--- Log opened Fri Nov 21 00:00:00 2008 20081121 00:01:58 i am off to bed, n8 20081121 00:02:21 wesbot: seen aethaeryn 20081121 00:02:21 AI0867: Sorry, I don't know of aethaeryn. 20081121 00:04:48 -!- fendrin [n=fabi@g226130010.adsl.alicedsl.de] has joined #wesnoth-dev 20081121 00:05:46 -!- Gallifax [n=Gallifax@pD9EA4FE1.dip.t-dialin.net] has quit ["Depression is merely anger without enthusiasm"] 20081121 00:09:38 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has quit [Remote closed the connection] 20081121 00:12:13 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Remote closed the connection] 20081121 00:52:06 who had the great idea of --dummylocales? 20081121 00:52:38 I expected it to be --dummy-locales 20081121 00:53:23 Suokko :) 20081121 00:53:43 * loonycyborg would expect --dummy-locales too 20081121 00:54:39 esr: Do you have the time to discuss something? 20081121 00:55:14 Espreon: What's up? 20081121 00:55:47 OK, I talked to Jetryl about the Quenoth Elves' graphics. 20081121 00:56:01 I suggested to him that we should use the recolors that are used in AtS. 20081121 00:56:06 But one problem... 20081121 00:56:23 The Hunter line is missing. 20081121 00:56:26 Yes. 20081121 00:57:12 Also, I'm concerned that the special sprites for Kaleh and Nym might not be the same size as the recolors. 20081121 00:57:18 I assume he realizes this since he said to put in the new graphics (I gave him the url to the graphics). 20081121 00:57:57 So... yeah... 20081121 00:58:30 Maybe I should compare the sprites' sizes. 20081121 00:58:53 Maybe you should. 20081121 00:59:32 I will. 20081121 01:07:25 esr: You are right, Kaleh's sprite is small compared to the recolored fighter... Well... it would look as such in-game... but if we moved the location of Kaleh's pixels in the .png to be in the same position as the pixels of the mainline elves are... then Kaleh and the recolored fighter would be the same height. 20081121 01:08:16 Espreon: You should suggest that to zookeeper. He's working on this. 20081121 01:09:43 Maybe we should also ask him to make more up-to-date Hunter line graphics. 20081121 01:10:32 I think he'd punt that one to Jetryl. 20081121 01:10:32 Perhaps IftU's Hunters can help there? 20081121 01:11:00 -!- Desciero [n=laala@ool-435724de.dyn.optonline.net] has quit [Remote closed the connection] 20081121 01:11:06 -!- Desciero [n=laala@ool-435724de.dyn.optonline.net] has joined #wesnoth-dev 20081121 01:11:17 loonycyborg, but only the L1 is animated. 20081121 01:11:32 I have to go now. Dinner, then MMA clas. 20081121 01:30:28 -!- thespaceinvader [n=chatzill@91.108.186.80] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008102920]"] 20081121 01:37:31 -!- loonycyborg [n=sergey@79.139.247.220] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzz"] 20081121 01:38:10 -!- loonybot [n=loonybot@79.139.247.220] has quit [Remote closed the connection] 20081121 01:40:22 -!- crimson_penguin [n=ben@64.201.60.217] has quit ["Leaving"] 20081121 01:41:19 -!- fendrin_ [n=fabi@e179048011.adsl.alicedsl.de] has joined #wesnoth-dev 20081121 01:41:36 fendrin_: Hello. 20081121 01:46:03 -!- Desciero [n=laala@ool-435724de.dyn.optonline.net] has quit [] 20081121 01:55:44 -!- fendrin [n=fabi@g226130010.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081121 02:14:32 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081121 02:36:53 -!- Elvish_Pillage2 [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081121 02:38:00 Good-bye. 20081121 02:38:03 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20081121 02:39:26 -!- rski [i=ruskie@c83-250-205-209.bredband.comhem.se] has quit [Read error: 110 (Connection timed out)] 20081121 02:52:55 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081121 03:08:10 -!- ilor [n=a@unaffiliated/ilor] has quit [] 20081121 03:16:50 -!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20081121 03:16:52 -!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has quit ["On the road again"] 20081121 03:30:27 -!- Sapien-X99 [n=sapien-x@c-71-59-39-246.hsd1.ga.comcast.net] has joined #wesnoth-dev 20081121 03:30:36 -!- Sapien-X99 is now known as Sapient 20081121 03:30:39 hi PK 20081121 03:31:05 a response has been posted 20081121 03:35:04 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081121 04:22:20 -!- Patterner1 [n=Psyche@e177236062.adsl.alicedsl.de] has joined #wesnoth-dev 20081121 04:34:56 well I hope you are using 1.5 or greater by then 20081121 04:36:04 testing the limits of WML with an old version is a like fighting with one hand tied behind your back, PK ;) 20081121 04:36:57 well Wild West era isn't ability heavy 20081121 04:37:07 it only has 3 factions. 20081121 04:37:32 -!- Patterner [n=Psyche@e177238184.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081121 04:37:32 -!- Patterner1 is now known as Patterner 20081121 04:37:46 -!- grrrX [n=_@p57BBBE19.dip.t-dialin.net] has joined #wesnoth-dev 20081121 04:47:07 -!- grrrX [n=_@p57BBBE19.dip.t-dialin.net] has quit ["Ex-Chat"] 20081121 04:48:38 -!- Netsplit niven.freenode.net <-> irc.freenode.net quits: erl, Smar 20081121 04:48:53 -!- Netsplit over, joins: Smar, erl 20081121 04:55:17 -!- Ivanovic_ [n=ivanovic@dtmd-4db2452c.pool.einsundeins.de] has joined #wesnoth-dev 20081121 05:12:30 -!- Ivanovic [n=ivanovic@dtmd-4db2b9b0.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20081121 05:13:16 -!- Ivanovic_ is now known as Ivanovic 20081121 05:34:59 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20081121 05:37:11 -!- Appleman1234 [n=Appleman@CPE-124-177-91-162.qld.bigpond.net.au] has joined #wesnoth-dev 20081121 05:37:23 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081121 06:00:08 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081121 06:15:39 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081121 07:10:35 -!- Appleman1234 [n=Appleman@CPE-124-177-91-162.qld.bigpond.net.au] has quit ["Leaving"] 20081121 07:19:00 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081121 07:20:43 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20081121 07:21:58 -!- [Relic] [n=[Relic]@76.229.220.201] has quit ["Leaving"] 20081121 07:23:18 zookeeper * r30881 /trunk/data/campaigns/Heir_To_The_Throne/scenarios/ (15 files): Adjusted starting gold in HttT. 20081121 07:28:18 -!- Mica_ [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081121 07:29:34 -!- Mica_ [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit [Client Quit] 20081121 07:44:36 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit [Read error: 110 (Connection timed out)] 20081121 08:28:55 zookeeper * r30882 /trunk/data/campaigns/Heir_To_The_Throne/scenarios/ (20 files): Cleaned up some side definitions and added missing team names. 20081121 08:37:34 -!- Sapient [n=sapien-x@c-71-59-39-246.hsd1.ga.comcast.net] has quit [] 20081121 08:40:52 -!- miq [n=miq@krlh-5d85402b.pool.einsundeins.de] has joined #wesnoth-dev 20081121 08:49:27 -!- fendrin_ [n=fabi@e179048011.adsl.alicedsl.de] has quit [Remote closed the connection] 20081121 09:08:34 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has quit ["leaving"] 20081121 09:11:40 -!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has quit [Read error: 54 (Connection reset by peer)] 20081121 09:11:41 -!- shikadibot [n=ai@van-gessel.demon.nl] has quit [Read error: 104 (Connection reset by peer)] 20081121 09:11:41 -!- AI0867 [n=ai@van-gessel.demon.nl] has quit [Connection reset by peer] 20081121 09:18:29 -!- miq [n=miq@krlh-5d85402b.pool.einsundeins.de] has quit [Remote closed the connection] 20081121 09:25:41 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has joined #wesnoth-dev 20081121 09:52:51 moin 20081121 10:07:38 -!- Appleman1234 [n=Appleman@CPE-124-177-91-162.qld.bigpond.net.au] has joined #wesnoth-dev 20081121 10:10:54 -!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20081121 10:23:41 goodness' sake, why did someone make those recoloured elf sprites have indexed 256 colour palette -.- 20081121 10:33:39 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20081121 10:58:43 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081121 11:02:03 zookeeper * r30883 /trunk/data/campaigns/Under_the_Burning_Suns/ (412 files in 2 dirs): Replaced the old desert elf sprites with recolours of the current wood elves. 20081121 11:04:14 -!- busfahrer` [n=busfahre@dsl73bB210.sdtnet.de] has joined #wesnoth-dev 20081121 11:04:55 and no, i'm not going to do anything about the hunter line. 20081121 11:16:00 -!- busfahre1` [n=busfahre@dsl73bB210.sdtnet.de] has joined #wesnoth-dev 20081121 11:16:17 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit [Nick collision from services.] 20081121 11:16:22 -!- busfahre1` is now known as busfahrer 20081121 11:16:32 -!- busfahrer` [n=busfahre@dsl73bB210.sdtnet.de] has quit ["Reconnecting"] 20081121 11:20:06 -!- Appleman1234 [n=Appleman@CPE-124-177-91-162.qld.bigpond.net.au] has quit ["Leaving"] 20081121 11:43:06 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20081121 11:53:36 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20081121 12:14:40 -!- loonybot [n=loonybot@79.139.247.220] has joined #wesnoth-dev 20081121 12:14:58 -!- loonycyborg [n=sergey@79.139.247.220] has joined #wesnoth-dev 20081121 12:16:07 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081121 12:58:00 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081121 12:58:35 -!- wukui [n=chatzill@58.218.185.8] has joined #wesnoth-dev 20081121 12:58:55 how to install the add-ons download from the website? 20081121 12:59:41 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20081121 13:00:34 let's keep it in one channel. 20081121 13:00:54 ok 20081121 13:01:00 -!- wukui [n=chatzill@58.218.185.8] has left #wesnoth-dev [] 20081121 13:01:52 -!- fendrin [n=fabi@e179048011.adsl.alicedsl.de] has joined #wesnoth-dev 20081121 13:08:23 so, i'll deactivate the old carryover system option from the campaigns that now support both. 20081121 13:08:52 esr, you wouldn't want to use that in THoT, would you? 20081121 13:09:18 (i just figured since it might be one of the more played campaigns right now since it's new) 20081121 13:09:39 hi 20081121 13:09:48 zookeeper: I'm not necessarily opposed, but I don't actually understand how it wirks in detail. 20081121 13:10:51 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: 110 (Connection timed out)] 20081121 13:11:11 esr, well, it's not complicated really 20081121 13:16:44 Ivanovic, oh, something i've forgotten: when i convert some more campaigns to the new carryover stuff, like TRoW, i might need to make a couple of string changes to objectives here and there. 20081121 13:16:59 but there shouldn't be too many of those places 20081121 13:36:04 zookeeper * r30884 /trunk/data/ (6 files in 6 dirs): Deactivated the old carryover model from the campaigns currently supporting both. 20081121 13:52:41 -!- ivan_i [n=chatzill@ppp91-76-201-92.pppoe.mtu-net.ru] has joined #wesnoth-dev 20081121 13:52:55 msg NickServ identify 2992515 20081121 13:53:06 oh sorry 20081121 13:53:20 ivan_i: It's time to change the password :) 20081121 13:53:28 yep :) 20081121 13:53:43 do you remember how? 20081121 13:54:56 /msg nickserv help setpass 20081121 13:56:20 /msg nickserv help set password 20081121 13:57:25 thanks 20081121 13:58:49 changed :) 20081121 14:00:17 zookeeper: Where is the new model documented? 20081121 14:00:43 loonycyborg: BTW I found few errors in my last patch, I fixed them and I will send you new diff after testing 20081121 14:03:40 esr, you mean in-game? err, actually nowhere, besides the victory dialog of course 20081121 14:05:08 fendrin * r30885 /trunk/data/tools/emacs_mode/ (6 files): updated the wml emacs mode to the new 1.3.2 upstream version 20081121 14:06:11 zookeeper: No, I mean documentation for campaign developers omn how the new system works and how to convert to it. 20081121 14:07:43 well, there's no docs really, but it's kinda simple now that i removed the dual-support. basically you just use the NEW_GOLD_CARRYOVER macro in all your [endlevel]s 20081121 14:08:41 (and the NEW_GOLD_CARRYOVER_NOTE_XX macros in your objectives, although that's just for showing it to the player) 20081121 14:09:57 i mean, basically you just use the NEW_GOLD_CARRYOVER macro in all your [endlevel]s _and_ make sure no scenario can end without going through an [endlevel] 20081121 14:11:16 once mordante or someone writes some more code support, we can turn those carryover options to be scenario-wide too, so no need to add [endlevel]s for that anymore. but currently you need to. 20081121 14:19:51 zookeeper * r30886 /trunk/data/campaigns/Sceptre_of_Fire/scenarios/ (6 files): Upped the carryover in SoF from 20% to 40%. 20081121 14:23:02 zookeeper: A minor problem with the Quenoth sprite replacements: the recolored sprites don't include the shyde-healing animation. I've plugged in the wood-elves' one temporarily, but a copy of it should perhaps be recolored. 20081121 14:32:32 esr * r30887 /trunk/ (4 files in 3 dirs): Plug in the wood-elf Shyde healing animation as a stopgap for the Quenoth elves. 20081121 14:36:46 esr * r30888 /trunk/players_changelog: Update UtBS news. 20081121 14:39:57 ivanovic * r30889 /trunk/po/ (wesnoth/de.po wesnoth-lib/de.po): updated German translation 20081121 14:40:59 loonycyborg: here's a new patch http://dl.getdropbox.com/u/281363/aipython.diff 20081121 14:41:53 -!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth-dev 20081121 14:42:19 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20081121 14:50:20 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20081121 14:57:15 loonycyborg * r30890 /trunk/src/ (ai_python.cpp game.cpp): Committed ivan_i's fixes for his patch(r30795). 20081121 15:00:43 -!- mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081121 15:00:59 Ivanovic: can I hope that the release will be on staurday rather than today? ;) 20081121 15:01:09 ilor: uhm, why? 20081121 15:01:15 what do you have left in your stack? 20081121 15:01:17 hi 20081121 15:01:29 multi-document interface for the editor 20081121 15:01:41 uhm, okay 20081121 15:01:51 I prefer today ;) 20081121 15:01:52 might be that i got to wait one more day with releasing... 20081121 15:01:53 ;) 20081121 15:01:59 ilor: Don't forget about autosave too :) 20081121 15:02:16 I should have it all commited today but can't guarantee 20081121 15:02:25 loonycyborg: autosave is a good idea actually 20081121 15:03:08 -!- AI0867 [n=ai@van-gessel.demon.nl] has joined #wesnoth-dev 20081121 15:04:30 Ivanovic: one more day would be at sunday? 20081121 15:04:51 fendrin: no, it would be ~30h from now on 20081121 15:04:57 (since i planned to release in about 6h) 20081121 15:05:18 okay 20081121 15:05:28 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081121 15:06:07 Ivanovic: btw, note that it will take me something like 3.5 hours to upload after I've built ;) 20081121 15:06:17 crimson_penguin: this is no problem 20081121 15:06:30 I figured; but just so you know 20081121 15:06:31 after i created the tarball i will wait for ~24h before writing the announcement 20081121 15:09:01 Ivanovic: You're going to release even though there's a translations blocker? :) 20081121 15:09:02 https://gna.org/bugs/?12568 20081121 15:09:18 loonycyborg: this one is not too much of a problem 20081121 15:09:29 you can play in one language 20081121 15:09:32 ;) 20081121 15:10:11 My thought exactly. Why it's blocker then? 20081121 15:11:10 i don't know who set it to blocker 20081121 15:11:19 beside this: i am not able to reproduce it on my box 20081121 15:12:20 argh, right, i see it, too 20081121 15:13:02 and, of course, a commit by suokko broke things 20081121 15:14:24 stikonas set it to blocker and mordante set it to confirmed. 20081121 15:15:03 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081121 15:15:10 Are you aware that gna's bug entries have history? 20081121 15:15:30 zookeeper * r30891 /trunk/data/campaigns/ (30 files in 2 dirs): Removed campaign-specific early finish bonus notes from HttT and DiD and made them use the core macros instead. 20081121 15:15:38 mordante, any chance of getting that carryover gold bug fixed (no matter how hackish) before the release? 20081121 15:15:58 I really prefer to release soon so I can put in my layout rewrite 20081121 15:16:04 Ivanovic: Just to add to your troubles, I cannot be available much this weekend -- traveli g to the annual Philadelphia-area SF convention. This is partly why I was working on UtBS hard, to get it into a shippable state before I left. 20081121 15:16:21 mordante: I'm reviewing my diffs now and will commit in a few minutes 20081121 15:16:29 great :) 20081121 15:16:39 if things work without stuff breaking I won't mind releasing earlier 20081121 15:16:43 loonycyborg: i am aware of this... 20081121 15:16:55 esr: as long as the strings are basically fixed i am fine with this 20081121 15:17:09 ;) 20081121 15:17:25 Strings are basically fixed. 20081121 15:17:46 zookeeper not really I have no clean checkout at the moment and I want to look at the FR at the same time 20081121 15:18:26 I keep telling you, I've already done my story-polishing pass on mainline. You'll see a lot fewer string changes from me in the future. 20081121 15:18:53 ah well, guess we'll just need to tell people to make manual turn 1 saves then in the release notes 20081121 15:19:07 For 1.5.6, the blocker that really bothers me is this one: https://gna.org/bugs/index.php?12513 20081121 15:19:46 I'm not happ;y about shipping a release with that bug lurking in there; I suspect it may affect other campaigns too. 20081121 15:20:18 has anyone reproduced it with recent trunk? 20081121 15:20:42 nah it's our secret plan against save-loading ;) 20081121 15:21:04 I don't know. Should be easy enough, my wife included a recipe and a savefile. 20081121 15:21:59 ilor was looking into the problem, but I don't think he found a fix. 20081121 15:23:02 yeah I got carried awy with studies and left it at the "my changes didn't break it" point 20081121 15:23:49 Do you have time to give it some more attention? I really think this is our highest-priority bug for pre-1.5.6. 20081121 15:26:15 zookeeper * r30892 /trunk/data/campaigns/ (20 files in 2 dirs): Removed campaign-specific early finish bonus notes from SoF and SotBE and made them use the core macros instead. 20081121 15:27:37 esr: need to commit my local changes first, go see a doc next, and then I'll try 20081121 15:27:51 ilor: Thanks. 20081121 15:29:28 Note to all: it is actually rather amazing to me that zookeeper and I got UtBS cleaned up so quickly. I thought it was going to be a more difficult and exhausting effort than it turned out to be. 20081121 15:29:57 esr, how far have you actually playtested it in its current state? 20081121 15:30:59 Up to scenario 4. So I've tested the mods you and I did to 2 and 3. Play looks pretty smooth, though I think we may need to tune foer greater difficulty -- it's still a bit too easy. 20081121 15:31:45 well, at least that's better than too hard. 20081121 15:31:46 esr: please leave one difficulty level in this campaign for those who just want to play the story and not roast their brain (or the reload button) 20081121 15:31:59 Ivanovic: :-) 20081121 15:32:01 i've had my share of scenarios-balanced-ridiculously-hard 20081121 15:33:02 Don't worry about it. I've been criticized more oftn for erring on the side of too easy, so it is unlikely that I'm going to suddenly develop the opposite tendency. 20081121 15:33:06 Ivanovic: If they wanted only the story, they would read WML :) 20081121 15:33:56 -!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Read error: 113 (No route to host)] 20081121 15:34:06 (I probably need to make THoT systematically harder.) 20081121 15:35:13 * mordante loves reading the dutch translation... it's interesting 20081121 15:35:44 Dutch translation of what, in particular? 20081121 15:35:58 ilor data/gui/default/window/editor_resize_map.cfg:81,82,130,131 do you really want this to be translatable 20081121 15:36:12 esr -1 and 2000 20081121 15:36:34 ? 20081121 15:37:01 the translation of -1 and 2000 is interesting 20081121 15:37:01 mordante: obviously it's a mistake, thanks 20081121 15:37:05 ;) 20081121 15:37:40 mordante: I don't know what to do with those numbers, but that's OK since I don't read Dutch anyway. 20081121 15:37:58 ilor thank Foppe Benedictus for translating it 20081121 15:38:05 * esr found translating hacker French from IRC interesting 20081121 15:38:16 esr look at the fie I pointed ilor at 20081121 15:38:20 file* 20081121 15:38:36 ilor * r30893 /trunk/data/gui/default/window/editor_resize_map.cfg: translating numbers doesn't make much sense 20081121 15:38:48 afk for a while 20081121 15:42:17 ilor * r30894 /trunk/ (36 files in 6 dirs): 20081121 15:42:17 editor2 MDI feature - have more than one map open in the editor with fast switching between them. Can be disabled in the editor settings. Also changed: 20081121 15:42:17 * the display class now holds a pointer to the map instead of a reference, a pointer can be changed which permits the entire MDI behavior. Related bits were also changed in terrain_builder. 20081121 15:42:18 * mouse_handler_base no longer holds a reference to the map 20081121 15:42:20 * the map labels class does not hold a gamemap reference, as it can use the display object to access the map. Also clearing all labels was exposed as a public member function. 20081121 15:42:23 * used scoped_ptrs and forward declarations to avoid having to include map_label.hpp and terrain_builder.hpp in display.hpp, this reduces build dependencies quite a bit. 20081121 15:42:26 * made get_action_state use the menu index to allow a dynamic menu to have checkboxes. This entire chunk of code needs a rewrite. 20081121 15:43:51 ilor: I have a request. I'd like to be able to say -e --load on a campaign map directory and browse the maps, editing them. 20081121 15:44:18 mordante, Ivanovic: ^ 20081121 15:44:56 esr: I think with this feature I've just added it should be possible to do -e --load /dir/*.map 20081121 15:45:23 nice ilor :) 20081121 15:46:03 esr: is that what you want or just loading the editor with the filebrowser open pointing to a directory? 20081121 15:46:09 ilor: Good, that's what I wanted. 20081121 15:46:51 Well, filebrower open pointing to the directory would be nice, but what you described is functionally good enough. 20081121 15:47:23 esr: it should be easily doable but first I need to iron things out in what I've just committed 20081121 15:47:58 OK. No rush. I'd actually say the village-count blocker is more important than my FR. 20081121 15:47:58 and I really hate the filebrowser and would rather not use it much ;) 20081121 15:48:11 fendrin * r30895 /trunk/data/campaigns/Legend_of_Wesmere/_main.cfg: removed a unused macro definition for the player's colour 20081121 15:48:56 fendrin, as you might have noticed, i haven't really done anything regarding the ai controller 20081121 15:49:27 been having too much other stuff to do 20081121 15:49:33 zookeeper: what means to me? Has it reported to be broken? 20081121 15:49:40 shall I remove it from Low? 20081121 15:49:48 fendrin, no, i was just giving you and update :) 20081121 15:49:57 i promised to commit my version, remember ;)? 20081121 15:50:24 yes, I remember. 20081121 15:51:48 the problem is that wiring in my customizable version to campaigns would require quite a lot of new strings to those campaigns, so i don't think i can do that for 1.6 after all 20081121 15:53:01 zookeeper: that's a pitty. 20081121 15:53:34 i absolutely agree 20081121 15:54:09 i don't think ivanovic would be happy about the new textdomain, but a bunch of new campaign strings is probably even worse :p 20081121 15:54:46 but i had a wicked idea of making the ai controller an add-on, and just leaving hooks in the mainline campaigns for it 20081121 15:55:06 play campaigns without it, no ai controller. download the add-on and play campaigns, and it becomes available there 20081121 15:56:23 zookeeper * r30896 /trunk/data/campaigns/The_South_Guard/scenarios/ (6 files): Some music updates for TSG. 20081121 15:59:58 fendrin * r30897 /trunk/data/campaigns/Legend_of_Wesmere/utils/low-macros.cfg: added more terrain conversations to the winter_mask macro 20081121 16:01:51 zookeeper: Seems like a good idea for 1,7, though. 20081121 16:02:26 fendrin * r30898 /trunk/data/campaigns/Legend_of_Wesmere/utils/characters.cfg: code cleanups 20081121 16:03:34 alternatively, i could remove the text customization aspect and try to use some entirely neutral strings instead, so there wouldn't be any string requirements for campaigns 20081121 16:03:37 that would be doable 20081121 16:04:21 anyways, afk -> 20081121 16:10:29 fendrin * r30899 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/01_The_Uprooting.cfg: changed the map and mask handling of the scenario 20081121 16:11:24 -!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has joined #wesnoth-dev 20081121 16:12:17 fendrin * r30900 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/06_Acquaintance_in_Need.cfg: added victory and defeat music macros to Low 6 20081121 16:14:16 -!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Remote closed the connection] 20081121 16:15:48 fendrin * r30901 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg: added victory and defeat music macro to LoW 3 20081121 16:32:24 ilor * r30902 /trunk/src/gui/dialogs/ (editor_settings.cpp editor_settings.hpp): fix turning off mdi in editor2 20081121 16:35:20 I got to go now, would appreciate it if someone had a look at the new fancy editor2 feature while I'm gone :) 20081121 16:41:13 what's the fancy new feature? 20081121 16:41:21 I'll give it a testdrive 20081121 16:45:57 -!- ivan_i [n=chatzill@ppp91-76-201-92.pppoe.mtu-net.ru] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008111317]"] 20081121 17:04:19 fendrin, actually victory and defeat music are triggered by default now 20081121 17:16:55 AI0867: it's being able to have multiple maps open at the same time. build trunk's editor and open up a few maps to see 20081121 17:32:53 just finished building it 20081121 17:34:48 looks nice =) 20081121 17:35:44 can't see any problems with it 20081121 17:35:53 I can see one already ;) 20081121 17:36:11 there needs to be some sort of guard against opening the same map twice I think 20081121 17:37:06 no location found for 'data/campaigns/Delfadors_Memoirs/translations', not adding textdomain 20081121 17:37:09 no location found for 'data/campaigns/Invasion_from_the_Unknown/translations', not adding textdomain 20081121 17:37:12 no location found for 'data/campaigns/The_Dark_Hordes/translations', not adding textdomain 20081121 17:37:24 wesnoth seems to be complaining loudly about every last bit of UMC that tries to have translations 20081121 17:37:36 even though those locations actually exist 20081121 17:39:26 looks like I have to actually install a locale to test the translations =/ 20081121 17:43:55 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20081121 17:55:01 * crimson_penguin keeps having short power outages that take down his internet, because of the clouds/sun 20081121 18:00:30 mordante * r30903 /trunk/src/editor2/ (editor_controller.cpp editor_controller.hpp): Fix a few compiler errors and mark a parameter const. 20081121 18:00:38 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081121 18:00:52 s/errors/warnings/ 20081121 18:01:04 you had me seriously worried for a while there ;) 20081121 18:01:44 well they're errors with -Werror ;) 20081121 18:02:12 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081121 18:02:34 what's with the const non-reference parameter? 20081121 18:02:37 but I pressed return just before I realized it should have been warning 20081121 18:02:57 might help the optimization for the compiler 20081121 18:03:07 uh how 20081121 18:03:09 not sure how much it helps (if at all) 20081121 18:03:38 I'm just used to mark things const when they're supposed to be const 20081121 18:03:59 I'm used to not marking things const when it doesn't change anything 20081121 18:05:08 take the switch context function. if the parameter is marked const it takes more work to sanitize the input if I wanted to treat negative values as 0 20081121 18:05:31 if it's not const I can just modify it and don't bother as it's my local copy anyway 20081121 18:05:53 if I need that in a function I drop the const again 20081121 18:06:02 and you need to recompile half the project :P 20081121 18:06:44 true but it also can save you from if(index = 1) errors ;) 20081121 18:06:58 I'm not bothered enough by it to change it back, but I wouldn't use it myself 20081121 18:07:10 It's much easier to drop const than to make non-const things const. 20081121 18:07:24 if (index = 1) is caught as a warning since gcc 3 at least I think ;) 20081121 18:07:25 So put const everywhere it mkaes sense :) 20081121 18:07:35 loonycyborg: true, but its pass-by-value 20081121 18:07:44 s/mkaes/makes 20081121 18:08:06 I just changed it since I noticed it, I'm not hunting for those cases 20081121 18:17:01 ilor * r30904 /trunk/src/menu_events.cpp: bughunt aid for bug#12568 20081121 18:20:00 sigh, mixed up bug numbers, it's for 12513 20081121 18:22:52 wesbot: seen elias 20081121 18:22:53 Ivanovic: Sorry, I don't know of elias. 20081121 18:24:58 he did mail to the dev-ml recently 20081121 18:27:45 anyone: where are the basic scenario tags like [side] processed? 20081121 18:32:34 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20081121 18:33:07 -!- miq [n=miq@krlh-5d85402b.pool.einsundeins.de] has joined #wesnoth-dev 20081121 18:38:13 hi miq 20081121 18:38:30 heyho 20081121 18:39:00 mordante * r30905 /trunk/src/menu_events.cpp: Fix a compiler warning. 20081121 18:39:23 mordante: any progress on making the todo list public? 20081121 18:39:24 ilor * r30906 /trunk/data/gui/default/window/ (editor_new_map.cfg editor_resize_map.cfg): workaround for gui2 limitation causing bug#12545 - make the slider wider than necessary to ensure all values are reachable 20081121 18:41:28 ilor not yet I really should work on it :/ 20081121 18:41:59 I'm not bugging you about it to annoy you, I might be able to help make it a bit shorter :) 20081121 18:42:58 :) 20081121 18:43:40 well it's just my todo list is really long so when I can't code I try to shrink that one... 20081121 18:44:00 todo list as in things I should do next to wesnoth ;) 20081121 18:45:34 :) 20081121 18:49:30 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20081121 18:50:11 fendrin * r30907 /trunk/data/campaigns/Legend_of_Wesmere/ (8 files in 2 dirs): new set of maps and masks for LoW 20081121 18:55:22 -!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20081121 18:56:21 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20081121 18:59:24 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081121 18:59:45 fendrin * r30908 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/21_Elvish_Assassins.cfg: LoW 21: the scenario uses now a mask for reusage of the Lintanir map 20081121 19:05:33 fendrin * r30909 /trunk/data/campaigns/Legend_of_Wesmere/ (3 files in 2 dirs): LoW 22: New map sharing code 20081121 19:07:40 ivanovic * r30910 /trunk/ (doc/manual/manual.de.html po/wesnoth-manual/de.po): 20081121 19:07:40 updated German translation 20081121 19:07:40 regenerated doc files 20081121 19:09:17 Hello. 20081121 19:09:27 hi Sirp_ 20081121 19:10:01 Hello Sirp_ 20081121 19:10:21 hello 20081121 19:11:19 -!- stikonas [n=and@ctv-213-164-122-89.vinita.lt] has joined #wesnoth-dev 20081121 19:11:40 fendrin * r30911 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg: LoW 3: moved the recall kalenz wml in a macro 20081121 19:12:14 -!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20081121 19:13:21 esr: Hello. 20081121 19:13:29 Hi. 20081121 19:14:28 hi esr 20081121 19:14:47 hi esr 20081121 19:15:50 I'll be on for about 4 more hours, then I'm off for the weekend. Try to clear some bugs while I'm gone? :-) 20081121 19:16:24 I hope to do a lot this weekend and manage to get the new dialogs properly working 20081121 19:16:39 that would fix a blocker on my 1.6 todo list 20081121 19:17:09 esr, you know the summoning circle terrain in UtBS? 20081121 19:18:11 Yes, but I have not found where it'a actually used yet. 20081121 19:18:13 esr: https://gna.org/bugs/?12513 20081121 19:18:53 Oh, good. 20081121 19:19:57 Well... I wanted to convert it to use the new overlay system. I have summoning circle images which are to be used as overlays and they are practically identical to the summoning circle in UtBS. 20081121 19:20:10 ilor: can you tell me what the malformation was clearly enough so I can write a wmllint test for it? 20081121 19:20:28 Espreon: I would not object to such a change. 20081121 19:20:47 All right, then I shall get to work. 20081121 19:20:57 ilor the mdi interface looks nice, it's also easy to copy between maps :) 20081121 19:21:24 esr: I am not 100% sure yet 20081121 19:21:44 ilor: Is there any reason not to mark bug #12513 fixed, at this point? 20081121 19:21:54 mordante: that was the point ;) also it's a step towards being able to edit maps ingame 20081121 19:22:21 I assumed that, but it also works ;) 20081121 19:22:26 esr: I'll mark it fixed when I understand what actually caused it, or just later today 20081121 19:22:32 OK. 20081121 19:23:22 Bear in mind, current policy is to do WML validartion in wmllint rather than C++ where possible, so as to avoid making the core code more complex. 20081121 19:24:26 it's not about the wml being valid, but about bad wml messing up internal data 20081121 19:24:40 Ah, I see. 20081121 19:25:25 I *think* a starting village set to a coordinate without a village whacked the numbers 20081121 19:26:29 I never heard of that policy change and IMO the engine should validate it's input 20081121 19:28:29 oops I did it again... haven't figured out how yet but I can segfault the editor when fiddling around with opening and closing maps 20081121 19:28:42 -!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20081121 19:28:43 it depends what we mean by "validate its input". 20081121 19:28:57 mordante: ouch 20081121 19:29:06 I don't think the engine should crash because of bad input, and if things don't look sane it should print out as sensible an error message as possible. 20081121 19:29:39 <[Relic]> Hello :) 20081121 19:29:59 hi [Relic] 20081121 19:30:07 Sirp_: Oh, good. I thought I rembered having the validate-in-C++-vs.-validate-in-wmllint conversation with you; you can tell me if I overinterpreted. 20081121 19:31:17 <[Relic]> :) 20081121 19:36:35 20081121 13:36:06 error config: Could not open file /Users/ben/Library/Preferences/Wesnoth_1.5/data/scenarios/multiplayer/ - that's OK, right? 20081121 19:39:04 I think that wmllint has great value as a diagnostic tool for scenario developers to use to give detailed error messages, or even warnings about things that may not be "errors" according to the engine, but certainly look unusual. 20081121 19:52:24 -!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20081121 19:52:57 I've been trying to connect for 3 hours... I hope we didn't release already? 20081121 19:53:05 ilor not sure what happens but here's a backtrace http://paste.debian.net/22005 I start to suspect a redraw is performed on an invalid map 20081121 19:53:11 Not yet, no. 20081121 19:53:22 early? Ivanovic wanted to release last weekend ;) 20081121 19:53:43 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081121 19:54:15 We sure as hell weren't ready last weekend. I thiunk a point release is starting to look reasonable now, though. 20081121 19:54:46 mordante: working on team.cpp atm, will have a look in a sec. It happened when you created a new map, correct? 20081121 19:54:47 I didn't say I agree with the delay 20081121 19:55:14 sometimes when I close a map this time creating a new map 20081121 19:55:36 no problem, do you want me to keep gdb running? 20081121 19:55:48 mordante: Any chance you can fix bug #12587 before release? 20081121 19:56:07 this backtrace is helpful already, I'll try to reproduce and I suspect what could be causing it 20081121 19:56:19 esr like I said before no, I want to combine it with another FR 20081121 19:56:26 OK. 20081121 19:56:37 basically, what I'm doing -- replacing the map in the display -- is like a major organ transplant ;) 20081121 19:57:10 my checkout is stuck with a rather large patch and my discspace lacks another checkout 20081121 19:58:06 obviously I need to clean my discs again ;) 20081121 20:01:50 -!- happygrue [n=happygru@98.223.188.175] has joined #wesnoth-dev 20081121 20:05:06 esr: re the bug, it seems [side][village] is just unsafe 20081121 20:05:59 it does bypasses the usual village-grabbing methods instead just adds a location as a team's village 20081121 20:06:13 ilor: OK. I'll add a wmllint check for that. It will be easy. 20081121 20:06:20 so it could be not a village, off map, or two players might get the same village 20081121 20:06:42 I don't know how much it is used 20081121 20:07:51 that should be pretty easy to fix though, since presumably [capture_village] works just fine. 20081121 20:14:33 -!- happygrue [n=happygru@98.223.188.175] has left #wesnoth-dev [] 20081121 20:17:10 ilor * r30912 /trunk/src/ (config_adapter.cpp team.cpp team.hpp): add a check to [side][village] processing: ignore non-village locations and issue a warning in that case 20081121 20:17:27 esr: can you make wmllint check for duplicate [village]x,y=foo[/village] tags in [side] ? 20081121 20:17:55 You mean duplicate as in the sane x, y, and foo? 20081121 20:17:59 ivanovic * r30913 /trunk/data/campaigns/ (2 files in 2 dirs): typo correction (double 'the') 20081121 20:18:04 that is if any location appears more than once in any of the [side]s, it should be a warning 20081121 20:18:38 [side][village]x,y=1,2[/village][/side][side][village]x,y=1,2 <--- warning 20081121 20:22:26 crimson_penguin: yeah, that's not a problem. 20081121 20:28:13 Soliton: good, thanks 20081121 20:32:20 mordante: can't reproduce the crash after a log run of open map create new map close map :/ 20081121 20:32:55 did you also paint some tiles? 20081121 20:32:57 ilor: Can do. You'll close the blocker? 20081121 20:33:34 esr: marked fixed already 20081121 20:36:11 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081121 20:36:35 added a note to the wiki, too 20081121 20:38:18 as a side note, is there a scons version that can be persuaded to ignore a change in the comments? -_- 20081121 20:43:20 AFAIK for now you'll still have to patch it yourself :( 20081121 20:44:44 it gets painful when I do a one line change in a common header, test it, commit, and then need to rebuild everything *again* 20081121 20:47:01 is using git an option? 20081121 20:48:23 Ivanovic http://www.wesnoth.org/forum/viewtopic.php?f=4&t=23027 20081121 20:48:36 how good is git on windows and how much extra disk space would I need? 20081121 20:49:03 mordante: also, reproduced the crash. I think it's related to opening the same map twice 20081121 20:49:40 I didn't open the same map twice :/ but maybe close a few times is seen the same 20081121 20:49:40 ilor: http://www.scons.org/wiki/GSoC2008/MatiGruca/StrippingFramework seems to provide a complete scons distribution, not a patch. 20081121 20:49:47 git is slow on windows, wesnoth needs about 1 GB as a git-svn clone 20081121 20:51:20 So this in fact a scons version you want. 20081121 20:51:36 mordante: uhm, i don't really see the problem 20081121 20:52:49 * crimson_penguin decides to restart, since he's very lacking in disk space 20081121 20:52:52 I agree with the poster the second remark is odd without the first 20081121 20:54:15 mordante: hm, seems you're right :/ 20081121 20:54:36 -!- crimson_penguin [n=ben@64.201.60.217] has quit ["Leaving"] 20081121 20:54:37 Somebody just broke LoW. wmlscope is reporting {NORTH_ELVES_VILLAGES} undefined. 20081121 20:55:20 Yo, fendrin! 20081121 20:55:40 {NORTH_ELVES_VILLAGES} is undefined! 20081121 20:55:59 So is Home.map 20081121 20:56:06 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20081121 20:57:52 esr, zookeeper: should this one fix the report in the forums? http://wesnoth.pastebin.com/d8e3b2ff 20081121 20:57:56 http://www.wesnoth.org/forum/viewtopic.php?f=4&t=23027 20081121 20:59:32 Ivanovic: Yes, that looks like it will work. 20081121 21:00:25 ivanovic * r30914 /trunk/data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg: fix problem reported in the forums (http://www.wesnoth.org/forum/viewtopic.php?f=4&t=23027) 20081121 21:00:56 ilor: with two checkouts i'm pretty sure git saved space for me. 20081121 21:03:39 -!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth-dev 20081121 21:06:33 * crimson_penguin gained 2.1 GB by restarting - still need more! 20081121 21:06:38 -!- thespaceinvader [n=chatzill@91.108.186.80] has joined #wesnoth-dev 20081121 21:06:51 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081121 21:06:52 my git-svn clone is 1.5 GB, my trunk svn checkout is 1012 MB and my 1.4 svn checkout is 794 MB 20081121 21:07:25 so yes, git-svn saves space, but good luck finding a nice interface for it under windows (unless you like cygwin) 20081121 21:07:43 what's wrong with cygwin? 20081121 21:07:47 it's a nice interface. :) 20081121 21:07:50 cygwin's slow 20081121 21:07:51 Indeed. 20081121 21:08:13 a windows command prompt is a terrible terminal emulator 20081121 21:08:20 (The "indeed" Is targeted towards Sirp's comment") 20081121 21:08:22 I don't mind it most of the time but it does have it's sluggish moments. starting up a new bash session takes ages 20081121 21:08:29 in the past I used PuTTy to ssh to localhost... 20081121 21:08:31 I use putty to get a normal console ;) 20081121 21:08:52 esr: I found an atrocity in UtBS. 20081121 21:09:00 ? 20081121 21:09:07 I have to admit I'm very fond of toroisesvn and all it's niceties, sadly 20081121 21:09:07 Lemme upload a screenshot. 20081121 21:09:12 a problem is that git relies heavily on certain fast POSIX stuff, which are slow to emulate on windows 20081121 21:10:16 esr: Here you go: http://imagebin.org/31798 20081121 21:10:33 gah 20081121 21:10:47 someone reported that with green lines somewhere else 20081121 21:10:56 yes, that's very informative ;) 20081121 21:11:03 yes I've seen that too 20081121 21:11:09 The terminal did not reveal anything. 20081121 21:11:09 the report 20081121 21:11:22 Where the heck is that red rectangle being generated? 20081121 21:11:24 So far, it only happens with that image. 20081121 21:11:36 which OS? 20081121 21:11:40 In the third story image in the first scenario. 20081121 21:11:51 mordante: I am using Sabayon Linux. 20081121 21:12:03 Lemme see if I can find others... 20081121 21:12:08 * Espreon hopes he won't. 20081121 21:12:19 This is the first time this ever happened. 20081121 21:19:00 So far I do not see anything else peculiar. 20081121 21:19:12 any recent system updates or video drivers? 20081121 21:19:46 Hell no. 20081121 21:21:23 I can kind of reproduce it... I have the blue version 20081121 21:22:03 I start to suspect an image update 20081121 21:22:13 pngcrush or optigen 20081121 21:22:48 Odd... the error no longer occurs. 20081121 21:24:39 seems the image hasn't been modified for quite a while 20081121 21:26:36 did you start wesnoth at another resolution? 20081121 21:26:48 when I make it different there's no problem 20081121 21:26:51 I really wish I could use this nice dark theme... but it makes things like Kate have a grey background... so... yeah... Wesnoth comes first. 20081121 21:27:08 it seems to be the text overlay 20081121 21:27:17 the darker background 20081121 21:27:41 AI0867 do you know that, do we scale before or after applying the darker area? 20081121 21:30:26 mordante: the crash you had should be fixed now 20081121 21:30:38 ilor * r30915 /trunk/src/editor2/ (3 files): fix a crash in the MDI editor 20081121 21:30:46 -!- thespaceinvader [n=chatzill@91.108.186.80] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008102920]"] 20081121 21:31:22 ilor thanks, will test after a rebuild 20081121 21:34:21 mordante: I'll check 20081121 21:34:35 hmm, i won't release today 20081121 21:34:42 * Ivanovic is somehow too tired 20081121 21:34:49 :( 20081121 21:36:45 Yay.... 20081121 21:38:32 this way i got at least enough time to finish some work on the german translation... 20081121 21:38:33 ;) 20081121 21:39:04 maybe I should also send some changes to chrber 20081121 21:39:11 yes, you should 20081121 21:39:59 -!- thespaceinvader [n=chatzill@91.108.186.80] has joined #wesnoth-dev 20081121 21:40:12 I did some dutch translationwork a while ago, then the machine it was on died =/ 20081121 21:40:38 btw chrber also nicely translated 2000 and -1 ;) 20081121 21:40:49 sure 20081121 21:41:14 AI0867: that is why stuff should be sent in early and often 20081121 21:41:15 ;) 20081121 21:41:46 my stuff is very new, found some problems in the update earlier today ;) 20081121 21:41:55 mordante: the tilted rectangle is drawn after the background scaling 20081121 21:42:05 anyone knows how I can check in SDL if the mouse is outside of the app's window? 20081121 21:42:28 I'm not sure whether it's possible 20081121 21:42:30 getmousestate and friends always return a coordinate in the app's rect 20081121 21:42:34 Ivanovic, no, that doesn't fix the issue 20081121 21:42:38 i'll fix it, you observe ;) 20081121 21:42:58 :) 20081121 21:43:07 AI0867 ok thanks 20081121 21:43:22 (or rather, yes it does fix the issue, but also causes the latter comment be omitted entirely in some cases) 20081121 21:44:31 zookeeper: Er...I'm looking at a game state in which the Dark Assassin is spawned twice. That seems like a bug. 20081121 21:45:09 Ivanovic, uh, should that die event really only be triggered when arne does the killing? 20081121 21:46:31 esr, yeah, sounds like a bug ;) 20081121 21:46:37 which scenario? 20081121 21:46:48 Descent Into Darkness 20081121 21:46:48 zookeeper: no, anyone can do it 20081121 21:48:30 zookeeper * r30916 /trunk/data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg: Fixed the bravado dialogue. 20081121 21:49:23 esr, i don't quite see how that'd be possible 20081121 21:49:29 fendrin: Wake up! There is recently-broken WML in LoW. 20081121 21:49:57 zookeeper: I'm looking at it on the screen. I can send you a savegasme if you want. 20081121 21:51:18 sure 20081121 21:52:28 twice as in two of them appear at the same time, or during different turns? 20081121 21:53:39 Two appear during different turns, I think adjacen turns. 20081121 21:53:52 s/adjacen/adjacent/ 20081121 21:54:49 that#s bizarre. 20081121 21:56:33 ivanovic * r30917 /trunk/po/ (4 files in 4 dirs): updated German translation 20081121 21:57:47 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081121 22:05:22 ilor * r30918 /trunk/src/controller_base.cpp: fix bug#12604 (mouse scroll continues to scroll after the mouse leaves the window) 20081121 22:05:49 zookeeper: ^ 20081121 22:05:54 ivanovic * r30919 /trunk/data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg: event at wrong place in file and corrected indention 20081121 22:09:47 ilor, awesome! thanks >( 20081121 22:10:06 wtf is wrong with my keyboard. 20081121 22:10:34 gah, managed to hit that weird key combo again which changes the keyboard layout. 20081121 22:10:52 windows? disable this abomination of a feature ;) 20081121 22:11:34 do you know how persistent that feature is? 20081121 22:11:40 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [":wq"] 20081121 22:14:42 i think i managed to disable it for good now 20081121 22:14:46 really annoying 20081121 22:16:10 it's somewhere in the accesibility settings, alt+ctrl+shift or some other not-that-rare key combo 20081121 22:18:33 ivanovic * r30920 /trunk/po/ (4 files in 4 dirs): fix some small stuff in the german translation 20081121 22:18:49 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Read error: 110 (Connection timed out)] 20081121 22:22:10 esr * r30921 /trunk/data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg: Remove duplicate village-capture clause. 20081121 22:23:54 esr * r30922 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/22_Northern_Battle.cfg: Remove an excess }. 20081121 22:35:17 espreon * r30923 /trunk/data/campaigns/Under_the_Burning_Suns/ (9 files in 2 dirs): * Converted the summoning circle terrain to overlay terrain. 20081121 22:35:21 zookeeper: Any handle on what's causing the duplicate Keraturs? 20081121 22:37:24 esr, no, but i don't have that savefile yet either 20081121 22:37:51 I'll file a bug and attacch it. 20081121 22:37:58 or rather just PM it to me 20081121 22:38:14 I can do that. Hold on. 20081121 22:42:55 It says the extension turn_28b is not allowed. What extensions are allowed? 20081121 22:44:56 "src/astarsearch.cpp:148: paths:route a_star_search(const map_location&, const map_location&, double, const cost_calculator*, size_t, ...): Assertion 'stop_at <= costCalculator->getNoPathValue()' failed." 20081121 22:46:00 Patterner: Aha! I've seen that error. But not been able to reproduce it. 20081121 22:46:06 esr, tar.gz for instance 20081121 22:46:20 Not a heisenbug :) 20081121 22:46:24 I'll try compressing it. 20081121 22:50:32 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081121 22:51:00 zookeeper: PM sent. 20081121 22:55:00 I bet the Shadowmaster is causing the assertion failure. He cheats! 20081121 22:56:01 esr: More bugs in UtBS (Strangely I cannot fix it...)... This time it is with Nym's defense animation. It uses the defense frame for the Hunter instead of her unique defense frame. 20081121 22:56:32 The macro for her animations has the defense animation point to her defense frame. 20081121 22:56:51 And the macro is used in all of her [base_unit] codeblocks. 20081121 22:59:29 esr, did the assassin dialogue also occur twice? 20081121 22:59:42 Yes. 20081121 23:00:06 oh! 20081121 23:00:11 silly bug 20081121 23:01:14 zookeeper: Do you see Espreon'r report about Nym's defense frame? You can probably diagnose that faster than I would. 20081121 23:01:29 zookeeper * r30924 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg: Prevent the dark assassin from appearing multiple times. 20081121 23:01:36 i noticed it earlier, probably an artifact from the use of [base_unit] somehow 20081121 23:02:47 Any clue how to fix it? 20081121 23:03:15 well, at least by changing her back to not using [base_unit] 20081121 23:04:45 -!- bobbens [i=bobbens@saw4ever.de] has joined #wesnoth-dev 20081121 23:05:22 Hello, are the lightning graphics in wesnoth created procedurally or do you use prerendered graphics? 20081121 23:05:48 prerendered 20081121 23:05:56 zookeeper * r30925 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg: Made really really sure the dark assassin won't appear twice. 20081121 23:05:59 ah, ok 20081121 23:06:00 although "rendered" is a bit too fancy word for that ;) 20081121 23:06:24 just was looking for a way to make lightning arcs procedurally, and wesnoth's looked too good to be true, but you never know :) 20081121 23:06:30 as you'll notice if you trigger the animation several times, there are only a couple of variations of it 20081121 23:07:21 esr: Jetryl spoke... he will not make updated graphics for the hunter line. He says to created an updated hunter line via Frankensteining. 20081121 23:08:04 the hunter line has perfectly good sprites in after the storm, it just needs to be recoloured. and the prowler and sentinel animated 20081121 23:09:00 oops, i meant IftU 20081121 23:09:34 All right then. 20081121 23:09:56 maybe you should try asking for that on the forums 20081121 23:10:59 All right, I shall make the thread. 20081121 23:11:31 -!- Sapient [n=sapien-x@c-71-59-39-246.hsd1.ga.comcast.net] has joined #wesnoth-dev 20081121 23:11:38 Sapient: Hello. 20081121 23:11:42 yo Espreon 20081121 23:12:10 finally a new dev release is coming out. that is good 20081121 23:12:34 I think this wlil be a major improvement over 1.5.5 20081121 23:12:34 yeah 20081121 23:12:37 Indeed. 20081121 23:12:46 like HUGE 20081121 23:12:55 i wonder if i should carryover-convert one more campaign before the release.. 20081121 23:13:10 just don't break anything :p 20081121 23:13:23 do i ever ;)? 20081121 23:13:27 -!- bobbens [i=bobbens@saw4ever.de] has left #wesnoth-dev ["ciao"] 20081121 23:14:38 not that I recall ^_^; 20081121 23:14:52 zookeeper: Are you sure the Hunter line in IFtU's L2 and L3 need to be recolored? They already have desert colors. 20081121 23:15:21 zookeeper: one change you should be careful of in 1.5.6... empty attributes are now filterable 20081121 23:15:54 so [filter] level={OPTIONAL_VALUE} # won't work anymore 20081121 23:16:32 -!- Elvish_Pillage2 [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081121 23:19:42 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20081121 23:20:20 hey there PK 20081121 23:20:25 heyo. 20081121 23:20:36 I think I know a way to workaround the attack_end problem 20081121 23:20:44 whats that? 20081121 23:21:00 Sapient, huh, really? 20081121 23:21:04 we can use a stored unit instead of relying on the filters (which apparently are backwards/wrong in 1.4) 20081121 23:21:16 i'm not sure what you mean exactly though 20081121 23:21:27 Why don't I get any attention? 20081121 23:21:34 zookeeper: that's right. level="" will always be false in 1.5.6, previously it was ignored 20081121 23:21:44 * zookeeper scratches head 20081121 23:22:01 emtpr attributes were ignored 20081121 23:22:05 it was a bug 20081121 23:22:05 Sapient, does that mean that if i have a unit with role=foo and i have role=$empty in the filter, the filter won't match that unit? 20081121 23:22:25 exaclty 20081121 23:22:28 oh dear 20081121 23:22:31 are you sure that's a good idea? 20081121 23:22:31 Wait your turn, Espreon... 20081121 23:22:42 Espreon, no, they might not need to be recoloured 20081121 23:22:50 zookeeper: Thank you. 20081121 23:22:50 zookeeper: I considered it a bug 20081121 23:23:02 so I just killed the bug 20081121 23:23:12 I hope no one was relying on the old behavior 20081121 23:23:30 * Sapient afk 20081121 23:23:36 i hope so too. unfortunately i don't have all of mainline WML memorized :x 20081121 23:24:28 I wish I did. 20081121 23:24:35 would be a glorious change. 20081121 23:29:47 grep for '= *$' 20081121 23:29:54 I'll take care of that 20081121 23:30:27 ivanovic * r30926 /trunk/po/ (wesnoth-ei/de.po wesnoth-l/de.po wesnoth-sof/de.po): updated German translation 20081121 23:31:40 Sapient you know some people consider certain bugs features ;) ? 20081121 23:32:29 Sapient, hmh, the main case i'm worried about is when you pass arguments to macros, and intentionally leave some of them blank 20081121 23:32:53 which previously was safe, since the preprocessor would ignore keys which aren't given a non-empty value 20081121 23:32:58 ivanovic * r30927 /trunk/po/ (5 files in 5 dirs): some more german translation updates 20081121 23:33:04 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081121 23:33:14 but now there's apparently no way to omit those values 20081121 23:33:37 is there any actual benefit to that change? 20081121 23:33:44 (WML-side, i mean) 20081121 23:38:32 zookeeper: I posted the request: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=23029 20081121 23:40:11 ai0867 * r30928 /trunk/data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg: Remove Baglur's hero icon in a way that actually works. 20081121 23:41:27 Espreon, umm, you forgot to attach or link to the sprites in question? 20081121 23:43:53 Oops... 20081121 23:44:23 zookeeper: Fixed. 20081121 23:44:46 cool 20081121 23:45:07 Let us hope that someone takes on the job. 20081121 23:45:15 Now... what about the Horseman? 20081121 23:46:58 is there something wrong about it? 20081121 23:47:01 zookeeper: yeah, it will allow you to filter things that are empty. also it's more intuitive. also it makes some bugs easier to diagnose 20081121 23:47:09 * Sapient afk again 20081121 23:47:49 zookeeper: Since the Horseman is not mainline... FM could not have made a recolor used for its desert counterpart. 20081121 23:48:38 i suppose 20081121 23:48:44 But of course... I could have made an incorrect assumption... maybe he made one from scratch. 20081121 23:49:13 *scratch or something. 20081121 23:50:11 yep 20081121 23:50:19 it looks good enough to me 20081121 23:52:02 esr * r30929 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/17_Breaking_the_siege.cfg: Replace an undefined macro. 20081121 23:59:03 Sapient, well, i hope you know what you're doing 20081121 23:59:14 -!- MrTree [n=marc@ip-62-143-190-93.unitymediagroup.de] has joined #wesnoth-dev --- Log closed Sat Nov 22 00:00:02 2008