--- Log opened Di Okt 21 00:00:43 2008 20081021 00:01:19-!- ilor [n=a@unaffiliated/ilor] has quit [] 20081021 00:18:30-!- fendrin [n=fabi@91-66-109-152-dynip.superkabel.de] has joined #wesnoth-dev 20081021 00:36:09-!- thespaceinvader [n=chatzill@91.108.152.151] has quit ["ChatZilla 0.9.83 [Firefox 3.0.3/2008092417]"] 20081021 00:39:45-!- loonycyborg [n=sergey@217.10.38.214] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzz"] 20081021 00:40:28-!- crimson_penguin [n=ben@64.201.60.220] has quit ["Leaving"] 20081021 00:45:46-!- DDR [n=chatzill@209.90.176.88] has joined #wesnoth-dev 20081021 00:50:00-!- valer [n=s@parsa.yok.utu.fi] has joined #wesnoth-dev 20081021 00:51:12< valer> I wonder if Glloq an Orcish name for Arkan-thoria/Longlier ?-) 20081021 00:52:31< CIA-41> ai0867 * r30288 /trunk/data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_of_Outriders.cfg: * Fix typo. 20081021 00:53:08< CIA-41> esr * r30289 /trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/ (trow-bigmap.cfg trow-green-isle-journey.cfg): 20081021 00:53:08< CIA-41> Great Continebt track markers for TROW are now in trackplacer-editabler form. 20081021 00:53:08< CIA-41> Also, fix a mor error wmllint found in my previous commit. 20081021 01:06:16-!- fendrin [n=fabi@91-66-109-152-dynip.superkabel.de] has quit [Remote closed the connection] 20081021 01:06:36-!- Jimm_ [n=jim@c-24-14-111-0.hsd1.il.comcast.net] has joined #wesnoth-dev 20081021 01:07:20-!- stikonas [n=and@ctv-79-132-166-125.vinita.lt] has quit [Read error: 110 (Connection timed out)] 20081021 01:21:44-!- Pk [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20081021 01:31:45-!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081021 01:51:04< CIA-41> esr * r30290 /trunk/data/tools/trackplacer: trackplacer: fix bugs in feature-overlap detection. 20081021 01:51:13-!- grrrX [n=_@p57BBF580.dip.t-dialin.net] has quit ["Ex-Chat"] 20081021 02:22:04-!- Sapient [n=sapien-x@c-71-59-35-203.hsd1.ga.comcast.net] has joined #wesnoth-dev 20081021 02:35:54-!- Jimm_ [n=jim@c-24-14-111-0.hsd1.il.comcast.net] has quit ["Lost terminal"] 20081021 02:35:59-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Read error: 104 (Connection reset by peer)] 20081021 02:50:04-!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081021 02:52:20< Sapient> Pk: ummm 20081021 02:52:42< Sapient> I thought there was already a feature for that? 20081021 02:53:48< Pk> no. 20081021 02:53:54< Pk> the game doesn't check your eras in 1.4 20081021 02:54:12< Pk> and thusly, if someone does not have an era or addon that is required, they are simply kicked out of the game when game starts, crippling play. 20081021 02:54:23< Sapient> what about in 1.5? 20081021 02:54:27< Pk> I don't play 1.5 20081021 02:54:39< Pk> sorry if I didn't know about an implementation in development =P 20081021 02:54:42< Sapient> then don't complain about missing features :P 20081021 02:54:58< Pk> I don't like updating wesnoth often. 20081021 02:55:13< Pk> as well as theres less people on it. 20081021 02:55:28< Pk> and it'd require me to recode about 100% of my stuff. which I don't feel like. 20081021 02:56:03< Pk> >> well atleast the stable players agree with me. 20081021 02:56:52< Sapient> I'm fairly certain that Sirp committed a feature to check that you have the era with the given ID when trying to join to a game 20081021 02:57:08< Sapient> although now that I look, I can't find it in the changelog 20081021 02:57:44< Pk> hah. 20081021 02:58:01< Sapient> Sirp: there? 20081021 03:00:26-!- noy [n=Noy@d75-157-43-119.bchsia.telus.net] has joined #wesnoth-dev 20081021 03:05:36< CIA-41> esr * r30291 /trunk/ (11 files in 3 dirs): The Hammer of Thursagan niw has a journey track. 20081021 03:06:49-!- crimson_penguin [n=ben@64.201.60.220] has joined #wesnoth-dev 20081021 03:10:45-!- Jimm_ [n=jim@c-24-14-111-0.hsd1.il.comcast.net] has joined #wesnoth-dev 20081021 03:11:23< valer> I just finished playing THoT and found the last scenario quite excruciating. ;) It was strange how utterly different it was from the other scenarios and they didn't even mention the hammer at the end. I thought it kinda was the point of the whole crusade to find it.. 20081021 03:11:46-!- Jimm_ [n=jim@c-24-14-111-0.hsd1.il.comcast.net] has quit [Client Quit] 20081021 03:12:19< ESR_> valer: The difference in flavor was sort of deliberate. I asked Taurus to design a big dungeon brawl for me and he did. 20081021 03:12:46< valer> That explains it a bit 20081021 03:13:26< ESR_> I guess you must of missed some of Karrag's ranting about the final bloody ritual intended to turn the Hammer into a means of warfare and control. 20081021 03:13:50< ESR_> Perhaps I should amplify that part a bit. 20081021 03:14:27< Sapient> no... it's exactly the point I raised from the beginning 20081021 03:14:36< valer> Well yes that rant I noticed but I mean the part after Karrag is dead. 20081021 03:14:55< Sapient> a hammer that doesn't smash anything is kind of a let down 20081021 03:15:30< Sapient> like the old rule about introducing a gun in Act 1 20081021 03:15:40< valer> Yeah 20081021 03:15:45-!- Jimm_ [n=jim@c-24-14-111-0.hsd1.il.comcast.net] has joined #wesnoth-dev 20081021 03:16:04< Sapient> means that someone must shoot it in Act 3 20081021 03:16:14-!- Mordocai [n=Mordocai@66.119.9.243] has joined #wesnoth-dev 20081021 03:17:14< Pk> although 20081021 03:17:21< Pk> its impossible for a hammer to be unable to smash at all. 20081021 03:17:30< Pk> since you can smack someone with a sword. 20081021 03:19:21< valer> The majority of the scenarios in THoT were quite easy and a little repetetive. The posse just moves from west to east and wipes out any bad guys on the side. 20081021 03:22:42< valer> The dialogue wasn't bad, at least compared to some other.. stuff 20081021 03:24:07< valer> I AM A WITNESS! cu 20081021 03:24:18-!- valer [n=s@parsa.yok.utu.fi] has quit ["night"] 20081021 03:28:59< ESR_> Sapient: Well, what would *you* do with the Hammer once Karrag is dead? 20081021 03:30:36< Sapient> honestly I haven't played it yet 20081021 03:30:58< Sapient> but I did give some suggestions way back when 20081021 03:40:02 * Pk doesn't play Campaigns 20081021 03:44:45-!- crimson_penguin [n=ben@64.201.60.220] has quit ["Leaving"] 20081021 03:48:31-!- Sirp_ [n=me@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081021 04:06:37< Sapient> cya later, have fun. 20081021 04:06:37-!- Sapient [n=sapien-x@c-71-59-35-203.hsd1.ga.comcast.net] has left #wesnoth-dev [] 20081021 04:06:51-!- Ivanovic_ [n=ivanovic@dtmd-4db221b7.pool.einsundeins.de] has joined #wesnoth-dev 20081021 04:23:54-!- Ivanovic [n=ivanovic@dtmd-4db21ac1.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20081021 04:24:49-!- Ivanovic_ is now known as Ivanovic 20081021 04:26:30-!- Mordocai [n=Mordocai@66.119.9.243] has quit ["trying out debian..."] 20081021 04:27:55< ESR_> Ivanovic: ping 20081021 04:28:11< CIA-41> esr * r30292 /trunk/data/campaigns/An_Orcish_Incursion/scenarios/ (7 files): Music upgrade, and a typo fix, for aOI. 20081021 04:39:01< CIA-41> esr * r30293 /trunk/data/campaigns/An_Orcish_Incursion/scenarios/ (5_Linaera_the_Quick.cfg 6_A_Detour_through_the_Swamp.cfg): Fix tyos in my last commit. 20081021 04:48:30-!- Elvish_Pillage2 [n=eli@71-10-234-12.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081021 05:19:26-!- Pk [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit [Read error: 110 (Connection timed out)] 20081021 05:57:59-!- Sapient [n=patrickp@agentek.com] has joined #wesnoth-dev 20081021 06:15:29-!- Jimm_ [n=jim@c-24-14-111-0.hsd1.il.comcast.net] has quit ["Lost terminal"] 20081021 06:36:49-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20081021 06:42:04< CIA-41> esr * r30294 /trunk/data/campaigns/Descent_Into_Darkness/scenarios/ (12 files): Descent Into Darkness gets a music update. 20081021 07:18:39-!- Mordocai [n=Mordocai@66.119.9.243] has joined #wesnoth-dev 20081021 07:42:49-!- Mordocai [n=Mordocai@66.119.9.243] has quit ["Leaving"] 20081021 07:43:03-!- Mordocai [n=Mordocai@66.119.9.243] has joined #wesnoth-dev 20081021 07:49:00< Ivanovic> ESR_: pong 20081021 07:49:22< Ivanovic> (will be gone again in 15mins) 20081021 07:49:51< ESR_> Ivanovic: Good news and bad news. 20081021 07:50:08< Ivanovic> ? 20081021 07:51:29< ESR_> The good news: I have created journnet tracks for all campaigns set on the Great Continent map. Also, I'm doing a music upgrade pass -- developing custom playlists for all mainline scenarios, and have alrady done aOI and DiD. 20081021 07:51:35-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20081021 07:51:48< ESR_> s/journnet/journey/ 20081021 07:52:53< Ivanovic> okay, this sounds like the good news 20081021 07:53:27< ESR_> The bad news: I;m feeling kind of demoralized by the fact that most of our key C++ developers seem to have vanished and the bug list is over 50 again. Where is everybody? And, what really worries me, *are they coming back*? 20081021 07:53:46< Sapient> heh, speaking of music, every time I see "Journey tracks" in the commit message I think of the band Journey 20081021 07:53:51< Ivanovic> so who really has vanished? 20081021 07:53:57< Ivanovic> boucman is still around every day 20081021 07:54:05< Ivanovic> mordante is on holidays for this week 20081021 07:54:28< Mordocai> If it makes you feel better... i might be joining the developers in trying to help after finals.... 20081021 07:54:31< Ivanovic> Sirp is around every now and then, too, he is currently just not able to compile, will work once he got a working system again 20081021 07:54:34< Sapient> and I still offer snarky comments 20081021 07:54:35< Ivanovic> ilor is around 20081021 07:54:41< Ivanovic> and Sapient seems to be here, too 20081021 07:54:49< Ivanovic> ESR_: so who are you missing? 20081021 07:54:54< ESR_> suokko: Gone. alink: Apparently gone. Sapient: lurking, but as he says not taking requests. Mordante, off on vacation for some unknown period of time. 20081021 07:55:11< Ivanovic> ESR_: uhm, mordante is not off for an unknown time 20081021 07:55:25< Ivanovic> he just started holidays on friday and is off for ~10 days 20081021 07:55:36< Ivanovic> so relax a little, he will be back tuesday next week 20081021 07:55:38< ESR_> suokko's absence is bothering me a lot because he left the AI in crappy shape and I'm not competent to fix it. 20081021 07:55:47< Ivanovic> (this weekend i am off, too, soc mentor summit) 20081021 07:55:55< Sapient> yes that is blockerish 20081021 07:55:57< Ivanovic> yes, suokko is really missing 20081021 07:56:19< Ivanovic> but alink was not very active all over the year, that is i think he said something about being ill and such 20081021 07:56:20< Sapient> although are we certain it was his commits? 20081021 07:56:27< Ivanovic> Sapient: yes 20081021 07:56:57< ESR_> I tried to revert them but I don't think I got everything. 20081021 07:57:14< Ivanovic> ESR_: i think you were too carefull when reverting 20081021 07:57:28< ESR_> How do you mean? 20081021 07:57:32< Ivanovic> that is: probably all of his ai related commits for about one week should have been reverted 20081021 07:57:45< Ivanovic> you tried to really filter single files and this seems to not have worked out perfectly 20081021 07:59:07< ESR_> Well, I cvan go back and try to hack out more of his commits -- but what's bothering me most is that we no longer seem to have anyone on the bench who is both capable of fixing core C++ problems and motivated to do it. 20081021 07:59:46< Ivanovic> ESR_: i don't see the current situation this critical 20081021 07:59:51< Sirp_> Ivanovic/ESR_: I ordered my new Linux laptop yesterday; hopefully it'll come in time for me to help with the AI. 20081021 07:59:55< Ivanovic> that is: mordante will do some stuff, too 20081021 08:00:02< ESR_> I can't carry that load on my own, I don't know the core code well enough. 20081021 08:00:10< Ivanovic> and Sirp_, as you just heard, will be back on code soon, too 20081021 08:00:48< Ivanovic> ESR_: so just relax a little, allow mordante to finish things one after another (the widget rewrite should be completed, too) 20081021 08:01:04< Ivanovic> and who know, maybe suokko will come back, too... 20081021 08:01:44< ESR_> Sirp being back on will be very good. The AI needs some serious atttention. My wife hung it hard yesterday. 20081021 08:02:15< Sirp_> what is wrong with the AI exactly? 20081021 08:03:11< Sapient> for one thing, it often moves next to units then doesn't attack them 20081021 08:03:44< Ivanovic> Sirp_: it just got too cautios 20081021 08:03:45< ESR_> One problem is that its default aggression level seems to have dropped a lot. See for example bug #12466: IA doesn't attack others IA. 20081021 08:04:24< ESR_> Yep. And my wife locked it into some kind of non-terminating evaluation loop. 20081021 08:04:37< ESR_> ...playing LoW. 20081021 08:04:58< Sapient> and in Tech Support someone crashed after cornering a warlord 20081021 08:05:21< Sapient> though no stacktrace of course... 20081021 08:05:27< Sirp_> can we revert suokko's changes? 20081021 08:05:58< ESR_> I already reverted most of them, I think. Look at the commit logs. 20081021 08:06:11< Sapient> some of suokko's changes were attempts to fix existing crashes 20081021 08:06:18< Sapient> IIRC 20081021 08:07:00< ESR_> Yeah, rthat's why I wasn't real happy about backing them out. 20081021 08:07:26< ESR_> Here's the hang report: bug #12468: Game hangs on "Costly Revenge" scenario in LoW. 20081021 08:08:38< Ivanovic> okay, i am off to uni now, got some work to do, cu 20081021 08:08:52< ESR_> And after all the work I did pulling the bug count down to around 23 it's mushrooming again and it seems nobody cares but me. That's depressing. 20081021 08:09:00< ESR_> s/23/43/ 20081021 08:13:15-!- DDR___ [n=chatzill@209.90.176.88] has joined #wesnoth-dev 20081021 08:15:26< Sapient> ESR_: real life has a way of intervening. this project is still alive though it is possibly a slow period 20081021 08:15:37< Sapient> as far as C++ development goes 20081021 08:15:56< Sapient> personally, it's 2:15AM here and I'm still at work 20081021 08:16:33< ESR_> Sapient: I know. But I'm starting to feel like I'm toolsmithing for a project that doesn't have steady core developers any more. 20081021 08:18:12< Sapient> I think when people find exciting things they want to work on they will find the time to work on them 20081021 08:18:17< ESR_> That feeling is a real drain on my energy. 20081021 08:18:44< Sapient> Wesnoth is getting a lot of final polish for a long time now 20081021 08:19:38< Sirp_> ESR_: I'm not sure we've ever really had "steady" core C++ developerS 20081021 08:20:02< Sirp_> well okay, maybe there have been periods where we've had 2-3 pretty steady developers. 20081021 08:20:11< ESR_> Yeah. 20081021 08:20:33< Sirp_> but it really goes on and off. C++ developers strong enough to really get things done in Wesnoth's engine have always been at a premium. 20081021 08:20:50< Sirp_> (not even necessarily a terrible thing, imo. Too many cooks could really spoil things.) 20081021 08:21:15< Sirp_> anyway I'll try to see what's going on with these AI bugs. 20081021 08:21:23< ESR_> I know. I'm not good enough. I have the design skills, but lack the sitsfleisch needed to wrestle with the damn language. 20081021 08:22:58< ESR_> That refactoring run I did last year, though useful, was a grim experience that left me with a deep hatred of C++. So I do point fixes when I can, but I'm not willing to even try to become another suokko or mordante. 20081021 08:23:43< Sapient> ha, and now we bring the editor back into the main executable 20081021 08:24:29< ESR_> I don't actually mind that. I cleaned up a lot of nasty adhesions; thsat was worthwhile. 20081021 08:24:52< ESR_> Worthwhile even though it's merged back in,. I mean. 20081021 08:25:29< Sirp_> Sapient: I think it's okay to have the editor in the main executable. 20081021 08:25:43< Sirp_> btw, I think ilor has the potential as a great new core developer. He seems to be working hard and successfully on the editor. 20081021 08:25:55< Sirp_> also, Dragonking. 20081021 08:25:57< ESR_> Sirp: I agree. 20081021 08:26:07< ESR_> ilor is very promising. 20081021 08:26:18< Sapient> yeah, I didn't understand why ESR was so compelled to split it apart in the first place 20081021 08:26:40< Sirp_> I think it's good for the dependencies of the *code* of the editor on the rest of Wesnoth be minimal 20081021 08:27:03< Sirp_> but I think there are usability advantages to having it as part of the same binary (you can start the editor from within the game) 20081021 08:27:17-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["let's see if this works"] 20081021 08:27:18< ESR_> Sirp: And that's what I was after, narrowing those dependencies. 20081021 08:27:22< Sirp_> but I think ESR's changes to make editor modules not overdepend on game modules were great. 20081021 08:27:39-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20081021 08:27:39-!- DDR [n=chatzill@209.90.176.88] has quit [Read error: 110 (Connection timed out)] 20081021 08:27:47< Sirp_> we have all sorts of evil dependencies in Wesnoth. It's especially terrible when a low-level module has dependencies on all sorts of high level modules 20081021 08:27:54< Sirp_> because then it means your low level module isn't very reusable. 20081021 08:28:35< ESR_> Every C++ project I've seen the insides of has that disease. 20081021 08:29:44< ESR_> Case in point at about the complexity lever of Wesnoth: groff. I did some significant work on those tools, and all I can say is -- *shudder*. 20081021 08:29:57< ESR_> s/lever/level/ 20081021 08:30:28< Sirp_> what's groff? 20081021 08:31:21< ESR_> The GNU implementation of the nroff/troff toolchain -- you know, the original Unix typesetting tools. 20081021 08:32:49< Sirp_> personally I don't really think it's a "C++ thing" as much as a programming thing. I haven't really observed more bad inter-module dependencies in C++ than I have programming in other languages. 20081021 08:33:14< ESR_> I think C++ amplifies the problem. 20081021 08:34:04< ESR_> There are so many more complicated *ways* for things to get tangled together... 20081021 08:34:41< Sirp_> well, the "needing to know the definition of objects in another module" thing does amplify, yes. 20081021 08:35:00< ESR_> Exactly. 20081021 08:35:09< Sirp_> (though the case is fairly similar in C, but with C++ the compile times will be hurt more) 20081021 08:36:12< ESR_> But flaming about C++ won't really address my discontent. I've put in a huge amount of work on this project, and now I'm feeling...unsupported. Lonely. Like I've barely got a team to play with any more. 20081021 08:36:58-!- Sapient [n=patrickp@agentek.com] has left #wesnoth-dev [] 20081021 08:37:15-!- Mordocai is now known as Mordocai_away 20081021 08:37:55-!- ilor [n=a@auy123.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20081021 08:38:37< Sirp_> ESR_: I think like Sapient said, enthusiasm in different parts of the project oscillates 20081021 08:40:12< ESR_> We haven't been in this bad a doldrums since I joined, though. Even the postpatrum lull after the 1,4 release had more activity. 20081021 08:41:33< Sirp_> ESR_: well I don't know about anyone else, but I am *hoping* to find the energy to start implementing some things I want to get in for 1.6. 20081021 08:43:00-!- Sirp_ [n=me@c-76-102-104-121.hsd1.ca.comcast.net] has quit ["leaving"] 20081021 08:43:23< ESR_> Sigh. I have a proposal for game-thread-oriented save management I'd love to do. But *that's* blocked on the architectuiral mess near save/load getting fixed. 20081021 09:11:56< ilor> hi all.. 20081021 09:14:08< ilor> ESR_: I'm going through the bugtracker assgning stuff to me that I think I can tackle during the next two weeks or so 20081021 09:14:27-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20081021 09:14:29< ESR_> Good. And good luck. 20081021 09:40:30< ilor> how doy disband a unit? 20081021 09:40:35< ilor> s/doy/do you 20081021 09:44:18< Soliton> from the recall dialog. 20081021 09:45:38< ilor> ah, thanks 20081021 09:47:55-!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20081021 10:00:13-!- DDR___ [n=chatzill@209.90.176.88] has quit [Read error: 110 (Connection timed out)] 20081021 10:00:42-!- fendrin [n=fabi@88-134-242-220-dynip.superkabel.de] has joined #wesnoth-dev 20081021 10:02:55-!- loonybot [n=loonybot@217.10.38.214] has joined #wesnoth-dev 20081021 10:03:30-!- loonycyborg [n=sergey@217.10.38.214] has joined #wesnoth-dev 20081021 10:04:30-!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has joined #wesnoth-dev 20081021 10:04:58< zookeeper> ESR_, i find it a bit disturbing that you've actually wanted to use elf-land... :p 20081021 10:05:50< ESR_> zookeeper: It ain't my favorite, but we don't have so many pieces to choose from that I can completely avoid it. 20081021 10:06:49-!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Read error: 110 (Connection timed out)] 20081021 10:08:14< zookeeper> you've forgotten to commit your INCIDENTAL_MUSIC macro, too 20081021 10:09:31-!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20081021 10:09:36< CIA-41> esr * r30295 /trunk/data/core/macros/sound-utils.cfg: Add INCIDENTAL_MUSIC. 20081021 10:09:41< ESR_> zookeeper: What I'm mainly tryuing to do is maintain a mimum distance between repeats. 20081021 10:09:56< ESR_> s/mimum/minimum/ 20081021 10:17:21< CIA-41> zookeeper * r30296 /trunk/data/campaigns/Descent_Into_Darkness/scenarios/ (11_Descent_into_Darkness.cfg 12_Endless_Night.cfg): A music and a grammar fix. 20081021 10:19:51< zookeeper> (using several INCIDENTAL_MUSICs in a row just causes the last one to ever be played) 20081021 10:20:26< ESR_> Yeah, I figured that out. I don't think I'm doing that anywhere now. 20081021 10:25:25< loonycyborg> ESR_: The real problem with current AI is that it doesn't initiate attacks unless there's non-zero chance of a kill. 20081021 10:26:13< ESR_> Ah, is *that* it? I see...that would screw up their swarming behavior. 20081021 10:29:28< zookeeper> loonycyborg, well, that can't be entirely true either, i've seen an AI sometimes attack without a chance to kill too 20081021 10:29:32< zookeeper> (but it's really rare) 20081021 10:30:02< zookeeper> but yeah, that describes how it tends to act pretty well. i have no idea why it has sometimes attacked me without that chance though. 20081021 10:30:58< loonycyborg> It can attack with multiple units if each of them has zero chance of kill but together they can kill. 20081021 10:49:19-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20081021 10:55:56< CIA-41> esr * r30297 /trunk/data/campaigns/Eastern_Invasion/scenarios/ (19 files): Custom playlists, and one geographical continuity tweak, for Eastern Invasion. 20081021 11:14:57< zookeeper> and yeah, it's a rather unusually slow development period it seems. i'd mostly want to work on the carryover stuff, but obviously the AI mess prevents meaningful balance testing. 20081021 11:25:26-!- fendrin [n=fabi@88-134-242-220-dynip.superkabel.de] has quit [Remote closed the connection] 20081021 11:56:34-!- Elvish_Pillager [n=eli@71-10-234-12.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081021 12:08:14< Soliton> --load seems broken. no error but i just get to the main menu. 20081021 12:10:15< ilor> Soliton: I think I broke it 20081021 12:11:50< CIA-41> ilor * r30298 /trunk/src/game.cpp: untested fix for broken --load (without -e) 20081021 12:11:58< ilor> got to go now, hope this helps 20081021 12:12:00< Soliton> i'll test 20081021 12:12:26< Soliton> what's more disturbing is that the ai considers its own leader an enemy. :-P 20081021 12:12:46< ilor> order 66 maybe? 20081021 12:12:47< ilor> ;) 20081021 12:13:19< ilor> that's be a good twist in a campaign, havingall your units turn on you 20081021 12:13:24< ilor> that'd* 20081021 12:13:49< zookeeper> not as good replay value though :p 20081021 12:15:15< Soliton> ilor: that fixed it, thanks. 20081021 12:16:22< Soliton> would be great if it'd also take an absolute path. 20081021 12:16:24< zookeeper> Soliton, you recompile in 3 minutes? 20081021 12:17:06< Soliton> if not much changed, sure. 20081021 12:17:07< ilor> zookeeper: only one cpp and linking, that's usually fast 20081021 12:17:14< ilor> ok gtg 20081021 12:17:15< zookeeper> ah, ok. makes sense. 20081021 12:17:18-!- ilor [n=a@unaffiliated/ilor] has quit [] 20081021 12:18:02< Soliton> trying to fix the AI but a comparison to 1.4 actually shows not much so i don't really understand what's wrong. 20081021 12:18:58< Soliton> except that the is_enemy() function seems broken.. which seems weird. 20081021 12:43:12-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Read error: 104 (Connection reset by peer)] 20081021 12:51:00-!- Elvish_Pillager [n=eli@71-10-234-12.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081021 13:10:23< zookeeper> wtf 20081021 13:10:46< zookeeper> i wonder what that guy is on 20081021 13:12:17< zookeeper> if anyone like sirp or ivanovic who can get ops on #wesnoth is around, there'd be an idiot to kick there 20081021 13:14:24< Soliton> ettin or isaac could do it as well it seems. 20081021 13:17:37< AI0867> well, he left on his own 20081021 13:17:38< zookeeper> ah well, just permaban that guy then 20081021 13:17:44< zookeeper> still permaban 20081021 13:17:45< AI0867> Soul_keeper [i=1000@wsip-70-166-30-4.sd.sd.cox.net] 20081021 13:17:49< zookeeper> Soul_keeper is i=1000@wsip-70-166-30-4.sd.sd.cox.net * soul 20081021 13:18:06< zookeeper> i wonder what's his nick on the server. 20081021 13:19:41< Soliton> same. 20081021 13:21:18< Soliton> (i mean it's the same nick not that i'm wondering. :-)) 20081021 13:21:33< zookeeper> right, well, i guess better keep an eye out for him then :p 20081021 13:23:12< Soliton> i think he just did not like our comments on irc. we'll see. *shrug* 20081021 13:23:34< zookeeper> yeah, as if we said anything offensive to him -.- 20081021 13:24:47< Soliton> well, actually he was probably more pissed off by some players leaving his game or so. 20081021 13:36:01< zookeeper> i wonder what he told _them_ then :> 20081021 14:07:44< Soliton> nothing, they left! ;-) 20081021 14:14:23-!- fendrin [n=fabi@88.134.231.1] has joined #wesnoth-dev 20081021 14:14:28< Soliton> hmm, looks like i fixed part of the AI issue. 20081021 14:15:07 * zookeeper cheers 20081021 14:15:33< Soliton> still one savegame where it behaves odd. 20081021 14:16:53< Soliton> it's night and 3 grunts can attack a spearman but they just move, next turn still 3 attack spots and they attack. 20081021 14:18:14< fendrin> Soliton: I have a bug where a endless loop accours during ai execution 20081021 14:18:30< Soliton> otoh in the old version they never attacked. 20081021 14:18:49< fendrin> s/accours/occours 20081021 14:27:21< CIA-41> soliton * r30299 /trunk/src/ (ai.cpp ai_move.cpp): * make the AI less cautious again 20081021 14:30:13< Soliton> zookeeper: an updated build should be available soon. 20081021 14:31:45< zookeeper> awesomeness 20081021 14:31:50< zookeeper> i'll give it a spin 20081021 14:44:53< Soliton> zookeeper: should be there now. 20081021 15:06:25-!- EdB [n=EdB@165.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20081021 15:12:07-!- crimson_penguin [n=ben@64.201.60.220] has joined #wesnoth-dev 20081021 15:39:58-!- ilor [n=a@wifi.pwrnet.pwr.wroc.pl] has joined #wesnoth-dev 20081021 15:41:12-!- ettin [n=jorda@43.207.219.87.dynamic.jazztel.es] has quit [Read error: 60 (Operation timed out)] 20081021 15:42:16-!- ettin [n=jorda@115.207.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20081021 15:43:25< zookeeper> Soliton, well, heck, i'm actually being attacked. good job :) 20081021 15:59:31< Soliton> good. :-) 20081021 16:01:37< Soliton> the enemy thing was just me getting confused by the statues side of caves of the basilisk, btw. would probably be a good idea to make that side idle_ai. 20081021 16:07:40< zookeeper> right. i'll commit that as soon as bittorrent stops killing my attempts. 20081021 16:09:34-!- ilor [n=a@unaffiliated/ilor] has quit [Read error: 104 (Connection reset by peer)] 20081021 16:15:34-!- EdB [n=EdB@165.117.88-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20081021 16:56:45-!- stikonas [n=and@ctv-79-132-166-125.vinita.lt] has joined #wesnoth-dev 20081021 17:12:51-!- elias_ [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20081021 17:14:05-!- elias_ is now known as elias 20081021 17:37:04< zookeeper> i think i'm having some weird dns problem. what was wesnoth.org's ip again? 20081021 17:38:13< loonycyborg> wesnoth.org has address 65.18.193.12 20081021 17:39:03< zookeeper> thanks, seems to work 20081021 17:42:18< zookeeper> so...uh, since my isp's dns server doesn't seem to be working, can anyone give me the ip for some other one :)? 20081021 17:42:29< zookeeper> (i'd google for that, but...) 20081021 17:43:27< fendrin> 134.96.7.7 20081021 17:46:53< zookeeper> thanks...can't get that working though for some reason 20081021 17:48:50< stikonas> zookeper: you can use one of the public dns servers 20081021 17:49:13< zookeeper> stikonas, sure, if i knew their addresses 20081021 17:49:44< zookeeper> it's just kinda hard to go searching for them :) 20081021 17:49:48< stikonas> zookeper: 66.37.153.109/public-dns-servers.shtml 20081021 17:51:17< zookeeper> stikonas, doesn't work, that still tries to go to tech-faq.com, probably some redirect or something 20081021 17:52:00< zookeeper> oh nevermind. 20081021 17:52:54< zookeeper> nevermind the nevermind, wasn't my mistake after all. 20081021 17:56:40< stikonas> zookeeper: try this 69.111.95.105/DnsServerList_site/dnsserverlist.htm 20081021 17:57:01< zookeeper> that works, thanks 20081021 18:06:23< zookeeper> well, i can't get any of those working, i don't know what i'm doing wrong. 20081021 18:19:54-!- thespaceinvader [n=chatzill@91.108.145.109] has joined #wesnoth-dev 20081021 18:21:00-!- Noyga [n=lame-z@AVelizy-151-1-36-187.w82-120.abo.wanadoo.fr] has joined #wesnoth-dev 20081021 18:34:30-!- Baufo [n=thomas@62-47-159-130.adsl.highway.telekom.at] has joined #wesnoth-dev 20081021 18:47:35< AI0867> Soliton: what's the advantage of idle_ai over null? 20081021 18:48:43-!- thespaceinvader_ [n=chatzill@91.108.163.52] has joined #wesnoth-dev 20081021 18:49:55-!- thespaceinvader [n=chatzill@91.108.145.109] has quit [Nick collision from services.] 20081021 18:50:09-!- thespaceinvader_ is now known as thespaceinvader 20081021 18:55:08-!- crimson_penguin [n=ben@64.201.60.220] has quit [Connection timed out] 20081021 18:57:58-!- kthakore [n=kthakore@99.255.245.40] has joined #wesnoth-dev 20081021 18:59:07-!- kthakore [n=kthakore@99.255.245.40] has quit [Client Quit] 20081021 19:10:54-!- grrrX [n=_@p57BBFBA7.dip.t-dialin.net] has joined #wesnoth-dev 20081021 19:11:52-!- ilor [n=a@auy123.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20081021 19:20:48-!- fendrin [n=fabi@88.134.231.1] has quit [Remote closed the connection] 20081021 19:46:03-!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081021 19:51:08-!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has joined #wesnoth-dev 20081021 19:51:46-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20081021 19:58:44-!- zancdar [n=zancdar@220.104.84-79.rev.gaoland.net] has joined #wesnoth-dev 20081021 20:00:19-!- miq [n=miq@krlh-5d83abf4.pool.einsundeins.de] has joined #wesnoth-dev 20081021 20:05:08-!- maxy [n=maxy@80-219-1-12.dclient.hispeed.ch] has joined #wesnoth-dev 20081021 20:07:37-!- boucman [n=rosen@133.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081021 20:07:43< CIA-41> ilor * r30300 /trunk/src/filesystem.cpp: windows: allow an absolute path passed in --config-dir to set the path without anything prepended to it 20081021 20:10:14< ilor> infinite loop deep inside boost iostreams. bad or very bad? 20081021 20:10:44< AI0867> ack 20081021 20:10:56< AI0867> in what circumstances? 20081021 20:11:58< ilor> disk full 20081021 20:19:04< AI0867> ah 20081021 20:19:12< AI0867> that's merely bad 20081021 20:19:23< AI0867> it should still fail though 20081021 20:28:13< AI0867> anyone who uses windows here? 20081021 20:28:48< AI0867> try to reproduce bug #12482, I can't on ubuntu 8.04 20081021 20:31:00-!- crimson_penguin [n=ben@64.201.60.220] has joined #wesnoth-dev 20081021 20:31:05< AI0867> same with #12473 20081021 20:32:52< ilor> AI0867: I can't reproduce the dialog bug 20081021 20:33:14< AI0867> on windows? 20081021 20:33:26< AI0867> mark it worksforme then 20081021 20:33:37< ilor> windows xp trunk, but I'll try the 1.4 first 20081021 20:34:15< ilor> gamma works for me but in windowed it changes the entire screen's gamma 20081021 20:42:07< Ivanovic> hi 20081021 20:50:55< AI0867> landar's death message is bugged 20081021 20:50:56-!- zancdar [n=zancdar@220.104.84-79.rev.gaoland.net] has quit [Remote closed the connection] 20081021 20:51:12< AI0867> he says "I can finally rest" in the second scenario, while that should be for after the potion 20081021 20:52:27-!- Elvish_Pillager [n=eli@71-10-234-12.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081021 21:00:51-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Read error: 104 (Connection reset by peer)] 20081021 21:11:10-!- noy [n=Noy@d75-157-43-119.bchsia.telus.net] has quit [] 20081021 21:18:21-!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20081021 21:25:32< CIA-41> ai0867 * r30301 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (03_Kalian.cfg 07_Elves_last_stand.cfg): * Fix persistence in scenarios 3 and 7 of LoW. 20081021 21:29:59< AI0867> wesbot: topic 20081021 21:30:02-!- Irssi: Topic: -: 53 bugs, 207 feature requests, 8 patches 20081021 21:30:02-!- Irssi: Topic: +: 50 bugs, 207 feature requests, 8 patches 20081021 21:30:02-!- wesbot changed the topic of #wesnoth-dev to: 50 bugs, 207 feature requests, 8 patches | logs: http://irclog.wesnoth.org | Don't paste on IRC! Use a pastebin: http://rafb.net/paste, http://paste.debian.net, http://pastebin.ca 20081021 21:31:36-!- kthakore [n=kthakore@99.255.245.40] has joined #wesnoth-dev 20081021 21:32:33< AI0867> ilor: can you check #12472 too? 20081021 21:32:48< kthakore> I seemed to have forgotten how to do this but.... How do I run a test to use the map gen code. Or is there a scenario out there that uses the random map generator 20081021 21:32:49< kthakore> ? 20081021 21:33:03< ilor> kthakore: use the new map editor! :) 20081021 21:33:24< ilor> AI0867: no time for mp tests atm 20081021 21:33:35< kthakore> ilor, lol ... ( nice work btw) how can I generate maps in it? 20081021 21:33:37< kthakore> though 20081021 21:33:53< ilor> kthakore: basically there's a magic scenario file that contains generator data 20081021 21:33:53< kthakore> I am working on the map gen remember? 20081021 21:34:16< ilor> so you can start a MP game but I think it's actually easier in the editor now 20081021 21:34:31< ilor> there's a map->generate map menu item 20081021 21:34:40< kthakore> ilor, ok thx 20081021 21:35:09-!- fendrin [n=fabi@88.134.231.1] has joined #wesnoth-dev 20081021 21:35:46< kthakore> awesome thx 20081021 21:36:04< kthakore> crap!!! my python map gen is not linked to the editor 20081021 21:36:41< kthakore> anywhooo I am going to go fiddle some more 20081021 21:37:32< CIA-41> ai0867 * r30302 /trunk/data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg: * Fix botched replace. 20081021 21:37:40< ilor> kthakore: currently only the old-style mapgens work in the editor 20081021 21:48:19< zookeeper> btw, when viewing the chat log when in a game, all the lobby joins are shown in it even if you have those toggled off in your preferences 20081021 21:50:40< zookeeper> (on 1.4.5, but i presume it hasn't been changed since) 20081021 21:51:48-!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20081021 21:53:19< zookeeper> yo Shadow_Master 20081021 21:53:39< Shadow_Maste> hi 20081021 21:55:47-!- me [n=me@athedsl-4504684.home.otenet.gr] has joined #wesnoth-dev 20081021 21:55:55-!- me is now known as kalenzz 20081021 21:58:40< Shadow_Maste> hi kalenzz, congrats to you and fendrin for getting LoW mainlined :) 20081021 21:59:57-!- stikonas [n=and@ctv-79-132-166-125.vinita.lt] has quit [Read error: 104 (Connection reset by peer)] 20081021 22:03:15-!- maxy [n=maxy@80-219-1-12.dclient.hispeed.ch] has quit [Remote closed the connection] 20081021 22:03:19-!- crimson_penguin [n=ben@64.201.60.220] has quit ["Leaving"] 20081021 22:03:52< kalenzz> Shadow Master: Congrats to you too- you did quite a bit yourself 20081021 22:03:59< Shadow_Maste> I did nothing :| 20081021 22:04:16< Shadow_Maste> eeh... unless an impersonator was here during my absence, that is 20081021 22:04:31< kalenzz> I recall a long post in the forum thread with changes to be made 20081021 22:04:47< loonycyborg> Shadow_Master: Did your laptop break down completely or something? 20081021 22:04:49< Shadow_Maste> oh, true 20081021 22:05:19< Shadow_Maste> loonycyborg: it is really broken now, but that wasn't the reason for my absence... not that I feel like sharing it right now 20081021 22:05:42< kalenzz> Shadow Master, is it true that the AI in 1.5.6 is still under development? 20081021 22:06:05< Shadow_Maste> kalenzz: no idea, I don't know anything about the current state of Wesnoth development 20081021 22:06:11-!- ilor_ [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081021 22:06:17< kalenzz> Because fendrin mentioned playtesting made little sense unless it stabilizes 20081021 22:06:47< kalenzz> ok, when will we see IftU in mainline? 20081021 22:07:20< zookeeper> soliton presumably managed to fix the ai today 20081021 22:07:37< Shadow_Maste> not any soon. I have got three great issues with IftU right now: 1) lack of portraits, 2) lack of interest on my part and 3) I lost a great bunch of local changes I didn't get to commit 20081021 22:07:54< Shadow_Maste> due to 3 I'm rather busy examining a unused blocks dump of my home partition 20081021 22:08:00< kalenzz> ok, great, so I can go ahead and give it a try. I should get the new trunk 20081021 22:08:12< kalenzz> ok I see. Stuff like this happens. 20081021 22:08:25< zookeeper> 3) really sucks when it happens 20081021 22:08:50< Shadow_Maste> yeah :) fortunately the directories that I cared about the most (scenarios/ and units/) survived. those had really big WML and english changes 20081021 22:09:06< zookeeper> what recovery software have you been using? 20081021 22:09:38< kalenzz> something like encase maybe? 20081021 22:09:52< loonycyborg> dd? :) 20081021 22:09:54< Shadow_Maste> no recovery software, I just used debugfs to dump all unused blocks of my home partition 20081021 22:10:05< zookeeper> ah, ok. 20081021 22:10:25< Shadow_Maste> all I need now is to compare what I rescued to the "latest" svn 20081021 22:10:27< zookeeper> i guess you got easy options like that on *nix :p 20081021 22:14:31-!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20081021 22:14:33-!- ilor [n=a@unaffiliated/ilor] has quit [Nick collision from services.] 20081021 22:14:36-!- ilor_ is now known as ilor 20081021 22:16:13< grrrX> debugfs is quite reliable if you dont use too fancy fs 20081021 22:16:19< Shadow_Maste> ext3 20081021 22:16:32< grrrX> good choice =) 20081021 22:16:39< grrrX> rusty but solid 20081021 22:16:48< grrrX> well, halfway solid 20081021 22:18:04< kalenzz> I am trying a commit for DM, but I get something like svn: Your file or directory 'TODO' is probably out-of-date 20081021 22:18:35-!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081021 22:19:06< ilor> kalenzz: you need to svn update first 20081021 22:19:08< grrrX> did your hd crash wipe out the superblocks as well, Shadow_Master? 20081021 22:19:17< grrrX> *hdd 20081021 22:20:12-!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has quit [Remote closed the connection] 20081021 22:20:19-!- Shadow_Master [n=shadowm@190.22.118.90] has joined #wesnoth-dev 20081021 22:20:43-!- ilor [n=a@unaffiliated/ilor] has quit [] 20081021 22:20:59< kthakore> hi Shadow_Master 20081021 22:21:14< kthakore> hi loonycyborg 20081021 22:21:21< Shadow_Maste> kalenzz: svn up first to update your working copy 20081021 22:21:23< Shadow_Maste> probably someone else did changes in the repository 20081021 22:21:36-!- ilor [n=a@static-87-105-190-36.ssp.dialog.net.pl] has joined #wesnoth-dev 20081021 22:21:51< Shadow_Maste> i.e. I got commit notifications from the DM author 20081021 22:22:14< Shadow_Maste> grrrX: it wasn't exactly a crash 20081021 22:23:24< kalenzz> No, I do not want to do an update. I made more changes, but on a different machine and just copied them to the machine I need to update from 20081021 22:23:50< kalenzz> Shadow Master, when did you get latest commit notifications? 20081021 22:24:35-!- thespaceinvader_ [n=chatzill@91.108.166.122] has joined #wesnoth-dev 20081021 22:25:05-!- thespaceinvader [n=chatzill@91.108.163.52] has quit [Nick collision from services.] 20081021 22:25:17-!- thespaceinvader_ is now known as thespaceinvader 20081021 22:25:31 * Shadow_Master foolishly makes his way into a email inbox containing 695 unread messages 20081021 22:26:31< Shadow_Maste> Date: Sun, 12 Oct 2008 21:09:12 +0000 From: tapik@xxxxxxxxxxxx Subject: [Wesnoth-umc-dev-commits] SF.net SVN: wesnoth-umc-dev:[2086] trunk/Delfadors_Memoirs/units 20081021 22:27:19< Shadow_Maste> and another more 20081021 22:27:47< Shadow_Maste> those are in particular the commits I had to approve for the commit mailing list 20081021 22:29:02< kalenzz> I commited last night svn commit -m "revised todos, more pics" 20081021 22:29:02< kalenzz> Sending TODO 20081021 22:29:02< kalenzz> Transmitting file data . 20081021 22:29:03< kalenzz> Committed revision 2174 20081021 22:29:16< kalenzz> that was the last one 20081021 22:29:29< kalenzz> Does it mean my commits were rejected? 20081021 22:29:34< Shadow_Maste> no 20081021 22:29:43< Shadow_Maste> probably AI0867 did some administrative pass (set-properties and stuff) 20081021 22:29:54< Noyga> means Shadow_Master should probably tweak his ml settings 20081021 22:30:06< Shadow_Maste> I'm receiving daily digests 20081021 22:30:11< kalenzz> svn commit -m "extra scenario, some unitilty changes" 20081021 22:30:11< kalenzz> Sending TODO 20081021 22:30:12< kalenzz> Adding images/portraits 20081021 22:30:12< kalenzz> svn: Commit failed (details follow): 20081021 22:30:13< kalenzz> svn: MKCOL of '/svnroot/wesnoth-umc-dev/!svn/wrk/16f0593c-b70e-4d94-8857-4eeecabbad45/trunk/Delfadors_Memoirs/images/portraits': 405 Method Not Allowed (https://wesnoth-umc-dev.svn.sourceforge.net) 20081021 22:30:21< kalenzz> this is what I get right now 20081021 22:30:59< Shadow_Maste> that's weird. 20081021 22:31:12< Shadow_Maste> sounds like a network communication error 20081021 22:31:41< kalenzz> well, I'm on IRC now, so if it's network I don;t get it 20081021 22:32:03< loonycyborg> kalenzz: Perhaps error on other side? 20081021 22:32:18< Shadow_Maste> perhaps the SVN server is malfunctioning - but I'm commiting stuff right now and I've had no problems 20081021 22:34:38-!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20081021 22:35:33< Shadow_Maste> and I keep typing git instead of svn 20081021 22:37:10-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20081021 22:37:51< kalenzz> error on my side? If so, what? I was able to commit successfully twice last night 20081021 22:38:10< loonycyborg> kalenzz: I meant error no server side. 20081021 22:38:14< loonycyborg> *on 20081021 22:38:47< loonycyborg> Or on some point between you and server. 20081021 22:39:14< Soliton> AI0867: didn't think of null, sounds like it's an even better fit. 20081021 22:39:28< kalenzz> just did it and it worked 20081021 22:40:13< kalenzz> I went to maps, did an svn add for a new map scenario, then (still from map did a commit and worked-says revision 2186 20081021 22:41:55< Shadow_Maste> "unitilty" ? 20081021 22:42:00-!- stikonas [n=and@ctv-79-132-166-125.vinita.lt] has joined #wesnoth-dev 20081021 22:42:59 * Shadow_Master reminds Shadow_Master and kalenzz that wesnoth-umc-dev discussion pertains to #wesnoth-umc-dev 20081021 22:43:31< kalenzz> right 20081021 22:54:00< Ivanovic> n8 20081021 23:05:42-!- Espreon [n=spanek@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081021 23:06:04-!- zancdar [n=zancdar@220.104.84-79.rev.gaoland.net] has joined #wesnoth-dev 20081021 23:06:25-!- Noyga [n=lame-z@AVelizy-151-1-36-187.w82-120.abo.wanadoo.fr] has left #wesnoth-dev ["Quitte"] 20081021 23:06:46-!- [Relic] [n=[Relic]@76.229.220.201] has joined #wesnoth-dev 20081021 23:06:58-!- zancdar [n=zancdar@220.104.84-79.rev.gaoland.net] has quit [Remote closed the connection] 20081021 23:07:08-!- kthakore [n=kthakore@99.255.245.40] has quit ["Leaving"] 20081021 23:08:20-!- loonycyborg is now known as [loonycyborg] 20081021 23:08:25< [loonycyborg> Hello :) 20081021 23:08:28-!- [loonycyborg] is now known as loonycyborg 20081021 23:09:50-!- zancdar [n=zancdar@220.104.84-79.rev.gaoland.net] has joined #wesnoth-dev 20081021 23:12:41-!- zancdar is now known as zawcdar 20081021 23:12:44 * zawcdar is away: Gone away for now 20081021 23:12:46-!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has quit ["An error F00 has ocurred."] 20081021 23:12:52-!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20081021 23:14:49-!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has quit [Client Quit] 20081021 23:17:30-!- boucman [n=rosen@133.83.102-84.rev.gaoland.net] has quit ["Leaving."] 20081021 23:19:13-!- kalenzz [n=me@athedsl-4504684.home.otenet.gr] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 20081021 23:22:09-!- Dalem50 [n=chatzill@adsl-76-241-158-208.dsl.bcvloh.sbcglobal.net] has joined #wesnoth-dev 20081021 23:22:44< Dalem50> How do you compile Wesnoth, without the client, but with the server flag? xD 20081021 23:22:50< Dalem50> I forgot the flags.. 20081021 23:23:37< loonycyborg> In which of thre three build systems? :) 20081021 23:23:44< loonycyborg> *three 20081021 23:23:51< Dalem50> gcc 20081021 23:24:03< Dalem50> doing ./configure in the source directory, which flag? xD 20081021 23:24:28 * loonycyborg runs ./configure --help 20081021 23:24:54< Dalem50> I'm running Ubuntu Server, so I can't scroll up to view the help :-( 20081021 23:25:27< loonycyborg> --enable-server --disable-game 20081021 23:25:42< Dalem50> loonycyborg: Thank you :-) 20081021 23:26:05< loonycyborg> np :) 20081021 23:27:32< Dalem50> Erm, I got this: checking build system type... Invalid configuration 'i686-pc-linux-oldld': machine 'i686-pc-linux' not reconized 20081021 23:27:35< Soliton> ./configure --help | less 20081021 23:27:48< Dalem50> Thanks Soliton, but here's another issue xD 20081021 23:27:58< Soliton> is that a fatal error? 20081021 23:28:16< Dalem50> I don't know what you mean by that, yes, it doesn't make the makefile. 20081021 23:28:33< Soliton> so configure exits with that message? 20081021 23:28:53< Dalem50> Yes 20081021 23:29:23< Dalem50> btw, I'm running Ubuntu Server Edition. 20081021 23:30:08< Soliton> paste the complete output to a paste site. 20081021 23:32:09-!- Baufo [n=thomas@62-47-159-130.adsl.highway.telekom.at] has quit [Remote closed the connection] 20081021 23:32:38-!- miq [n=miq@krlh-5d83abf4.pool.einsundeins.de] has quit [Remote closed the connection] 20081021 23:32:53< Dalem50> http://paste.debian.net/19726/plain/19726 20081021 23:33:30< Soliton> i wonder what that's supposed to mean. 20081021 23:33:35< Dalem50> Same. 20081021 23:34:14< Soliton> you could try "apt-get build-dep wesnoth-server" and try again. 20081021 23:34:18< loonycyborg> gcc is not installed? :) 20081021 23:34:28< Dalem50> it is. 20081021 23:34:45< Dalem50> Gcc comes with Ubuntu. 20081021 23:35:07< Soliton> i'm pretty sure it's not installed by default. 20081021 23:35:16< loonycyborg> But not installed by default. 20081021 23:35:30< loonycyborg> And g++ is separate package from gcc. 20081021 23:35:39< Dalem50> opps, yeah, I mean't g++ 20081021 23:35:43< Dalem50> What's the difference? 20081021 23:35:49< grrrX> something-essentials on ubuntu 20081021 23:36:06< Soliton> build-essentials.. the above command will get all that. 20081021 23:36:22< loonycyborg> gcc is C compiler while g++ is C++. 20081021 23:36:39< Dalem50> ty 20081021 23:37:55< Dalem50> I never knew that Wesnoth put a deb package out there for compiling wesnoth.. 20081021 23:39:06< Soliton> all deb packages have a source... 20081021 23:39:33< Dalem50> Thank you, it's configuring correctly. Should've known that, Soliton :-/ 20081021 23:40:13< Soliton> :-) 20081021 23:43:52-!- Dragonking [n=dk@dedikerad/dragonking] has quit [Read error: 110 (Connection timed out)] 20081021 23:50:37-!- stikonas [n=and@ctv-79-132-166-125.vinita.lt] has quit [Remote closed the connection] --- Log closed Mi Okt 22 00:00:43 2008