--- Log opened Wed Nov 19 00:00:55 2008 20081119 00:01:06 works! 20081119 00:01:11 Yay. 20081119 00:01:55 however, I had expected the .so files not to work, due to the same problem as fontconfig - linking to too new a version of iconv; turns out, for ppc, they don't link to iconv at all 20081119 00:02:07 But that means that 10.4 i386 probably wouldn't work 20081119 00:02:32 I can probably rebuild them properly though 20081119 00:02:45 * crimson_penguin likes it when things make sense 20081119 00:04:06 I don't have any 10.4 i386 computers around - only 10.5 i386, 10.4 ppc, and one 10.5 ppc next door 20081119 00:07:54 -!- loonycyborg [n=sergey@79.139.247.220] has quit ["Zzzzzzzzzzzzzzzzzzzzzz"] 20081119 00:08:26 -!- loonybot [n=loonybot@79.139.247.220] has quit [Remote closed the connection] 20081119 00:14:12 -!- Sapient [n=sapien-x@c-71-59-35-203.hsd1.ga.comcast.net] has quit [] 20081119 00:25:57 I'm gonna upload this I think, and let people test 20081119 00:26:44 it currently doesn't install any fonts, so pango fonts won't be correct if the fonts aren't installed - but what matters is whether it works at all, and even if they're not installed it should use some other font instead 20081119 00:56:07 -!- thespaceinvader [n=chatzill@91.108.186.80] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008102920]"] 20081119 01:29:49 crimson_penguin: nice work. will others be able to reproduce it now as well? maybe something to check into svn? 20081119 01:30:25 Soliton: say that as soon as it actually works on someone else's computer ;) 20081119 01:30:48 Soliton: and um... not really :-/ 20081119 01:30:58 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081119 01:31:54 there's still a bunch of things that are a bit hacked in - the biggest thing is all the libraries, hacked into working inside a .app (especially pango, which I actually edited in a hex editor) 20081119 01:34:26 -!- noy [n=Noy@75.157.52.251] has joined #wesnoth-dev 20081119 01:34:53 crimson_penguin: maybe you can explain the procedure on the wiki and upload the required deps somewhere, they're not going to change that often, right? but yes, first need to see if it really works. :-) 20081119 01:35:26 Soliton: yeah, possibly; and I could clean up some of it too 20081119 01:38:06 -!- PK3 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit [Read error: 110 (Connection timed out)] 20081119 02:01:47 -!- Elvish_Pillage2 [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081119 02:33:53 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081119 02:55:44 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20081119 03:00:07 esr * r30826 /trunk/data/campaigns/Under_the_Burning_Suns/ (TODO units/Dust_Devil.cfg): 20081119 03:00:07 Toughen the Dust Devil a bit so it has the HP of a humamn spearman, 20081119 03:00:07 also make it slightly more difficult to advance. This addresses a 20081119 03:00:07 to-do item. 20081119 03:04:45 esr: May we discuss something? 20081119 03:07:50 Make it quick, I have to fix dinner. 20081119 03:10:57 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081119 03:11:01 All right, well... we all know that the Quenoth Elves graphics are really outdated; unfortunately the project to make unique sprites for the Quenoth Elves has halted a while ago and I saw that SM or someone else made recolors of the current wood Elves to be used as placeholder Quenoth Elves (They can be found in AtS in the CUMC SVN repository)... So I was wondering if we should use them as... 20081119 03:11:03 ...placeholders which are more... current. 20081119 03:11:10 Sirp: Hello Sirp. 20081119 03:11:33 hi Espreon 20081119 03:11:50 esr, I was gonna talk to Jetryl about it, but he is not on... so... yeah... 20081119 03:18:59 -!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20081119 03:19:54 Hello Shadow_Master. 20081119 03:24:27 Espreon: PM Jetryl in the forums, he does not frequent IRC 20081119 03:24:44 All right. 20081119 03:26:00 Nothing is as permanent as a temporary solution. 20081119 03:26:32 whas 1.5.6 been released? 20081119 03:26:53 Unfortunately, no. 20081119 03:27:19 that's great 20081119 03:27:32 I had a changelog diff relying on it not being released 20081119 03:28:01 Good news, I ported most of the changes in TSL's stable branch to its trunk branch. 20081119 03:28:09 Whoops. 20081119 03:42:14 shadowmaster * r30827 /trunk/ (6 files in 2 dirs): 20081119 03:42:14 * Added the basic C++ interfaces for custom end-of-campaign texts. 20081119 03:42:14 We still need a WML interface. (feature/bug #10449 - not finished) 20081119 03:42:14 * Fixed unresponsiveness of color cursors on end-of-campaign screen. 20081119 03:42:14 * Changed EoC timeout from 4 secs. to 3.5. 20081119 03:52:48 esr: Back? 20081119 03:53:11 -!- noy [n=Noy@75.157.52.251] has quit [] 20081119 04:26:32 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081119 04:29:45 -!- Patterner1 [n=Psyche@e177225221.adsl.alicedsl.de] has joined #wesnoth-dev 20081119 04:30:21 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Client Quit] 20081119 04:41:46 -!- Patterner [n=Psyche@e177230210.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081119 04:41:47 -!- Patterner1 is now known as Patterner 20081119 04:56:37 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20081119 04:56:57 -!- Ivanovic_ [n=ivanovic@dtmd-4db2b76b.pool.einsundeins.de] has joined #wesnoth-dev 20081119 05:01:48 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081119 05:08:59 esr * r30828 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg: 20081119 05:08:59 Generate names and traits for the orc raiders, also make them cost upkeep; 20081119 05:08:59 boost Ganthos's income to compensate. 20081119 05:13:55 -!- Ivanovic [n=ivanovic@dtmd-4db269f9.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081119 05:14:55 -!- Ivanovic_ is now known as Ivanovic 20081119 05:17:11 Is it a bug if units have "-" as name? 20081119 05:19:39 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081119 05:51:00 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081119 05:53:05 * crimson_penguin uploaded and posted a thread about his test build: http://www.wesnoth.org/forum/viewtopic.php?f=5&t=22994 20081119 05:53:14 * crimson_penguin is going to bed now 20081119 05:53:21 -!- crimson_penguin [n=ben@64.201.60.217] has quit ["Leaving"] 20081119 05:58:04 -!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20081119 05:59:19 <[Relic]> Hello :) 20081119 05:59:51 Hello. 20081119 06:00:19 <[Relic]> :) 20081119 06:52:42 esr * r30829 /trunk/data/campaigns/Under_the_Burning_Suns/ (TODO scenarios/02_Across_the_Harsh_Sands.cfg): Change trigger for Black Hand ambush from time-based to location-based. 20081119 07:00:58 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Read error: 145 (Connection timed out)] 20081119 07:01:31 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081119 07:29:50 esr * r30830 /trunk/data/campaigns/Under_the_Burning_Suns/ (5 files in 2 dirs): Document the dehydration effect a little better, and quiet down wmllint. 20081119 07:30:28 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081119 07:37:47 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081119 07:49:44 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081119 07:49:51 -!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20081119 08:05:04 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has quit ["leaving"] 20081119 08:07:53 zookeeper * r30831 /trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg: Oops, had forgotten to commit the actual dark assassin placement seeking macro. 20081119 08:09:14 -!- Soliton [n=Soliton@rzdspc10.informatik.uni-hamburg.de] has quit [Nick collision from services.] 20081119 08:09:21 -!- Soliton [n=Soliton@rzdspc10.informatik.uni-hamburg.de] has joined #wesnoth-dev 20081119 08:37:41 -!- Noyga [n=lame-z@AVelizy-151-1-11-22.w82-120.abo.wanadoo.fr] has joined #wesnoth-dev 20081119 08:37:52 -!- Noyga [n=lame-z@AVelizy-151-1-11-22.w82-120.abo.wanadoo.fr] has quit [Read error: 104 (Connection reset by peer)] 20081119 08:52:23 I noticed that the following text files in latest trunk to not end in newlines: data/ai/formula/recruitment.fai data/tools/addon_manager/style.css data/tools/wesnoth_addon_manager data/campaigns/Under_the_Burning_Suns/utils/macros.cfg fonts/COPYING (and a large number of files under utils/stats/website) 20081119 08:58:16 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has joined #wesnoth-dev 20081119 09:02:17 zookeeper: there isn't a newline at the end of data/campaigns/Under_the_Burning_Suns/utils/macros.cfg, which you last committed 20081119 09:02:25 k 20081119 09:03:11 zookeeper * r30832 /trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg: Added linebreak to end of file. 20081119 09:05:15 -!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20081119 09:28:42 -!- loonybot [n=loonybot@79.139.247.220] has joined #wesnoth-dev 20081119 09:28:59 -!- loonycyborg [n=sergey@79.139.247.220] has joined #wesnoth-dev 20081119 09:47:04 -!- rski [i=ruskie@c83-250-205-209.bredband.comhem.se] has joined #wesnoth-dev 20081119 10:18:31 -!- Ivanovic_ontour [n=nils@vp-c-72.cs.uni-dortmund.de] has joined #wesnoth-dev 20081119 10:40:33 zookeeper * r30833 /trunk/data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg: Fixed semi-broken final fight ally die event filtering. 20081119 10:41:10 zookeeper * r30834 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg: Fixed a misnamed variable. 20081119 10:52:09 zookeeper * r30835 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/ (2 files): Fixed a silly macro name mistake. 20081119 11:07:20 soliton * r30836 /trunk/ (5 files in 2 dirs): * Added the 'fearless' trait to the Heavy Infantryman line. 20081119 11:15:19 okay, looks like i really can release this weekend 20081119 11:15:28 i might try to get it out on friday already 20081119 11:15:52 -!- Ivanovic_ontour changed the topic of #wesnoth-dev to: 1.5.6 planned for friday/saturday | soft stringfreeze for most campaigns: http://www.wesnoth.org/wiki/TextdomainStatus | List 1.6 features here: http://www.wesnoth.org/wiki/Wesnoth1.6Features | 50 bugs, 210 feature requests, 9 patches | logs: http://wesnoth.org/irclogs | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com, or for images: http://imagebin.org/index.php?page=add 20081119 11:16:40 hmmmm 20081119 11:16:54 then some more translation updates are needed until friday/saturday ... 20081119 11:17:13 Especially for those things that are listed as soft freeze :) 20081119 11:18:34 :) 20081119 11:32:42 Rhonda: for example the german doc files really could need some love, too 20081119 11:33:40 What do you mean with doc files? manual? You know that that would be the first for me to check, being responsible for it 20081119 11:35:03 manual and manpages 20081119 11:35:15 sure thing 20081119 11:35:16 zookeeper * r30837 /trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg: Dialogue speaker tweak. 20081119 11:37:33 great, thanks 20081119 11:39:51 zookeeper: so do you think you will manage to have sotbe ready for soft stringfreeze friday afternoon? 20081119 11:40:22 i would prefer to ship 1.5.6 with "the campaigns are text wise complete" 20081119 11:40:41 including a message "hey, translators, start working on this thing" 20081119 11:41:08 (yes, if you say "hmm, give me till saturday afternoon" i will consider waiting for you 20081119 11:41:14 beside this: 20081119 11:41:38 Ivanovic, friday is fine. the changes i might make are in no way critical, so it doesn't matter much if i won't be able to finish them by then. 20081119 11:42:12 AI0867, esr, loonycyborg, noy, Shadow_Master, Sirp_, Soliton, suokko, uso, zookeeper: which open blockers are there still left in trunk? 20081119 11:42:42 is there anything that could/should delay 1.5.6 further, or should i try to get it out on friday (after now six weeks since the last dev release) 20081119 11:42:48 zookeeper: great 20081119 11:44:34 well, i've marked http://gna.org/bugs/index.php?12587 as a blocker 20081119 11:46:09 okay, got to leave now, cu 20081119 11:46:24 -!- Ivanovic_ontour [n=nils@vp-c-72.cs.uni-dortmund.de] has quit [Remote closed the connection] 20081119 11:47:15 also, i really wouldn't mind if someone fixed http://gna.org/bugs/index.php?12467 ...unfortunately it doesn't affect mainline 20081119 11:52:32 -!- loonycyborg [n=sergey@79.139.247.220] has left #wesnoth-dev ["In Soviet Russia, channel /parts YOU!!"] 20081119 11:52:40 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081119 11:53:06 -!- loonybot [n=loonybot@79.139.247.220] has quit [Remote closed the connection] 20081119 12:15:52 Ivanovic: Other blockers are at #12513, #12568 20081119 12:16:55 We are recovering from the really bad shape we have been in, but not quite shippablr yet, IMO. 20081119 12:17:43 UtBS should be shippable by Friday, however. 20081119 12:25:50 zookeeper: wmlscope shows an unresolved reference to APPLY_REHYDRATION_EFFECT in UtBS 2. 20081119 12:26:38 checking 20081119 12:27:13 Line 735. 20081119 12:28:16 zookeeper * r30838 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: Fixed a macro call (and some trailing whitespace). 20081119 12:29:25 I'm guesing you fixed the code for placing Keratur last night. 20081119 12:29:53 yeah 20081119 12:30:17 i tested it briefly, seems to work ok. i removed the thing about replacing an existing unit with the assassin though, since it's really an unnecessary complication 20081119 12:30:41 Agreed. 20081119 12:30:52 so it's theoretically possible to shield kaleh from the assassin by surrounding him on all sides with other units, but it's not like that matters much IMO 20081119 12:32:49 OK, that puts UtBS in a shippable state. We need to audit for balance issues. Espreon says that ShadowMaster has done a recoloring of the mainline Elvish graphics for Qenoth elves, and we should examine those and consider using them to replace the existing graphics. 20081119 12:33:50 (Even if we do that, we probably want to keep the sprites for Kaleh and Nym. 20081119 12:33:53 ) 20081119 12:34:12 sure 20081119 12:34:39 the first scenario makes all the elves you encounter loyal (uses the LOYAL_UNIT macro) 20081119 12:34:51 whereas presumably it should only do that on easy 20081119 12:35:09 since getting 20 loyal units makes things pretty ridiculously easy 20081119 12:36:36 Any reason to to remove the loyalty trait entirely and boost side 1's starting gold to compensate? (We 'd leave Nym and Zhul loyal for storyline reasins.) 20081119 12:36:51 s/to to/not to/ 20081119 12:37:02 not that i know of 20081119 12:37:17 AFAIK there's quite enough villages though 20081119 12:37:45 btw i completely missed the point of garak's duel thing 20081119 12:38:19 It's just storyline, intended to give a more RPG feel. 20081119 12:38:27 i killed one of the champions with him, then killed both undead leaders, and then they killed him as usual. 20081119 12:38:57 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081119 12:39:08 right. it felt a bit ackward to me :p i was expecting something spectacular to happen after all that mumbo-jumbo 20081119 12:39:19 not that i'd vote for removing it or anything 20081119 12:41:24 zookeeper: Do you have access to the wesnoth-umc-dev repo? 20081119 12:48:28 esr, yes 20081119 12:49:50 Wait, please, I'm doing svn up on it. I want to find those alternate Quenoth graphics so we can discuss them. 20081119 12:50:00 -!- IRSeekBot3 [n=IRSeekLo@irseek/log-bot/IRSeekBot] has quit [K-lined] 20081119 12:50:08 They're supposed to be under AtS. 20081119 12:52:01 gna sn is still a bit flaky and prone to dropouts, from here. 20081119 12:52:54 yeah, those sprites look fine 20081119 12:54:11 If you think they're an improvement, then go ahead and replace the existing ones. I'll start the balance audit while you do that. 20081119 12:55:15 we'll see 20081119 12:55:19 I'm a bit worried that UtBS might lose some of its exotic flavor if the Quenoth elves look more like mainline, but I'll trust you to make that judgment call. 20081119 12:55:56 i think most of the exotic flavour is just nostalgia of the old little sprites :p 20081119 12:56:32 I wasn't there for the little sprites, so I have no nostalgia about them. 20081119 12:57:16 Hm...will the Kaleh and Nym sprites look too small if we replace the others? 20081119 12:57:22 probably not 20081119 13:32:03 -!- rski [i=ruskie@c83-250-205-209.bredband.comhem.se] has quit [Read error: 54 (Connection reset by peer)] 20081119 13:52:09 -!- IRSeekBot3 [n=IRSeekLo@irseek/log-bot/IRSeekBot] has joined #wesnoth-dev 20081119 14:01:09 hi 20081119 14:26:04 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote closed the connection] 20081119 14:28:48 -!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth-dev 20081119 15:12:27 -!- loonybot [n=loonybot@79.139.247.220] has joined #wesnoth-dev 20081119 15:12:44 -!- loonycyborg [n=sergey@79.139.247.220] has joined #wesnoth-dev 20081119 15:14:23 15:00 < Mono[L]mushroom|> addon server down ? or my connection sux :x 20081119 15:25:32 it wants to die and tries to disconnect everyone. 20081119 15:34:10 esr * r30839 /trunk/data/ (40 files in 11 dirs): Clean up the unit-generator macros. This change has been checked against UMC. 20081119 15:43:25 -!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Remote closed the connection] 20081119 15:44:25 soliton * r30840 /branches/1.4/src/network.cpp: force disconnects after a couple of failed tries when shutting the server down 20081119 15:46:59 loonycyborg * r30841 /trunk/src/text.cpp: Draw text four times in ttext::rerender on windows since three still seems not to be enough. 20081119 15:47:06 soliton * r30842 /trunk/src/network.cpp: force disconnects after a couple of failed tries when shutting the server down 20081119 15:53:54 good morning 20081119 15:54:37 crimson_penguin: don't you have access to sf.net? 20081119 15:55:02 that is: are you not in the group of people that are allowed to upload things there? 20081119 15:55:15 then you would not have a problem with the amount of users downloading the build 20081119 16:00:18 crimson_penguin: you seem to be in the group 20081119 16:00:32 sf.net username: crimsonpenguin 20081119 16:00:49 so you can create some experimental branch and put the download there 20081119 16:12:07 shadowmaster * r30843 /trunk/src/intro.cpp: (log message trimmed) 20081119 16:12:07 Fix some serious memory corruption/SIGABRT/SIGSEGV that 20081119 16:12:07 occurred at random after expanding the story WML vconfig 20081119 16:12:07 for the [image] tag. It occurred in UMC "Invasion from 20081119 16:12:07 the Unknown", particularly due to a variable-expanded 20081119 16:12:08 [image] file= attribute. 20081119 16:12:10 This was caused by a mess of reference-to-temporary 20081119 16:14:50 there were non-placeholders somewhere in wesnoth-umc-dev (Quenoth-Sandbox?) that included a new Desert Shaman 20081119 16:15:32 Ivanovic: I do, I just thought it'd be easier to FTP it to my own server 20081119 16:15:43 I would of course upload a real release to SF 20081119 16:15:58 but I doubt I'll get 500 downloads just from the forum, for a test build of the dev branch ;) 20081119 16:16:04 and I didn't do any recolorings 20081119 16:16:07 esr: 20081119 16:16:16 and the message above 20081119 16:16:37 crimson_penguin: uploading to sf.net is rather easy now with rsync 20081119 16:17:21 rsync -avP -e ssh FILE USERNAME@frs.sourceforge.net:uploads/ 20081119 16:17:22 ivanovic * r30844 /trunk/ (doc/manual/manual.de.html po/wesnoth-manual/de.po): 20081119 16:17:22 updated German translation 20081119 16:17:22 regenerated doc files 20081119 16:27:29 -!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20081119 16:32:12 -!- mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081119 16:32:20 hi 20081119 16:32:28 hi Mordante 20081119 16:32:56 hi Shadow_Master 20081119 16:33:33 Ivanovic: well, I didn't know that last night ;) 20081119 16:34:00 plus, then you have to wait for it to propagate and all that 20081119 16:34:30 propagation at sf.net is *really* fast these days 20081119 16:34:39 that is: withhin 30mins it is on several of the machines 20081119 16:36:19 * mordante hopes Ivanovic will release on Friday 20081119 16:36:52 mordante: i hope so, too 20081119 16:36:55 hi mordante, btw 20081119 16:37:20 hi Ivanovic, once you tagged I can dump my layout rewrite patch 20081119 16:37:35 is it that bad? ;) 20081119 16:37:56 the patch is about 3 kloc 20081119 16:38:50 and I know it breaks text wrapping (which doesn't work that well anyway) 20081119 16:39:33 "breaking changes" 20081119 16:39:34 mordante, did you notice the gold-carryover-in-saves bug? 20081119 16:40:05 mordante: Does this patch fix any of the pending bugs? 20081119 16:40:08 ( http://gna.org/bugs/?12587 ) 20081119 16:40:15 Shadow_Master yes once I committed I can rewrite that part in a sane way, I love to keep my patches small 20081119 16:40:43 esr it's a pending bug for me 20081119 16:41:15 wait. Why do you rewrite a patch after merging and commiting it? 20081119 16:41:47 zookeeper yes, but I also want to work on your carry over FR and want to do both at the same time. And I'm quite sure it did work... 20081119 16:42:04 Shadow_Master I rewrote everything except that part and just disabled it for now 20081119 16:42:17 no one's posted in my test-y thread yet :-/ 20081119 16:42:35 that wrapping part is quite buggy so don't mind to disable it for a short while 20081119 16:42:54 Ivanovic: I have ssh on happyspork.com, so I could easily stick it up on SF from there with that command 20081119 16:43:06 crimson_penguin: yes, you could do so 20081119 16:43:33 congratulations crimson_penguin with getting Mac working again :) 20081119 16:44:31 esr * r30845 /trunk/data/core/macros/unit-utils.cfg: Delete a failed experiment. 20081119 16:46:23 Shadow_Master what is the reason for void the_end(display&) in intro.cpp? 20081119 16:48:48 oooh. 20081119 16:48:58 left-over transitional overload so that it could compile 20081119 16:49:15 let me remove it , recompiƱe and commit... 20081119 16:49:38 esr * r30846 /trunk/data/ (12 files in 4 dirs): 20081119 16:49:38 Change all NAMED_LOYAL_UNIT calls for which the names aren't used in WML 20081119 16:49:38 to LOYAL_UNIT calls which will generate names instead, and throw the names 20081119 16:49:38 freed up back into the names.cfg pool. 20081119 16:49:38 mordante: thanks :) 20081119 16:49:59 esr: was there any change in LOYALI_UNIT? 20081119 16:50:48 mordante: you know about the arabic issue, though? 20081119 16:51:16 Shadow_Master: Yes, but I've already taken care of the few instances in wesnoth-umc-dev. 20081119 16:51:16 Btw I'm getting unconnected arabic letters under wine. 20081119 16:51:24 esr: and IftU? 20081119 16:51:30 Yes. 20081119 16:51:33 Upgrading wine fixed those asserts. 20081119 16:51:42 mordante, actually when i looked at some beginning-of-scenario saves, i didn't manage to find any keys related to the carryover mode. 20081119 16:51:48 great... this is goodness 20081119 16:51:57 I did a global check on all wesnoth-umc-dev content. 20081119 16:52:12 zookeeper well it's not that nobody broke working code before :( 20081119 16:52:22 shadowmaster * r30847 /trunk/src/intro.cpp: * Remove transitional the_end() overload that was used only temporarily in my working copy. 20081119 16:52:26 mordante, i think that bug would be really grand to get fixed for the next release, since proper wider testing of the new carryover has really been lagging a bit behind :/ 20081119 16:52:57 it seems I had replaced it long ago with EX_LOYAL_UNIT 20081119 16:53:11 Ivanovic: rsync wouldn't resume an upload though, would it? 20081119 16:53:15 crimson_penguin no idea why it doesn't work with pango, maybe the font doesn't have the proper glyphs? 20081119 16:53:27 loonycyborg nice :) 20081119 16:53:55 mordante: Well I think loonycyborg said it worked for him with DejaVuSans 20081119 16:54:25 juoo 20081119 16:54:58 that is: you have to restart the process and then it will resume 20081119 16:55:21 hmm, ok 20081119 16:55:23 crimson_penguin maybe there are some OS dependent issues, I'm also surprised about the )Hebrew( 20081119 16:56:38 zookeeper I don't think I'm able to work on it before the next release :( 20081119 16:57:43 mordante, do you think there's someone else who understands that part of the code well enough? 20081119 16:58:30 no idea, but I guess no 20081119 16:59:43 * Shadow_Master goes away to study something non-code :D 20081119 17:00:12 Shadow_Master, you seem like the right person for the job, no ;)? 20081119 17:02:58 zookeeper: Am I correct that generate_name=yes in a monster [unit] declration has no effect, and the monster will have the name of its species? 20081119 17:04:46 mordante: There's one difference between wine and Mac: on Mac arabic letter are properly right-to-left while on wine they aren't. 20081119 17:05:17 esr: the race 'monster' has no names, so I assume it'll have the same result as recruiting an undead unit: no name 20081119 17:05:49 loonycyborg which makes me really think it might be OS dependant 20081119 17:06:23 AI0867: The question is really what will show up in the sidebar when you click on the unit. For unnamed monsters, will it be nothing or the monster type name? 20081119 17:06:30 While on native windows they're properly connected and aligned. 20081119 17:08:29 I don't know why this would differ in any way from other units without names, so I assume it won't 20081119 17:08:37 so, an empty space where the name would be 20081119 17:09:02 AI0867: OK, That's what I needed to know. 20081119 17:09:11 yes so it seems pango/cairo needs info from the OS to do its job properly 20081119 17:09:25 and that seems to fail on Wine and Mac 20081119 17:09:56 I'm in the process of rewriting/reorganizing the public monster-generation macros into a saner scheme. 20081119 17:10:36 This should make it possuble to get rid of a lot of private macro cruft in UtBS and elsewhere. 20081119 17:12:24 is 'puddled' a correct english adjective, when referring to something littered with puddles of water? 20081119 17:12:50 loonycyborg you applied ivan_i's patch and I have a problem with it game.cpp:1812 assigns the return to an unused variable, do you want to return the value or 0? 20081119 17:17:42 esr, correct 20081119 17:19:12 AI0867: Not quite. You say "Water is pufddled" to suggest that it has formed a puddle, but you would not say "The path is puddled"; you would say "The path has puddles on it." 20081119 17:19:29 My build apparently works on PPC 10.5 :) 20081119 17:21:01 esr: thanks, I'll have to write it differently then 20081119 17:21:03 My build doesn't have the license anywhere - I guess I should stick it inside the .dmg? 20081119 17:22:30 My 10.5 PPC tester: [11:21:33] When the res is changed from a large one to one that's smaller, have the window automatically re-center in the screen. 20081119 17:22:37 mordante: Make it return 0. 20081119 17:22:42 ok 20081119 17:29:15 esr * r30848 /trunk/data/ (5 files in 3 dirs): Remove redundant type names from monster declarations. 20081119 17:29:30 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081119 17:30:26 mordante * r30849 /trunk/src/game.cpp: Remove unused variable. 20081119 17:41:06 ai0867 * r30850 /trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg: Remove stray character. 20081119 17:46:10 -!- isaac [n=isaac@debian/developer/isaac] has quit [Read error: 60 (Operation timed out)] 20081119 17:46:14 -!- mordante_ [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081119 17:46:21 -!- isaac [n=isaac@debian/developer/isaac] has joined #wesnoth-dev 20081119 17:46:47 -!- Ivanovic_ [n=ivanovic@dtmd-4db2b76b.pool.einsundeins.de] has joined #wesnoth-dev 20081119 17:47:37 -!- Ivanovic [n=ivanovic@dtmd-4db2b76b.pool.einsundeins.de] has quit [Read error: 104 (Connection reset by peer)] 20081119 17:48:45 -!- Ivanovic_ is now known as Ivanovic 20081119 18:03:30 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit [Read error: 110 (Connection timed out)] 20081119 18:06:07 -!- loonybot [n=loonybot@79.139.247.220] has quit [Remote closed the connection] 20081119 18:06:30 -!- loonybot [n=loonybot@79.139.247.220] has joined #wesnoth-dev 20081119 18:08:23 -!- loonybot [n=loonybot@79.139.247.220] has quit [Remote closed the connection] 20081119 18:08:45 -!- loonybot [n=loonybot@79.139.247.220] has joined #wesnoth-dev 20081119 18:15:06 -!- loonybot [n=loonybot@79.139.247.220] has quit [Remote closed the connection] 20081119 18:30:09 esr * r30851 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg: 20081119 18:30:09 Reinstate upkeep for NPC Quenoth elves, but start Kaleh off with 20081119 18:30:09 control of all villages within the keep. 20081119 18:30:15 Ivanovic: ping? 20081119 18:30:38 -!- stikonas [n=and@ctv-213-164-122-89.vinita.lt] has joined #wesnoth-dev 20081119 18:38:18 Hi. 20081119 18:38:30 hi Sirp_ 20081119 19:02:50 -!- EdB [n=EdB@130.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20081119 19:16:44 esr * r30852 /trunk/data/campaigns/Under_the_Burning_Suns/ (6 files in 2 dirs): UtBS UNIT_T -> NAMED_GENERIC_UNIT 20081119 19:19:43 http://www.wesnoth.org/forum/viewtopic.php?p=322218#p322218 20081119 19:19:49 is this appropriate ? 20081119 19:20:04 I'm looking at fonts, and Arial Unicode MS has a lot of languages, including Korean and Chinese, and it includes Arabic too, but for some reason the Arabic doesn't work in Wesnoth when I use that font... 20081119 19:20:08 (to be posted there, that is) 20081119 19:20:40 Especially interesting, is that it looks like the glyphs connect in Font Book; it has connecting ones, and non-connecting ones 20081119 19:26:29 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081119 19:30:49 Shadow_Master: No. They should be discussing that on #wesnoth-umc-dev :P 20081119 19:31:59 -!- EdB [n=EdB@130.117.88-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20081119 19:38:13 -!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Read error: 113 (No route to host)] 20081119 19:39:09 -!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit ["On the road again"] 20081119 19:43:14 what I mean, should that post be deleted and santi notified? 20081119 19:43:34 loonycyborg: not really. LoW != UMC 20081119 19:51:09 ugh. I forgot not to use quick-reply fori<<<<<<< mainling list digests 20081119 19:52:05 s/#wesnoth-umc-dev/#wesnoth-dev 20081119 19:52:45 I'll just disable digests... 20081119 19:53:03 Shadow_Master: IMO it's better to *only* notify santi so he could remove it at his option. 20081119 19:53:47 * Shadow_Master PMs 20081119 19:57:04 -!- miq [n=miq@krlh-5d83bde6.pool.einsundeins.de] has joined #wesnoth-dev 20081119 20:00:07 -!- mordante_ is now known as mordante 20081119 20:06:40 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081119 20:12:38 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [Read error: 60 (Operation timed out)] 20081119 20:23:26 -!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Remote closed the connection] 20081119 20:25:02 esr * r30853 /trunk/data/ (9 files in 3 dirs): Replace UtBS UNIT_ with public NAMED_NOTRAIT_UNIT. 20081119 20:27:53 esr * r30854 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/ (03_Stirring_in_the_Night.cfg 05_A_Subterranean_Struggle.cfg): Simplify some UtBS macro calls. 20081119 20:29:44 zookeeper: why is ELyssa non-loyal in UtBS? 20081119 20:31:58 Shadow_Master, don't ask me 20081119 20:32:10 sounds really silly if she isn't 20081119 20:36:49 would you trust some dirty elves you meet in the desert? 20081119 20:37:25 (everybody knows mages only work for money anyway) 20081119 20:41:09 well I believe the one in NR also would work without being paid ;) 20081119 20:42:15 Desert elves don't have money, anyway :) 20081119 20:42:52 And who would she trade with in the desert? 20081119 20:44:06 If we consider wesnoth gold to be representation of resources, the loyal trait doesn't make any sense.. 20081119 20:44:53 well, there is the occasional village... 20081119 20:44:54 Since loyal people don't eat less and don't consume less ammo. 20081119 20:49:10 it goes straight to their Bank of Weldyn account (or in case of evil 'people': Gray Woods Mutual Savings) 20081119 20:55:11 esr * r30855 /trunk/data/ (7 files in 3 dirs): 20081119 20:55:11 Get rid of another private unit generator. 20081119 20:55:11 We now have what ought to be a fairly complete orthogonal set in unit-utils.cfg. 20081119 21:01:01 ts, there you want to give esr a pong and he is already gone... 20081119 21:03:34 night 20081119 21:03:54 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081119 21:05:38 my build apparently doesn't work on i386 10.4 20081119 21:05:47 :( 20081119 21:11:48 I know the problem at least 20081119 21:12:13 it's gmodule linking to too new a version of iconv 20081119 21:12:27 and i hope that you will find a way to work around the problem (or fix it for real) 20081119 21:12:44 well this problem will have to be fixed for real I think ;) 20081119 21:13:10 actually, I wonder if anakayub has a good version of gmodule 20081119 21:13:59 looks like building on mac has become more difficult than for windows 20081119 21:14:19 (since at least some seem to be able to crosscompile windows binaries under linux) 20081119 21:14:33 s/some/loonycyborg 20081119 21:14:49 well, if it's just for your own use it wouldn't be so hard 20081119 21:15:48 but Mac seems to be inherently hard to build for, when using libraries made for linux, because none of their build systems support UBs 20081119 21:16:43 yeah 20081119 21:16:53 they assume that there is this neat thing called "package manager" 20081119 21:16:55 ^^ 20081119 21:17:21 haha, indeed 20081119 21:19:43 -!- ilor [n=a@unaffiliated/ilor] has quit [Read error: 60 (Operation timed out)] 20081119 21:28:38 by the way, who made the icon? I could use a 512x512 version of it 20081119 21:29:03 (yes, OS X icons have nearly gone up to what used to be a standard screen size) 20081119 21:32:02 waaaait a second... is gmodule even necessary? 20081119 21:32:49 * crimson_penguin thinks its functionality may be included in the glib he has, and doesn't think anything actually links to it 20081119 21:54:04 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20081119 21:59:38 -!- loonybot [n=loonybot@79.139.247.220] has joined #wesnoth-dev 20081119 22:16:47 Shadow_Master, story screens are broken in trunk 20081119 22:17:06 unless someone fixed them in the last 2 days 20081119 22:17:39 zookeeper: How exactly are they broken? 20081119 22:21:12 -!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20081119 22:21:42 loonycyborg, background image doesn't show up and the dots and crosses don't either 20081119 22:23:23 esr * r30856 /trunk/data/campaigns/The_South_Guard/ (5 files in 2 dirs): Gst rid of a private generator macro in The South Guard. 20081119 22:24:07 In THoT at first it works fine but then shows empty (almost)screen. Only crossed swords are seen. 20081119 22:25:43 -!- shikadibot [n=ai@van-gessel.demon.nl] has quit [Remote closed the connection] 20081119 22:25:54 -!- shikadibot [n=ai@van-gessel.demon.nl] has joined #wesnoth-dev 20081119 22:27:46 Story sceens work fine in TRoW 20081119 22:29:59 completely broken for me 20081119 22:30:04 all the labels show up in the top left corner 20081119 22:30:59 Could you post a screenshot? 20081119 22:36:43 meh 20081119 22:37:00 if you insist 20081119 22:37:04 I think they worked fine for me 20081119 22:39:39 http://imagebin.org/31618 20081119 22:40:19 r30808 20081119 22:42:16 zookeeper: Weird. It works for me. Even with windows version under wine. 20081119 22:42:50 Perhaps there are error messages in stderr.txt? 20081119 22:44:21 nope 20081119 22:46:57 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081119 22:47:37 esr: Here? 20081119 22:47:39 Whoops. 20081119 22:47:49 Sirp_: Hello. 20081119 22:48:15 zookeeper: Perhaps you'll try with 30856? 20081119 22:48:37 oh, sweet ;) definitely 20081119 22:48:53 -!- grrrX [n=_@p57BBC1E6.dip.t-dialin.net] has joined #wesnoth-dev 20081119 22:49:29 no no no D: http://www.wesnoth.org/forum/viewtopic.php?p=322309#p322309 20081119 22:50:42 * loonycyborg thought that markm has disappeared.. 20081119 22:51:26 oh btw, those almost-daily builds are the most awesome thing 20081119 22:51:43 TRoW story screen works fine now.. 20081119 22:51:56 ah yes, is there a somewhat public link for these builds? 20081119 22:51:56 Yay. 20081119 22:53:06 grrrX: Whaddaya mean? 20081119 22:53:14 grrrX: No. files.wesnoth.org != sourceforce :) 20081119 22:53:25 *sourceforge 20081119 22:54:16 huh? parse error, does not compute ... 20081119 22:54:58 I was referring to those "almost-daily [win32] builds" 20081119 22:55:10 Oh... 20081119 22:56:44 esr * r30857 /trunk/data/campaigns/The_South_Guard/ (8 files in 2 dirs): 20081119 22:56:44 Get rid of one private generator macro in TSG, and canonicalize the argument 20081119 22:56:44 order on the other two. 20081119 22:56:52 grrrX: This link better not to be public since files.wesnoth.org isn't meant for distributing releases. 20081119 23:10:10 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081119 23:16:35 esr * r30858 /trunk/data/campaigns/The_South_Guard/ (scenarios/02_Proven_By_The_Sword.cfg utils/sg_unit_utils.cfg): Get rid of another private generator. 20081119 23:17:01 since esr seems to still be hiding from irc i will head off to bed 20081119 23:17:21 when he joins, please tell him to directly ask when he has a question and my client is set to "away" 20081119 23:17:24 ;) 20081119 23:17:29 n8 20081119 23:17:30 -!- Sapient [n=sapien-x@c-71-59-39-246.hsd1.ga.comcast.net] has joined #wesnoth-dev 20081119 23:17:52 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081119 23:18:40 I have an update which may slighlty speed up all unit filters 20081119 23:18:59 I was going to commit it last night but Comcast totally died 20081119 23:19:34 That is not surprising. 20081119 23:21:47 sapient * r30859 /trunk/ (changelog src/unit.cpp): 20081119 23:21:47 * SingleUnitFilters can now check for empty keys such as role=$null 20081119 23:21:47 * Fixed a bug where "name=" attribute was not recognized in SUF 20081119 23:24:58 to make it really fast, though, we'd have to iterate through the attributes and use a binary search to find the handling code 20081119 23:25:24 I don't think that's worth it, though 20081119 23:29:28 if the SUF ever becomes identified as a bottleneck, I'd code it though 20081119 23:31:20 I know it was talked about before, but then I could not find in the WMl workshops. Currently I cannot access information about a unit's path, only start and end are available. Is there a hacky workaround to get the full path in WML? 20081119 23:31:50 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20081119 23:32:10 -!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Success] 20081119 23:34:08 grrrX: not that I'm aware of 20081119 23:34:27 WML has no visibility into the pathfinding code 20081119 23:35:00 pity 20081119 23:35:04 if you were *really* desperate, you could force people to move 1 hex at a time ;) 20081119 23:35:20 yes, obviously that is not really an option 20081119 23:35:59 -!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20081119 23:36:16 unless you coded an ability =P 20081119 23:36:25 that caused the unit to be unable to move more than one hex at once. 20081119 23:36:51 yeah, I'd call it "annoying" :P 20081119 23:36:53 no, it would not make sense as an ability, it is either all units or none 20081119 23:37:17 I'm not sure what the problem is currently, I was just posting my idea of how to make a unit move 1 hex at a time. 20081119 23:39:10 Ivanovic: I THINK I've fixed the problem 20081119 23:39:16 * crimson_penguin is getting Sirp_ to test it 20081119 23:39:17 the problem, for me, is that WML cannot access a unit's chosen path 20081119 23:39:51 PK: for weaken, why don't you just use "swarm"? it seems like the same thing 20081119 23:40:34 Sapient: the unit has 10-1 20081119 23:40:37 not 1-10 20081119 23:40:46 swarm is hardcoded, I believe. 20081119 23:41:04 and also: 10-1 is better than 1-10 when a unit has drain. 20081119 23:41:09 oh but that still sounds easy? have 10 objects of different dmg from 1 to 10? 20081119 23:41:28 grrrX its max levelup has 40 hp and does 20-2 20081119 23:41:44 and then just give the unit the appropiate object for a given hp limit 20081119 23:41:56 thats a lot of objects, good sir. 20081119 23:42:01 so what? 20081119 23:42:09 I can count to 20 =) 20081119 23:42:18 and you only do it once 20081119 23:42:28 not quite. 20081119 23:42:36 theres 5 units with the ability =P 20081119 23:42:59 FINE, you code the macro once that creates the appropiate object on the fly then! 20081119 23:43:22 say what? XD 20081119 23:43:23 but still, I can even count to 100 =p 20081119 23:43:36 I can count rather far, but that doesn't make it not tedious. 20081119 23:44:50 well, there's no easy/good way to do it currently 20081119 23:44:57 bah. 20081119 23:45:14 someone straight up said "array" so I was like "ooh, go to sapient" XD 20081119 23:45:24 are you willing to settle for the attack damage being set for the duration of the whole turn? 20081119 23:45:31 oh yes. 20081119 23:45:39 thats essentially the only thing I can do right now, no? 20081119 23:45:58 I'd prefer if it was possible to say, make it like swarm so it changes constantly 20081119 23:46:01 ok, because otherwise this would require an excessive amount of [damage] specials 20081119 23:46:04 but the chances of that happening in my lifetime are dim. 20081119 23:46:22 what is the max hp that one of these things could get? 20081119 23:46:34 40, if the unit was not upgraded. 20081119 23:46:46 wait 20081119 23:46:47 actually 20081119 23:46:53 if they attack, they have absorb 20081119 23:46:57 and therefore can go over max hp. 20081119 23:47:26 drain + absorb + weaken 20081119 23:47:29 then I think you'll need to settle for a turn duration effect 20081119 23:47:55 now that I think on this, the level 2 officially has amazing capabilities. 20081119 23:48:05 drain = increase hp = increase damage = more increase hp. 20081119 23:48:09 * PK drools 20081119 23:48:19 unfortunately, it's been a while I worked on direct attack modification in 1.4; I'm not sure if they even work or not 20081119 23:48:28 they do. 20081119 23:48:29 they work great in 1.5 though 20081119 23:48:35 I have a unit with an ability that uses it 20081119 23:48:41 the boomerang return special. 20081119 23:48:47 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081119 23:48:53 I tried that, but it didn't work the way I did it. 20081119 23:49:03 so I went to the whole "at the start of your turn" thing. 20081119 23:49:09 which I also failed at. 20081119 23:50:28 and how many different attacks does the unit have? 20081119 23:50:39 maximum of 2. 20081119 23:50:45 well, my current idea would be to simply guess one of the shortest path a unit can take 20081119 23:50:47 its the first attack for all of them though. 20081119 23:51:09 ok, good. it has to be the first one for this to work with my code I'm writing here 20081119 23:51:16 alrihgt. 20081119 23:51:34 pathfinding done backwards in WML =) 20081119 23:51:53 this stuff isn't my patsy, so just tell me when its ready to have me guinea-pig it. 20081119 23:56:24 Ivanovic: problem solved - although no one posted in my testing thread, I believe it's been tested to work on all combinations of i386/PPC/10.4/10.5 20081119 23:58:23 esr * r30860 /trunk/data/campaigns/Descent_Into_Darkness/ (4 files in 2 dirs): 20081119 23:58:23 Get rid of a unit-generator macro, and fix siomething correctly 20081119 23:58:23 marked as possibly bad English. --- Log closed Thu Nov 20 00:00:11 2008