--- Log opened Tue Nov 25 00:00:10 2008 20081125 00:06:35 fendrin_: Is it clear to you how the macros in journey.cfg work? 20081125 00:08:05 esr: no, I never had a look at them 20081125 00:09:11 esr: but I noticed another small glitch. The Kalian seems to have moved a bit from scenario3 to scenario7 20081125 00:10:24 You should you might have to modify them sometime. The top 80% of the file is all generated by trackplacer. The bottom is handwrirtten macros that package the stuff from the top by names that associate the packages with scenarios. 20081125 00:10:55 trackplacer is a python script? 20081125 00:11:23 You can move the Ka'lian yourself with trackplacer (yes, a Python script) and should probably learn how. 20081125 00:14:21 yes. Trackplacer seems a huge improvement. The manual placement of the dots and crosses was a pain in the place where the sun never shines. 20081125 00:14:38 -!- Appleman1234 [n=Appleman@CPE-124-177-91-162.qld.bigpond.net.au] has quit ["Leaving"] 20081125 00:19:43 fendrin_: Quite. 20081125 00:30:17 * Espreon is interested in trackplacer. 20081125 00:36:48 fendrin * r31067 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (20 files): Updated the music playlists. Some code cleanups. 20081125 00:49:11 -!- loonycyborg [n=sergey@79.139.247.223] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzz"] 20081125 00:50:38 -!- loonybot [n=loonybot@79.139.247.223] has quit [Remote closed the connection] 20081125 00:52:16 ilor * r31068 /trunk/src/playsingle_controller.cpp: fix bug #12453 by disallowing unchecking delay-shroud-updates whila an undo move is in progress, 20081125 00:52:29 -!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20081125 00:53:29 <[Relic]> Hello :) 20081125 00:55:30 Hello. 20081125 00:55:44 ilor * r31069 /branches/1.4/src/playsingle_controller.cpp: backport r31086 to 1.4 (bugfix for bug #12453 prsent both in 1.4 and trunk) 20081125 00:57:35 wesbot: topic 20081125 00:57:37 ilor: Don't be impatient, wait until something changes... *tsk* 20081125 01:09:49 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20081125 01:10:15 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit [Client Quit] 20081125 01:12:14 ilor: Have you looked at https://gna.org/bugs/?12625 ? Should I assign it to you? 20081125 01:14:40 esr: to me it looks like some wierdness inside the filebrowser, and I've been having difficulty with reproducing reliably 20081125 01:17:32 -!- fendrin_ is now known as fendrin 20081125 01:21:35 esr: you can assign it to me, I'll try looking into it more over the next week 20081125 01:21:42 night 20081125 01:21:51 -!- ilor [n=a@unaffiliated/ilor] has quit [] 20081125 01:26:17 so I'm playing Wesnoth, starting with no data, and I've got my first knight, and I look him up with d, and it says he can advance to Grand Knight (or something; I'm playing in Swedish), or Paladin 20081125 01:26:27 But it only lets me get info for the former 20081125 01:28:35 you've not seen a paladin before then. 20081125 01:31:06 I hate this. 20081125 01:31:38 Hate what? 20081125 01:32:27 -!- Elvish_Pillage2 [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081125 01:33:28 Being unable to study units further in the advancement tree. Making informed decisions is made more difficult like this. For example, I may want to base my choice not only on the stats of the leveled up units, but also knowing what options there will be in the future. 20081125 01:34:14 Anyway, I guess this topic returns like a boomerang all the time. Night. 20081125 01:34:34 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Remote closed the connection] 20081125 01:34:50 I love the advancements being shrouded in mystery. 20081125 01:35:07 It makes me want to discover them. 20081125 01:35:24 Thus enhancing my enjoyment of the game. 20081125 01:44:09 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081125 01:46:37 Good-bye. 20081125 01:46:53 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20081125 01:47:40 -!- fendrin_ [n=fabi@g228067099.adsl.alicedsl.de] has joined #wesnoth-dev 20081125 02:03:16 -!- fendrin [n=fabi@f051196095.adsl.alicedsl.de] has quit [Read error: 113 (No route to host)] 20081125 02:08:03 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Read error: 110 (Connection timed out)] 20081125 02:13:59 -!- IRSeekBot3 [n=IRSeekLo@irseek/log-bot/IRSeekBot] has joined #wesnoth-dev 20081125 02:44:47 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081125 02:50:42 I've got a crash 20081125 02:50:46 src/astarsearch.cpp:148: failed assertion `stop_at <= costCalculator->getNoPathValue()' 20081125 03:00:28 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [] 20081125 03:25:56 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081125 03:28:33 -!- Desciero [n=laala@ool-435724de.dyn.optonline.net] has joined #wesnoth-dev 20081125 03:54:32 -!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20081125 04:00:14 crimson_penguin: Can you reproduce it? 20081125 04:03:20 Isn't that the same one I had? 20081125 04:06:56 esr: For some reason I didn't think of trying :-/ 20081125 04:12:27 Patterner: if so, did you reproduce it? 20081125 04:14:45 esr: I reproduced 20081125 04:14:53 (and saved beforehand) 20081125 04:16:37 esr: http://dl.getdropbox.com/u/357738/bug2.gz 20081125 04:17:08 unfortunately no :( 20081125 04:17:09 that probably wouldn't reproduce every time, but most times 20081125 04:17:54 crimson_penguin: Pleaxe file a bug with the recipe for reproducing the crash and the savefile. If I can't fix it, I'll whistle up somweone who can. 20081125 04:19:16 crimson_penguin: what scenario? 20081125 04:22:22 Patterner: Elensefar... which I can't spell... 20081125 04:22:56 I don't know what it's really called, because I'm playing it in Swedish, but it's the first one, with the orcs in the middle and the undead above, and the thieves helping 20081125 04:41:20 "Heir to the Throne: 06 The Siege of Elensefar" 20081125 04:42:03 that's the one 20081125 04:42:11 -!- Psyche^ [n=Psyche@e177231034.adsl.alicedsl.de] has joined #wesnoth-dev 20081125 04:42:16 I spelled it right! 20081125 04:43:52 yay you! 20081125 04:44:10 yay! 20081125 04:44:12 hi Psyche^ 20081125 04:45:33 crimson_penguin: Have you filed the bug? 20081125 04:45:55 esr: I'm on GNA! now; being distracted by a lot of things 20081125 04:50:54 -!- Ivanovic_ [n=ivanovic@dtmd-4db2b547.pool.einsundeins.de] has joined #wesnoth-dev 20081125 04:51:36 esr: submitted 20081125 04:52:01 Looking... 20081125 04:52:37 OK, I'll try it. 20081125 04:54:18 -!- Elvish_Pillage2 [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081125 04:54:44 Cool 20081125 04:58:02 -!- Patterner [n=Psyche@e177224231.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081125 04:58:02 -!- Psyche^ is now known as Patterner 20081125 05:02:39 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081125 05:08:09 -!- Ivanovic [n=ivanovic@dtmd-4db24190.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081125 05:08:52 -!- Ivanovic_ is now known as Ivanovic 20081125 05:44:08 Noticed some crashes with 1.5.6 20081125 05:44:44 gunna write exactly what I got in here 20081125 05:50:32 After attacking a Poacher with a Ghost, I get this error: "Assertion failed!" 20081125 05:54:31 File: src\astarsearch.cpp 20081125 05:54:35 Line: 148 20081125 05:55:17 Expression: stop_at <= costCalculator -> getnopathvalue() 20081125 05:57:32 This occured during the Deccent into Darkness campaign 20081125 06:04:04 And we have #3. 20081125 06:11:23 :) 20081125 06:11:31 Desciero: I just filed a report of this 20081125 06:12:33 third crash bug reported? 20081125 06:16:20 ah cool 20081125 06:16:23 where can I see it? 20081125 06:20:37 https://gna.org/bugs/?12632 20081125 06:33:41 -!- Jetrel [n=Jetrel@mn-10k-dhcp1-151.dsl.hickorytech.net] has joined #wesnoth-dev 20081125 06:33:59 wesbot: seen zookeeper 20081125 06:34:00 Jetrel: The person with the nick zookeeper last spoke 7h 28m ago. 7h 23m ago was here and on the channel #wesnoth with the message: 20081125 06:34:14 kay 20081125 06:43:42 Jetrel: he'll be back on in about three hours time 20081125 06:43:45 usually 20081125 06:43:56 yeah, I figured so 20081125 06:44:03 how are you? 20081125 06:44:17 I was checking 'seen' to see if he was on vacation of some sort. 20081125 06:44:45 noy: I'm great. I just quit a job that I absolutely despised. \o/ 20081125 06:45:04 heh, thats great 20081125 06:45:19 Looking for a new one, but I've got plenty of money saved up, so I'm in no rush. 20081125 06:46:01 Really, my chief complaints were that I'd run out of things to learn "in the course of doing my work duties", and that the job was a code factory. 20081125 06:46:35 If you'd like to have a very in-depth presentation on why I didn't like it, watch the movie "Office Space". 20081125 06:47:56 noy: anyways, I was looking for zookeeper, because I was wondering if he'd committed this one animation. 20081125 06:48:15 hmm 20081125 06:48:20 I wouldn't know 20081125 06:48:34 I'm trying to remember the name of that guy from office space 20081125 06:48:41 Peter Gibbons? 20081125 06:49:20 ;_; I'm a cliche. I can't remember samir's last name. 20081125 06:49:54 no... the manager 20081125 06:55:05 Lumberg, or Lundberg. Never was sure of the pronunciation. 20081125 06:57:50 Shadow_Master: if you're there, I'm unsure who the best person is to do terrain WML. I want to add some variants to the oasis, but I neither know nor have the time to learn the WML to wire them in. 20081125 06:58:55 I expect to make a commit later tonight. 20081125 06:59:05 er... 20081125 06:59:10 Shadow_Master: I expect to make a commit later tonight. 20081125 07:01:42 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has joined #wesnoth-dev 20081125 07:01:58 yo jetsy 20081125 07:04:11 heythere 20081125 07:05:07 zookeeper: a while back, I'd pmed you about a princess-idle animation? 20081125 07:05:13 yeah i committed it yesterday 20081125 07:05:18 Did you ever end up committing that.. ah, sweet. 20081125 07:05:26 (and then shadow master fixed my commit) 20081125 07:05:46 i also did the magic missile animation i was talking about a while back, in case you haven't checked it out 20081125 07:06:05 Actually, I'm just trying to do a quick ... damn, what's the word? 20081125 07:06:21 i have no idea 20081125 07:06:54 assessment of the outstanding, 'haven't been commited' animations out there. 20081125 07:07:25 The two being worked on, worth being fixed up, are EEluminatus' revenant-attack. 20081125 07:08:07 That one probably needs me to do the TLC - namely, it needs a major rework on the legs, and needs the swinging weapon arm to swing much further forward. 20081125 07:08:55 really? i thought it was pretty much perfect already. 20081125 07:09:06 No, very much no. 20081125 07:09:16 Swings need to go _OUT_ from the body. 20081125 07:09:34 If you look at the shoulder doing the swinging, it's fixed in place. 20081125 07:09:45 Like the arm is just swinging in a circle. 20081125 07:10:02 i guess 20081125 07:10:09 * zookeeper shrugs 20081125 07:10:45 They would say to a person in sports "you need to put your whole body into it", but in more specific terms, what's lacking is that it needs to have the shoulders rotate around the spine. 20081125 07:10:47 it still looks really cool, so i'd figure we'd get more net benefit if you spent the time drawing and animating like the rest of the naga line or something ;) 20081125 07:11:19 zookeeper: yes, but I'm not committing it in the broken state it's in now, and it would only take me ... an hour or so to fix it. 20081125 07:12:14 -!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20081125 07:12:38 Still, though - uhm, the most pressing question I'd have is - would you know enough about terrain WML to add in two new oasis variants if I commit the graphics tonight? 20081125 07:13:08 I know nothing, and that's a place I don't want to waste time learning, until the day comes when I focus on terrain art. 20081125 07:13:40 yeah, probably 20081125 07:13:55 commit the graphics and i'll look into it 20081125 07:14:29 Alright. I'm going to work on them right now. Cerrunous had made two, and they're almost perfect, but the bodies of water in them are cartoonishly rounded. 20081125 07:14:43 Wesnoth is not a golf course. ;) 20081125 07:23:09 zookeeper: hmm, actually, I'm going to move this into the village folder - the current one has a "burned in" desert tile as it's background. 20081125 07:23:16 I'm going to strip that. 20081125 07:24:40 its! >:[ 20081125 07:25:13 lol @ itso 20081125 07:25:28 The term for that spelling "mistake" 20081125 07:26:10 oh really? 20081125 07:26:17 -!- crimson_penguin [n=ben@64.201.60.217] has quit ["Leaving"] 20081125 07:29:12 Jetrel, you think we should make some healing animations feature some nice little tingly sparkly stuff similar to that in the new teleport anim? 20081125 07:29:35 erm. I'd need to see the new teleport animation. 20081125 07:29:47 (or all...i don't think the healed unit has any effects on it atm) 20081125 07:29:48 Without ever having seen it, I'd probably suspect that's a yes. 20081125 07:29:59 well, take a look ;) it's quite flashy 20081125 07:30:15 I hope to in just a bit here, tonight. :) 20081125 07:32:48 all righ 20081125 07:32:50 t 20081125 07:44:04 Almost done with this.. 20081125 07:44:39 Jetrel: ahh yes, lunberg. 20081125 07:44:45 and the O face 20081125 07:46:05 ;_; 20081125 07:55:05 I assume you have something else lined up now Jetrel ? 20081125 07:55:17 noy: nope. 20081125 07:55:26 oh... prospects? 20081125 07:55:31 Yep. 20081125 07:55:41 good good. I know how that feels... 20081125 08:00:09 zookeeper: http://www.wesnoth.org/forum/download/file.php?id=25816 20081125 08:00:21 new oases. I'm doing the image commit right now. 20081125 08:00:37 kk 20081125 08:02:02 -!- Desciero [n=laala@ool-435724de.dyn.optonline.net] has quit [] 20081125 08:07:54 jetryl * r31070 /trunk/data/core/images/terrain/village/ (4 files): New desert oasis with variants. 20081125 08:08:07 zookeeper: voila 20081125 08:23:55 -!- mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081125 08:24:17 morning 20081125 08:26:41 esr I'm quite sure the Xan branch has been merged 20081125 08:33:16 Jetrel the new dialogs are comming along nicely, I expect to have something working this week :) 20081125 08:37:31 those new oasis look sweet :) 20081125 08:54:08 mordante: ah, cool 20081125 08:54:49 I haven't heard anything about kitty getting higher-res portraits to you guys. 20081125 08:55:23 But on the bright side of things, she is clearly 'back', and has made a number of posts on the forum. 20081125 08:56:01 she PM'ed me she was busy but would send them 20081125 08:56:15 Good. 20081125 08:56:16 I want to ask her after the engine is ready 20081125 08:56:25 Yeah, no kidding. 20081125 08:56:50 Curious, also - have you seen the new gryphon animations? 20081125 08:57:54 not yet, but what I've seen on the forums looked very nice 20081125 08:58:07 I really should play wesnoth again 20081125 08:58:45 nice new oasis 20081125 08:58:53 I just got them into svn last night. The standing anim is only in 1.5.x, the frames are used for movement in 1.4.x, but the overlap bugs in that branch aren't going to be, nor should have to be fixed. 20081125 08:59:24 There's a *little* issue with overlap in 1.5.x, but it's greatly reduced, and we have till 1.6 to fix it. 20081125 09:00:04 well I think 1.4.x won't get much more releases since we slowly get ready for 1.6 20081125 09:00:28 * Jetrel nods 20081125 09:00:44 I'm still gonna keep shunting my graphics into it till the bitter end. 20081125 09:00:59 except for those poorly supported by its code 20081125 09:01:17 I wouldn't be surprised if no new 1.4.x release will happen 20081125 09:02:11 hm.. 20081125 09:02:38 If we're seriously considering that, I might not commit much to it, then. 20081125 09:02:53 well if you want to be sure ask Ivanovic 20081125 09:03:00 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081125 09:03:21 -!- loonycyborg [n=sergey@79.139.247.223] has joined #wesnoth-dev 20081125 09:03:25 and of course some bugs might change plans ;) 20081125 09:04:05 I'll ask after committing the naga. 20081125 09:25:48 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has quit ["leaving"] 20081125 09:28:03 -!- xonev1 [i=3b5c497e@gateway/web/ajax/mibbit.com/x-063f6dd1826c58d3] has joined #wesnoth-dev 20081125 09:33:50 -!- xonev1 [i=3b5c497e@gateway/web/ajax/mibbit.com/x-063f6dd1826c58d3] has quit ["http://www.mibbit.com ajax IRC Client"] 20081125 09:34:51 -!- xonev [n=sajo@59.92.73.126] has joined #wesnoth-dev 20081125 09:49:59 hi Jetrel 20081125 09:50:20 hey 20081125 09:51:37 Jetrel: Can you hava a look at http://www.wesnoth.org/forum/viewtopic.php?f=9&t=22107. I fear that it gets lost. 20081125 09:52:19 The shape of that tile is nice, but the coloration is really off. 20081125 09:53:24 I'd love to do it, but I don't have time. 20081125 09:54:01 sorry, no idea about art. I guess the artist would do it hisself if he get another hint again. 20081125 09:54:08 someone needs to at least finish the transitions 20081125 09:54:13 s/hisself/himself 20081125 09:54:14 that too 20081125 09:59:55 -!- AI0867 [n=ai@van-gessel.demon.nl] has joined #wesnoth-dev 20081125 10:00:30 -!- shikadibot [n=ai@van-gessel.demon.nl] has joined #wesnoth-dev 20081125 10:16:01 -!- ettin_ [n=jorda@12.206.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20081125 10:19:07 zookeeper: that teleport looks fairly good, though for the healing stuff, I'd like to work on it being more organic, for which I can hopefully give some hints. 20081125 10:19:37 And a host of particle graphics. 20081125 10:20:38 First things first, I need to finish the naga. 20081125 10:20:53 sleep in ~10min 20081125 10:22:09 zookeeper: BTW - there's a weird graphic that appears, of a peasant digging with a shovel. On an opaque yellow background, with a black border - looks like a "men at work" sign. 20081125 10:22:24 Is that something new in trunk to indicate missing images? 20081125 10:25:36 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081125 10:26:31 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20081125 10:27:10 yes 20081125 10:27:26 i've been wondering whether i should replace it with one that actually reads "image not found" :p 20081125 10:30:20 -!- ettin [n=jorda@209.206.219.87.dynamic.jazztel.es] has quit [Read error: 110 (Connection timed out)] 20081125 10:31:30 heh 20081125 10:31:41 Well, it was apparent to -me- what it meant. 20081125 10:32:00 and it made the missing silver mage teleport image rather obvious 20081125 10:32:05 which is useful 20081125 10:33:15 zookeeper: one thing worth noting; I'm probably going to get some good "making particle effects" experience from working on Dave's side project - frogatto. 20081125 10:34:05 There, I'm working mostly on the code, although neoriceisgood, that project's art director, has given me leave to make a few particle effects (he's otherwise doing absolutely everything himself). 20081125 10:34:20 ok 20081125 10:34:35 And the thing that's useful about it is that it's a vastly more flexible canvas for testing things out. 20081125 10:35:00 You know how I bitched about all sorts of things being wrong with how wesnoth fundamentally does graphics? 20081125 10:35:24 Frogatto basically fixed all of them. Every last one. 20081125 10:36:21 It made me feel fear, because dave is clearly -very- good at learning from mistakes. 20081125 10:37:45 Not that anyone could reasonably fault him for those with wesnoth - he originally expected the game to be a still-graphics, lazy-updating thing like Civ 2. 20081125 10:37:58 And built it around that assumption. 20081125 10:39:03 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081125 10:39:04 zookeeper: also, on a totally unrelated note, have you ever played "Final Fantasy Tactics", and seen how they did their death animations? 20081125 10:39:13 nope 20081125 10:39:52 I feel like my memory is a little fuzzy, but 20081125 10:39:53 btw, one annoying animation glitch of ours is when a unit dies using their secondary weapon, and the death anim is just for the primary weapon frame.. 20081125 10:40:09 heh. 20081125 10:40:34 Anyways - they seem to basically do them in either one or two frames... 20081125 10:40:46 They *combine* them, with "wounded" frames. 20081125 10:41:14 Basically, they have the unit in a "bent over, badly-hurt" posture. 20081125 10:41:32 That gets used for a standing image, if the unit is hurt. 20081125 10:41:52 But it's also the first part of a two-frame (can't remember if it really was that low) death animation. 20081125 10:42:40 It looked great, and their sprites are actually a lot like ours, in terms of size and size of parts. 20081125 10:43:20 I find it tempting to take that schema, and "rip and replace" our own sprites with it. 20081125 10:43:46 A] we'd have an actually achievable target, with death animations. 20081125 10:44:01 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081125 10:44:02 B] as a bonus, we'd get "wounded" standing frames for all our units. 20081125 10:45:13 AND, not only that, since we'd consistently have a last frame of the unit lying on the ground, we could make a point of naming them consistently, and have the ability to display corpses. 20081125 10:45:14 i'm not a fan of the idea of wounded frames 20081125 10:45:54 zookeeper: because of "work needed to create them", or because of their appearance. 20081125 10:45:58 as usual, i'm not a fan of the idea of again expanding art requirements horizontally ;) or was it vertically. 20081125 10:46:19 zookeeper: no, that's the thing - they'd be a part of death animations. 20081125 10:46:44 well, death animations fit in the same category for me :P 20081125 10:47:30 zookeeper: this would actually reduce our art requirements - we'd force death animations to be a fixed, low number of frames (3? 4?), and make one of those frames be a wounded-standing-frame, and the other be a lying-corpse frame. 20081125 10:48:01 zookeeper: because I hate death animations for the same reason, and this would be a nice ploy to get the best of both worlds. 20081125 10:48:40 Actually, I'd be interested in having a sort of macro for death animations, if we really had a stringent-as-our-defense-animations-macro, that would do inter-frame-blending. 20081125 10:48:45 you do? why have we been trying to get people to make them for so long then :P 20081125 10:48:52 yeah 20081125 10:49:01 zookeeper: I haven't been encouraging people to do that. 20081125 10:49:15 But it's been "officially supported", and some people have felt the urge. 20081125 10:50:11 The inter-frame blending tends to look cinematic, and often gets used in anime (because, LOL, they're doing the same 'economization of drawing') to depict the falling-over death of a character. 20081125 10:50:18 also death animations will look somewhat silly unless they get another in-between frame for transitioning from a north-facing frame to the death animation, which are south-facing 20081125 10:50:57 i don't really know about using wounded standing frames in the first place, but otherwise sure, sounds fine 20081125 10:50:59 Actually, if we could get our death animations down to 3 frames (might be possible with inter-frame blending), we could do north-facing ones, too). 20081125 10:51:23 Wounded-standing frames would reasonably add to the feel of the game. 20081125 10:51:36 Could also be used for tired units. 20081125 10:51:45 (cinematically) 20081125 10:52:16 Needless to say, I'm not interested in pursuing this anytime soon, but the idea'd been growing on me, and I wanted to bounce it off of you. 20081125 10:55:06 i guess i should take a look at some old wounded-standing-frame threads and see if there were any good arguments against it that i don't remember 20081125 10:55:22 (since these kind of things tend to introduce corner cases which need to be solved too) 20081125 10:55:53 zookeeper: well, I can think of one obvious corner case + solution 20081125 10:56:19 Flying units. 20081125 10:56:28 And/or ghosts. 20081125 10:57:32 For practically all flying units, I'd like to use the Warcraft Particle Effect Escape Clauseâ„¢, also seen in Seiken Densetsu 3, and basically have all flying creatures die in a flutter of particle effects. 20081125 10:57:48 SD3 got away with as low as 3 particles/unit, so I'm sure we can do the same. 20081125 10:58:19 well, i'd expect ghosts and flyers and other "special" units to just get a different death anim 20081125 10:58:39 For a gryphon, for example, we'd have a puff of air animate in the center of the death, and then three feathers would float to the ground (e.g. fade to transparent) 20081125 10:58:40 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit [Read error: 104 (Connection reset by peer)] 20081125 10:58:42 instead of trying to use the same method as most units 20081125 10:58:50 Yeah, exactly. 20081125 10:59:03 I mean, shit - for ghosts, the fade-out animation is fine by me. 20081125 11:03:03 Anyways, I must away. 20081125 11:04:39 all right 20081125 11:05:01 All this death animation jive is ... nothing I'm going to attend to anytime soon. 20081125 11:05:05 have fun 20081125 11:05:25 yeah, there's...uh, quite a lot of other stuff that's not done yet 20081125 11:06:14 Probable work targets tomorrow are the naga warrior animation, or the revenant animation 20081125 11:09:24 zookeeper: btw, I'm often on freenode IRC, even if I'm not here. I usually stay out of #wesnoth to avoid distraction 20081125 11:09:36 er. #wesnoth-dev, I meant. 20081125 11:09:48 Just mentioning that if you need to reach me. 20081125 11:10:09 for example.. 20081125 11:10:24 * Jetrel throws smoke bomb at feet 20081125 11:10:28 -!- Jetrel [n=Jetrel@mn-10k-dhcp1-151.dsl.hickorytech.net] has left #wesnoth-dev [] 20081125 11:13:22 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081125 11:15:51 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081125 11:21:22 -!- fendrin_ [n=fabi@g228067099.adsl.alicedsl.de] has quit ["Konversation terminated!"] 20081125 12:10:22 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081125 12:18:01 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20081125 12:18:41 -!- Netsplit niven.freenode.net <-> irc.freenode.net quits: Elvish_Pillager 20081125 12:18:59 -!- Netsplit over, joins: Elvish_Pillager 20081125 12:24:45 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["Lost terminal"] 20081125 12:28:53 -!- loonycyborg [n=sergey@79.139.247.223] has left #wesnoth-dev ["In Soviet Russia, channel /parts YOU!!"] 20081125 12:29:23 -!- loonybot [n=loonybot@79.139.247.223] has quit [Remote closed the connection] 20081125 12:53:37 -!- ilor [n=a@unaffiliated/ilor] has quit [Read error: 113 (No route to host)] 20081125 12:54:32 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081125 12:54:49 -!- loonycyborg [n=sergey@79.139.247.223] has joined #wesnoth-dev 20081125 12:57:02 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081125 13:01:34 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has joined #wesnoth-dev 20081125 13:04:01 -!- fabi [n=fabi@client00177.vpn.uni-saarland.de] has joined #wesnoth-dev 20081125 13:05:17 hi 20081125 13:05:23 hi fabi 20081125 13:15:45 -!- loonycyborg [n=sergey@79.139.247.223] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20081125 13:16:15 -!- loonybot [n=loonybot@79.139.247.223] has quit [Remote closed the connection] 20081125 13:18:20 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081125 13:21:07 -!- loonybot [n=loonybot@79.139.247.223] has quit [Remote closed the connection] 20081125 13:26:22 -!- alink [n=alink@host-212-68-216-251.brutele.be] has joined #wesnoth-dev 20081125 13:26:35 hi 20081125 13:26:55 hi alink, long time no see 20081125 13:27:09 hi mordante, yes i know :/ 20081125 13:27:34 how things are going ? 20081125 13:27:54 pretty good it seems 20081125 13:28:09 yes pretty good 20081125 13:28:18 yes i saw that 1.5.6 was just out 20081125 13:28:24 zookeeper: really? I thought wesnoth development would be like this all the time. 20081125 13:30:37 Oooh just found the new url of the irc logs :) 20081125 13:31:01 fabi, nah, i think usually we don't get to fix as big bugs as the AI mess was ;) 20081125 13:31:03 i think i will have a lot of reading to catch up 20081125 13:32:45 fabi, i'm just glad that trunk is rather stable and playable again and that i've managed to do a lot of things i've wanted to 20081125 13:32:59 so i think things are pretty good atm :) 20081125 13:33:52 fabi most of the time during development trunk seems to get unstable 20081125 13:34:00 zookeeper: by the way during the fix of the ai did dave/sirp discover if the grouping attribute of the ai tag does still have any effect? 20081125 13:34:14 but now it's getting stable again, hope we keep it like that until 1.6 20081125 13:34:53 that sounds like feature freeze is kicking in to late 20081125 13:35:11 fabi, no idea. is there a reason to assume it might not? 20081125 13:35:44 zookeeper: someone told me that this attribute is bound to very old code that isn't sure to work any more. 20081125 13:36:07 right. well, i wouldn't know really. 20081125 13:36:28 zookeeper: are you using that tags for your campaigns? 20081125 13:39:45 err, i'm sure it's used in a lot of places, yes. 20081125 13:40:07 but i wouldn't know if its working or not. 20081125 13:50:14 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081125 13:57:43 -!- Sapient [n=patrickp@agentek.com] has joined #wesnoth-dev 20081125 13:58:23 -!- xonev [n=sajo@59.92.73.126] has quit [Read error: 110 (Connection timed out)] 20081125 13:59:19 -!- xonev [n=sajo@59.92.6.213] has joined #wesnoth-dev 20081125 14:01:19 -!- xonev [n=sajo@59.92.6.213] has left #wesnoth-dev [] 20081125 14:04:45 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: 110 (Connection timed out)] 20081125 14:09:18 -!- loonybot [n=loonybot@79.139.247.223] has quit [Remote closed the connection] 20081125 14:11:54 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081125 14:37:19 -!- fabi [n=fabi@client00177.vpn.uni-saarland.de] has quit [Read error: 60 (Operation timed out)] 20081125 14:43:40 -!- loonycyborg [n=sergey@79.139.247.223] has joined #wesnoth-dev 20081125 14:58:52 zookeeper: Please see bug #12633. Was this known? 20081125 15:03:34 yes, at least by some people 20081125 15:07:24 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20081125 15:59:00 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081125 16:18:38 -!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth-dev 20081125 16:26:00 i wonder if i'm just seeing things that aren't really there regarding the AI now. in BoP the green orc now recruited no wolf riders or troll whelps at all, only orcish warriors and archers. 20081125 16:29:00 -!- loonycyborg [n=sergey@79.139.247.223] has left #wesnoth-dev ["In Soviet Russia, channel /parts YOU!!"] 20081125 16:29:39 -!- loonybot [n=loonybot@79.139.247.223] has quit [Remote closed the connection] 20081125 16:31:55 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081125 16:34:59 -!- loonybot [n=loonybot@79.139.247.223] has quit [Remote closed the connection] 20081125 16:41:06 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081125 16:44:13 -!- loonybot [n=loonybot@79.139.247.223] has quit [Remote closed the connection] 20081125 16:55:48 hi 20081125 16:55:57 hi Ivanovic 20081125 17:01:12 -!- ivan_i [n=chatzill@ppp85-140-59-116.pppoe.mtu-net.ru] has joined #wesnoth-dev 20081125 17:01:15 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081125 17:01:44 /msg NickServ identify ppp2992515 20081125 17:01:58 oh no 20081125 17:02:46 sorry I hate chatzilla 20081125 17:02:54 hey what is your online bank code too? :p 20081125 17:03:00 no 20081125 17:03:06 -!- loonycyborg [n=sergey@79.139.247.223] has joined #wesnoth-dev 20081125 17:03:06 :) 20081125 17:03:23 ivan_i: just another password needed 20081125 17:03:31 you seem to repeat this mistake everytime you join... 20081125 17:03:39 lol 20081125 17:03:40 -!- Sapient [n=patrickp@agentek.com] has left #wesnoth-dev [] 20081125 17:04:36 ivan_i: Some irc clients can be configured to send password automatically, 20081125 17:04:43 s/,/. 20081125 17:05:14 thanks, I have to figure this out, I'm IRC noob 20081125 17:05:17 zookeeper: On scenario 2, maybe you should have the poacher group not get affected by dehydration, because it's very exploitable. I have weakened quite a few of them to about half hp. 20081125 17:05:33 * Ivanovic recommends using konversation when using kde 20081125 17:05:44 and xchat when not using kde 20081125 17:05:45 ;) 20081125 17:06:25 * loonycyborg recommends using kvirc both with kde and without 20081125 17:06:27 chatzilla can also do it 20081125 17:07:09 in preferences select freenode and then lists 20081125 17:07:17 Mica, would it help if they would just prefer to stay in the water if they're dehydrated? 20081125 17:07:43 now you can add msg NickServ identify ppp2992515 20081125 17:07:43 * ivan_i uses gnome 20081125 17:07:54 zookeeper: Maybe. But it would make sense for them not to be affected - it is their oasis, it's quite logical for them to carry canteens and such. 20081125 17:07:58 I changed the password 20081125 17:08:03 or whaterver you just changed it in 20081125 17:08:21 The fact that the player is affected is because we didn't have time to prepare - remember, they fled in a hurry. 20081125 17:10:06 thanks I will test it now 20081125 17:10:17 -!- ivan_i [n=chatzill@ppp85-140-59-116.pppoe.mtu-net.ru] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008111317]"] 20081125 17:10:35 -!- ivan_i [n=chatzill@ppp85-140-59-116.pppoe.mtu-net.ru] has joined #wesnoth-dev 20081125 17:11:13 -!- ivan_i [n=chatzill@ppp85-140-59-116.pppoe.mtu-net.ru] has quit [Client Quit] 20081125 17:11:29 -!- ivan_i [n=chatzill@ppp85-140-59-116.pppoe.mtu-net.ru] has joined #wesnoth-dev 20081125 17:11:42 thank you very much, it works 20081125 17:11:50 you're welcome 20081125 17:13:19 mordante, currently [item]s (and presumably [label]s too) are by default hidden under fog, whereas the default should be that they're not. trivial to fix or shall i file a bug? 20081125 17:13:37 zookeeper: Also, is there a reason there is no dialog when you defeat all the people that own the oasis 20081125 17:13:47 '? It'd be a nice effect if they did say something 20081125 17:14:10 zookeeper 1 sec 20081125 17:14:23 Mica, not that i know of. note that i don't really know much about UtBS :) 20081125 17:14:45 oh, do you know of someone who is here currently that would know more? 20081125 17:16:24 Mica, well, fendrin is the official maintainer now i think. 20081125 17:16:45 or the closest thing to a maintainer there is, whichever 20081125 17:17:01 I'm also pretty sure Espreon is a maintainer. 20081125 17:17:06 thanks 20081125 17:17:57 Mica: I could write that dialog, but I think the campaign is supposed to be in string freeze. 20081125 17:18:40 Alright, I'm just play testing through it now, so if you want to put it on a to do list or write it, but wait to commit that's fine. 20081125 17:19:45 esr: Minor bug, the sentinel [desert hunter level two] doesn't throw bolas. 20081125 17:21:00 Please make a list of these and PM it to me, I'll add it to the campaign todo list for maintainers to look at. 20081125 17:21:53 Alright, good idea. Sorry to disturb. :p 20081125 17:22:57 zookeeper do you have an example, I think the fix is easy 20081125 17:24:57 mordante, umm, yeah...for example, just :choose_level to isle of the damned in HttT, the temples on the map don't show up from under the fog 20081125 17:25:15 Mica: Do me a favor and test trolls as allies when you get that far? I just tgested the dwarf branch. 20081125 17:25:35 Alright, can do. 20081125 17:26:50 mordante, actually gimme a sec and i'll test if the fogged=yes|no key works the right way.. 20081125 17:30:14 mordante, ok, it looks like fogged=yes means "show through fog" and fogged=no "hide under fog", which is reverse of what they should be 20081125 17:30:32 so if those are switched around i suppose the default behaviour would correct itself as well 20081125 17:31:11 (maybe, i don't know the code obviously) 20081125 17:31:26 zookeeper: That sounds like a core bug that shoul d be easy to fix. 20081125 17:33:17 esr * r31071 /trunk/data/ (7 files in 7 dirs): Spellcheck user team names. Correct some glitches this detects. 20081125 17:34:09 -!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20081125 17:34:14 luckily the variable in the code is called fogged and can_be_fogged :/ 20081125 17:34:22 off to pretend doing sports, cu 20081125 17:34:29 good luck pretending 20081125 17:34:39 oh, i am really good at pretending 20081125 17:34:41 ;) 20081125 17:34:44 :) 20081125 17:35:14 .me has mixed-martial-arts class tonight and is looking forward to it 20081125 17:35:43 * esr is having troublr gesticulating... 20081125 17:37:00 Wow esr, you're so lucky. I'd love to take any classes like that, but money is and always has been too tight for me to. 20081125 17:37:02 zookeeper best file a bug report and assign it to me, I want to clean up the code a bit 20081125 17:37:16 and I'm in the middle of another widget rewrite 20081125 17:38:08 Mica: I am a rather serious martial artist. I've trained in several styles and enjoy it a great deal. 20081125 17:38:36 Wow. 20081125 17:42:07 mordante, all right 20081125 17:43:50 Mica, move to finland and you'll get quality sword training incredibly cheap 20081125 17:44:25 Too much effort. I'd have to get the money to get there, buy a place, and learn the language. 20081125 17:44:56 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081125 17:45:40 nah, come and train for a couple of months and you don't need the last two 20081125 17:56:10 mordante * r31072 /trunk/src/gui/dialogs/message.cpp: Increased validation and made more items optional. 20081125 17:56:31 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20081125 18:07:16 mordante * r31073 /trunk/ (data/scenario-test.cfg src/game_events.cpp): Remove the test left and right dialog. 20081125 18:24:38 -!- fendrin [n=fabi@g228067099.adsl.alicedsl.de] has joined #wesnoth-dev 20081125 18:33:53 -!- CIA-42 [n=CIA@208.69.182.149] has quit [Remote closed the connection] 20081125 18:34:36 -!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit ["On the road again"] 20081125 18:44:21 -!- happygrue [n=happygru@98.223.188.175] has joined #wesnoth-dev 20081125 18:47:13 -!- ettin_ is now known as ettin 20081125 19:28:10 -!- loonybot [n=loonybot@79.139.247.223] has quit [Read error: 113 (No route to host)] 20081125 19:28:35 -!- wesbot [n=wesbot@86.59.118.153] has quit [Read error: 60 (Operation timed out)] 20081125 19:28:40 -!- wesbot [n=wesbot@asteria.debian.or.at] has joined #wesnoth-dev 20081125 19:59:21 -!- CIA-9 [n=CIA@208.69.182.149] has joined #wesnoth-dev 20081125 20:03:22 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081125 20:05:59 Ivanovic: http://www.wesnoth.org/forum/viewtopic.php?p=323292#p323292 , mind if I tweak the headers in the release announcement to make the links to binaries appear more separate from links to source code? 20081125 20:06:24 mordante * r31075 /trunk/ (13 files in 6 dirs): 20081125 20:06:24 Improved the new ingame dialogs with portrait. 20081125 20:06:24 The code can now show a scrollbar if the text doesn't fit like the normal 20081125 20:06:24 dialog. (Note there's a redraw glitch which turns most of the dialog black.) 20081125 20:06:24 Also updated the changelog. 20081125 20:09:27 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081125 20:10:29 -!- miq [n=miq@krlh-5d856bfe.pool.einsundeins.de] has joined #wesnoth-dev 20081125 20:10:57 -!- YogiHH [i=YogiHH@d085172.adsl.hansenet.de] has joined #wesnoth-dev 20081125 20:11:04 hello everyone 20081125 20:11:13 hi YogiHH 20081125 20:11:18 Ivanovic, you there? 20081125 20:11:46 YogiHH [17:34] off to pretend doing sports, cu 20081125 20:11:47 -!- wesbot changed the topic of #wesnoth-dev to: soft stringfreeze for most campaigns: http://www.wesnoth.org/wiki/TextdomainStatus | 1.6 release plan: http://www.wesnoth.org/wiki/Wesnoth1.6ReleasePlan | 52 bugs, 209 feature requests, 9 patches | logs: http://wesnoth.org/irclogs | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com, or for images: http://imagebin.org/index.php?page=add 20081125 20:12:05 ah, i see 20081125 20:13:34 Ivanovic, i found a fix for the campaign replay bug, i will probably be on later to discuss with you if we want to take any action for the 1.4 release or not 20081125 20:13:58 nice :) 20081125 20:14:04 :-) 20081125 20:14:08 -!- EdB [n=EdB@117.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20081125 20:14:20 afk for a while 20081125 20:14:26 * YogiHH is away: busy 20081125 20:20:25 -!- happygrue [n=happygru@98.223.188.175] has quit [] 20081125 20:36:09 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081125 20:51:00 re 20081125 20:51:18 hi Ivanovic YogiHH was looking for you 20081125 20:59:04 yeah, i saw it 20081125 20:59:16 YogiHH: do you think the fix is rather unintrusive? 20081125 20:59:22 if yes, then port it to 1.4, too 20081125 20:59:33 but at least make sure that current trunk works nicely 20081125 20:59:51 afk, time to get something for lunch... 20081125 21:01:14 -!- EdB [n=EdB@117.117.88-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20081125 21:06:31 by the way, at what time is feature freeze for the 1.6 release? Do we have a written release plan? 20081125 21:07:13 fendrin http://www.wesnoth.org/wiki/Wesnoth1.6ReleasePlan#The_schedule_in_detail 20081125 21:07:22 thank you 20081125 21:17:12 in case people don't know yet, UMC campaign icons/images/textdomains do NOT work 20081125 21:18:16 bisect? 20081125 21:18:59 AI0867: every umc is broken in trunk? 20081125 21:21:20 -!- Appleman1234 [n=Appleman@c122-104-135-239.kelvn2.qld.optusnet.com.au] has joined #wesnoth-dev 20081125 21:26:35 -!- ettin [n=jorda@12.206.219.87.dynamic.jazztel.es] has quit [Read error: 110 (Connection timed out)] 20081125 21:32:21 -!- ettin [n=jorda@232.206.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20081125 21:32:56 YogiHH: Is the gameplay_refactoring branch still relevant to anything? 20081125 21:33:38 -!- ilor [n=a@unaffiliated/ilor] has quit [] 20081125 21:33:53 esr: I don't even remember that one... 20081125 21:34:21 wasn't it forked shortly before 1.4? 20081125 21:35:03 fendrin: TDH's translations don't work, DM's campaign selection images don't work 20081125 21:35:04 boucman: It hasn't been touched in a long while. I'm trying to remove dead branches to make checkouts less painful. 20081125 21:35:44 I tried every fix in WML I could think of 20081125 21:35:48 I think all branches are dead (except the release branches) 20081125 21:36:11 AI0867: that is in umc-dev or the ones on the campaign server? or every umc campaign? 20081125 21:36:23 every umc-dev campaign I've tried 20081125 21:36:49 Ivanovic told me gp2x is live. And resources is too. I need to check with Sirp about wesnoth-gl. 20081125 21:36:53 AI0867: you are using trunk? or the 1.5.6 release? or is it broken in both? 20081125 21:37:06 ah yes those two are an exception 20081125 21:37:09 trunk 20081125 21:37:09 as well 20081125 21:37:31 esr: gameplay_refactoring was merged long ago. 20081125 21:37:51 Soliton: Gpood, I'll remove it then. 20081125 21:37:56 or DM may just be broken, but the translation issue is still there 20081125 21:38:49 -!- Turuk [n=Turuk@cpe-71-67-100-73.cinci.res.rr.com] has joined #wesnoth-dev 20081125 21:39:08 esr: checkout don't depend on number of branch for me, I only check out on a branch... when is it costy for you ? 20081125 21:39:47 boucman: esr has checked out the folder branches/ 20081125 21:39:55 esr: wait for sirp to confirm but at this point I'm pretty sure wesnoth-gl is dead 20081125 21:40:01 as in: "give me all non trunk branches" 20081125 21:40:02 k 20081125 21:40:21 When I check out branches/ to find out what useful stuff is there besides resources/, that's when. :-) 20081125 21:40:51 I'm probably not the last person who will do that. 20081125 21:41:05 * Soliton wouldn't bet on that. 20081125 21:41:07 you're the first as far as I know :P 20081125 21:41:34 but that's no big deal, cleaning up is alway a good thing, esp when it can be reverted with SVN, so no risk 20081125 21:41:58 boucman: That's what I thought. 20081125 21:42:45 ivanovic * r31076 /trunk/ (17 files in 16 dirs): updated Galician translation 20081125 21:43:03 esr if you want the entire history git might be more efficient regarding discspace 20081125 21:43:13 esr * r31077 /branches/gameplay_refactoring/: Remove a branch long since merged. 20081125 21:43:24 did i spot a "might" in there? 20081125 21:43:32 mordante: Might be. I need to learn it. 20081125 21:43:48 Soliton yes, I'm quite sure but didn't test ;) 20081125 21:44:34 well, let's see, i'm saving space with git with 2 branches checked out... hmm. 20081125 21:45:01 -!- Turuk [n=Turuk@cpe-71-67-100-73.cinci.res.rr.com] has left #wesnoth-dev [] 20081125 21:46:01 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081125 21:46:43 I would like to use git if the whole project would be based on git. I don't trust this git to svn gateway 20081125 21:46:56 * zookeeper is looking at kitty's conceptart sketchbook thread 20081125 21:47:15 seriously, we should just use all ad revenue and other money we might have or be able to collect and hire her to do art 20081125 21:47:28 fendrin I've been using it for a while and no problems thusfar 20081125 21:47:39 * Soliton too. 20081125 21:48:19 It's not the tool itself. It's me handling two dimensions of tools. 20081125 21:49:06 ? 20081125 21:49:08 ah an idea 20081125 21:55:23 -!- Turuk [n=Turuk@cpe-71-67-100-73.cinci.res.rr.com] has joined #wesnoth-dev 20081125 21:56:02 One use git for a subproject in a team, and the stable merges are commited to svn. 20081125 21:56:28 That is how git works if the main cvs is svn? 20081125 21:57:19 * boucman wonders if git could help with translation maintainance 20081125 21:58:06 I fear git is too complex for the average user 20081125 21:58:48 -!- Appleman1234 [n=Appleman@c122-104-135-239.kelvn2.qld.optusnet.com.au] has quit [Read error: 110 (Connection timed out)] 20081125 21:58:53 point taken 20081125 21:59:34 mordante: http://www.youtube.com/watch?v=4XpnKHJAok8 that looks like it is easier. But maybe Torwalds is biased ;-) 20081125 21:59:58 -!- thespaceinvader [n=chatzill@91.108.187.175] has joined #wesnoth-dev 20081125 22:00:17 "maybe" 20081125 22:00:43 I also think Linus isn't the average user ;) 20081125 22:01:14 i think he actually acknowledges that git is rather difficult in that video. 20081125 22:01:43 well youtube is a bit slow so will have to wait a bit until I can watch 20081125 22:02:31 it's the google talk from linus about git. 20081125 22:02:56 haven't seen it before, but it's quite long 20081125 22:03:45 ah, well it's somewhat interesting. you shouldn't be very attached to cvs or svn though. 20081125 22:04:11 well I already read some of his statements about them ;) 20081125 22:04:12 -!- crimson_penguin [n=ben@64.201.60.217] has quit ["Leaving"] 20081125 22:12:32 -!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth-dev 20081125 22:15:33 well it indeed seems a "how to discredit cvs talk" 20081125 22:17:29 zookeeper * r31078 /trunk/data/core/about.cfg: Added beetlenaut to the art credits. 20081125 22:24:54 -!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has joined #wesnoth-dev 20081125 22:29:14 well, CVS *is* a monstrosity 20081125 22:29:43 svn is the same thing, gold plated and polished, but sometimes you break through the surface and discover the inside is still a turd ;) 20081125 22:29:51 I haven't used it much 20081125 22:29:52 -!- crimson_penguin [n=ben@64.201.60.217] has quit ["Leaving"] 20081125 22:29:58 I used it *once* 20081125 22:29:59 CVS^ 20081125 22:30:08 to check out some outdated software 20081125 22:30:13 just doing that was terrible 20081125 22:30:44 same here, but making checkouts is different from committing stuff into it 20081125 22:30:58 a little bit of respect please 20081125 22:31:08 it's old and was good at the time, true 20081125 22:31:08 CVS was the idea of a genius... 20081125 22:31:11 ...at the time 20081125 22:31:14 :) 20081125 22:31:17 svn is a huge improvement over cvs. 20081125 22:31:28 but there's no reason to still be using it 20081125 22:31:30 but it has the same problems. 20081125 22:31:48 yes well it didn't aim to fix those problems 20081125 22:32:14 "concurrent versions" was a massive improvement over locked checkouts 20081125 22:32:31 but life should be bad for those who had to code in COBOL using CVS, double braindamage 20081125 22:32:34 ;) 20081125 22:33:08 IMO Linus his biggest problem is that CVS/SVN just doesn't fit in his workflow 20081125 22:33:44 but I must admit since using git I do appreciate the ways of distributed development 20081125 22:35:13 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081125 22:35:21 * YogiHH is back (gone 02:20:54) 20081125 22:36:04 Ivanovic: No, the fix is mainly adding something without influencing other things too much, i guess 20081125 22:36:17 I will do some more testing however to be sure about that 20081125 22:36:38 esr: nope, that branch is not relevant to anything 20081125 22:36:47 then port it to 1.4 and give it some extra testing 20081125 22:36:55 ok, i will do that 20081125 22:37:01 then i will try to get the (probably last ;) ) 1.4 release out mid december 20081125 22:37:10 should give us enough time for extended testing 20081125 22:37:10 YogiHH: OK, I'll delete it. 20081125 22:37:33 Ivanovic: sounds fine 20081125 22:37:37 YogiHH: will the fix make current replays work or are those broken? 20081125 22:38:57 Soliton: Unfortunately not, the replay saves are broken 20081125 22:39:21 Soliton: There is a relatively easy way to repair them, though, if you have a regular savegame or autosave of that scenario (any save will do, no matter what turn) 20081125 22:40:03 ah, i see. 20081125 22:40:12 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081125 22:40:23 Soliton: It's the [player]-section that needs to be replaced 20081125 23:05:05 hey YogiHH, nice to see you around! 20081125 23:05:17 hi Sirp_ :-) 20081125 23:05:26 how're things? 20081125 23:05:39 pretty fine so far 20081125 23:05:55 Sirp_: Got a question for you -- is thw wesnoth-gl branch in the repo still live, or can I garbafe-collect it? 20081125 23:06:38 Sirp_: btw, what has gotten out of the suggestion to meet at FOSDEM again? 20081125 23:07:04 Sirp_: Also, noter that we have a bug filed with a way to reproduce that pathfinding crash I told you about. I've assigned it to you. 20081125 23:08:23 * Ivanovic will most likely be at fosdem 20081125 23:08:38 YogiHH: beside this it sounded like mordante would come over (if possible 20081125 23:08:38 * mordante too 20081125 23:08:43 * boucman probably too 20081125 23:08:48 and maybe we convinced Dragonking to join in 20081125 23:09:03 Ivanovic you can still read :P 20081125 23:09:06 no idea about the others 20081125 23:09:29 * YogiHH is in for it unless something unexpected happens ;-) 20081125 23:09:36 :) 20081125 23:09:51 though this time i got to drive home on sunday evening 20081125 23:09:53 * Dragonking is in too 20081125 23:09:54 :) 20081125 23:10:20 that is: got a 3 day seminar starting monday morning at 9 (will have to hold a talk myself on monday at 1pm) 20081125 23:10:21 so it seems we get a nice group again :) 20081125 23:10:28 jupp, sounds promising 20081125 23:10:35 As long as I can get there at saturday morining and I'll find a place to drop my bags 20081125 23:10:37 and i really hope to have my pandora by then... 20081125 23:10:54 Dragonking: if you manage to get over to the university you can probably place them in my car 20081125 23:11:02 would be nice I'd like to have a look at the pandora 20081125 23:11:13 mordante: i really hope to have it by then 20081125 23:11:14 see whether we need some changes to make it work nicely 20081125 23:11:25 though evildragon said that he *might* come to fosdem, too 20081125 23:11:50 so if the "real" one is not available by then, i could probably play with his prototype 20081125 23:12:20 there should not be too many changed needed 20081125 23:12:26 that is: something has to be done about rightclick 20081125 23:12:43 Ivanovic: Still, I'll need a place ot sleep in, for Saturday/Monday and following nights, since I would most likely fly back at Tuesday :) 20081125 23:12:48 and some adjustments to have the "normal" controls of the handheld work 20081125 23:13:11 Dragonking: that is where things get interesting... 20081125 23:13:13 ;) 20081125 23:13:22 ;) 20081125 23:13:37 How did it look last year? 20081125 23:13:49 Dragonking: that is: this year we (ettin and me) got the rooms at the hostel for the four of us (add mordante and gr*beep*) 20081125 23:14:07 so something like this *should* be possible, at least i hope so 20081125 23:14:38 Sounds good 20081125 23:15:19 And if noone stays after monday I should manage to find room for one night between monday and tuesday 20081125 23:15:33 Dragonking: at the hostel they sell "per bed" 20081125 23:15:46 that is: if you got a bed there, you can just stay there and that's it 20081125 23:15:57 Ah ok 20081125 23:16:06 (i was the only one of us who was at hostel for the night from sunday to monday) 20081125 23:17:34 Will this be some kind of a hacking/bugsquashing party? 20081125 23:17:46 Or what is going on there? 20081125 23:17:53 No, just MP turnament between devs. ;p 20081125 23:18:06 Heavy Drinks? 20081125 23:18:35 fendrin: last year most of the time was talking and planning 20081125 23:18:41 but some bugsquashing, too 20081125 23:18:51 stuff like "how to improve things" 20081125 23:18:53 all this like 20081125 23:19:53 fendrin: it is more or less a "hey, lets meet in RL and state how good we all are" 20081125 23:19:55 ;) 20081125 23:20:29 Hm.. plane to poland flies out at 8am.. so would need to be at airport before 7, so it wounds like getting up after 5 :) 20081125 23:20:44 sounds' 20081125 23:21:04 I'm a complete nerd looking like 12 years old with no social competence. I guess I should stay at home ... 20081125 23:21:04 But 'wounds' fits perfectly for getting up this early ;) 20081125 23:21:09 that you get an idea of the last fosdem, here the "followup" i wrote about all the stuff we planned: https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html 20081125 23:21:45 Dragonking: no way for you to arrive already on friday afternoon or something like this? 20081125 23:22:04 esr: okay thanks, I will look at it. 20081125 23:22:10 esr: and you can gc the wesnoth-gl branch. 20081125 23:22:12 no idea at which airport you will arrive in brussels, but once you are in the town center you need about 40mins to get to the campus where fosdem is 20081125 23:22:21 YogiHH: I don't think I'm going to be able to make it to FOSDEM :( though I hope that others do. 20081125 23:22:23 Ivanovic: plane lands in brussels around 8 20081125 23:22:30 Sirp_: Thanks. 20081125 23:22:42 so if you plane leaves poland at 8am on saturday you have no chance to be at the conf before "late afternoon" 20081125 23:22:46 Dragonking: which airport? 20081125 23:22:52 there are two, one is about 50km outside 20081125 23:22:56 the other just 11km 20081125 23:23:20 * YogiHH thinks he had the 50km one last time 20081125 23:23:24 charleroi 20081125 23:23:31 there is "brussesls national airport" which is 11km 20081125 23:23:46 and the "reginal airpot south charleroi" which is 54km outside 20081125 23:24:15 Ivanovic: plane *to* poland leaves at 8am, plane to brussels leavs at 6 20081125 23:24:28 ah, okay 20081125 23:24:44 no idea how this will work with checkout at the hostel... 20081125 23:24:49 8:10 it is supposed to land in belgium 20081125 23:25:21 then you should be at the campus by lunchtime (or something like this) 20081125 23:27:08 Other option is to fly at friday and be in charlenoi at 20:20 20081125 23:27:36 But well, it isn''t rather an option since I would need to travel 1/3 poland to get to different airport 20081125 23:27:43 ugh, okay 20081125 23:27:59 sounds like the plane grzywacz took last year 20081125 23:28:01 ;) 20081125 23:28:01 I'll check different lines 20081125 23:28:21 If he was travveling from his home, then quite possible :) 20081125 23:28:33 What i checked so far was Wizzair 20081125 23:28:40 Any other recomandation? :) 20081125 23:28:47 (cheap ;p ) 20081125 23:28:50 no idea 20081125 23:28:59 are there no search engines for stuff like this? 20081125 23:29:06 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has quit [Remote closed the connection] 20081125 23:29:09 i used some search engines to get the flight to the US... 20081125 23:29:17 mordante: how would I checkout DM with git? 20081125 23:30:10 there is this thing called google if you type git there and press "I feel lucky" you get at the git homepage with a lot of documentation 20081125 23:30:12 :P 20081125 23:30:25 Ivanovic: I tried one search engine 20081125 23:30:32 or did I pay too much attention to Linus ;) 20081125 23:30:32 And result was horrible ;) 20081125 23:30:53 fendrin 1 sec need to look it up 20081125 23:31:07 I would need few (like 10) SoCs in a row to feel comfortable flying by airlines proposed by it ;p 20081125 23:31:23 I do see problems with the ssl key 20081125 23:31:54 man git-svn and the init command seems to handle it 20081125 23:32:16 but note git tracks the entire repo and no subdirs 20081125 23:33:28 the initial checkout might take some time and after it you might want to repack the checkout to save discspace 20081125 23:33:55 I can't checkout DM for it's one? 20081125 23:34:16 s/one/own 20081125 23:34:28 I think not, you need everything but you can ignore the rest 20081125 23:34:45 well, if it's a branch you can. 20081125 23:34:54 I use git for trunk but still fetch changes to 1.4 and all other brances 20081125 23:35:36 i am off to bed now, n8 20081125 23:35:47 mordante: do you have any advantages if you are the only user? 20081125 23:36:03 night Ivanovic 20081125 23:36:04 you have the complete repo local. 20081125 23:36:27 no need for laggy network operations. 20081125 23:36:35 also it's easier to experiment and then recommit it in a cleaner version 20081125 23:39:04 the main reason to look into it was that gna was rather flacky and git allows you to commit without network access and push it upstream later 20081125 23:39:08 loonycyborg: After my last message I almost was sure he was still using the 1:1.4-1 package, and I was right *giggles* 20081125 23:40:05 Rhonda any idea when irclogs.wesnoth.org will be fully functional again? 20081125 23:48:38 This week, hopefully tomorrow 20081125 23:48:53 :) 20081125 23:56:03 This git checkout is going to took ages, right? 20081125 23:56:11 s/took/take 20081125 23:56:35 yes. 20081125 23:58:05 wasn't there a downloadable tarball for git users? 20081125 23:58:36 yes. 20081125 23:59:06 http://files.wesnoth.org/hidden/wesnoth-git.tar.bz2 20081125 23:59:25 that doesn't include DM obviously. --- Log closed Wed Nov 26 00:00:13 2008