--- Log opened Mon Nov 24 00:00:08 2008 20081124 00:00:11 you three should discuss this on umc.dev 20081124 00:00:25 today, I fail at typoing 20081124 00:01:12 fnaek: join #wesnoth-umc-dev 20081124 00:01:33 sorry, though not sure why. Anyway, Shadow Master is right, except I have to split right now. We'll discuss this tomorrow 20081124 00:01:42 -!- fnaek [n=me@athedsl-4507893.home.otenet.gr] has left #wesnoth-dev [] 20081124 00:13:40 -!- loonycyborg [n=sergey@79.139.247.220] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzz"] 20081124 00:14:11 -!- loonybot [n=loonybot@79.139.247.220] has quit [Remote closed the connection] 20081124 00:21:41 ilor_, bug for the MDI: I can't go up directories (..) when I have a map open, it complains "the map is already opened" 20081124 00:22:20 AI0867: I'd bet it's a filebrowser issue unrelated to the mdi 20081124 00:22:52 AI0867: also, can't seem to reproduce, what exactly isn't working? 20081124 00:23:30 ilor_: I have several maps in .wesnoth-trunk/data/campaigns/The_Dark_Hordes/maps/ open 20081124 00:23:56 then I use the file/load dialog 20081124 00:24:18 to attempt to open .wesnoth-trunk/data/campaigns/Delfadors_Memoirs/maps/showdown.map through the filebrowser 20081124 00:24:35 doubleclicking on '..' gives the "the map is already opened" message 20081124 00:25:49 still works for me 20081124 00:26:08 does it give you the name of the map? 20081124 00:27:07 lemme check 20081124 00:27:28 This map is already open\nentire/path/of/the/map 20081124 00:27:36 which map? 20081124 00:27:54 .wesnoth-trunk/data/campaigns/The_Dark_Hordes/maps/Mages_and_Elves.map 20081124 00:28:03 with /home/ai prepended 20081124 00:28:13 then that's what the filebrowser is returning to the editor's code 20081124 00:28:31 k 20081124 00:28:35 you're on a *nix and the code there has lots of platform-specific bugs 20081124 00:28:42 so --load probably breaks the filebrowser or something 20081124 00:28:55 hm, you used load, lemme check that 20081124 00:30:13 there's something broken with load 20081124 00:31:01 I got the bug, but only once 20081124 00:31:24 hehe,I have the text esr asked for, only it has +-2k words... 20081124 00:31:26 what sucks is how terribly broken the filebrowser is on windows 20081124 00:32:20 mighty strange 20081124 00:32:34 AI0867: try selecting the .. and hitting enter 20081124 00:32:35 perhaps we should use boost::filesystem? :) 20081124 00:33:04 we already are in some parts and it hangs when it runs out of disk space for auto saves 20081124 00:33:06 ilor_: eh, in Linux .. doesn't work properly eother 20081124 00:33:28 i have to type it manually to work once I have loaded a map file (long-standing bug) 20081124 00:33:31 by "it" I mean it goes into an infinite loop inside bost 20081124 00:33:55 ilor_: I meant boost::filesystem, not iostreams 20081124 00:33:59 I was going to check how it works with a newer boost but didn't get to it 20081124 00:34:07 ilor_: same result 20081124 00:34:29 there are directory and path abstractions for corss-platform compatibility 20081124 00:34:57 AI0867: I can reproduce the bug like so: open a map by --load, open another one from same dir, the open and choose the '..' option 20081124 00:35:43 ilor_: that's roughly what I did, yes 20081124 00:36:59 Ive no idea why the dialog closes on the .. item 20081124 00:39:31 -!- kthakore2 [n=kthakore@CPE001310a1899c-CM001868e2ad12.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20081124 00:39:53 I so do not want to have to dig into the filebrowser code 20081124 00:40:16 -!- Elvish_Pillage2 [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081124 00:40:49 I'll file a bug then 20081124 00:41:14 it's retarded on so many new levels 20081124 00:41:40 ilor_: it closes because it believes to be selecting the open file 20081124 00:41:54 I think it just crashes 20081124 00:41:55 ... it believes to be using the assame option originally highlighted in the dialog (the open file) 20081124 00:42:10 and does not modify the filename passed to it 20081124 00:42:22 but for some reason returns the success value 20081124 00:42:38 -!- thespaceinvader [n=chatzill@91.108.187.175] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008102920]"] 20081124 00:42:46 I tried to hack my way itno it a week ago and failed :( 20081124 00:43:22 this is bad, because I wanted to use it as basis for a better load/sabve game dialog 20081124 00:44:20 bad idea 20081124 00:46:05 eh, and what would I do ? write a file selector from scratch with a primitive toolkit? :( 20081124 00:46:30 eventually the plan would be to use gui2 widgets to do it 20081124 00:46:57 an awfully huge bunch of stuff could use a lot of yet nonexistant gui2 features 20081124 00:49:59 wesbot: bug 12625 20081124 00:50:00 Bug #12625 Assigned to: None Status: None Priority: 5 - Normal 20081124 00:50:00 Summary: When using the --load option, the filesystem browser cannot navigate upwards. 20081124 00:50:03 Original submission: Steps to reproduce: 20081124 00:50:06 ome/map 20081124 00:50:09 URL: https://gna.org/bugs/?12625 20081124 00:54:20 -!- kthakore2 [n=kthakore@CPE001310a1899c-CM001868e2ad12.cpe.net.cable.rogers.com] has quit ["Leaving"] 20081124 00:54:52 good night 20081124 00:56:51 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081124 00:58:14 * VladimirSlavik posts the email of doom to dev-ml 20081124 00:58:22 good night 20081124 00:58:25 -!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has left #wesnoth-dev [] 20081124 01:10:16 ilor * r31028 /trunk/src/editor2/ (editor_controller.cpp editor_main.cpp editor_map.cpp): add some map loading logging to the editor 20081124 01:12:44 ilor * r31029 /trunk/src/game.cpp: on win32, replace \ by / in -e --load, it confused the filebrowser. Needed since path completion in a windows shell will use \ for directory separation 20081124 01:13:57 -!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth-dev 20081124 01:14:58 damn, can't reproduce the bug again 20081124 01:32:54 ilor * r31030 /trunk/src/editor2/editor_map.cpp: catch one more possible type of map load error and clean up code slightly 20081124 01:45:54 -!- fendrin_ [n=fabi@f051196095.adsl.alicedsl.de] has joined #wesnoth-dev 20081124 01:46:21 gn 20081124 01:46:25 -!- ilor_ [n=a@unaffiliated/ilor] has quit [] 20081124 01:53:23 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20081124 02:02:19 -!- fendrin [n=fabi@g228067232.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081124 02:11:47 -!- wesbot changed the topic of #wesnoth-dev to: soft stringfreeze for most campaigns: http://www.wesnoth.org/wiki/TextdomainStatus | 1.6 release plan: http://www.wesnoth.org/wiki/Wesnoth1.6ReleasePlan | 51 bugs, 209 feature requests, 9 patches | logs: http://wesnoth.org/irclogs | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com, or for images: http://imagebin.org/index.php?page=add 20081124 02:18:16 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081124 02:37:23 -!- Elvish_Pillage2 [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081124 02:42:10 -!- [Relic] [n=[Relic]@76.229.220.201] has joined #wesnoth-dev 20081124 02:43:13 <[Relic]> Hello :) 20081124 02:46:56 esr * r31031 /trunk/data/campaigns/ (4 files in 2 dirs): Fix small glitches detected by wmllint. 20081124 02:50:29 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081124 02:53:23 hi [Relic] 20081124 02:56:01 ai0867 * r31032 /branches/1.4/data/core/units/elves/Hero.cfg: Stop wmllint from trying to convert a portrait path. 20081124 02:58:38 Good-bye. 20081124 02:59:56 <[Relic]> :) 20081124 03:05:16 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20081124 03:22:10 -!- Sapient [n=sapien-x@c-71-59-39-246.hsd1.ga.comcast.net] has joined #wesnoth-dev 20081124 03:22:55 I worked on the editor filebrowser a long time ago and it worked fine 20081124 03:23:03 But it has been broken for a long time now 20081124 03:23:19 I'm not sure when exactly it got broken 20081124 03:28:54 but I guess once it is fixed again, that would be a good candidate for a unit test 20081124 03:29:14 automated regression testing is needed 20081124 03:29:34 because it is annoying to fix the same code multiple times 20081124 03:47:58 and honestly I don't remember it well enough anymore 20081124 04:25:59 esr * r31033 /trunk/data/ (campaigns/Under_the_Burning_Suns/units/Nym.cfg tools/wmllint): Restore Nym's skirmisher ability. 20081124 04:26:18 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Nick collision from services.] 20081124 04:26:21 -!- Blueblaze2 [n=Blueblaz@64.houston-02rh16rt-03rh15rt.tx.dial-access.att.net] has joined #wesnoth-dev 20081124 04:30:47 -!- Chrononaut [n=bjorn@195.20.207.210] has quit [Remote closed the connection] 20081124 04:30:50 -!- Chrononaut [n=bjorn@obvcode.net] has joined #wesnoth-dev 20081124 04:34:49 -!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20081124 04:48:16 -!- Psyche^ [n=Psyche@e177224231.adsl.alicedsl.de] has joined #wesnoth-dev 20081124 04:51:36 -!- Ivanovic_ [n=ivanovic@dtmd-4db24190.pool.einsundeins.de] has joined #wesnoth-dev 20081124 05:00:47 -!- Patterner [n=Psyche@e177224078.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081124 05:00:48 -!- Psyche^ is now known as Patterner 20081124 05:01:08 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081124 05:08:52 -!- Ivanovic [n=ivanovic@dtmd-4db2a2ba.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081124 05:09:34 -!- Ivanovic_ is now known as Ivanovic 20081124 05:37:45 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081124 05:52:39 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [] 20081124 05:56:26 -!- Blueblaze2 [n=Blueblaz@64.houston-02rh16rt-03rh15rt.tx.dial-access.att.net] has quit [Read error: 110 (Connection timed out)] 20081124 06:15:55 I am timing out from sourceforge for 1.5.6 download 20081124 06:27:10 -!- [Relic] [n=[Relic]@76.229.220.201] has quit ["Leaving"] 20081124 06:33:42 3rd time was the charm 20081124 06:53:52 -!- crimson_penguin [n=ben@64.201.60.217] has quit ["Leaving"] 20081124 07:00:34 -!- Sapient [n=sapien-x@c-71-59-39-246.hsd1.ga.comcast.net] has quit [] 20081124 07:12:03 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081124 07:12:11 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit [Client Quit] 20081124 09:55:57 jetryl * r31034 /trunk/data/core/ (25 files in 2 dirs): New images for the gryphons. 20081124 10:02:51 -!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20081124 10:03:35 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081124 10:03:52 -!- loonycyborg [n=sergey@79.139.247.223] has joined #wesnoth-dev 20081124 10:05:20 jetryl * r31035 /branches/1.4/data/core/ (19 files in 2 dirs): New images for the gryphons. 20081124 10:19:23 -!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20081124 10:25:23 any suggestions which 1.5 campaign I should test next? 20081124 10:29:05 What campaigns did you test already? 20081124 10:29:20 Only in wesnoth-1.5.6/data/tools: emacs_mode journeylifter trackplacer wesnoth-mode.el 20081124 10:29:32 Is any of that useful/suggested to get put into the wesnoth-tools package? 20081124 10:32:24 Rhonda: putting trackplacer in wesnoth-tools is a good idea, note that is depends on pygtk. 20081124 10:42:15 Rhonda: the emacs_mode is very good. I use it for my wml coding. 20081124 10:42:55 ivanovic * r31036 /trunk/ (5 files in 4 dirs): updated Dutch translation 20081124 10:44:51 Rhonda: The directory emacs_mode has replaced wesnoth-mode.el. The later file should not be in the tarball anymore. 20081124 10:46:08 Ah, right, that was only in 1.5.5 tree, missed that in the diff -rq 20081124 10:47:41 I just wanted to submit a news about the new 1.5.6 version at the linuxgametome at happypenguin.org. But they need a short list of updates. With only 3 - 10 items. What should I write? 20081124 10:49:16 look at the playerlog 20081124 10:49:40 fendrin_: wesnoth-low 20081124 10:49:44 http://svn.gna.org/viewcvs/wesnoth/tags/1.5.6/players_changelog?rev=30976&view=download 20081124 10:50:16 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has joined #wesnoth-dev 20081124 10:54:43 Patterner: thanks, but I have viewed this side already. There is so much stuff on it, I can't realy deceide what is worth reporting. I have no idea what is a important change for multiplayer for example. 20081124 10:57:28 are you talking about new stuff in 1.5.6 or 1.5 in general? 20081124 10:57:53 Soliton: only 1.5.6 20081124 10:58:45 new map is the only interesting thing for mp if anything. 20081124 10:59:06 fixed AI bugs, fixed UtBS, added LoW? 20081124 10:59:06 IIRC someone told that OOS bugs in ANL no longer happen. 20081124 10:59:49 yeah, but it might be that they still happen in 1.5.6 20081124 11:03:17 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has quit ["leaving"] 20081124 11:04:06 okay, news submitted 20081124 11:04:09 thank you 20081124 11:05:39 ivanovic * r31037 /trunk/po/wesnoth-tsg/de.po: updated German translation 20081124 11:07:57 -!- Ivanovic_ontour [n=nils@vp-c-70.cs.uni-dortmund.de] has joined #wesnoth-dev 20081124 11:08:17 short note: trunk does not build over here 20081124 11:08:41 http://pastebin.com/m18ccb14d 20081124 11:12:25 Ivanovic_ontour: works for me. 20081124 11:12:53 In fact, I remember seeing that error yesterday. 20081124 11:13:09 In someone else's paste. 20081124 11:13:32 Mordante knows more about that :) 20081124 11:13:40 g++ 4.3 over here 20081124 11:13:49 and autotools build system 20081124 11:15:14 lets see if it is the same with cmake 20081124 11:20:14 that file shouldn't be compiled. 20081124 11:20:39 looks like it still is in autotools 20081124 11:20:53 in cmake there seems to be no problem 20081124 11:21:04 funny that autotools should do it since mordante maintains it. 20081124 11:21:11 yeah 20081124 11:21:19 okay, lecture is over, got to leave now, cu 20081124 11:21:32 -!- Ivanovic_ontour [n=nils@vp-c-70.cs.uni-dortmund.de] has quit [Remote closed the connection] 20081124 11:23:39 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit ["GO, GET TO THE CHOPPAH!!!"] 20081124 11:52:50 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081124 11:55:59 -!- mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081124 11:56:41 hi 20081124 12:18:58 Soliton Ivanovic I'll fix it tonight, it works for me since I compile with the proper -D option for all my checkouts ;) 20081124 12:19:23 I thought I turned it off for one, but seems I didn't 20081124 12:45:18 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081124 12:50:26 mordante: -DDEBUG? 20081124 12:50:45 no something longer, can't exactly remember 20081124 12:51:23 I didn't add the file to scons and cmake, so no surprice it works there ;) 20081124 12:51:45 s/surprice/surprise/ 20081124 13:30:05 -!- Sapient [n=patrickp@agentek.com] has joined #wesnoth-dev 20081124 13:30:22 zookeeper * r31038 /trunk/data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg: Skip the victory dialog in 'Vengeance'. 20081124 13:35:25 -!- Appleman1234 [n=Appleman@CPE-124-177-91-162.qld.bigpond.net.au] has joined #wesnoth-dev 20081124 14:42:30 -!- Appleman1234 [n=Appleman@CPE-124-177-91-162.qld.bigpond.net.au] has quit ["Leaving"] 20081124 15:24:45 zookeeper * r31039 /trunk/data/campaigns/Heir_To_The_Throne/ (7 files in 2 dirs): New idle animation for Li'sar (lvl2). 20081124 15:25:58 hi 20081124 15:26:17 hi Sapient 20081124 15:26:23 hi Shadow_Master 20081124 15:26:25 hi mordante 20081124 15:26:40 zookeeper * r31040 /branches/1.4/data/campaigns/Heir_To_The_Throne/ (7 files in 2 dirs): New idle animation for Li'sar (lvl2). 20081124 15:27:10 I've been experimenting a bit with story screens again ... 20081124 15:28:35 Sapient, i have a suggestion regarding effects of objects being hard to remove atm: allow objects to include some kind of [inverse_effect] tags, which will be applied to the unit when just before removing the object, and then some simple [remove_object] tag which handles it all. 20081124 15:28:53 mordante: I think I know what the problem is 20081124 15:28:55 ugly? sure, but also pretty simple and easy to use. 20081124 15:29:02 Shadow_Master ? 20081124 15:29:04 of course it might not handle % modifications correctly 20081124 15:29:22 mordante: with the garbage in that story screen that is 20081124 15:29:44 it seems to be another consequence of hastily dropping vconfig to replace config in intro.cpp 20081124 15:30:21 Sapient, of course that CABD manually, but i wouldn't mind if there was an in-built way to do it. 20081124 15:30:49 i.e. references to objects that are actually temporaries 20081124 15:31:23 (another alternative would be to have the game try to automatically figure out what the stats would be like without the object that's being removed) 20081124 15:32:33 anyway, I'll fix it later today. 20081124 15:32:37 Now RFC: http://imagebin.org/32080 20081124 15:33:27 Shadow_Master, perfect. except that i think something really needs to be done about those buttons...they're rather hideous in that context. 20081124 15:34:01 because of the frame border + blur? 20081124 15:34:23 no, just generally in story screens 20081124 15:34:55 zookeeper: inverse effect sounds interesting... it is a bit complicated for user made objects though 20081124 15:35:35 the whole object removal concept is tricky 20081124 15:35:42 zookeeper: I certainly cannot think of a solution that doesn't involve making new button code+artwork 20081124 15:36:07 Shadow_Master, what i'm thinking is that the story text could maybe be in its own box (bordered on all sides, with some light padding between it and the bottom and left screen edges), and the buttons in another smaller box in the bottom right corner 20081124 15:37:02 Sapient, well, i have views on how the whole object business should work in the first place.. ;) 20081124 15:37:11 or perhaps in the top right one, but replacing them with simple icon-buttons 20081124 15:38:10 the fundamental problem, which is worse than removal logic, is that we have two different unit alteration paradigms that are incompatible with one another 20081124 15:39:15 one being direct unit modification using variable manipulation, which no recorded equation or history of changes... the other being object based effects with no ActionWML 20081124 15:39:16 yes 20081124 15:40:40 i don't mind the two paradigms co-existing, but what bugs me is that there's no in-built support for easy removal of applied effects now 20081124 15:40:56 shadowmaster * r31041 /trunk/src/intro.cpp: * Added a border to story screens 20081124 15:42:09 to remove objects intelligently we need a new kind of filterWML for them 20081124 15:42:17 AFAICT we could just use object-like modifications only, if there was an easy way to access the modified values, like hitpoints, moves, attack stats etc 20081124 15:42:23 shadowmaster * r31042 /trunk/ (changelog src/intro.cpp): 20081124 15:42:23 * Add blurring to story screens 20081124 15:42:23 * Fixed a possible reference-to-temporary issue (symptom might me mordante's memory corruption) 20081124 15:42:23 * Removed flickering when redrawing the text area's background. 20081124 15:42:47 Shadow_Master thanks will test tonight 20081124 15:43:37 zookeeper: the $math feature would allow that 20081124 15:43:39 yep, that should be all 20081124 15:43:52 Sapient, err, how? 20081124 15:44:28 zookeeper: did you read the proposal? 20081124 15:44:48 * Sapient ponders this 20081124 15:44:52 if in my campaign there are various items that modify attack stats, and i need to find out the attack stats of an arbitrary unit in scenario x, how does that help me? i'd still have to figure out which modifications exactly have been applied to the unit, wouldn't i? 20081124 15:44:57 on second thought, maybe it wouldn't 20081124 15:45:19 whereas i'd need to just be able to access the "real" stats of the unit without caring whether they've been item-modified or not 20081124 15:45:31 zookeeper: that was already fixed 20081124 15:45:37 you are not current 20081124 15:45:42 right 20081124 15:45:49 i'll go read it again then;) 20081124 15:46:07 shadowmaster * r31043 /trunk/ (changelog players_changelog): * Mention Jetryl's update to Gryphon Rider line in changelogs 20081124 15:46:21 unit attacks, max hp, max exp, etc. are all now "real" values 20081124 15:46:25 ok, i see 20081124 15:46:30 yes, i know 20081124 15:46:39 * Sapient afk 20081124 15:47:08 i think you missed the first half of AFAICT we could just use object-like modifications only, if there was an easy way to access the modified values, like hitpoints, moves, attack stats etc 20081124 15:47:58 well, ok, maybe i was not so clear: with object-like modifications i meant modifications which can be [clear_variable]d away and which are not permanently applied to the unit like now. 20081124 15:48:12 shadowmaster * r31044 /trunk/ (changelog players_changelog): * Mention Li'sar's (L2) idle animation 20081124 15:48:35 um... I'll port it to the tutorial 20081124 15:48:57 hmh, right. ok, thanks 20081124 15:49:55 Shadow_Master, btw, what's wrong with your trapper and prowler? those are really good sprites AFAICT 20081124 15:50:23 zookeeper: No attack animations. 20081124 15:50:35 zookeeper: they look awful to me 20081124 15:50:46 blurry and lifeless 20081124 15:51:35 Shadow_Master: Did you take them from EE or made yourself? 20081124 15:51:42 the whole front-facing pose is disturbing 20081124 15:51:55 loonycyborg: I made them myself using mainline frankies 20081124 15:52:27 meh, i like those 20081124 15:53:42 someone foobarred Li'sars animation 20081124 15:54:03 zookeeper: there is absolutely no way to do intelligent object removal based solely on [clear_variable] without reverting direct unit modification capabilities 20081124 15:54:18 Sapient, correct 20081124 15:54:20 implicit "units/..." is not supported anymore 20081124 15:54:24 oh, sorry 20081124 15:54:29 I fix 20081124 15:54:39 thanks ;) 20081124 15:55:27 shadowmaster * r31045 /trunk/data/campaigns/Heir_To_The_Throne/units/Princess.cfg: * Fix broken image paths in r31039. 20081124 15:56:21 I think remove_object should cause all non-removed objects to be re-applied to the base unit in order; what's not clear, however, is what the final status of hp or exp should be in such a scenario 20081124 15:56:24 shadowmaster * r31046 /trunk/data/campaigns/tutorial/ (7 files in 2 dirs): * Port Li'sar's idle animation from HttT (revisions 31039, 31045) to the tutorial 20081124 15:57:11 shadowmaster * r31047 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg: * Avoid making Xanthos play his death animation again on an event. 20081124 15:57:23 also it would wipe out any direct modifications 20081124 15:58:03 zookeeper: it should work fine with 1.4 though 20081124 15:58:25 I'm too lazy to go there and add the missing directory component + port to tutorial ATM 20081124 15:59:26 anyone opposed to making Elyssa (UtBS scenario 2) loyal instead of upkeep=full? 20081124 16:00:16 loyal sounds better. i'd assume that's what she originally was 20081124 16:00:42 if I was at home, I'd search in my backups and check the 1.0.2 UMC version ;) 20081124 16:01:08 -!- busfahrer [n=busfahre@wsl18.informatik.uni-ulm.de] has joined #wesnoth-dev 20081124 16:02:47 in LoW, why do the loyal units have three traits? 20081124 16:03:08 they're that awesome. 20081124 16:03:09 santi's non-decission 20081124 16:03:28 I accidentally killed a loyal fighter because his third trait shows as "..." on the righthand pane 20081124 16:03:30 oh dear. elyssa wasn't loyal in 1.2.6. 20081124 16:03:33 they ere originally non-loyal, fendrin fixed that but never got around to get santi to check if the other traits were necessary 20081124 16:03:54 there are even comments in code about that 20081124 16:03:54 well, three trait units should be killed. 20081124 16:04:05 zookeeper: do you suggest that I leave her as is? 20081124 16:04:27 at the very least the loyal trait should be the _first_ one 20081124 16:05:33 Shadow_Master, i don't really know. i guess either one works. i'd maybe slightly prefer loyal myself. 20081124 16:06:19 well, I'd have to remove either the Quick or Intelligent traits 20081124 16:06:57 originally loyal units only had that trait after it was removed from the global traits. 20081124 16:07:23 which is correct IMO but one more trait works i suppose... 20081124 16:07:49 Shadow_Master, should rather remove intelligent 20081124 16:08:07 removing quick would probably make moving her more annoying, and she doesn't strike me as the most intelligent mage around ;) 20081124 16:09:23 -!- busfahrer [n=busfahre@wsl18.informatik.uni-ulm.de] has quit ["leaving"] 20081124 16:09:39 shadowmaster * r31048 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: * Make Elyssa Loyal+Quick instead of Quick+Intelligent 20081124 16:10:59 I didn't notice she already had an initial XP (=15). Intelligent isn't that much important with it~, yeah 20081124 16:11:06 i think the dwarf/troll ally is also not loyal atm 20081124 16:12:09 zookeeper: they are loyal 20081124 16:12:23 oh? i must have looked in the wrong part then. 20081124 16:12:24 both the rescued variant, and the ... other variant 20081124 16:13:12 -!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth-dev 20081124 16:14:04 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081124 16:19:57 loonycyborg: why does scons forget cached test results if I send CTRL-C while it is reading them? 20081124 16:21:34 -!- kthakore2 [n=kthakore@CPE001310a1899c-CM001868e2ad12.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20081124 16:28:16 Shadow_Master: Often sending Ctrl-C during config checks causes the check to fail instead of interrupt. 20081124 16:29:22 Now if an optional check has failed it causes different flags to be used on next checks, therefore it reruns them. 20081124 16:30:10 well, then what does the (cached) mean? that it has cached the source code for the test, or the test's results? 20081124 16:31:06 It means that test program wasn't recompiled because it's up-to-date. 20081124 16:31:37 I.e. neither test sources nor compiler flags had changed. 20081124 16:32:00 um. 20081124 16:34:49 (Where test sources are also headers test program #includes and libs it links against) 20081124 16:39:45 wesbot: seen Turuk? 20081124 16:39:46 Mica: The person with the nick Turuk 1d 18h ago they left the channel #wesnoth: 20081124 16:49:17 i think someone's using an automatic translator tool: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=23060 20081124 16:49:36 "I am at a small party but for 2 then I do not karess unemployment" 20081124 16:49:45 -!- kthakore2 [n=kthakore@CPE001310a1899c-CM001868e2ad12.cpe.net.cable.rogers.com] has quit ["Leaving"] 20081124 16:50:22 (oh...he actually said that's what he's using) 20081124 16:54:53 death to automatic translators! 20081124 16:55:15 one automatic translation tool makes a hundred human translators starve! 20081124 16:57:06 And millions of people laugh! :) 20081124 16:58:19 grep files.wesnoth.org ~/.bash_history 20081124 16:58:26 argh 20081124 16:58:53 I'll download the git tarball ... again 20081124 16:59:23 wget http://files.wesnoth.org/hidden/wesnoth-git.tar.bz2 20081124 17:11:58 yeah, it's just that I was typing in the wrong tab. 20081124 17:29:52 hi 20081124 17:30:06 hi Ivanovic 20081124 17:30:28 hi Ivanovic 20081124 17:30:40 hi Ivanovic 20081124 17:31:12 driving home from the train station was *fun* 20081124 17:31:17 most streets were glossy... 20081124 17:31:38 (okay, it took me 15mins to free my car from snow and ice, this was no fun...) 20081124 17:33:28 I'm so happy to have a carport at my house, so much fun to see others cleaning their cars :) 20081124 17:34:12 and in the summer the car is nicely cool instead of burning hot :_ 20081124 17:34:14 :) 20081124 17:35:09 at my house i even got a garage for my car 20081124 17:35:22 it is just at the train station where it has to stand outside while i am at university 20081124 17:35:45 I like a carport better, no playing around with the door just drive away 20081124 17:37:06 mordante: you read the logs about the autotools build not working? 20081124 17:37:16 [17:29:21] [11:08:17] short note: trunk does not build over here 20081124 17:37:18 [17:29:21] [11:08:41] http://pastebin.com/m18ccb14d 20081124 17:37:20 Ivanovic you read the logs about what caused it ;) 20081124 17:37:48 I'll upload a fix soon 20081124 17:38:12 you caused it, that is enough for me to know 20081124 17:38:14 ;) 20081124 17:39:01 now you need to hope I'm able to fix it :P 20081124 17:44:13 Just remove that extra file :) 20081124 17:44:47 :| 20081124 17:44:56 I've found debian packages named "gentoo" and "sabayon", not related to those distros it seems 20081124 17:45:02 :P 20081124 17:46:30 ivanovic * r31049 /branches/1.4/ (4 files in 3 dirs): updated Hungarian translation 20081124 17:49:03 Shadow_Master: There's a file manager named gentoo. 20081124 17:49:08 ivanovic * r31050 /trunk/ (4 files in 3 dirs): updated Hungarian translation 20081124 17:53:10 mordante * r31051 /trunk/src/editor2/editor_map.cpp: Fix a compiler warning. 20081124 17:54:03 -!- BenUrban_ is now known as BenUrban 20081124 17:57:01 -!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has joined #wesnoth-dev 20081124 17:57:30 mordante * r31052 /trunk/src/gui/widgets/ (debug.cpp debug.hpp): 20081124 17:57:30 Compilation fix for autotools. 20081124 17:57:30 The compilation fails when DEBUG_WINDOW_LAYOUT_GRAPHS hasn't been defined. 20081124 17:57:30 CMake and scons didn't have the problem. 20081124 17:57:33 Ivanovic ^ 20081124 17:59:15 phew, installed asciidoc 20081124 18:03:51 Is there a separate package for wesnoth with small gui in debian/ubuntu? 20081124 18:04:47 I think Rhonda added a small gui package to debian 20081124 18:05:14 not in lenny, at least 20081124 18:05:45 but yeah, I think it was a recent decission 20081124 18:06:10 it looks like wesnoth-smallgui is what you should run in debian 20081124 18:06:27 (lenny) 20081124 18:07:09 is it a binary in the same package? 20081124 18:08:20 Yes. (/me is looking in packages.debian.org) 20081124 18:09:10 Unfortunately, packages.ubuntu.com seems to be particularly slow today. 20081124 18:22:06 -!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has quit [Read error: 131 (Connection reset by peer)] 20081124 18:22:06 -!- AI0867 [n=ai@van-gessel.demon.nl] has quit [Read error: 104 (Connection reset by peer)] 20081124 18:53:36 -!- EdB [n=EdB@101.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20081124 19:09:05 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081124 19:22:27 mordante: build was successfull 20081124 19:26:30 -!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20081124 19:26:51 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081124 19:26:54 -!- stikonas [n=and@ctv-213-164-107-170.vinita.lt] has joined #wesnoth-dev 20081124 19:29:42 Ivanovic I expected no less ;) one of my builds now has the flag unset so I can test it 20081124 19:30:24 -!- EdB [n=EdB@101.117.88-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20081124 19:31:06 Shadow_Master r31042 did seem to fix the problem, only since the layout also looks differently I'm not 100% sure whether it fixed it or that it evaded detection 20081124 19:34:50 shadowmaster * r31053 /branches/1.4/ (changelog players_changelog): * Mention Li'sar's idle animation in changelogs 20081124 19:36:28 I think it fixed it because I embedded a subtle code change in the diff 20081124 19:36:42 object by reference -> object by value (namely a vconfig::child_list) 20081124 19:37:15 yes but since the commit does more as one thing, I can't test it 20081124 19:37:47 um yeah. I should've splitted it with some cp magic 20081124 19:38:02 git svn :( 20081124 19:38:40 if you want to test it further, you can revert that revision on your copy and do a simple code change: 20081124 19:38:49 with git svn it's even easier 20081124 19:39:23 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081124 19:39:29 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081124 19:39:37 yes please if you can make a patch to test upon r31041 or upon trunk, I'll test 20081124 19:39:50 around 179, remove the by-reference qualifier on const vconfig::child_list& images = part.get_children("image"); 20081124 19:39:56 I'd like to make sure the bug is gone 20081124 19:39:59 ah patch ... um, gimme a few minutes 20081124 19:40:14 if it's one change no need for a patch 20081124 19:40:15 hi all 20081124 19:40:20 hi ilor 20081124 19:40:41 yeah, that's the only change that I'm mostly certain fixed the bug 20081124 19:40:51 hello 20081124 19:41:07 hi Sirp_ 20081124 19:44:11 Sirp_ just curious did you ever had a look at google perftools? 20081124 19:45:04 mordante: yes, I'm familiar with them. 20081124 19:45:24 wouldn't that help with the memory debugging? 20081124 19:45:28 mordante: we do actually use them at Google. ;) 20081124 19:45:42 I assumed that ;) 20081124 19:46:06 mordante: http://wesnoth.pastebin.com/d753deeb5 20081124 19:46:17 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081124 19:46:35 mordante: possibly. Though I must admit my bias is usually toward using some low level hacking to work things out. :) 20081124 19:47:02 Shadow_Master yes I'm already compiling but I foobarred the rev number so I need a ./configure so it takes a bit longer ;) 20081124 19:48:01 mordante: using it on Wesnoth is a good idea though. It's a nice set of tools. 20081124 19:48:17 mordante: it'd also be interesting to see if using the Google memory allocator saves space and/or time, since it possibly does. 20081124 19:48:18 Sirp_ ok, I just was curious, still want to have a look at the google tools. Unfortunatly the Debian packaging of it is a bit stalled 20081124 19:51:04 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081124 19:55:01 tell that make/configure to make it faster :) 20081124 19:55:48 I did it told me not to update to the wrong revision instead ;) 20081124 19:58:30 Shadow_Master the reference change indeed seems to fix the problem :) 20081124 20:00:06 you wouldn't believe that there wer emore of those spread after my config->vconfig conversion. they didn't make it to the release, but the behavior I experienced at home... 20081124 20:00:40 well that's to good thing of testing ;) 20081124 20:00:41 was interesting, to say the least ;) this one escapped my revision, but it seems to be the only one that made it to 1.5.6 20081124 20:01:10 and it's quite hard to reproduce 20081124 20:01:59 of course users are very good in getting hard to reproduce bugs :P 20081124 20:06:27 what is your CPU arc? 20081124 20:06:31 *architecture 20081124 20:06:48 amd athlon 20081124 20:06:58 that is, 32-bit ? 20081124 20:07:03 yes 20081124 20:07:12 ah, I'm 64 bit. Perhaps that made a difference 20081124 20:07:42 cya later 20081124 20:07:49 bye 20081124 20:16:10 Hmmm the kalenz.png in httt does overwrite the kalenz.png in low. so Kalenz looks much to old. I don't understand how this can happen 20081124 20:18:13 fendrin_, well, it shouldn't be possible 20081124 20:18:19 Maybe you should rename LoW's version. 20081124 20:18:46 Espreon: true, that solves the problem 20081124 20:18:46 Until the problem is found and solved. 20081124 20:18:51 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081124 20:18:51 *the real 20081124 20:21:44 huh. yeah, happens for me too. 20081124 20:24:07 strange 20081124 20:24:20 no, it's not the HttT kalenz 20081124 20:24:39 that image has to be coming from somewhere else 20081124 20:32:02 fendrin_, it's from DM 20081124 20:38:26 -!- stikonas [n=and@ctv-213-164-107-170.vinita.lt] has quit [Read error: 110 (Connection timed out)] 20081124 20:40:38 this is because there is a wrong include symbol in LoW? 20081124 20:41:01 LoW shouldn't search it's images in the .wesnoth anymore 20081124 20:41:49 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081124 20:43:07 DM has its [binary_path] outside the #ifdef, nothing more 20081124 20:43:16 ah 20081124 20:43:17 I see 20081124 20:43:56 zookeeper: thank you 20081124 20:44:02 * Espreon knew it. 20081124 20:46:35 ilor * r31054 /trunk/data/_main.cfg: do not include the userdata campaigns folser in editor, seems to be included elsewhere already and causes duplicates. Bug spotted by shadowmaster. 20081124 20:48:49 ilor * r31055 /trunk/src/editor2/mouse_action.cpp: apply mask on the mouse overlay so it's contained within the mouseover hex and doesn't leave cruft around. Problem noticed by ai 20081124 20:50:46 Shadow_Master: ^, the duplicate problem should be gone 20081124 20:53:40 mordante * r31056 /trunk/src/gui/widgets/grid.cpp: 20081124 20:53:44 tgrid::layout_init() also needs to inherit. 20081124 20:53:46 Without that the last_best_size_ remained set for the grid causing other 20081124 20:53:48 parts of the layout engine not to size properly the second time layout() 20081124 20:53:50 was called. 20081124 20:53:52 mordante * r31057 /trunk/src/gui/widgets/ (window.cpp window.hpp): 20081124 20:53:54 Export the easy_close status. 20081124 20:53:56 Other classes want to query this status in the future. 20081124 20:54:00 mordante * r31058 /trunk/src/gui/widgets/ (2 files): Fix easy_close behaviour for vertical_scrollbar_container. 20081124 20:54:03 mordante * r31059 /trunk/ (4 files in 3 dirs): 20081124 20:54:05 Make wrapping for dialogs work nicely. 20081124 20:54:07 As long as the text is shown without a scrollbar the window closes on a 20081124 20:54:09 mouse click. When the scrollbar is needed a button will also be shown 20081124 20:54:11 and a mouse click (expect on the button) won't close the window anymore. 20081124 20:55:00 portraits are getting closer :) 20081124 20:57:53 mordante: nice to see you churning out commits :) 20081124 20:59:14 well still using git :) 20081124 21:00:59 it's especially great when I update a header a few times 20081124 21:02:30 -!- fnaek [n=fnaek@athedsl-4499687.home.otenet.gr] has joined #wesnoth-dev 20081124 21:04:30 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081124 21:05:28 Post commit hooks are broken with git so you don't get recompile when you commit headers. 20081124 21:05:51 * loonycyborg votes for banishing post-commit hooks altogether. 20081124 21:06:31 it's more great for people who update my changes and only need to recompile once ;) 20081124 21:06:47 ccache doesn't have a problem with the Id line 20081124 21:07:17 Because, apparently, it can filter comments. 20081124 21:07:20 i can delete all victory and defeat macros from the scenarios? 20081124 21:08:12 * loonycyborg wonders whether ccache is ported to windows 20081124 21:10:59 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20081124 21:13:43 loonycyborg: I can find some cygwin ccache stuff on my disk, so assuming the reply is yes 20081124 21:13:57 of sorts 20081124 21:14:21 VladimirSlavik: i like you mail 20081124 21:14:32 like? 20081124 21:14:39 VladimirSlavik me too 20081124 21:14:41 you actually read it? 20081124 21:14:51 yeah, states what is done at the translation maintainer position quite well 20081124 21:15:05 of course i have! 20081124 21:15:19 (hey, somehow i am in this area, too) 20081124 21:15:28 VladimirSlavik: Some people actually read mails on mailing lists :) 20081124 21:15:29 VladimirSlavik: so did I 20081124 21:15:51 pretty good summary of the translation process, very understandable for someone that never participated 20081124 21:16:18 and I think our #one priority would be a way to highlight changes in source text since last time source text was translated 20081124 21:16:41 * loonycyborg started reading it but got distracted. Continuing.. 20081124 21:16:51 so typo and aesthetical fixes can be spoted easily without going through translators (i.e staying at the national translation manager level) 20081124 21:17:16 it's the most I ever wrote in my life in one go... 20081124 21:32:33 -!- rski [i=ruskie@c83-250-200-133.bredband.comhem.se] has joined #wesnoth-dev 20081124 21:52:06 loonycyborg: 1.4 branch has the wesnoth-smallgui binary in the wesnoth/wesnoth-core package directly, didn't make much sense to split it out. 20081124 21:53:17 loonycyborg: For 1.5 branch I was told that it's not needed anymore so I dropped it there. I haven't yet done any tinygui package, though. Given that it needs its own -data package and campaigns because of scaled down images it's not too easy to do proper, haven't found the time yet to do so. 20081124 21:54:43 Rhonda: I was investigating this guy's problem: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=23043 20081124 21:55:11 eeepc needs tinygui, IIRC 20081124 21:55:28 Rhonda: smallgui in fullscreen should be enough 20081124 21:55:42 since that is exactly the min res with smallgui 20081124 21:55:46 (800x480 that is) 20081124 21:56:27 He doesn't mention which package version he installed. 20081124 22:01:13 loonycyborg: And you don't need packages.ubuntu.com, "rmadison -u ubuntu wesnoth" should be enough. ;) 20081124 22:02:36 bash: rmadison: command not found :) 20081124 22:03:26 You don't have devscripts installed. :) 20081124 22:04:07 emerge -va devscripts 20081124 22:04:13 emerge: there are no ebuilds to satisfy "devscripts". 20081124 22:04:15 :D 20081124 22:06:12 too bad ;) 20081124 22:06:29 Hmm, does 1.4.x also say "Battle for Wesnoth v1.4"? 20081124 22:06:44 -!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has left #wesnoth-dev [] 20081124 22:06:58 i.e. without v1.4.x? 20081124 22:07:06 I suspect he is still running gutsy 20081124 22:07:31 gutsy didn't had the wesnoth-smallgui binary 20081124 22:09:56 -!- fnaek [n=fnaek@athedsl-4499687.home.otenet.gr] has quit [Read error: 110 (Connection timed out)] 20081124 22:12:01 -!- IRSeekBot3 [n=IRSeekLo@irseek/log-bot/IRSeekBot] has quit [K-lined] 20081124 22:20:59 -!- Sapient [n=patrickp@agentek.com] has quit ["Leaving."] 20081124 22:35:33 night 20081124 22:35:55 Good night. 20081124 22:35:55 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081124 22:38:40 -!- Appleman1234 [n=Appleman@CPE-124-177-91-162.qld.bigpond.net.au] has joined #wesnoth-dev 20081124 22:40:26 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081124 22:44:40 esr * r31060 /trunk/data/tools/wmllint: Tweak a bit more of wmllint to use WmlIterator. 20081124 22:47:18 esr * r31061 /branches/shadowmaster_filesystem/: Branch deleted at ShadowMaster's request. 20081124 22:48:46 Ivanovic, what would you say about a couple dozen more strings in core during let's say the next week? could be put in a new textdomain or not. i'm thinking of trying to slip the ai controller thing in for 1.6. 20081124 22:49:30 zookeeper: in core this is fine 20081124 22:49:38 ok, cool 20081124 22:49:39 zookeeper: cf the dev-ml post with the release plan 20081124 22:49:58 there i wrote that you even got two weeks until the soft freeze for *everything* starts 20081124 22:50:01 ;) 20081124 22:52:13 Ivanovic: You know that we have some very out-of-date branches in the repo? 20081124 22:52:41 Like wesnoth-gl? 20081124 22:53:05 esr: yes, i do know 20081124 22:53:07 -!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20081124 22:53:17 and removing those will give us what exactly? 20081124 22:53:30 formula-ai should be deleted, I think, since that's been merged. Also wesnoth-gl, yes -- that's obsoleted by mordante's layering system. 20081124 22:53:39 Reduce the checkout size. 20081124 22:53:55 uhm, there is NOONE doing a complete checkout of everything 20081124 22:53:57 They's till be revertible if we need them. 20081124 22:54:08 that is: if you were insane enough to do so, you would also get all the tags 20081124 22:54:16 Ivanovic: I just did. It took forever. 20081124 22:54:28 I deleted the tags :-) 20081124 22:55:25 following those trails the "mp_registration" branch is merged to trunk, too... 20081124 22:55:47 esr: in general i would say: try to connect the people behind the branches and ask them to delete 20081124 22:55:54 Anyway, it seems to me one should be able to check out branches/ without getting a lot of cruft. 20081124 22:55:58 (while offering a hand to do so if the command is not known) 20081124 22:56:02 Ivanovic: Reasonable. 20081124 22:56:16 Is xan still aeround? 20081124 22:56:19 no 20081124 22:56:33 at least not that i would have realized him being around lately 20081124 22:56:39 esr: You'll need to ask Sirp about GL branch. 20081124 22:56:57 loonycyborg: Yeah, also formula_ai. 20081124 22:57:12 Who did the multiplayer_registration stuff. 20081124 22:57:14 ? 20081124 22:57:23 baufo 20081124 22:57:28 http://svn.gna.org/viewcvs/wesnoth/branches/ 20081124 22:57:41 there you got to see the last change and the author of the last change 20081124 22:57:51 OK, good. 20081124 22:58:10 I'll check with the authors and clean up as needed. 20081124 22:58:19 sounds good to me 20081124 22:58:44 esr: do you basically agree on the release plan for 1.6? 20081124 22:59:23 Ivanovic: I think I did. URL so I can review, please? 20081124 22:59:29 topic 20081124 23:00:02 Yeah, I think the xan branch can go right way. He's gone and it hasn't been touched in 2 years. 20081124 23:00:34 zookeeper: so your tests yesterday have shown that ANL works as expected? 20081124 23:00:36 Maybe even already merged. 20081124 23:00:39 are all the strings in it fine? 20081124 23:01:00 (or should esr have a more detailed look to make sure the texts are fine?) 20081124 23:01:22 and manual needs a real pass over, it does not match all of the game anymore 20081124 23:01:47 like eg the (re) introduction of the option to "host networked games" (with starting wesnothd in the background) 20081124 23:02:05 http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/doc/manual/manual.en.html 20081124 23:02:14 Ivanovic: Schedule seems reasonable. 20081124 23:03:07 esr: okay 20081124 23:04:19 esr * r31062 /branches/xan/: Scratch this branch, xan is gone and the code hasn't been touched in 2 years. 20081124 23:04:36 Ivanovic, yeah, ANL seemed to be working fine (well, as fine as it can without a couple of unimplemented features..) 20081124 23:04:59 about the strings, well, yeah, maybe it needs to be cleaned up a bit, i'll see what i can do 20081124 23:05:41 there's not much actual text there, it's mostly menu options and stuff like that 20081124 23:06:15 anyway, it needs some cleanup and this ASAP (soft string freeze getting closer ;) ) 20081124 23:06:42 esr * r31063 /branches/utbs/: 20081124 23:06:42 Scratch this branch, it has no changes from mainline and there is no longer 20081124 23:06:42 a plan to do sandbox development here. 20081124 23:07:42 esr: did you plan the repeatings in the map pathes of low? 20081124 23:08:17 fendrin_: Sorry, I didn't understand that. 20081124 23:09:10 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has quit [Remote closed the connection] 20081124 23:09:16 esr: In some of the story map screens the path that Kalenz has gone is shown twice. (The animation with the dots) . Was that intended? 20081124 23:10:08 Hm. No, it wasn't. How can I reproduce this? 20081124 23:10:40 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081124 23:13:02 esr: Start low and cl to scenario 06 20081124 23:13:45 Ivanovic: On investigation, it appears that formula-ai and mp-registration were both merged to trunk and can be removed. I need to query Sirp about wesnoth-gl, jhinrichs about gameplay-refactoring, and grywacz about gp2x. The 1.x branches and resources/ should stay. 20081124 23:14:05 fendrin_: Will do. 20081124 23:14:50 esr: gp2x is definitely different, please keep it 20081124 23:15:01 OK. 20081124 23:15:24 Not going to remove where there's any doubt, that would be silly. 20081124 23:19:28 torangan * r31064 /trunk/changelog: danish translation update 20081124 23:23:41 esr, why would you bother removing branches? 20081124 23:24:31 grzywacz: to make the checkout of branches take less time than several geologic eras. :-) 20081124 23:25:11 esr: Then you should remove tags first :) 20081124 23:25:13 esr, I guess you hardly ever want all of them anyway. And if you end up selecting a subset, you may leave them all there. 20081124 23:25:40 Also, it's just good practice to prune obsolete code. People could wander around in it and get confused. 20081124 23:26:01 loonycyborg: tags actually have a function, of course. 20081124 23:26:01 esr: people could wander around in our normal code 20081124 23:26:13 and i would be suprised if most got *not* confused by it 20081124 23:26:15 ;) 20081124 23:26:30 lol 20081124 23:26:31 Ivanovic: Yes, but that's *necessary* confusion :-) 20081124 23:32:25 anyway, it is time for me to head off to bed, n8 20081124 23:32:38 Good-night. 20081124 23:32:42 bye 20081124 23:38:08 esr * r31065 /branches/ (formula-ai/ mp_registration/): Delete branches long since merged to trunk. 20081124 23:46:41 esr * r31066 /trunk/data/campaigns/Legend_of_Wesmere/utils/journey.cfg: Fix a journey track bug reported by fendrin. 20081124 23:57:57 esr: thank you --- Log closed Tue Nov 25 00:00:10 2008