--- Log opened Thu Nov 13 00:00:39 2008 20081113 00:16:05 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Remote closed the connection] 20081113 00:25:55 -!- Noyga [n=lame-z@AVelizy-151-1-36-202.w82-120.abo.wanadoo.fr] has joined #wesnoth-dev 20081113 00:26:06 -!- Noyga [n=lame-z@AVelizy-151-1-36-202.w82-120.abo.wanadoo.fr] has left #wesnoth-dev ["Quitte"] 20081113 00:41:31 -!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20081113 00:53:09 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20081113 00:54:38 -!- ilor_ [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081113 00:56:58 -!- grrrX [n=_@p57BBF524.dip.t-dialin.net] has quit ["Ex-Chat"] 20081113 01:02:10 -!- ilor [n=a@unaffiliated/ilor] has quit [Read error: 110 (Connection timed out)] 20081113 01:12:36 -!- Elvish_Pillage2 [n=eli@24-177-36-147.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081113 01:16:29 -!- loonycyborg [n=sergey@79.139.247.220] has quit ["Zzzzzzzzzzzzzzzzzzz"] 20081113 01:23:28 -!- loonybot [n=loonybot@79.139.247.220] has quit [Remote closed the connection] 20081113 01:29:06 -!- Elvish_Pillager [n=eli@24-177-36-147.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081113 01:35:24 -!- Elvish_Pillage2 [n=eli@24-177-36-147.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081113 01:54:49 torangan * r30737 /branches/1.4/ (changelog po/wesnoth-utbs/da.po): danish translation update 20081113 01:56:25 torangan * r30738 /trunk/po/wesnoth-utbs/da.po: danish translation update 20081113 01:59:32 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081113 02:23:26 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Read error: 110 (Connection timed out)] 20081113 03:06:27 -!- Espreon is now known as Skittle_Lord 20081113 03:10:26 -!- Skittle_Lord is now known as Espreon 20081113 03:31:05 another "WML replacement (sort'a)" thread 20081113 03:31:14 NO! 20081113 03:39:59 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20081113 03:41:20 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit [Client Quit] 20081113 03:46:40 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081113 03:47:45 good night 20081113 03:51:14 godnatt Shadow_Master 20081113 04:20:19 dave * r30739 /trunk/src/upload_log.cpp: upload language in use when stats are uploaded 20081113 04:31:27 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081113 04:40:41 -!- Ivanovic_ [n=ivanovic@dtmd-4db242e1.pool.einsundeins.de] has joined #wesnoth-dev 20081113 04:57:06 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [] 20081113 04:57:34 -!- Ivanovic [n=ivanovic@dtmd-4db2baf3.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081113 04:57:42 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081113 04:58:39 -!- Ivanovic_ is now known as Ivanovic 20081113 05:02:37 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [] 20081113 05:03:25 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081113 05:06:21 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit ["ChatZilla 0.9.83 [Firefox 3.0.3/2008092417]"] 20081113 05:26:37 -!- crimson_penguin [n=ben@64.201.60.220] has quit ["Leaving"] 20081113 06:14:23 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081113 07:25:54 our mysql server seems to have too many connections 20081113 07:33:44 Ah, that's why nothing except the front page works? 20081113 07:34:27 yeah 20081113 07:35:37 hmmm looks like the sql server is struggling with something 20081113 07:40:22 -!- Sirp__ [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081113 07:48:48 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has quit [Read error: 145 (Connection timed out)] 20081113 07:52:10 moin 20081113 07:53:02 hi Ivanovic 20081113 07:54:09 Ivanovic: I don't suppose you know what we should do about a runaway query on our mysqld? 20081113 07:54:19 no, i don't 20081113 07:54:40 short term solution would probably be to kill mysqld and restart it 20081113 07:54:47 maybe Rhonda knows a good solution 20081113 07:58:36 killing mysqld won't do anything bad? 20081113 07:58:46 I would think we could set a limits so queries will timeout, no? 20081113 07:58:49 Rhonda: around? :) 20081113 08:03:09 well I killed mysqld and it doesn't seem to auto restart. 20081113 08:03:13 can I just run it with the same options? 20081113 08:03:23 uhm, yes, that is to be expected 20081113 08:03:27 for the moment: do so 20081113 08:03:39 maybe Rhonda knows any options to have querys automatically time out 20081113 08:03:57 how do I run it so that it won't exit again when I close the ssh session? 20081113 08:04:12 you use the start/stop deamon stuff 20081113 08:04:34 since it is a service that (should) be started right at the start of the system 20081113 08:04:53 don't ask me how to do it, i don't know much about debian specific stuff 20081113 08:05:00 well that makes two of us. 20081113 08:05:09 ask google 20081113 08:05:11 ;) 20081113 08:06:02 * Ivanovic imagines Sirp__ walking into the office of his boss asking "hey boss, how do i...?" 20081113 08:06:04 ^^ 20081113 08:06:27 my *boss*? Hell no. 20081113 08:06:35 this kind of stuff isn't that easy to ask Google of. 20081113 08:07:20 and i got to leave to uni now, cu 20081113 08:07:23 bye 20081113 08:12:06 -!- Sirp__ [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has quit ["leaving"] 20081113 08:36:15 -!- loonybot [n=loonybot@79.139.247.220] has joined #wesnoth-dev 20081113 08:36:34 -!- loonycyborg [n=sergey@79.139.247.220] has joined #wesnoth-dev 20081113 08:45:44 -!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Connection timed out] 20081113 08:55:36 -!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Remote closed the connection] 20081113 09:02:08 -!- mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081113 09:02:38 morning 20081113 09:06:51 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [] 20081113 09:10:01 Ivanovic Shadow_Master I prefer to wait with the next dev release until we solved the problems on the Mac 20081113 09:10:34 (and also until my new layout code is ready but that's not a blocker) 20081113 09:18:17 Sirp_ it's there a mysql script in /etc/init.d/ ? then '/etc/init.d/mysql restart' should do the trick I guess 20081113 09:25:16 Hm.. If mysql is down then how did I manage to post on the forum? :P 20081113 09:26:14 no idea you tell me :P 20081113 09:48:33 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20081113 10:10:31 -!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20081113 10:21:13 Sirp_: around 20081113 10:22:16 mysqladmin does have some kill command for killing processes. 20081113 10:22:34 With processlist you get the ID you need for the kill 20081113 10:28:24 But if I take a look at the processlist I only see the "show processlist" process? :) 20081113 10:28:47 * Rhonda . o O ( maybe the debian-sys-maint user doesn't have complete rights - which actually is a good thing ) 20081113 10:44:29 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Remote closed the connection] 20081113 10:54:35 -!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20081113 11:12:47 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has joined #wesnoth-dev 20081113 11:45:38 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20081113 12:05:43 -!- Elvish_Pillager [n=eli@24-177-36-147.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081113 12:30:55 -!- Elvish_Pillager [n=eli@24-177-36-147.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. 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20081113 19:38:37 hi Ivanovic 20081113 19:38:46 Ivanovic: I heard that it's almost working 20081113 19:39:08 hey, this sounds great 20081113 19:39:09 I read his problems in the logs 20081113 19:39:14 so i can release this weekend 20081113 19:39:16 :) 20081113 19:39:48 I'm not sure the problem is my widgets or the config loading code 20081113 19:40:09 * Ivanovic bets on the universal truth: "both" 20081113 19:40:11 ;) 20081113 19:40:42 * mordante grinds his axe... 20081113 19:41:39 but I remember the same problems on Window (and or Linux) shortly after the new config code was added 20081113 19:41:53 * Ivanovic starts to frantically search for his "everhitting hammer" 20081113 19:42:11 or was it neverhitting... 20081113 19:42:26 not so sure about this one, maybe i should better take something more solid 20081113 19:42:28 * mordante gives Ivanovic some pieces of iron and wood... guess why my axe is blunt 20081113 19:42:46 * Ivanovic takes the skillet 20081113 19:43:03 a really underestimated (short and ranged) weapon 20081113 19:43:28 * mordante grabs a towel 20081113 19:44:37 but I think I know a short test to see who's to blame for crimson_penguin 20081113 19:46:32 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081113 19:55:24 -!- boucman [n=rosen@109.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081113 19:55:25 -!- boucman [n=rosen@109.83.102-84.rev.gaoland.net] has quit [Remote closed the connection] 20081113 19:55:41 -!- boucman [n=rosen@109.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081113 20:07:42 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20081113 20:22:46 shadowmaster * r30742 /trunk/ (4 files in 2 dirs): 20081113 20:22:46 * WML variable expansion can be used in story [part]s 20081113 20:22:46 (feature / bug #10398). 20081113 20:25:59 um... [insert_tag] could be more useful yet 20081113 20:27:02 * Shadow_Master ponders this 20081113 20:31:44 well, I don't see need to use [insert_tag] to generate [story]s. r30742 should allow generation of [part]s already.... 20081113 20:32:40 Sapient: is [insert_tag] inheretent of vconfigs, right? 20081113 20:32:47 *inherent 20081113 20:37:25 Ivanovic: what does "not ready" mean in TextdomainStatus? does it mean that I, as translator, should keep away from that tdomain? 20081113 20:39:12 also, what's our Python requirement? it isn't listed in INSTALL 20081113 20:40:11 Shadow_Master: AFAIK it's still >= 2.4 20081113 20:40:38 Shadow_Master: yes, [insert_tag] is handled inherently by vconfig 20081113 20:44:43 Sapient: excellent... 20081113 20:44:57 loonycyborg: well, good, I'd be unhappy if it was >= 2.5 20081113 20:46:00 Shadow_Master: yes, it means "stay away, work is still going on here" 20081113 20:49:05 Shadow_Master: and soon I hope to have math handled inherently by vconfig ;) 20081113 20:50:16 although I remember when I first proposed the idea, someone decried it as "ugly!" ^_^; 20081113 20:50:40 well, beauty is in the eye of the beholder I guess 20081113 20:51:10 and compared to the alternatives, it's pretty good looking 20081113 20:54:13 -!- ilor [n=a@77-253-64-197.adsl.inetia.pl] has joined #wesnoth-dev 20081113 20:54:32 yo ilor 20081113 20:55:14 hi Sapient 20081113 20:55:49 ilor: if you're serious about helping us get 1.6 ready, I suggest looking into the replay/OOS issues 20081113 20:58:36 Ivanovic: okay... but I could as well throw my luck there and translate something, right? :) 20081113 20:58:55 Sapient: any advice of where I should start, or are there active bug reports on it? 20081113 20:59:04 to practice the translation work-cycle again 20081113 20:59:07 Shadow_Master: of course you can 20081113 20:59:33 k, I'll contact the maintainer and see if I can become translator again :p 20081113 20:59:37 not that I have a lot of time currently, a project for school keeps me somewhat busy coding-wise lately 20081113 21:03:54 hi ilor 20081113 21:04:01 hi Sirp_ 20081113 21:05:42 -!- grrrX [n=_@p57BBCAB9.dip.t-dialin.net] has joined #wesnoth-dev 20081113 21:08:53 -!- loonybot [n=loonybot@79.139.247.220] has quit [Read error: 104 (Connection reset by peer)] 20081113 21:13:24 Added my TODO (th eonly more-or-less definitive one) to Wesnoth1.6Features 20081113 21:14:26 -!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Read error: 104 (Connection reset by peer)] 20081113 21:14:45 I should probably create a branch and add umcd sources there ... 20081113 21:18:57 Ivanovic, Soliton : the campaignd that runs for 1.4 is built from the 1.5.x sources, right? 20081113 21:19:54 you can also add a new subdir in the main tree 20081113 21:20:19 btw ilor would it be a good idea to move the editor2 directory to editor? 20081113 21:21:10 mordante: not sure if it's worth it for as long as we're having 1.4 20081113 21:22:38 -!- maxy [n=maxy@80-219-1-12.dclient.hispeed.ch] has quit [] 20081113 21:22:40 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20081113 21:23:04 what does it have to do with 1.4? 20081113 21:23:48 we have the old editor in 1.4 and I like having a clear separate way to refer to the new editor 20081113 21:24:29 no hard feelings I just don't feel like doing the svn move and search and replace at the moment ;) 20081113 21:24:57 I think the second reason is a better one 20081113 21:25:22 Shadow_Master: no. 20081113 21:26:07 ilor: you'd be better off asking zookeeper, he's the only dev who reported the MP OOS in trunk in here 20081113 21:26:39 maybe Soliton or one of the MP devs has seen it too; I don't know 20081113 21:27:02 but I've no problem with not moving it now 20081113 21:28:25 mordante: great ;) I think using map_editor (and generally calling it "Map Editor" everywhere where possible) would be a good idea 20081113 21:28:46 as it's unlikely it'll be a "scenario editor" or anything else in the forseeable future 20081113 21:28:52 and just "editor" is a bit vague 20081113 21:29:05 might be a better name as well (and the rest you already typed ;) ) 20081113 21:33:40 crimson_penguin can you try to comment out game.cpp:1935 (it should read gui2::init(); ) and test whether wesnoth starts then 20081113 21:34:12 this breaks the code that uses the new widgets but then we at least know whether the widgets are the problem or the cache code 20081113 21:34:58 it might be wesnoth crashes, then a stacktrace would be nice (I except it to go some of the tips of day code in titlescreen) 20081113 21:37:50 I'm off night 20081113 21:38:06 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.83 [Firefox 3.0.3/2008092417]"] 20081113 21:38:57 um, I should probably export trunk and build it oin my poweerful, internetless machine, to diagnose ANL 20081113 21:41:53 I still don't see why ANL was mainlined 20081113 21:47:13 -!- Elvish_Pillager [n=eli@24-177-36-147.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081113 21:48:14 uhm, because it is a showcase for WML? a showcase you can actually *play* with? 20081113 21:50:41 but it is not integrated with the help 20081113 21:50:52 -!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20081113 21:51:12 I think in some ways we are just kinda random with what we mainline. :) 20081113 21:51:25 random is good, no? =p 20081113 21:52:07 depends who you ask. :) 20081113 21:52:26 lol 20081113 21:52:33 -!- boucman [n=rosen@109.83.102-84.rev.gaoland.net] has quit [Remote closed the connection] 20081113 21:53:13 Sirp_: We haven't been random since I've been driving the process. 20081113 21:54:00 I actually wen;t through the entirety of 1.2 and 1.3 looking for good candidates. 20081113 21:55:14 and platypus' arena did not appeal to you? 20081113 21:59:58 I loved the platy arena actually ;) 20081113 22:00:03 esr: I think it's still *somewhat* random. Not that that's a bad thing. 20081113 22:00:22 but yes I do appreciate the work you've done on formalizing it somewhat. 20081113 22:00:58 the thing is, we've never really had standards for what gets mainlined. Whether it's based purely on quality, or what we happen to like, or what the developers who are driving mainlining like, or..... 20081113 22:02:36 It's been "what the developers who are driving mainlining like" ever since I talked you guys into shipping Northern Rebirth :-) Had you lost track of the fact that I've pushed all 7 of our mainlinings since? 20081113 22:03:07 I've tried to exercise some taste in the matter. 20081113 22:04:09 ANL requires a radically different ruleset which is in no significant way integreted with the in-game help system 20081113 22:04:30 for this reason, and because of Bob's departure, I think it should go 20081113 22:04:46 zookeeper has had a lot of influence too; he's the one who's been careful about art quality, in particular. 20081113 22:04:46 esr: actually that is true. Before you did that we basically didn't mainline much at all. :) 20081113 22:05:08 (which I found frustrating; that we were shipping the same set of content with every release) 20081113 22:06:01 Sirp_: How many campaigns there were when NR got mainlined? 20081113 22:06:13 anyways, I think I will have to retract my comment: it's really not very random any more. 20081113 22:07:07 Sirp_: Different topic: The AI still has some serious issues. I've seen it crash several times in the pathfinding code, and infinite-loop at least once. I haven't filed bugs yet because I'm still trying to find ways to reproduce. 20081113 22:07:18 loonycyborg: campaigns in Wesnoth? I'm not sure. For a long time the mainline campaigns were HttT, EI, TROW, and TDH. Then UtBS was the only campaign added for a very long time, giving a total of five. 20081113 22:07:42 esr: okay. If you can give me any hints on reproducing etc, or even just give me a backtrace I can try to look into it. 20081113 22:09:12 this reminds me of the time I made the "friend" class joke 20081113 22:09:18 shikadibot: TDH? 20081113 22:09:18 TDH: The Dark Hordes 20081113 22:09:52 loonycyborg: TDH only made it in because it was the very first campaign after HttT 20081113 22:10:19 someone started working on it, for about Wesnoth 0.3 or 0.4 and sent it to me and I said "whoah, someone's working on a different campaign, sure I'll include it" 20081113 22:10:30 Sirp_: What's the history on that? Why was TDH removed? 20081113 22:10:42 some kid in Norway. Was an okay campaign for the time. 20081113 22:11:04 esr: because the original author lost interest in it and because it's quality level was far lower than campaigns made since. 20081113 22:12:45 err, i was one of the people who were pushing for ANL into mainline, but i'll be ready to let it drop too...although the breakage is purely because of engine bugs. 20081113 22:12:54 back then we didn't have a campaign server. HttT was only a few scenarios in. It was basically "send me a campaign and I'll put it in Wesnoth." 20081113 22:13:09 so i don't really see the point of dropping content because of engine bugs. it's not like dropping them will make the bugs go away.. 20081113 22:13:24 zookeeper: I have no problem with ANL in mainline. And in fact it's probably a good test of the engine. 20081113 22:13:39 do we have all the bugs filed though? 20081113 22:14:29 no, because i've never figured out what causes them. "massive OOS in ANL" is the best i can do :) 20081113 22:15:49 Sirp_: I think TDH, or something claiming to be it, is back on wesnoth-umc-dev and under development. So...it might return. Not that I'm pushing for it, mind you; Delfador's NMemoirs is next on my list. 20081113 22:16:20 -!- mysticspiral [n=toni-mai@p4FC25FD7.dip.t-dialin.net] has joined #wesnoth-dev 20081113 22:16:35 -!- mysticspiral [n=toni-mai@p4FC25FD7.dip.t-dialin.net] has left #wesnoth-dev [] 20081113 22:17:22 esr: if someone updates it and you think it's good, I have no problems with it returning. 20081113 22:18:09 Sirp_: Noted. 20081113 22:18:21 frankly, i'd be thrilled if people made entirely new campaigns rather than resurrected old ones. the problem with resurrecting old ones is that the scenarios were designed for an engine incredibly much more limited. 20081113 22:18:28 -!- crimson_penguin [n=ben@64.201.60.220] has joined #wesnoth-dev 20081113 22:18:28 so they're...more boring and unimaginative 20081113 22:19:26 zookeeper: I agree entirely. 20081113 22:19:28 zookeeper: If LoW is an example, I think you'll find that people are doing rewrites to exploit newer features. That is certainly the case with DM. 20081113 22:19:41 there's been surprisingly few new quality campaigns lately (in the last year or so). dead water was pretty nice, and the ooze campaign was at least entertaining 20081113 22:19:52 esr, no doubt 20081113 22:21:11 And if you want all-new, well, I do have a Saurian-centered campaign in the planning stage. My wife, cathyr19355, is helping plot that one. 20081113 22:23:02 anything that doesn't feature humans or elves is fine in my books ;) 20081113 22:23:09 (My wife spends more time *playing* Wesnoth than I do. LOL.) 20081113 22:24:03 zookeeper: Yeah, I know :-) I agree with your agenda of more campaigns from odd viewpoints. 20081113 22:24:37 I'd like a campaign featuring lolbat 20081113 22:24:48 esr: What units will be available in the saurian campaign beside flankers and oracles? 20081113 22:25:02 BLOODSUCKING...UR DOIN IT WRONG! 20081113 22:25:07 (and theire respective lines) 20081113 22:25:24 s/theire/their 20081113 22:25:49 loonycyborg: Jetrel and I have a plab to introduce lizard-riding cavalry. And some stealth units. 20081113 22:26:19 s/plab/plan/ 20081113 22:26:26 Nice. 20081113 22:26:38 esr: coolness! :) 20081113 22:27:19 zookeeper: personally for that matter I'd love to see some interesting multiplayer scenarios mainlined. 20081113 22:27:24 Sirp_: Yes, the still images for the lizard cavalry already exist; Neorice did them a while back, but they never got animated. 20081113 22:27:47 esr: ahhh; it's possible you could beg Neorice to animate them. 20081113 22:27:52 Sirp_, that too. 20081113 22:28:05 Sirp_: I think Jetrel plans to do it. 20081113 22:28:19 I thought neorice is done for good with the sprite animation business? 20081113 22:28:56 grrrX: I think it depends how excited he gets with something. 20081113 22:29:12 zookeeper: regarding massive OOS in ANL, you don't need to know the cause, just submit a report with likely steps to reproduce the problem 20081113 22:29:45 Sirp_, i'd like some scenarios which aren't just the basic defeat-enemy-leader scenarios but not complex RPG stuff either...some reasonably short asymmetric co-op scenarios. like 2 players vs 1 with more resources, maybe with a couple of items littered on the map or something. 20081113 22:29:47 I think a correctly worded message to him could convince him to do some stuff. :) 20081113 22:30:01 Sapient, well, can't say i know the steps either 20081113 22:30:01 About mainlining, though, I'm having a wrestle with Ivanovic about this. He fears overburdening the translators, while I do not think translations should never be a blocker to good content. DM is the current sore point, but it;s probably going to come up again. 20081113 22:30:03 zookeeper: yes, absolutely. I would love some good assymetric scenarios. 20081113 22:30:39 zookeeper: they don't have to be "let's go crazy with a bunch of items". They could involve some novelties though. 20081113 22:30:48 i've occasionally wanted to play some 2p co-op with someone, but found that there just isn't anything besides dark forecast, or playing some 4p RPG scenarios with each controlling 2 sides 20081113 22:31:02 -!- Sapient [n=patrickp@agentek.com] has left #wesnoth-dev [] 20081113 22:31:16 but yes, I don't see what our mp community seems to have against assymetric head-to-head scenarios. 20081113 22:31:17 Sirp_, yeah. or they could just be like campaign scenarios, with a short simple plot and so on 20081113 22:31:22 2p co-op ideas, you have them? 20081113 22:31:44 Sirp_, well, does it really? 20081113 22:31:47 we also do want to get real mp campaigns supported in the engine at some point. *sigh*. 20081113 22:31:54 zookeeper: well, at least none have been developed and included. :) 20081113 22:32:23 Sirp_, elf wars looks pretty much finished to me 20081113 22:33:24 grrrX: I will have to try it out. 20081113 22:33:49 you would need to message mytho I guess 20081113 22:34:00 he hasn't uploaded the mp version of it 20081113 22:34:14 maybe we should just ask the MP people if they'd be interested in creating that kind of scenarios. 20081113 22:34:16 ahhh 20081113 22:34:19 zookeeper: yes. 20081113 22:34:50 (if anyone would do it, i'd gladly write any code they might need to do something fancy in them) 20081113 22:35:13 personally I think it'd be nice to have scenarios that are like, "this is a recreation of the famous battle for Weldyn bridge. The king had arrived with a large force, but was faced by the Orcish Hordes, which only needs to hold out for three days before their reinforcements would arrive...blah blah blah" 20081113 22:35:27 yup 20081113 22:40:05 something that's somewhat comparable to a lengthier campaign scenario 20081113 22:40:05 anyways, gotta be going 20081113 22:40:05 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081113 22:54:33 re 20081113 22:54:46 esr: and i am all for adding new content early in the process of dev releases 20081113 22:55:03 hi Ivanovic 20081113 22:55:09 ... and then removing it all again before going stable, right? 20081113 22:55:10 why have you not worked on mainlining the new stuff right after 1.4? that would have been the best time for it 20081113 22:55:29 Because it wasn't available then. 20081113 22:55:30 grrrX: if the quality is not good enough and/or if it is broken: yes 20081113 22:55:37 i was kidding 20081113 22:56:54 and yeah I agree that at this stage in the release cycle, mainlining might not be opportune. 20081113 22:57:36 Ivanovic: btw I added a feature to the stats system to let us see what language people are using. 20081113 22:57:52 this will let us see how often translations are actually used, and in what campaigns. 20081113 22:58:00 great! 20081113 22:58:05 I think that will be a nice incentive for translators -- to see how often their translations are actually used. 20081113 22:58:13 jupp 20081113 22:58:17 Ivanovic: only thing is that if it's the "system default locale" that's all it'll say. 20081113 22:58:24 who is currently working on the klingon and lolcat translations? 20081113 22:58:27 so my question is, do most people just play with the system default locale? 20081113 22:58:27 that is will be most often... 20081113 22:58:39 Sirp_: yes, most people do 20081113 22:59:02 that is: they set the system to their primary language and will be using it and just switch if their prefered one is not automatically used 20081113 22:59:08 Ivanovic: ahh in that case less useful. If they are using the system default locale, do you know how I can tell what that locale is? 20081113 22:59:14 (or because they switched once to test some other translation) 20081113 22:59:39 uhm, on linux there is the LC_ALL system var 20081113 22:59:42 or LANG 20081113 22:59:52 no idea regarding mac and windows and other platforms 20081113 23:01:18 that is: somehow gettext is doing some stuff regaring this magic, maybe a function is available to get the system lang? 20081113 23:05:05 maybe. 20081113 23:05:13 will have to find that out. 20081113 23:06:24 the 3p Cutthroat mp scenario is quite nice IMO. not asymmetric per se but because it's 3 player there are interesting dynamics. 20081113 23:07:04 (it's a 3 player survival where you can backstab each other.) 20081113 23:07:05 okay, so any decision about ANL? 20081113 23:07:23 and i got to agree with sapient that some extra manual should exist for it if it was to be included in 1.6 20081113 23:07:31 since it is really different to use 20081113 23:07:50 * esr has no opinion about ANL. 20081113 23:08:54 Soliton, 3p Cutthroat would work better with clock-wise teleporting, imo 20081113 23:09:05 you get into 2vs1 too easily there 20081113 23:09:49 it might be obvious what clock-wise teleporting is supposed to mean but i have no clue. 20081113 23:10:16 right, have isolated areas that can only be reached by teleporting hexes 20081113 23:10:43 that way, you effectivly control in which direction a player can attack 20081113 23:11:22 so p1 can attack p2 can attack p3 can attack p1, but p1 would need to use the teleporter of p2 to attack p3 20081113 23:11:23 there is really only one side where you attack in cutthroat. 20081113 23:12:33 the other idea was to insert walls until, say turn 8 or 10 20081113 23:25:50 -!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit ["On the road again"] 20081113 23:32:28 -!- loonycyborg [n=sergey@79.139.247.220] has quit ["Zzzzzzzzzzzzzzzzzzzzzz"] 20081113 23:34:39 -!- stikonas [n=and@ctv-213-164-101-158.vinita.lt] has quit [Read error: 60 (Operation timed out)] 20081113 23:39:22 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev --- Log closed Fri Nov 14 00:00:42 2008