores out of the ground, but do not take part in the crafting of weapons or artifacts. Despite having no military training, their weighty pickaxes can deal substantial damage, and their naturally sturdy build makes them more resilient than the civilians of other races."
Heh, great minds... I did something very similar, with:
  • Dwarvish Masons (same advancements as HttT miners!),
  • Tinkers; advances to Fighter,Scout,Thunderer, and
  • Historian (deliberately rather weak and expensive); advances to Witness.
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holypaladin
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Re: Drarvish miners

Post by holypaladin »

Dalas120 wrote: May 27th, 2024, 6:28 pm Agreed that they'd make more sense as the dwarvish equivalent to a peasant. In the HttT revision I'm working on, we currently have their stats as:

level 0
11 gold, 19xp, 4 moves,
25 hitpoints (10% resistance to everything)
5x3 pierce melee
advances to Dwarvish Fighter, Dwarvish Guardsman, Dwarvish Ulfserker

"Miners are the grunt workers of dwarvish society. They take precious ores out of the ground, but do not take part in the crafting of weapons or artifacts. Despite having no military training, their weighty pickaxes can deal substantial damage, and their naturally sturdy build makes them more resilient than the civilians of other races."
That is good change, I would lower his hitpoints to 23 and meele attack to 4x3 and will be alright :)
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holypaladin
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Re: Drarvish miners

Post by holypaladin »

And I insist on warrior, thunderer and scout as advancements
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DuncanDill
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Re: Drarvish miners

Post by DuncanDill »

holypaladin wrote: May 28th, 2024, 7:43 pm And I insist on warrior, thunderer and scout as advancements
You do know warrior is not a unit right? As for thunderer being an advancement, I believe it is too powerful. Though, I would add scout in replacement of berserker line.
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holypaladin
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Re: Drarvish miners

Post by holypaladin »

DuncanDill wrote: May 29th, 2024, 12:48 pm
holypaladin wrote: May 28th, 2024, 7:43 pm And I insist on warrior, thunderer and scout as advancements
You do know warrior is not a unit right? As for thunderer being an advancement, I believe it is too powerful. Though, I would add scout in replacement of berserker line.
Yes, I was meant dwarvish fighter no doubt. As for thunderer you may be right it's not best solution to add him in this line.
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Duke_Anax
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Re: Drarvish miners

Post by Duke_Anax »

I'd say Fighter, Scout, and maybe Ulfserker. Going from pickaxe to war axe.

Might also be an idea to go from Miner to Smith to Runesmith.
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